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Recent Video Games Research for February 2025


The Future of Experiences in the Metaverse
Topics: Video Games, 3D, Virtual Reality, General Entertainment
2023 Global Animation Industry (2029 Outlook)
Topics: Video Games, Movies & Film, Leisure Software
Regions: Global
Gaming Advertising Spend in the US
Topics: Internet Advertising, Video Games
Regions: United States
Video Games in Ukraine
Topics: Video Games, Toys and Games
Regions: Ukraine
Video Game, DVD and Recorded Music Retailing in Australia - Industry Market Research Report
Topics: Video Games, Video Equipment, Music
Regions: Australia
Mobile Game Development in the UK - Industry Market Research Report
Topics: Smart Phone, Mobile Computing & Portables, Video Games
Regions: United Kingdom
Games Software Retail Global Industry Guide - Market Summary, Competitive Analysis and Forecast to 2025
Topics: Video Games, Toys and Games, Leisure Software
Regions: Global
India Online Gaming Market Potential and Impact of COVID-19
Topics: Video Games, COVID-19/Coronavirus, Internet
Regions: India
Games Consoles in Japan - Market Summary, Competitive Analysis and Forecast to 2026
Topics: Video Games
Regions: Japan
Worldwide Home Video Game Console Market Shares, 2021: The Ninth-Generation Race Tightens
Topics: Home Video & Video-on-Demand (VoD), Video Games, Video Equipment
Regions: Global
Microsoft Azure Platforms Key to Support New Ventures in 365 Business Applications, Metaverse, Cloud Gaming, and More
Topics: Video Games, Virtual Reality, General Entertainment, Cloud Computing, Software & Services Company Reports
Brazil Games Software Retail Market Summary, Competitive Analysis and Forecast, 2017-2026
Topics: Video Games, Toys and Games, Leisure Software
Regions: Brazil
Europe Games Software Retail Market Summary, Competitive Analysis and Forecast, 2017-2026
Topics: Video Games, Toys and Games, Leisure Software
Regions: Europe
Entertainment & Leisure Market Research 2022
Topics: Home Video & Video-on-Demand (VoD), Video Games, Gambling & Gaming, General Entertainment, Internet, Movies & Film, Music, Theme Parks, Market Research, Bicycles
Metaverse — Augmented Reality/Virtual Reality, Gaming, and So Much More
Topics: Video Games, Virtual Reality, Flat Panel Display, General Entertainment
Games Software Retail in China - Market Summary, Competitive Analysis and Forecast to 2025
Topics: Video Games, Toys and Games, Leisure Software
Regions: China
Cultural & Recreation Goods Retailing in Europe - Industry Market Research Report
Topics: Video Games, Toys and Games, General Entertainment, Sports & Recreation, Music, Books, General Retailing, Specialty Stores
Regions: Europe
South & Central America Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Fi
Topics: Hardware, Video Games, Virtual Reality, COVID-19/Coronavirus, Movies & Film, Theme Parks
Global VR in Gaming Market 2021-2025
Topics: Smart Phone, Mobile Computing & Portables, Video Games, Virtual Reality
Regions: Global
Over the Top Market by Type (Game Streaming, Audio Streaming, Video Streaming and Communication), Monetization Model (Subscription-based, Advertising-based, and Transaction-based), Streaming Device, Vertical and Region - Global Forecast to 2027
Topics: Advertising, Home Video & Video-on-Demand (VoD), Video Games, 5G & 6G
Regions: Global
Global Animation and Gaming Market 2022-2026
Topics: Video Games, Movies & Film
Regions: Global
Middle East & Africa Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film
Topics: Hardware, Video Games, Virtual Reality, COVID-19/Coronavirus, Movies & Film, Theme Parks
Regions: Africa, Middle East
Metaverse: Global Market Size, Trends and Forecast (2022-2027)
Topics: Video Games, 3D, Virtual Reality, Cloud Computing, 5G & 6G
Regions: Global
Asia-pacific Esports Market Forecast 2022-2030
Topics: Video Games, Gambling & Gaming, Internet, Sports & Recreation
Regions: Asia, Oceania
North America Esports Market Forecast 2022-2030
Topics: Teens (13-19), Adults (18-55), Video Games, Gambling & Gaming, Internet, Sports & Recreation
Regions: North America
Nordics Esports Market Forecast 2022-2028
Topics: Adults (18-55), Video Games, Gambling & Gaming, Internet, Sports & Recreation
Regions: Denmark, Norway, Sweden
Asia Pacific Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
Topics: Hardware, Video Games, Virtual Reality, COVID-19/Coronavirus, Movies & Film, Theme Parks
Regions: Asia, Oceania
Global Online Smartphone and Tablet Games Market 2022-2026
Topics: Smart Phone, Tablet PC, Video Games, Toys and Games, Cloud Computing
Regions: Global
Blockchain Gaming Market by Game Type (Role Playing Games, Open World Games, Collectible Games), Platforms (ETH, BNB Chain, Polygon), and Region (North America, Europe, Asia Pacific, Rest of the World) - Global Forecast to 2027
Topics: Video Games, Toys and Games, Electronic Money
Regions: Asia, Europe, North America, Oceania, Global
Global Metaverse Market Size study, by Platform (Hardware, Software) by Platform (Desktop, Mobile, Headsets) by Technology (Blockchain, Virtual Reality (VR) & Augmented Reality (AR), Mixed Reality (MR), Others) by Offering (Virtual Platforms, Asset Market
Topics: Marketing, Advertising, Video Games, Virtual Reality, Electronic Money, Flat Panel Display, General Entertainment, E-Commerce & Online Retailing
Regions: Global
Global AI In Media & Entertainment Market Size study, by Solution (Hardware/Equipment, Services), By Application (Gaming, Personalization, Fake Story Detection, Plagiarism Detection, Production Planning & Management, Sales & Marketing, Talent Identificati
Topics: Marketing, Video Games, Sports & Recreation, Internet of Things IoT
Regions: Global
Global Serious Games Market Size study, By Gaming Platform (Smartphone, Console, PC, and Others), By Application (Simulation and Training, Research and Planning, Advertising and Marketing, Human Resources, and Others), By End Use Industry (Education, Heal
Topics: Marketing, Advertising, Smart Phone, Personal Computers, Video Games, Toys and Games
Regions: Global
Global Gaming Peripheral Market Size study, By Product (Headsets, Keyboard, Mice, Controller and others), By Device (PC and Gaming Consoles), By Type (Wired and Wireless) and Regional Forecasts 2022-2028
Topics: Peripherals, Video Games
Regions: Global
Global Online Microtransaction Market Size study & Forecast, by Type (In-game Currencies, Random Chance Purchases, In-game Items, Expiration, and Others), by Device (PC, Gaming Console, Mobile Phones, and Others) and Regional Analysis, 2022-2029
Topics: Smart Phone, Video Games, Internet, Cell Phones
Regions: Global
Licensed Sports Merchandise Market (Product Type: Sports Apparel, Sports Footwear, Sports Accessories & Toys, Video Games or Software, and Others; and Price: Premium and Economic) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2022
Topics: Footwear, Sports Apparel, Licensing, Video Games, Toys and Games
Regions: Global
Global Move To Earn Fitness Apps Market Size study & Forecast, by Platform (iOS, Android, Others), by Device (Smart Phones, Tablets and Wearable Devices), and Regional Analysis, 2022-2029
Topics: Smart Phone, Video Games, Fitness Centers & Health Clubs, Wearable Fitness Tracker
Regions: Global
Global Game Streaming Market Size study & Forecast, by Revenue Model (In-Game Advertising Model, Subscription Model and Other Revenue Models ) by Solution (Web Based and Applications Based), and Regional Analysis, 2022-2029
Topics: Advertising, Video Games
Regions: Global
Global Game Applications Market Size study & Forecast, by Marketplace (Google Play Store, Apple iOS Store) and Regional Analysis, 2022-2029
Topics: Video Games, Search Engines, Software & Services Company Reports
Regions: Global
North America Esports Market Outlook, 2028
Topics: Video Games, Sports & Recreation, Sports Business
Regions: North America
Asia-Pacific Esports Market Outlook, 2028
Topics: Video Games, Sports & Recreation, Sports Business
Regions: Asia
Middle East & Africa Esports Market Outlook, 2028
Topics: Video Games, Sports & Recreation, Sports Business
Regions: Africa, Middle East
2022 Wholesale Sales of Video Games, Except Pc Game Software Global Market Size & Growth Report with COVID-19 Impact
Topics: Wholesaling, Video Games
Regions: Global
Global Gaming Market Databank
Topics: Video Games, Gambling & Gaming
Regions: Global
Global Metaverse in Fashion Market 2022-2026
Topics: General Apparel, Video Games, 3D, Virtual Reality, General Entertainment, Apparel Retailing
Regions: Global
Travel in the Metaverse
Topics: Video Games, Virtual Reality, General Entertainment, General Travel Services, Tourism, Online Travel
Global Cloud Gaming Market Growth (Status and Outlook) 2023-2029
Topics: Video Games, Cloud Computing
Regions: Global
Global Android Cloud Phone Market Growth (Status and Outlook) 2023-2029
Topics: Smart Phone, Video Games, Cloud Computing
Regions: Global
Global Cloud Gaming Backend Service Market Growth (Status and Outlook) 2023-2029
Topics: Video Games, Cloud Computing
Regions: Global
Global Smartphone Application Processor (AP) Market: Analysis By Operating System (Android, iOS, and Others), By Application (Camera, Gaming, Photo and Video Editing, and Others), By Region Size and Trends with Impact of COVID-19 and Forecast up to 2027
Topics: Smart Phone, Video Games, Digital Cameras, COVID-19/Coronavirus, Mobile OS
Regions: Global
Crafts, Toys, Hobbies and Games (including Electronic Games) Stores Industry (U.S.): Analytics, Extensive Financial Benchmarks, Metrics and Revenue Forecasts to 2027, NAIC451120
Topics: Video Games, Toys and Games, General House & Home
Regions: United States


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