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Recent Video Games Research for November 2024


Global Metaverse Market, By Component (Hardware and Software), By Platform (Desktop, Mobile), By Technology (Blockchain, VR & AR, Mixed Reality), By Application (Gaming, Online Shopping, Content Creation, Social Media, Others), By End User (BFSI, Retail,
Topics: Video Games, Virtual Reality, Electronic Money, General Entertainment, General Internet Applications
Regions: Global
Metaverse Market By Component (Hardware, Software, Service), By Technology (Blockchain, Virtual Reality and Augmented Reality, Mixed Reality, Others), By Application (Gaming, Online Shopping, Content Creation and Social Media, Events and Conference, Digit
Topics: Marketing, Video Games, Virtual Reality, Electronic Money, Flat Panel Display, General Entertainment, Social Networking
Regions: Global
Global Metaverse Market Research Report 2022 - Market Size, Current Insights and Development Trends
Topics: Video Games, Virtual Reality, General Entertainment, Market Research
Regions: Global
Global Metaverse Platform Market Research Report 2022 - Market Size, Current Insights and Development Trends
Topics: Video Games, Virtual Reality, General Entertainment
Regions: Global
Metaverse Market Forecasts to 2028 – Global Analysis By Platform (Mobile, Desktop, Other Platforms), Type (Non-Statins, Statins), Offering (Avatars, Virtual Platforms, Financial Services), and Others
Topics: General Banking & Financial Services, Video Games, Virtual Reality, General Entertainment, General Internet Applications
Regions: Global
Wireless Headphone Market By Price Point (Economic, Premium, Ultra Premium), By Technology (Bluetooth, Infrared (IR), Radiofrequency (RF), Kleer), By Headphone Type (Over-ear, On-ear, In-ear), By Distribution Channel (Supermarket/Hypermarket, Independent
Topics: Smart Phone, Mobile Computing & Portables, Video Games, Audio Equipment, Virtual Reality, Microelectronics, Generation Y, Appliances
Regions: Global
Video Game Market: Trends, Opportunities and Competitive Analysis
Topics: Video Games
Regions: Global
Global Game Servers Market Research Report 2022 - Market Size, Current Insights and Development Trends
Topics: Servers & Mainframes, Video Games
Regions: Global
Global Blockchain Games Market Research Report 2022 - Market Size, Current Insights and Development Trends
Topics: Video Games, Toys and Games, Electronic Money
Regions: Global
Global Cloud Gaming Market By Offering (Infrastructure and Gaming Platform Services), By Device Type (Smartphones, PCs & Laptops, Gaming Consoles, Tablets, Smart TVs and HMDs), By Solution (Video Streaming and File Streaming), By Regional Outlook, Industr
Topics: Smart Phone, Mobile Computing & Portables, Personal Computers, Video Games, Cloud Computing
Regions: Global
North America Cloud Gaming Market By Offering (Infrastructure and Gaming Platform Services), By Device Type (Smartphones, PCs & Laptops, Gaming Consoles, Tablets, Smart TVs and HMDs), By Solution (Video Streaming and File Streaming), By Country, Opportuni
Topics: Smart Phone, Mobile Computing & Portables, Personal Computers, Video Games, Cloud Computing
Regions: North America
Europe Cloud Gaming Market By Offering (Infrastructure and Gaming Platform Services), By Device Type (Smartphones, PCs & Laptops, Gaming Consoles, Tablets, Smart TVs and HMDs), By Solution (Video Streaming and File Streaming), By Country, Opportunity Anal
Topics: Smart Phone, Mobile Computing & Portables, Personal Computers, Video Games, Cloud Computing
Regions: Europe
Digital Education Market with COVID-19 Impact by End User (Academic Institutions and Enterprise and Public Sector), Learning Type (Self-paced Online Education and Instructor-led Online Education), Course Type and Region - Global Forecast to 2026
Topics: Mobile Computing & Portables, Video Games, COVID-19/Coronavirus, Higher Education/Post Secondary, E-Learning, General Education, Internet, K-12, Technology
Regions: Global
Global Online Gaming Industry and Future Outlook to 2027-Impact of COVID-19
Topics: Smart Phone, Mobile Computing & Portables, Video Games, COVID-19/Coronavirus, Internet
Regions: Global
Head-mounted Display (HMD) Market, BY Product Type(Helmet Mounted Display, Eye Wear Display) by Component (Helmet Mounted Display (Micro-Display, Head Tracker, Camera, Connectivity, Combined Mirror, Control Unit, Helmet and Accessories) Eye Wear Display/G
Topics: Video Games, Wearable Electronics, Defense Equipment, Flat Panel Display, Glass
Global In-Game Advertising Market Size, Share & Industry Trends Analysis Report By Device Type (PC/Laptop, and Smartphone/Tablet), By Type (Static Ads, Dynamic Ads, and Averaging), By Regional Outlook and Forecast, 2022 – 2028
Topics: Internet Advertising, Advertising, Technology, Mobile Computing & Portables, Tablet PC, Video Games
Regions: Global
Europe In-Game Advertising Market Size, Share & Industry Trends Analysis Report By Device Type (PC/Laptop, and Smartphone/Tablet), By Type (Static Ads, Dynamic Ads, and Averaging), By Country and Growth Forecast, 2022 - 2028
Topics: Internet Advertising, Advertising, Technology, Smart Phone, Mobile Computing & Portables, Tablet PC, Video Games
Regions: Europe
Game-Based Learning Market Size By Provider (Content, Services), By Deployment Model (Cloud, On-Premise), By Application (Academic [K-12, Higher Education, Vocational Training], Corporate [SMEs, Large Enterprises], Government), COVID-19 Impact Analysis, R
Topics: Video Games, COVID-19/Coronavirus, Higher Education/Post Secondary, K-12, Technology, Cloud Computing
Global Battle Royale Game Market: Size & Forecast with Impact Analysis of COVID-19 (2021-2025)
Topics: Smart Phone, Video Games, COVID-19/Coronavirus, Internet, Social Networking
Regions: Global
2022-2029 Global Mobile Music Rhythm Games Professional Market Research Report, Analysis from Perspective of Segmentation (Competitor Landscape, Type, Application, and Geography)
Topics: Video Games, Toys and Games, Music
Regions: Global
South America Ad Fraud Detection Tools Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Type (Website and Mobile) and End User (E Commerce, Travel, Finance, Gaming, and Others)     
Topics: Marketing, Video Games, COVID-19/Coronavirus, Online Security, Internet of Things IoT, Network Security, E-Commerce & Online Retailing, Tourism
Regions: South America
2022-2029 Global Video Game Music Professional Market Research Report, Analysis from Perspective of Segmentation (Competitor Landscape, Type, Application, and Geography)
Topics: Video Games, Music
Regions: Global
Anime Market Size, Share & Trends Analysis Report By Anime Type (T.V., Movie, Video, Internet Distribution, Merchandising, Music), By Region (MEA, Japan), And Segment Forecasts, 2022 - 2030
Topics: Video Games, Internet, Movies & Film, Music
Regions: Japan, Global
Indoor Entertainment Center Market Size By Activity (AR & VR Gaming Zones, Bowling Alleys, Video Game Arcades, Children's Entertainment & Edutainment Area, Trampoline Parks, Indoor Physical Sports Activities, Adventure Activities, Restaurants & Movie Thea
Topics: Video Games, Virtual Reality, Sporting Goods, Age, COVID-19/Coronavirus, General Entertainment, Sports & Recreation, Movies & Film, Performing Arts Venues, Restaurants
Europe Ad Fraud Detection Tools Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Type (Website and Mobile) and End User (E Commerce, Travel, Finance, Gaming, and Others)     
Topics: Marketing, Video Games, COVID-19/Coronavirus, Online Security, Internet of Things IoT, Network Security, E-Commerce & Online Retailing, Tourism
Regions: Europe
Cloud Gaming Market, By Type (File Streaming and Video Streaming), By Device (smartphones, gaming consoles, PC, Tablets, and Others), and by Region (North America, Europe, Asia Pacific, Latin America, and Middle East and Africa) - Size, Share, Outlook, an
Topics: Smart Phone, Tablet PC, Video Games, Internet, Cloud Computing
Regions: Africa, Asia, Europe, Middle East, North America, Oceania, South America
Esports Global Market Opportunities And Strategies To 2030: COVID-19 Growth And Change
Topics: Smart Phone, Personal Computers, Video Games, COVID-19/Coronavirus
Regions: Global
Metaverse, a brave new world? Video gaming as the most advanced option
Topics: Marketing, Video Games, Virtual Reality
Regions: Global
Analysis of the Global Cloud Gaming Market
Topics: Video Games, Cloud Computing
Regions: Global
Saudi Arabia Family Entertainment Centers Market, By Application (Arcade Studios, VR Gaming Zones, Sports Arcades and Others), By Visitor Demographics (Young adults 19-25, Adults >25, Families with Children 0-9, Families with Children 9-12, and Teenagers)
Topics: Children, Teens (13-19), Video Games, General Entertainment, Sports & Recreation, Theme Parks, Entertainment
Regions: Saudi Arabia
Augmented Reality and Virtual Reality Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Technology (Augmented Reality and Virtual Reality), Component (Semiconductor Components, Sensors, and Others), and End-User Industry (Entertainment, Edu
Topics: Video Games, Virtual Reality, COVID-19/Coronavirus, Sensors, Semiconductors, Flat Panel Display, General Entertainment
Regions: Global
Video Games in Western Europe
Topics: Video Games, Toys and Games
Regions: Europe
Global Cloud Gaming Market 2022-2028
Topics: Smart Phone, Video Games, Cloud Computing
Regions: Global
Global OTT Services Market By Component (Solution And Services); By Device Type (Smartphones, Smart TVs, Laptops/Desktops And Tablets, Gaming Consoles, Set-Top Box And Others); By Content Type (Video, Audio/Voip, Games, Communication And Others) By Revenu
Topics: Cable TV, Home Video & Video-on-Demand (VoD), Smart Phone, Video Games, VOIP
Regions: Africa, Asia, Europe, Middle East, North America, South America, Global
Software Products Market covering Operating Systems & Productivity Software Publishing; Database, Storage & Backup Software Publishing; Business Analytics & Enterprise Software; Video Game Software; Design, Editing & Rendering Software; Global Summary 202
Topics: Video Games, COVID-19/Coronavirus, Databases, Leisure Software, Application Software
Regions: Global
Global Cloud Gaming Market - 2021-2028
Topics: Video Games, Cloud Computing, 5G & 6G
Regions: Global
Global Cloud Gaming Market (2021-2026) by Type, Application, and Geography, IGR Competitive Analysis, Impact of Covid-19, Ansoff Analysis
Topics: Home Video & Video-on-Demand (VoD), Video Games, COVID-19/Coronavirus, Cloud Computing
Regions: Global
Global Gaming Gadgets Market
Topics: Peripherals, Video Games, Audio Equipment
Regions: Global
Brain-Computer Interfaces: Global Markets
Topics: General Computer Equipment, Video Games, Virtual Reality, NMR & MRI, PET (Positron Emission Tomography), CNS/Neurology
Regions: Global
Mobile Gaming in Consumer - Thematic Research
Topics: Video Games
Investment Opportunities for Kiosk Market in China - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
Topics: Video Games, COVID-19/Coronavirus, ATM, Technology
Regions: China
China Cloud Gaming Technology Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
Topics: Video Games, COVID-19/Coronavirus, Cloud Computing
Regions: China
Global Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
Topics: Smart Phone, Video Games, COVID-19/Coronavirus, Internet, 5G & 6G
Regions: Global
Chinese Gaming Industry - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
Topics: Video Games, COVID-19/Coronavirus
Regions: China
United States Gaming Console & Accessories Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
Topics: Mobile Computing & Portables, Video Games, COVID-19/Coronavirus, Internet
Regions: United States
Africa Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
Topics: Smart Phone, Video Games, Multimedia, Interactive TV, COVID-19/Coronavirus, Internet, IPTV
Regions: Africa
Gaming Accessories Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
Topics: Mobile Computing & Portables, Video Games, Wearable Electronics, Virtual Reality, COVID-19/Coronavirus, Internet
Indian Gaming Industry - Growth, Trends, Impact of COVID-19, and Forecasts (2022 - 2027)
Topics: Video Games, COVID-19/Coronavirus
Regions: India
Mobile Gaming - Thematic Research
Topics: Smart Phone, Mobile Computing & Portables, Video Games, Internet, 5G & 6G
Data Collection And Labeling Market Size, Share & Trends Analysis Report By Data Type (Audio, Image/Video, Text), By Vertical (IT, Automotive, Healthcare), By Region, And Segment Forecasts, 2021 - 2028
Topics: Video Games, Communities, Internet of Things IoT, E-Commerce & Online Retailing, Big Data, Social Networking


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