Recent Internet Research for November 2024
2022-2029 Global Mobile Gambling Professional Market Research Report, Analysis from Perspective of Segmentation (Competitor Landscape, Type, Application, and Geography) Topics: Gambling & Gaming, Internet
Regions: Global
| Global Online Gambling Market (2020-2025) by Games, Device, and Geography. IGR Competitive Analysis, Impact of Covid-19, Ansoff Analysis Topics: Smart Phone, Mobile Computing & Portables, COVID-19/Coronavirus, Gambling & Gaming, Internet
Regions: Global
| COVID-19 Outbreak-Global Digital English Language Learning Industry Market Report-Development Trends, Threats, Opportunities and Competitive Landscape in 2021 Topics: Mobile Computing & Portables, COVID-19/Coronavirus, General Education, Technology, Internet
Regions: Global
| Global Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Smart Phone, Video Games, COVID-19/Coronavirus, Internet, 5G & 6G
Regions: Global
| COVID-19 Outbreak-Global eSports Betting Industry Market Report-Development Trends, Threats, Opportunities and Competitive Landscape in 2021 Topics: Adults (18-55), COVID-19/Coronavirus, Gambling & Gaming, Internet, Sports Business
Regions: Global
| Global Online Sports Betting Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Smart Phone, Mobile Computing & Portables, COVID-19/Coronavirus, Gambling & Gaming, Internet, Sports & Recreation, Sports Business
Regions: Global
| United States Gaming Console & Accessories Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Mobile Computing & Portables, Video Games, COVID-19/Coronavirus, Internet
Regions: United States
| Africa Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Smart Phone, Video Games, Multimedia, Interactive TV, COVID-19/Coronavirus, Internet, IPTV
Regions: Africa
| Gaming Accessories Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Mobile Computing & Portables, Video Games, Wearable Electronics, Virtual Reality, COVID-19/Coronavirus, Internet
| Mobile Gaming - Thematic Research Topics: Smart Phone, Mobile Computing & Portables, Video Games, Internet, 5G & 6G
| Sports Online Live Video Streaming Market Size By Product (Football Live Streaming, Basketball Live Streaming, Baseball Live Streaming & Others), By Application (TV, Mobile Phone, and Other), By Geographic Scope And Forecast Topics: Home Video & Video-on-Demand (VoD), Smart Phone, Sporting Goods, Internet, Sports & Recreation, Cell Phones
| Global Sports Online Live Video Streaming Market Size By Product (Football Live Streaming, Basketball Live Streaming, Baseball Live Streaming & Others), By Application (TV, Mobile Phone, and Other), By Geographic Scope And Forecast Topics: Home Video & Video-on-Demand (VoD), Smart Phone, Sporting Goods, Internet, Sports & Recreation, Cell Phones
Regions: Global
| COVID-19 Outbreak-Global Music Streaming Subscription Service Industry Market Report-Development Trends, Threats, Opportunities and Competitive Landscape in 2021 Topics: COVID-19/Coronavirus, Internet, Music
Regions: Global
| Global Inflight Entertainment & Connectivity Services Growth Opportunities Topics: Airlines, WiFi & WiMax, Smart Phone, General Entertainment, Internet
Regions: Global
| The eSports market Topics: Video Games, Internet, Sports & Recreation, Sports Business
Regions: Global
| Content Delivery Network Market by Component (Solutions and Services), Content Type (Static and Dynamic), Provider Type (Traditional CDN, Telco CDN), Application (Media and Entertainment, Online Gaming, Healthcare), and Region - Global Forecast to 2025 Topics: Home Video & Video-on-Demand (VoD), Mobile Computing & Portables, Video Games, Internet, Content Management
Regions: Global
| Fantasy Sports Global Market Report 2021: COVID-19 Growth And Change Topics: Video Games, COVID-19/Coronavirus, Internet, Sports & Recreation
Regions: Global
| Global Fantasy Sports Market Report 2020 by Key Players, Types, Applications, Countries, Market Size, Forecast to 2026 (Based on 2020 COVID-19 Worldwide Spread) Topics: COVID-19/Coronavirus, Internet, Sports & Recreation
Regions: Global
| COVID-19 Outbreak-Global Online Music Education Industry Market Report-Development Trends, Threats, Opportunities and Competitive Landscape in 2021 Topics: COVID-19/Coronavirus, General Education, Internet, Music
Regions: Global
| Anime Market Size, Share & Trends Analysis Report By Type (T.V., Movie, Video, Internet Distribution, Merchandising, Music), By Region, And Segment Forecasts, 2021 - 2028 Topics: Video Games, Internet, Movies & Film, Music, Leisure Software
| Plunkett's Games, Apps & Social Media Industry Almanac 2022: Games, Apps & Social Media Industry Market Research, Statistics, Trends and Leading Companies Topics: WiFi & WiMax, Home Video & Video-on-Demand (VoD), Smart Phone, Video Games, Toys and Games, Internet, Sports & Recreation, Market Research, Social Networking
Regions: Global
| How could Cloud Gaming benefit from 5G technology? Topics: Video Games, Virtual Reality, Internet, Cloud Computing, 5G & 6G
| Internet Search Portals Global Market Report 2021: COVID 19 Impact and Recovery to 2030 Topics: COVID-19/Coronavirus, Internet, Portals/Vertical Sites, General Internet Applications
Regions: Global
| Online Gambling Market Report - Global Industry Data, Analysis and Growth Forecasts by Type, Application and Region, 2021-2028 Topics: Gambling & Gaming, Internet
Regions: Global
| Global Gaming Software Market, by Device Type (Smartphones, Tablets, PC, Gaming Consoles and Handheld Games), By Game Type (Action, Adventure, Stimulation, Roleplaying, Sports, Puzzles and Others), By Distribution Channel (Online, Offline), By End Use (En Topics: Smart Phone, Video Games, Toys and Games, Internet, Sports & Recreation, Leisure Software
Regions: Global
| Worldwide Video Game Console Market Shares, 2020: Switch Rolls On, But PS5 and Xbox Series X/S Land with Momentum Topics: Mobile Computing & Portables, Peripherals, Video Games, Internet
Regions: Global
| Online Music Streaming in Japan - Market Summary, Competitive Analysis and Forecast to 2025 Topics: Internet, Music
Regions: Japan
| Online Music Streaming in the United States of America (USA) - Market Summary, Competitive Analysis and Forecast to 2025 Topics: Internet, Music
Regions: United States
| Online Music Streaming in Australia - Market Summary, Competitive Analysis and Forecast to 2025 Topics: Internet, Music
Regions: Australia
| Online Music Streaming in the United Kingdom (UK) - Market Summary, Competitive Analysis and Forecast to 2025 Topics: Internet, Music
Regions: United Kingdom
| Global Online Music Streaming - Market Summary, Competitive Analysis and Forecast to 2025 Topics: Internet, Music
Regions: Global
| Online Music Streaming in Germany - Market Summary, Competitive Analysis and Forecast to 2025 Topics: Internet, Music
Regions: Germany
| Online Music Streaming in France - Market Summary, Competitive Analysis and Forecast to 2025 Topics: Internet, Music
Regions: France
| Sports Technology Market with COVID-19 Impact by Technology (Devices, Smart Stadiums, Sports Analytics and eSports), by Sports (Soccer, Baseball, Basketball, Ice Hockey, Rugby, Tennis, Cricket, Golf, eSports) and Geography - Global Forecast to 2026 Topics: Wearable Electronics, Sporting Goods, COVID-19/Coronavirus, Flat Panel Display, Internet, Sports & Recreation, Sports Business, Biometrics, Tennis, Golf, 5G & 6G
Regions: Global
| Broadband Internet Services Global Market Report 2021: COVID 19 Impact and Recovery to 2030
Including: 1) By Type: C Band; Ku Band; Ka Band
2) By Application: VoIP(voice over internet protocol); Internet TV; Smart Home Application; Remote Education; Virtu Topics: COVID-19/Coronavirus, Internet, ISPs, Broadband & High-Speed, Home Networks, LANs/WANs, Virtual Private Networks, VOIP
Regions: Global
| E-Sports Global Market Report 2021: COVID 19 Growth And Change to 2030 Topics: Video Games, COVID-19/Coronavirus, Internet, Sports & Recreation
Regions: Global
| Sports Analytics Market Size, Share & Trends Analysis Report By Component (Software, Service), By Analysis Type (On-field, Off-field), By Sports (Football, Cricket, Basketball, Baseball), And Segment Forecasts, 2021 - 2028 Topics: Sporting Goods, Internet, Sports & Recreation, Sports Business, Big Data
Regions: Global
| Online Video Platforms Topics: Internet, Movies & Film
Regions: Global
| Internet of Things (IoT) Healthcare Topics: Internet, Hospitals & Clinics, Services, Internet & e-Health, Internet of Things IoT
| China Online Gaming Market By Number of Users, Category, Age Group, Segments, Company Analysis, Forecast Topics: Video Games, Internet
Regions: China
| Publishing (except Internet) - 2021 U.S. Market Research Report with Updated COVID-19 Forecasts Topics: COVID-19/Coronavirus, Internet, Books, General Publishing, Newspapers & Magazines
Regions: United States
| Gaming Chair Market - Growth, Trends, and Forecasts (2020-2025) Topics: Personal Computers, Video Games, Internet, Furniture
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