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Recent Entertainment Research for December 2024


CHILDWISE Trends Report 2017
Topics: Children, General Entertainment, Entertainment, Newspapers & Magazines
Global Luxury Travel Market Size study, by Tour Outlook (Customized & Private Vacations, Safari & Adventure, Cruises, Yachting & Small Ship Expeditions, Celebration Journeys, Culinary Travel & Shopping, Others) by Age Group Outlook (Millennial, Generation
Topics: Baby Boomers, Mature, Luxury Goods, Entertainment, Generation Y, Generation X, Travel/ Duty Free, General Travel Services, Leisure Travel, Cruise Industry
Regions: Global
Consumer Types in Japan
Topics: Consumer Behavior, Entertainment, Consumer Goods, General Product Consumption, Food & Beverage
Regions: Japan
Competitor Strategies in Toys and Games
Topics: Video Games, Toys and Games, Entertainment
Plunkett's Airline, Hotel & Travel Industry Almanac 2022: Airline, Hotel & Travel Industry Market Research, Statistics, Trends and Leading Companies
Topics: Baby Boomers, Airlines, Airports, Manufacturing, RFID, Entertainment, Generation Y, Market Research, Technology, Hotels & Lodging, General Travel Services, Leisure Travel, Tourism, Online Travel, Travel Agents, Cruise Industry
Regions: Global
Top 10 Global Consumer Trends 2022
Topics: Consumer Behavior, Entertainment, Consumer Goods, General Product Consumption, Food & Beverage
Regions: Global
Saudi Arabia Family Entertainment Centers Market, By Application (Arcade Studios, VR Gaming Zones, Sports Arcades and Others), By Visitor Demographics (Young adults 19-25, Adults >25, Families with Children 0-9, Families with Children 9-12, and Teenagers)
Topics: Children, Teens (13-19), Video Games, General Entertainment, Sports & Recreation, Theme Parks, Entertainment
Regions: Saudi Arabia
Global Consumer Types: Who They Are and How They Live
Topics: COVID-19/Coronavirus, Internet Usage, Entertainment, Consumer Goods, General Product Consumption, Food & Beverage
Regions: Global
Nostalgia in Western Europe
Topics: Toys and Games, General Entertainment, Music, Entertainment, E-Commerce & Online Retailing
Regions: Europe
The World Beyond the Pandemic
Topics: COVID-19/Coronavirus, Consumer Behavior, Internet Usage, Sports & Recreation, Technology, Entertainment, Consumer Goods, General Product Consumption, Electronics, Financial, Food & Beverage
Regions: Global


 

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