Recent Video Games Research for November 2024
Global Metaverse Market, By Component (Hardware and Software), By Platform (Desktop, Mobile), By Technology (Blockchain, VR & AR, Mixed Reality), By Application (Gaming, Online Shopping, Content Creation, Social Media, Others), By End User (BFSI, Retail, Topics: Video Games, Virtual Reality, Electronic Money, General Entertainment, General Internet Applications
Regions: Global
| Metaverse Market By Component (Hardware, Software, Service), By Technology (Blockchain, Virtual Reality and Augmented Reality, Mixed Reality, Others), By Application (Gaming, Online Shopping, Content Creation and Social Media, Events and Conference, Digit Topics: Marketing, Video Games, Virtual Reality, Electronic Money, Flat Panel Display, General Entertainment, Social Networking
Regions: Global
| Global Metaverse Market Research Report 2022 - Market Size, Current Insights and Development Trends Topics: Video Games, Virtual Reality, General Entertainment, Market Research
Regions: Global
| Global Metaverse Platform Market Research Report 2022 - Market Size, Current Insights and Development Trends Topics: Video Games, Virtual Reality, General Entertainment
Regions: Global
| Metaverse Market Forecasts to 2028 – Global Analysis By Platform (Mobile, Desktop, Other Platforms), Type (Non-Statins, Statins), Offering (Avatars, Virtual Platforms, Financial Services), and Others Topics: General Banking & Financial Services, Video Games, Virtual Reality, General Entertainment, General Internet Applications
Regions: Global
| Wireless Headphone Market By Price Point (Economic, Premium, Ultra Premium), By Technology (Bluetooth, Infrared (IR), Radiofrequency (RF), Kleer), By Headphone Type (Over-ear, On-ear, In-ear), By Distribution Channel (Supermarket/Hypermarket, Independent Topics: Smart Phone, Mobile Computing & Portables, Video Games, Audio Equipment, Virtual Reality, Microelectronics, Generation Y, Appliances
Regions: Global
| Video Game Market: Trends, Opportunities and Competitive Analysis Topics: Video Games
Regions: Global
| Global Game Servers Market Research Report 2022 - Market Size, Current Insights and Development Trends Topics: Servers & Mainframes, Video Games
Regions: Global
| Global Blockchain Games Market Research Report 2022 - Market Size, Current Insights and Development Trends Topics: Video Games, Toys and Games, Electronic Money
Regions: Global
| Global Cloud Gaming Market By Offering (Infrastructure and Gaming Platform Services), By Device Type (Smartphones, PCs & Laptops, Gaming Consoles, Tablets, Smart TVs and HMDs), By Solution (Video Streaming and File Streaming), By Regional Outlook, Industr Topics: Smart Phone, Mobile Computing & Portables, Personal Computers, Video Games, Cloud Computing
Regions: Global
| North America Cloud Gaming Market By Offering (Infrastructure and Gaming Platform Services), By Device Type (Smartphones, PCs & Laptops, Gaming Consoles, Tablets, Smart TVs and HMDs), By Solution (Video Streaming and File Streaming), By Country, Opportuni Topics: Smart Phone, Mobile Computing & Portables, Personal Computers, Video Games, Cloud Computing
Regions: North America
| Europe Cloud Gaming Market By Offering (Infrastructure and Gaming Platform Services), By Device Type (Smartphones, PCs & Laptops, Gaming Consoles, Tablets, Smart TVs and HMDs), By Solution (Video Streaming and File Streaming), By Country, Opportunity Anal Topics: Smart Phone, Mobile Computing & Portables, Personal Computers, Video Games, Cloud Computing
Regions: Europe
| Digital Education Market with COVID-19 Impact by End User (Academic Institutions and Enterprise and Public Sector), Learning Type (Self-paced Online Education and Instructor-led Online Education), Course Type and Region - Global Forecast to 2026 Topics: Mobile Computing & Portables, Video Games, COVID-19/Coronavirus, Higher Education/Post Secondary, E-Learning, General Education, Internet, K-12, Technology
Regions: Global
| Global Online Gaming Industry and Future Outlook to 2027-Impact of COVID-19 Topics: Smart Phone, Mobile Computing & Portables, Video Games, COVID-19/Coronavirus, Internet
Regions: Global
| Head-mounted Display (HMD) Market, BY Product Type(Helmet Mounted Display, Eye Wear Display) by Component (Helmet Mounted Display (Micro-Display, Head Tracker, Camera, Connectivity, Combined Mirror, Control Unit, Helmet and Accessories) Eye Wear Display/G Topics: Video Games, Wearable Electronics, Defense Equipment, Flat Panel Display, Glass
| Global In-Game Advertising Market Size, Share & Industry Trends Analysis Report By Device Type (PC/Laptop, and Smartphone/Tablet), By Type (Static Ads, Dynamic Ads, and Averaging), By Regional Outlook and Forecast, 2022 – 2028 Topics: Internet Advertising, Advertising, Technology, Mobile Computing & Portables, Tablet PC, Video Games
Regions: Global
| Europe In-Game Advertising Market Size, Share & Industry Trends Analysis Report By Device Type (PC/Laptop, and Smartphone/Tablet), By Type (Static Ads, Dynamic Ads, and Averaging), By Country and Growth Forecast, 2022 - 2028 Topics: Internet Advertising, Advertising, Technology, Smart Phone, Mobile Computing & Portables, Tablet PC, Video Games
Regions: Europe
| Game-Based Learning Market Size By Provider (Content, Services), By Deployment Model (Cloud, On-Premise), By Application (Academic [K-12, Higher Education, Vocational Training], Corporate [SMEs, Large Enterprises], Government), COVID-19 Impact Analysis, R Topics: Video Games, COVID-19/Coronavirus, Higher Education/Post Secondary, K-12, Technology, Cloud Computing
| Global Battle Royale Game Market: Size & Forecast with Impact Analysis of COVID-19 (2021-2025) Topics: Smart Phone, Video Games, COVID-19/Coronavirus, Internet, Social Networking
Regions: Global
| 2022-2029 Global Mobile Music Rhythm Games Professional Market Research Report, Analysis from Perspective of Segmentation (Competitor Landscape, Type, Application, and Geography) Topics: Video Games, Toys and Games, Music
Regions: Global
| South America Ad Fraud Detection Tools Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Type (Website and Mobile) and End User (E Commerce, Travel, Finance, Gaming, and Others) Topics: Marketing, Video Games, COVID-19/Coronavirus, Online Security, Internet of Things IoT, Network Security, E-Commerce & Online Retailing, Tourism
Regions: South America
| 2022-2029 Global Video Game Music Professional Market Research Report, Analysis from Perspective of Segmentation (Competitor Landscape, Type, Application, and Geography) Topics: Video Games, Music
Regions: Global
| Anime Market Size, Share & Trends Analysis Report By Anime Type (T.V., Movie, Video, Internet Distribution, Merchandising, Music), By Region (MEA, Japan), And Segment Forecasts, 2022 - 2030 Topics: Video Games, Internet, Movies & Film, Music
Regions: Japan, Global
| Indoor Entertainment Center Market Size By Activity (AR & VR Gaming Zones, Bowling Alleys, Video Game Arcades, Children's Entertainment & Edutainment Area, Trampoline Parks, Indoor Physical Sports Activities, Adventure Activities, Restaurants & Movie Thea Topics: Video Games, Virtual Reality, Sporting Goods, Age, COVID-19/Coronavirus, General Entertainment, Sports & Recreation, Movies & Film, Performing Arts Venues, Restaurants
| Europe Ad Fraud Detection Tools Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Type (Website and Mobile) and End User (E Commerce, Travel, Finance, Gaming, and Others) Topics: Marketing, Video Games, COVID-19/Coronavirus, Online Security, Internet of Things IoT, Network Security, E-Commerce & Online Retailing, Tourism
Regions: Europe
| Cloud Gaming Market, By Type (File Streaming and Video Streaming), By Device (smartphones, gaming consoles, PC, Tablets, and Others), and by Region (North America, Europe, Asia Pacific, Latin America, and Middle East and Africa) - Size, Share, Outlook, an Topics: Smart Phone, Tablet PC, Video Games, Internet, Cloud Computing
Regions: Africa, Asia, Europe, Middle East, North America, Oceania, South America
| Esports Global Market Opportunities And Strategies To 2030: COVID-19 Growth And Change Topics: Smart Phone, Personal Computers, Video Games, COVID-19/Coronavirus
Regions: Global
| Metaverse, a brave new world? Video gaming as the most advanced option Topics: Marketing, Video Games, Virtual Reality
Regions: Global
| Analysis of the Global Cloud Gaming Market Topics: Video Games, Cloud Computing
Regions: Global
| Saudi Arabia Family Entertainment Centers Market, By Application (Arcade Studios, VR Gaming Zones, Sports Arcades and Others), By Visitor Demographics (Young adults 19-25, Adults >25, Families with Children 0-9, Families with Children 9-12, and Teenagers) Topics: Children, Teens (13-19), Video Games, General Entertainment, Sports & Recreation, Theme Parks, Entertainment
Regions: Saudi Arabia
| Augmented Reality and Virtual Reality Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Technology (Augmented Reality and Virtual Reality), Component (Semiconductor Components, Sensors, and Others), and End-User Industry (Entertainment, Edu Topics: Video Games, Virtual Reality, COVID-19/Coronavirus, Sensors, Semiconductors, Flat Panel Display, General Entertainment
Regions: Global
| Video Games in Western Europe Topics: Video Games, Toys and Games
Regions: Europe
| Global Cloud Gaming Market 2022-2028 Topics: Smart Phone, Video Games, Cloud Computing
Regions: Global
| Global OTT Services Market By Component (Solution And Services); By Device Type (Smartphones, Smart TVs, Laptops/Desktops And Tablets, Gaming Consoles, Set-Top Box And Others); By Content Type (Video, Audio/Voip, Games, Communication And Others) By Revenu Topics: Cable TV, Home Video & Video-on-Demand (VoD), Smart Phone, Video Games, VOIP
Regions: Africa, Asia, Europe, Middle East, North America, South America, Global
| Software Products Market covering Operating Systems & Productivity Software Publishing; Database, Storage & Backup Software Publishing; Business Analytics & Enterprise Software; Video Game Software; Design, Editing & Rendering Software; Global Summary 202 Topics: Video Games, COVID-19/Coronavirus, Databases, Leisure Software, Application Software
Regions: Global
| Global Cloud Gaming Market - 2021-2028 Topics: Video Games, Cloud Computing, 5G & 6G
Regions: Global
| Global Cloud Gaming Market (2021-2026) by Type, Application, and Geography, IGR Competitive Analysis, Impact of Covid-19, Ansoff Analysis Topics: Home Video & Video-on-Demand (VoD), Video Games, COVID-19/Coronavirus, Cloud Computing
Regions: Global
| Global Gaming Gadgets Market Topics: Peripherals, Video Games, Audio Equipment
Regions: Global
| Brain-Computer Interfaces: Global Markets Topics: General Computer Equipment, Video Games, Virtual Reality, NMR & MRI, PET (Positron Emission Tomography), CNS/Neurology
Regions: Global
| Mobile Gaming in Consumer - Thematic Research Topics: Video Games
| Investment Opportunities for Kiosk Market in China - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Video Games, COVID-19/Coronavirus, ATM, Technology
Regions: China
| China Cloud Gaming Technology Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Video Games, COVID-19/Coronavirus, Cloud Computing
Regions: China
| Global Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Smart Phone, Video Games, COVID-19/Coronavirus, Internet, 5G & 6G
Regions: Global
| Chinese Gaming Industry - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Video Games, COVID-19/Coronavirus
Regions: China
| United States Gaming Console & Accessories Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Mobile Computing & Portables, Video Games, COVID-19/Coronavirus, Internet
Regions: United States
| Africa Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Smart Phone, Video Games, Multimedia, Interactive TV, COVID-19/Coronavirus, Internet, IPTV
Regions: Africa
| Gaming Accessories Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Mobile Computing & Portables, Video Games, Wearable Electronics, Virtual Reality, COVID-19/Coronavirus, Internet
| Indian Gaming Industry - Growth, Trends, Impact of COVID-19, and Forecasts (2022 - 2027) Topics: Video Games, COVID-19/Coronavirus
Regions: India
| Mobile Gaming - Thematic Research Topics: Smart Phone, Mobile Computing & Portables, Video Games, Internet, 5G & 6G
| Data Collection And Labeling Market Size, Share & Trends Analysis Report By Data Type (Audio, Image/Video, Text), By Vertical (IT, Automotive, Healthcare), By Region, And Segment Forecasts, 2021 - 2028 Topics: Video Games, Communities, Internet of Things IoT, E-Commerce & Online Retailing, Big Data, Social Networking
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