Recent Video Games Research for February 2025
Healthcare Gamification Market Forecast to 2027 - COVID-19 Impact and Global Analysis By Game Type (Casual Games, Serious Games, and Exercise Games); Application (Fitness Management, Medical Training, Physical Therapy, and Others); End User (Enterprise-Ba Topics: Video Games, Wearable Electronics, Toys and Games, COVID-19/Coronavirus, Technology, Physicians' Offices, Services, Wearable Fitness Tracker
Regions: Global
| Digital Game Topics: Video Games, Multimedia, COVID-19/Coronavirus, Internet
Regions: United States, Global
| Global Haptic Technology Market Research Report—Forecast till 2026 Topics: Video Games, General Consumer Electronics, Flat Panel Display, Internet & e-Health
Regions: Global
| Virtual Reality Market Outlook and Forecasts 2021 – 2026 Topics: Video Games, Wearable Electronics, Virtual Reality, Sensors, Flat Panel Display, LANs/WANs, 5G & 6G
| AR and VR Display Market with COVID-19 Impact Analysis by Device Type (AR HMDs, VR HMDs, AR HUDs, VR Projectors), Technology (AR, VR), Display Technology (LCD, OLED, Micro-LED, DLP, LCoS), Application, and Geography - Global Forecast to 2026 Topics: Lighting & LED Market, Video Games, Virtual Reality, COVID-19/Coronavirus, Flat Panel Display, Technology
Regions: Global
| Global Battle Royale Games Market Size, Status and Forecast 2021-2027 Topics: Smart Phone, Mobile Computing & Portables, Video Games, Toys and Games
Regions: Global
| Video Game Software Global Market Briefing: Covid 19 Impact and Recovery Topics: Video Games, COVID-19/Coronavirus, Leisure Software
Regions: Global
| Virtual Reality Market Global Forecast by Software Application, Regions, End Users Hardware, Company Analysis Topics: Video Games, Virtual Reality, Internet
Regions: Global
| Global Virtual Production Market By Component (Software, Hardware and Services), By Type (Post-production, Production and Pre-production), By End User (Movie, TV Series, Commercial Ads, Online Videos and Others), By Region, Industry Analysis and Forecast, Topics: Home Video & Video-on-Demand (VoD), Video Games, Movies & Film, TV & Film Production
Regions: Global
| Europe Virtual Production Market By Component (Software, Hardware and Services), By Type (Post-production, Production and Pre-production), By End User (Movie, TV Series, Commercial Ads, Online Videos and Others), By Country, Industry Analysis and Forecast Topics: Home Video & Video-on-Demand (VoD), Video Games, Movies & Film, TV & Film Production
Regions: Europe
| Cloud Gaming Market Size, Share & Trends Analysis Report By Type (File Streaming, Video Streaming), By Device, By Gamer Type, By Region, And Segment Forecasts, 2021 - 2027 Topics: Video Games, Internet, Cloud Computing, 5G & 6G
| Video Game Software Global Market Report 2021: COVID 19 Impact and Recovery to 2030 Topics: Video Games, COVID-19/Coronavirus
Regions: Global
| Cloud Gaming - Thematic Research Topics: Video Games, Internet, Cloud Computing
| Cloud TV Market by Deployment Type (Public Cloud and Private Cloud), Device Type (STBs, and Mobile Phones and Connected TVs), Organization Size, Vertical (Telecom Companies, and Media Organizations and Broadcasters), and Region - Global Forecast to 2026 Topics: Home Video & Video-on-Demand (VoD), Television, Smart Phone, Video Games, Cloud Computing, Social Networking, Cell Phones
Regions: Global
| Global VR Gaming Market 2023-2027 Topics: Video Games, Virtual Reality
Regions: Global
| Mobile Gaming Asia Market Outlook and Forecasts 2022 – 2030 Topics: Smart Phone, Video Games, Interactive TV, Internet, Cloud Computing, Social Networking, 5G & 6G
Regions: Asia
| The 2023-2028 World Outlook for 5G Cloud Gaming and Videos Topics: Video Games, Cloud Computing, 5G & 6G
Regions: Global
| The 2023-2028 World Outlook for Anime Topics: Video Games, Movies & Film
Regions: Global
| The 2023-2028 World Outlook for Cell-Phone Games Topics: Smart Phone, Video Games, Toys and Games
Regions: Global
| The 2023-2028 World Outlook for Cloud Gaming Services Topics: Video Games, Cloud Computing
Regions: Global
| The 2023-2028 World Outlook for Console Gaming Software Topics: Video Games
Regions: Global
| The 2023-2028 World Outlook for Digital Games Software Topics: Video Games, Toys and Games, Leisure Software
Regions: Global
| The 2023-2028 World Outlook for E-Sports Topics: Video Games, Sports & Recreation
Regions: Global
| The 2023-2028 World Outlook for Gaming Laptops Topics: Mobile Computing & Portables, Video Games
Regions: Global
| The 2023-2028 World Outlook for Games Consoles Software Topics: Video Games, Toys and Games
Regions: Global
| The 2023-2028 World Outlook for Game Engines and Development Software Topics: Video Games, Leisure Software
Regions: Global
| The 2023-2028 World Outlook for Gamepads Topics: Peripherals, Video Games
Regions: Global
| The 2023-2028 World Outlook for Gamification in Education Topics: Video Games, Technology
Regions: Global
| The 2023-2028 World Outlook for In-Game Advertising Services Topics: Advertising, Video Games
Regions: Global
| The 2023-2028 World Outlook for Mobile Gaming Topics: Video Games
Regions: Global
| Packaged Software and Games - 2022 U.S. Market Research Report with Updated COVID-19 Forecasts Topics: Video Games, Toys and Games, COVID-19/Coronavirus
Regions: United States
| 2022 Video Rental Global Market Size & Growth Report with COVID-19 Impact Topics: Video Games, COVID-19/Coronavirus
Regions: Global
| The 2023-2028 World Outlook for Music and Video Game Stores Topics: Video Games, Music
Regions: Global
| The 2023-2028 World Outlook for PC Games Topics: Video Games, Toys and Games
Regions: Global
| The 2023-2028 World Outlook for PC Casual Games Topics: Video Games, Toys and Games
Regions: Global
| 2022 Video Games Global Market Size & Growth Report with COVID-19 Impact Topics: Video Games, COVID-19/Coronavirus
Regions: Global
| The 2023-2028 World Outlook for Video Games and Video Game Consoles Topics: Video Games, Computer Manufacturing
Regions: Global
| Movie and Video - 2022 U.S. Market Research Report with Updated Forecasts Topics: Video Games, Movies & Film
Regions: United States
| 2022 Game Software Publishing Global Market Size & Growth Report with Updated Forecasts Topics: Video Games, Leisure Software, Application Software
Regions: Global
| 2022 Wholesale Sales of Video Games, Except Pc Game Software Global Market Size & Growth Report with Updated Forecasts Topics: Wholesaling, Video Games
Regions: Global
| 2023 Movie and Video Global Market Size & Growth Report with Updated Forecasts Topics: Video Games, Movies & Film
Regions: Global
| 2023 Packaged Software and Games Global Market Size & Growth Report with Updated Forecasts Topics: Video Games, Toys and Games, Design & Development
Regions: Global
| 2022 Global Forecast for Gamification (2023-2028 Outlook)-High Tech & Emerging Markets Report Topics: Video Games, Technology
Regions: Global
| 2022 Global Forecast for Other electronic toys and games (including home video games), excluding cartridges, disks, and tapes (2023-2028 Outlook)-Manufacturing & Markets Report Topics: Home Video & Video-on-Demand (VoD), Video Games, Toys and Games
Regions: Global
| 2023 Global Forecast for Cloud Gaming Market (2024-2029 Outlook)-High Tech & Emerging Markets Report Topics: Video Games, Internet, Cloud Computing
Regions: Global
| 2023 Global Forecast for Reproduction of video recording media, including video discs, DVD, and video tapes (2024-2029 Outlook)-Manufacturing & Markets Report Topics: Video Games, Video Equipment
Regions: Global
| 2023 Global Forecast for Video tapes (2024-2029 Outlook)-Manufacturing & Markets Report Topics: Video Games, Video Equipment
Regions: Global
| 2023 Global Forecast for All other reproduction of recording media, including audio tapes and cassette singles-maxisingles (2024-2029 Outlook)-Manufacturing & Markets Report Topics: Data Storage, Video Games, Video Equipment, Music
Regions: Global
| Global Digital Content Market 2023-2027 Topics: Smart Phone, Video Games, Internet, Content Management
Regions: Global
| Global Entertainment & Media Market Research Report - Forecast till 2030 Topics: Cable TV, Radio & Audio, Video Games, Movies & Film, Music, Social Networking
Regions: Global
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