Recent Video Games Research for February 2025
The Future of Experiences in the Metaverse Topics: Video Games, 3D, Virtual Reality, General Entertainment
| 2023 Global Animation Industry (2029 Outlook) Topics: Video Games, Movies & Film, Leisure Software
Regions: Global
| Gaming Advertising Spend in the US Topics: Internet Advertising, Video Games
Regions: United States
| Video Games in Ukraine Topics: Video Games, Toys and Games
Regions: Ukraine
| Video Game, DVD and Recorded Music Retailing in Australia - Industry Market Research Report Topics: Video Games, Video Equipment, Music
Regions: Australia
| Mobile Game Development in the UK - Industry Market Research Report Topics: Smart Phone, Mobile Computing & Portables, Video Games
Regions: United Kingdom
| Games Software Retail Global Industry Guide - Market Summary, Competitive Analysis and Forecast to 2025 Topics: Video Games, Toys and Games, Leisure Software
Regions: Global
| India Online Gaming Market Potential and Impact of COVID-19 Topics: Video Games, COVID-19/Coronavirus, Internet
Regions: India
| Games Consoles in Japan - Market Summary, Competitive Analysis and Forecast to 2026 Topics: Video Games
Regions: Japan
| Worldwide Home Video Game Console Market Shares, 2021: The Ninth-Generation Race Tightens Topics: Home Video & Video-on-Demand (VoD), Video Games, Video Equipment
Regions: Global
| Microsoft Azure Platforms Key to Support New Ventures in 365 Business Applications, Metaverse, Cloud Gaming, and More Topics: Video Games, Virtual Reality, General Entertainment, Cloud Computing, Software & Services Company Reports
| Brazil Games Software Retail Market Summary, Competitive Analysis and Forecast, 2017-2026 Topics: Video Games, Toys and Games, Leisure Software
Regions: Brazil
| Europe Games Software Retail Market Summary, Competitive Analysis and Forecast, 2017-2026 Topics: Video Games, Toys and Games, Leisure Software
Regions: Europe
| Entertainment & Leisure Market Research 2022 Topics: Home Video & Video-on-Demand (VoD), Video Games, Gambling & Gaming, General Entertainment, Internet, Movies & Film, Music, Theme Parks, Market Research, Bicycles
| Metaverse — Augmented Reality/Virtual Reality, Gaming, and So Much More Topics: Video Games, Virtual Reality, Flat Panel Display, General Entertainment
| Games Software Retail in China - Market Summary, Competitive Analysis and Forecast to 2025 Topics: Video Games, Toys and Games, Leisure Software
Regions: China
| Cultural & Recreation Goods Retailing in Europe - Industry Market Research Report Topics: Video Games, Toys and Games, General Entertainment, Sports & Recreation, Music, Books, General Retailing, Specialty Stores
Regions: Europe
| South & Central America Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Fi Topics: Hardware, Video Games, Virtual Reality, COVID-19/Coronavirus, Movies & Film, Theme Parks
| Global VR in Gaming Market 2021-2025 Topics: Smart Phone, Mobile Computing & Portables, Video Games, Virtual Reality
Regions: Global
| Over the Top Market by Type (Game Streaming, Audio Streaming, Video Streaming and Communication), Monetization Model (Subscription-based, Advertising-based, and Transaction-based), Streaming Device, Vertical and Region - Global Forecast to 2027 Topics: Advertising, Home Video & Video-on-Demand (VoD), Video Games, 5G & 6G
Regions: Global
| Global Animation and Gaming Market 2022-2026 Topics: Video Games, Movies & Film
Regions: Global
| Middle East & Africa Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Topics: Hardware, Video Games, Virtual Reality, COVID-19/Coronavirus, Movies & Film, Theme Parks
Regions: Africa, Middle East
| Metaverse: Global Market Size, Trends and Forecast (2022-2027) Topics: Video Games, 3D, Virtual Reality, Cloud Computing, 5G & 6G
Regions: Global
| Asia-pacific Esports Market Forecast 2022-2030 Topics: Video Games, Gambling & Gaming, Internet, Sports & Recreation
Regions: Asia, Oceania
| North America Esports Market Forecast 2022-2030 Topics: Teens (13-19), Adults (18-55), Video Games, Gambling & Gaming, Internet, Sports & Recreation
Regions: North America
| Nordics Esports Market Forecast 2022-2028 Topics: Adults (18-55), Video Games, Gambling & Gaming, Internet, Sports & Recreation
Regions: Denmark, Norway, Sweden
| Asia Pacific Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios) Topics: Hardware, Video Games, Virtual Reality, COVID-19/Coronavirus, Movies & Film, Theme Parks
Regions: Asia, Oceania
| Global Online Smartphone and Tablet Games Market 2022-2026 Topics: Smart Phone, Tablet PC, Video Games, Toys and Games, Cloud Computing
Regions: Global
| Blockchain Gaming Market by Game Type (Role Playing Games, Open World Games, Collectible Games), Platforms (ETH, BNB Chain, Polygon), and Region (North America, Europe, Asia Pacific, Rest of the World) - Global Forecast to 2027 Topics: Video Games, Toys and Games, Electronic Money
Regions: Asia, Europe, North America, Oceania, Global
| Global Metaverse Market Size study, by Platform (Hardware, Software) by Platform (Desktop, Mobile, Headsets) by Technology (Blockchain, Virtual Reality (VR) & Augmented Reality (AR), Mixed Reality (MR), Others) by Offering (Virtual Platforms, Asset Market Topics: Marketing, Advertising, Video Games, Virtual Reality, Electronic Money, Flat Panel Display, General Entertainment, E-Commerce & Online Retailing
Regions: Global
| Global AI In Media & Entertainment Market Size study, by Solution (Hardware/Equipment, Services), By Application (Gaming, Personalization, Fake Story Detection, Plagiarism Detection, Production Planning & Management, Sales & Marketing, Talent Identificati Topics: Marketing, Video Games, Sports & Recreation, Internet of Things IoT
Regions: Global
| Global Serious Games Market Size study, By Gaming Platform (Smartphone, Console, PC, and Others), By Application (Simulation and Training, Research and Planning, Advertising and Marketing, Human Resources, and Others), By End Use Industry (Education, Heal Topics: Marketing, Advertising, Smart Phone, Personal Computers, Video Games, Toys and Games
Regions: Global
| Global Gaming Peripheral Market Size study, By Product (Headsets, Keyboard, Mice, Controller and others), By Device (PC and Gaming Consoles), By Type (Wired and Wireless) and Regional Forecasts 2022-2028 Topics: Peripherals, Video Games
Regions: Global
| Global Online Microtransaction Market Size study & Forecast, by Type (In-game Currencies, Random Chance Purchases, In-game Items, Expiration, and Others), by Device (PC, Gaming Console, Mobile Phones, and Others) and Regional Analysis, 2022-2029 Topics: Smart Phone, Video Games, Internet, Cell Phones
Regions: Global
| Licensed Sports Merchandise Market (Product Type: Sports Apparel, Sports Footwear, Sports Accessories & Toys, Video Games or Software, and Others; and Price: Premium and Economic) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2022 Topics: Footwear, Sports Apparel, Licensing, Video Games, Toys and Games
Regions: Global
| Global Move To Earn Fitness Apps Market Size study & Forecast, by Platform (iOS, Android, Others), by Device (Smart Phones, Tablets and Wearable Devices), and Regional Analysis, 2022-2029 Topics: Smart Phone, Video Games, Fitness Centers & Health Clubs, Wearable Fitness Tracker
Regions: Global
| Global Game Streaming Market Size study & Forecast, by Revenue Model (In-Game Advertising Model, Subscription Model and Other Revenue Models ) by Solution (Web Based and Applications Based), and Regional Analysis, 2022-2029 Topics: Advertising, Video Games
Regions: Global
| Global Game Applications Market Size study & Forecast, by Marketplace (Google Play Store, Apple iOS Store) and Regional Analysis, 2022-2029 Topics: Video Games, Search Engines, Software & Services Company Reports
Regions: Global
| North America Esports Market Outlook, 2028 Topics: Video Games, Sports & Recreation, Sports Business
Regions: North America
| Asia-Pacific Esports Market Outlook, 2028 Topics: Video Games, Sports & Recreation, Sports Business
Regions: Asia
| Middle East & Africa Esports Market Outlook, 2028 Topics: Video Games, Sports & Recreation, Sports Business
Regions: Africa, Middle East
| 2022 Wholesale Sales of Video Games, Except Pc Game Software Global Market Size & Growth Report with COVID-19 Impact Topics: Wholesaling, Video Games
Regions: Global
| Global Gaming Market Databank Topics: Video Games, Gambling & Gaming
Regions: Global
| Global Metaverse in Fashion Market 2022-2026 Topics: General Apparel, Video Games, 3D, Virtual Reality, General Entertainment, Apparel Retailing
Regions: Global
| Travel in the Metaverse Topics: Video Games, Virtual Reality, General Entertainment, General Travel Services, Tourism, Online Travel
| Global Cloud Gaming Market Growth (Status and Outlook) 2023-2029 Topics: Video Games, Cloud Computing
Regions: Global
| Global Android Cloud Phone Market Growth (Status and Outlook) 2023-2029 Topics: Smart Phone, Video Games, Cloud Computing
Regions: Global
| Global Cloud Gaming Backend Service Market Growth (Status and Outlook) 2023-2029 Topics: Video Games, Cloud Computing
Regions: Global
| Global Smartphone Application Processor (AP) Market: Analysis By Operating System (Android, iOS, and Others), By Application (Camera, Gaming, Photo and Video Editing, and Others), By Region Size and Trends with Impact of COVID-19 and Forecast up to 2027 Topics: Smart Phone, Video Games, Digital Cameras, COVID-19/Coronavirus, Mobile OS
Regions: Global
| Crafts, Toys, Hobbies and Games (including Electronic Games) Stores Industry (U.S.): Analytics, Extensive Financial Benchmarks, Metrics and Revenue Forecasts to 2027, NAIC451120 Topics: Video Games, Toys and Games, General House & Home
Regions: United States
|
Prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | Next
About MarketResearch.com
MarketResearch.com is an online aggregator selling over 400,000 market research reports, company profiles and country profiles from over 350 research firms. Our reports will provide you with the critical business and competitive intelligence you need for strategic planning and marketing research. Coverage includes the US, UK, Europe, Asia and global markets.
|