Recent Virtual Reality Research for November 2024
Global Extended Reality Market 2023-2027 Topics: Virtual Reality
Regions: Global
| Augmented Reality and Virtual Reality Global Market Briefing 2022 Topics: Video Games, Virtual Reality, Flat Panel Display, Virtual Reality
Regions: Global
| AR/VR Chip Global Market Briefing 2023 Topics: Virtual Reality, Integrated Circuits
Regions: Global
| Telcos in the Metaverse Era Topics: Video Games, 3D, Virtual Reality, B2B, B2C, General Entertainment, General Telecommunications, Telecom Networks
| Worldwide Augmented and Virtual Reality Hardware Forecast, 2023–2027: CY 1Q23 Topics: Smart Phone, Hardware, Tablet PC, Virtual Reality
Regions: Global
| Worldwide Mobile and Handheld Gaming Forecast, 2023–2027: Mobile Gaming Adjusts to Its First-Ever Spending Drop Topics: Smart Phone, Video Games, Virtual Reality, Cloud Computing
Regions: Global
| Worldwide Augmented Reality Hardware Market Shares, 2022: Nreal Supplants Microsoft for Leadership Topics: Virtual Reality, Flat Panel Display
Regions: Global
| Future of Customer Experience: Who Do Enterprises See as Their Most Strategic Partner for CX Transformation? Topics: Virtual Reality, CRM, Cloud Computing, Internet of Things IoT
| U.S. Virtual Reality Market Shares, 2022: Meta Claims Nearly 100% Market Share Topics: Virtual Reality
Regions: United States
| Industrial IoT Display Market by Technology (LCD, LED, OLED), Panel Size, Application (HMI, Remote Monitoring), End-use Industry (Manufacturing, Energy & Power, Oil & Gas, Mining, Transportation) and Region - Global Forecast to 2028 Topics: Lighting & LED Market, Virtual Reality, Flat Panel Display, Internet of Things IoT
Regions: Global
| Global Edge Computing Market – Analysis By Component (Hardware, Software, Service), Application (IIOT, Remote Monitoring, AR and VR, Content Delivery, Others), End-User, By Region, By Country: Market Size, Insights, Competition, Covid-19 Impact and Foreca Topics: Hardware, Virtual Reality, COVID-19/Coronavirus, Content Management, High Performance Computing
Regions: Global
| Global Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: Global
| Europe Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: Europe
| Argentina Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: Argentina
| Austria Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: Austria
| Belgium Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: Belgium
| Brazil Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: Brazil
| Canada Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: Canada
| China Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: China
| Finland Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: Finland
| France Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: France
| Indonesia Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: Indonesia
| Japan Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: Japan
| Thailand Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: Thailand
| United Arab Emirates Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: United Arab Emirates
| United Kingdom Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: United Kingdom
| 2023 Global: Ar And Vr Display - Innovative Markets Forecast (2029) report Topics: Virtual Reality, Flat Panel Display
Regions: Global
| 2023 Global: Augmented Reality - Innovative Markets Forecast (2029) report Topics: Virtual Reality
Regions: Global
| 2023 Global: Augmented Reality Automotive - Innovative Markets Forecast (2029) report Topics: Automotive Manufacturing, Parts & Suppliers, Virtual Reality
Regions: Global
| 2023 Global: Augmented Reality Software - Innovative Markets Forecast (2029) report Topics: Virtual Reality
Regions: Global
| Vietnam Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: Vietnam
| Colombia Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: Colombia
| Asia Pacific 3D Avatar Solution Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Solution and Services), Model (Stylized, Realistic, and Futuristic), and End User (Media and Entertainment, Healthcare, Fashion, and Others) Topics: Video Games, 3D, Virtual Reality, COVID-19/Coronavirus
Regions: Asia, Oceania
| Global Machine Learning Market Insights and Forecast to 2028 Topics: Virtual Reality, Internet of Things IoT
Regions: Global
| Global Virtual Reality (VR) Market Insights, Forecast to 2029 Topics: Virtual Reality
Regions: Global
| Esports Market Size, Share, Trends and Analysis by Region, Revenue Stream (Sponsorship, Media Rights, Digital, Tickets and Merchandise, Publisher Fees, Streaming), Gaming Genre (MOBA, RTS, FPS, Battle Royale, Others) and Segment Forecast, 2022-2030 Topics: Cable TV, Video Games, Virtual Reality, Sports & Recreation, Sports Business, Social Networking, 5G & 6G
| Global Sports Technology Market 2023-2027 Topics: Wearable Electronics, Virtual Reality, Sports & Recreation, Sports Business
Regions: Global
| Impact of the Metaverse on the Automotive Industry - Thematic Intelligence Topics: Automotive Manufacturing, Parts & Suppliers, 3D, Virtual Reality, Electronic Money
| Impact of the Metaverse on the Consumer Goods Industry - Thematic Intelligence Topics: 3D, Virtual Reality, Electronic Money, Consumer Goods Manufacturing
| AR and VR Display Market by Device Type (AR HMDs, VR HMDs, AR HUDs, VR Projectors), Technology, Display Technology (LCD, OLED, Micro-LED), Application (Consumer, Commercial, Enterprise, Healthcare, Aerospace & Defense) & Region - Global Forecast to 2028 Topics: Lighting & LED Market, Video Games, 3D, Virtual Reality, Flat Panel Display, General Entertainment
Regions: Global
| Global Metaverse in Healthcare Market 2023-2027 Topics: Video Games, Virtual Reality, General Entertainment, Hospitals & Clinics
Regions: Global
| South & Central America Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Fi Topics: Hardware, Video Games, Virtual Reality, COVID-19/Coronavirus, Movies & Film, Theme Parks
| North America 3D Avatar Solution Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Solution and Services), Model (Stylized, Realistic, and Futuristic), and End User (Media and Entertainment, Healthcare, Fashion, and Others) Topics: Video Games, 3D, Virtual Reality, COVID-19/Coronavirus
Regions: North America
| South & Central America Driving Training Simulator Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Simulator Type (Compact Simulator and Full-Scale Simulator), Vehicle Type (Car Simulator, Truck and Bus Driving Simulator, and Others), Topics: Parts & Suppliers, Technology, Virtual Reality, COVID-19/Coronavirus
Regions: Central America
| Middle East & Africa Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Topics: Hardware, Video Games, Virtual Reality, COVID-19/Coronavirus, Movies & Film, Theme Parks
Regions: Africa, Middle East
| North America Driving Training Simulator Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Simulator Type (Compact Simulator and Full-Scale Simulator), Vehicle Type (Car Simulator, Truck and Bus Driving Simulator, and Others), End User Topics: Parts & Suppliers, Technology, Virtual Reality, COVID-19/Coronavirus
Regions: North America
| Metaverse: Global Market Size, Trends and Forecast (2022-2027) Topics: Video Games, 3D, Virtual Reality, Cloud Computing, 5G & 6G
Regions: Global
| Europe Driving Training Simulator Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Simulator Type (Compact Simulator and Full-Scale Simulator), Vehicle Type (Car Simulator, Truck and Bus Driving Simulator, and Others), End User (Drivin Topics: Parts & Suppliers, Technology, Virtual Reality, COVID-19/Coronavirus
Regions: Europe
| Asia Pacific Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios) Topics: Hardware, Video Games, Virtual Reality, COVID-19/Coronavirus, Movies & Film, Theme Parks
Regions: Asia, Oceania
| Global XR Headset Market Size study & Forecast, by Solution (Consumer Engagement, Business Engagement), by End User (Media and Entertainment, Manufacturing and Construction, Healthcare, Education, Retail, Others) and Regional Analysis, 2022-2029 Topics: Video Games, Audio Equipment, Virtual Reality, E-Commerce & Online Retailing
Regions: Global
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