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Recent Internet Research for November 2024


2022-2029 Global Mobile Gambling Professional Market Research Report, Analysis from Perspective of Segmentation (Competitor Landscape, Type, Application, and Geography)
Topics: Gambling & Gaming, Internet
Regions: Global
Global Online Gambling Market (2020-2025) by Games, Device, and Geography. IGR Competitive Analysis, Impact of Covid-19, Ansoff Analysis
Topics: Smart Phone, Mobile Computing & Portables, COVID-19/Coronavirus, Gambling & Gaming, Internet
Regions: Global
COVID-19 Outbreak-Global Digital English Language Learning Industry Market Report-Development Trends, Threats, Opportunities and Competitive Landscape in 2021
Topics: Mobile Computing & Portables, COVID-19/Coronavirus, General Education, Technology, Internet
Regions: Global
Global Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
Topics: Smart Phone, Video Games, COVID-19/Coronavirus, Internet, 5G & 6G
Regions: Global
COVID-19 Outbreak-Global eSports Betting Industry Market Report-Development Trends, Threats, Opportunities and Competitive Landscape in 2021
Topics: Adults (18-55), COVID-19/Coronavirus, Gambling & Gaming, Internet, Sports Business
Regions: Global
Global Online Sports Betting Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
Topics: Smart Phone, Mobile Computing & Portables, COVID-19/Coronavirus, Gambling & Gaming, Internet, Sports & Recreation, Sports Business
Regions: Global
United States Gaming Console & Accessories Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
Topics: Mobile Computing & Portables, Video Games, COVID-19/Coronavirus, Internet
Regions: United States
Africa Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
Topics: Smart Phone, Video Games, Multimedia, Interactive TV, COVID-19/Coronavirus, Internet, IPTV
Regions: Africa
Gaming Accessories Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
Topics: Mobile Computing & Portables, Video Games, Wearable Electronics, Virtual Reality, COVID-19/Coronavirus, Internet
Mobile Gaming - Thematic Research
Topics: Smart Phone, Mobile Computing & Portables, Video Games, Internet, 5G & 6G
Sports Online Live Video Streaming Market Size By Product (Football Live Streaming, Basketball Live Streaming, Baseball Live Streaming & Others), By Application (TV, Mobile Phone, and Other), By Geographic Scope And Forecast
Topics: Home Video & Video-on-Demand (VoD), Smart Phone, Sporting Goods, Internet, Sports & Recreation, Cell Phones
Global Sports Online Live Video Streaming Market Size By Product (Football Live Streaming, Basketball Live Streaming, Baseball Live Streaming & Others), By Application (TV, Mobile Phone, and Other), By Geographic Scope And Forecast
Topics: Home Video & Video-on-Demand (VoD), Smart Phone, Sporting Goods, Internet, Sports & Recreation, Cell Phones
Regions: Global
COVID-19 Outbreak-Global Music Streaming Subscription Service Industry Market Report-Development Trends, Threats, Opportunities and Competitive Landscape in 2021
Topics: COVID-19/Coronavirus, Internet, Music
Regions: Global
Global Inflight Entertainment & Connectivity Services Growth Opportunities
Topics: Airlines, WiFi & WiMax, Smart Phone, General Entertainment, Internet
Regions: Global
The eSports market
Topics: Video Games, Internet, Sports & Recreation, Sports Business
Regions: Global
Content Delivery Network Market by Component (Solutions and Services), Content Type (Static and Dynamic), Provider Type (Traditional CDN, Telco CDN), Application (Media and Entertainment, Online Gaming, Healthcare), and Region - Global Forecast to 2025
Topics: Home Video & Video-on-Demand (VoD), Mobile Computing & Portables, Video Games, Internet, Content Management
Regions: Global
Fantasy Sports Global Market Report 2021: COVID-19 Growth And Change
Topics: Video Games, COVID-19/Coronavirus, Internet, Sports & Recreation
Regions: Global
Global Fantasy Sports Market Report 2020 by Key Players, Types, Applications, Countries, Market Size, Forecast to 2026 (Based on 2020 COVID-19 Worldwide Spread)
Topics: COVID-19/Coronavirus, Internet, Sports & Recreation
Regions: Global
COVID-19 Outbreak-Global Online Music Education Industry Market Report-Development Trends, Threats, Opportunities and Competitive Landscape in 2021
Topics: COVID-19/Coronavirus, General Education, Internet, Music
Regions: Global
Anime Market Size, Share & Trends Analysis Report By Type (T.V., Movie, Video, Internet Distribution, Merchandising, Music), By Region, And Segment Forecasts, 2021 - 2028
Topics: Video Games, Internet, Movies & Film, Music, Leisure Software
Plunkett's Games, Apps & Social Media Industry Almanac 2022: Games, Apps & Social Media Industry Market Research, Statistics, Trends and Leading Companies
Topics: WiFi & WiMax, Home Video & Video-on-Demand (VoD), Smart Phone, Video Games, Toys and Games, Internet, Sports & Recreation, Market Research, Social Networking
Regions: Global
How could Cloud Gaming benefit from 5G technology?
Topics: Video Games, Virtual Reality, Internet, Cloud Computing, 5G & 6G
Internet Search Portals Global Market Report 2021: COVID 19 Impact and Recovery to 2030
Topics: COVID-19/Coronavirus, Internet, Portals/Vertical Sites, General Internet Applications
Regions: Global
Online Gambling Market Report - Global Industry Data, Analysis and Growth Forecasts by Type, Application and Region, 2021-2028
Topics: Gambling & Gaming, Internet
Regions: Global
Global Gaming Software Market, by Device Type (Smartphones, Tablets, PC, Gaming Consoles and Handheld Games), By Game Type (Action, Adventure, Stimulation, Roleplaying, Sports, Puzzles and Others), By Distribution Channel (Online, Offline), By End Use (En
Topics: Smart Phone, Video Games, Toys and Games, Internet, Sports & Recreation, Leisure Software
Regions: Global
Worldwide Video Game Console Market Shares, 2020: Switch Rolls On, But PS5 and Xbox Series X/S Land with Momentum
Topics: Mobile Computing & Portables, Peripherals, Video Games, Internet
Regions: Global
Online Music Streaming in Japan - Market Summary, Competitive Analysis and Forecast to 2025
Topics: Internet, Music
Regions: Japan
Online Music Streaming in the United States of America (USA) - Market Summary, Competitive Analysis and Forecast to 2025
Topics: Internet, Music
Regions: United States
Online Music Streaming in Australia - Market Summary, Competitive Analysis and Forecast to 2025
Topics: Internet, Music
Regions: Australia
Online Music Streaming in the United Kingdom (UK) - Market Summary, Competitive Analysis and Forecast to 2025
Topics: Internet, Music
Regions: United Kingdom
Global Online Music Streaming - Market Summary, Competitive Analysis and Forecast to 2025
Topics: Internet, Music
Regions: Global
Online Music Streaming in Germany - Market Summary, Competitive Analysis and Forecast to 2025
Topics: Internet, Music
Regions: Germany
Online Music Streaming in France - Market Summary, Competitive Analysis and Forecast to 2025
Topics: Internet, Music
Regions: France
Sports Technology Market with COVID-19 Impact by Technology (Devices, Smart Stadiums, Sports Analytics and eSports), by Sports (Soccer, Baseball, Basketball, Ice Hockey, Rugby, Tennis, Cricket, Golf, eSports) and Geography - Global Forecast to 2026
Topics: Wearable Electronics, Sporting Goods, COVID-19/Coronavirus, Flat Panel Display, Internet, Sports & Recreation, Sports Business, Biometrics, Tennis, Golf, 5G & 6G
Regions: Global
Broadband Internet Services Global Market Report 2021: COVID 19 Impact and Recovery to 2030 Including: 1) By Type: C Band; Ku Band; Ka Band 2) By Application: VoIP(voice over internet protocol); Internet TV; Smart Home Application; Remote Education; Virtu
Topics: COVID-19/Coronavirus, Internet, ISPs, Broadband & High-Speed, Home Networks, LANs/WANs, Virtual Private Networks, VOIP
Regions: Global
E-Sports Global Market Report 2021: COVID 19 Growth And Change to 2030
Topics: Video Games, COVID-19/Coronavirus, Internet, Sports & Recreation
Regions: Global
Sports Analytics Market Size, Share & Trends Analysis Report By Component (Software, Service), By Analysis Type (On-field, Off-field), By Sports (Football, Cricket, Basketball, Baseball), And Segment Forecasts, 2021 - 2028
Topics: Sporting Goods, Internet, Sports & Recreation, Sports Business, Big Data
Regions: Global
Online Video Platforms
Topics: Internet, Movies & Film
Regions: Global
Internet of Things (IoT) Healthcare
Topics: Internet, Hospitals & Clinics, Services, Internet & e-Health, Internet of Things IoT
China Online Gaming Market By Number of Users, Category, Age Group, Segments, Company Analysis, Forecast
Topics: Video Games, Internet
Regions: China
Publishing (except Internet) - 2021 U.S. Market Research Report with Updated COVID-19 Forecasts
Topics: COVID-19/Coronavirus, Internet, Books, General Publishing, Newspapers & Magazines
Regions: United States
Gaming Chair Market - Growth, Trends, and Forecasts (2020-2025)
Topics: Personal Computers, Video Games, Internet, Furniture


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