Recent Video Games Research for March 2025
Virtual Rehabilitation Market - Global Outlook & Forecast 2022-2027 Topics: Video Games, Virtual Reality, Services, General Medical Devices, CNS/Neurology
Regions: Global
| Video Rental - 2022 U.S. Market Research Report with Updated Forecasts Topics: Video Games
Regions: United States
| Global Gaming Console Market 2023-2027 Topics: Video Games
Regions: Global
| Global Audio and Video Editing Software Market 2023-2027 Topics: Video Games, Audio Equipment, Video Equipment, Leisure Software, Specialized Applications
Regions: Global
| Global Metaverse Market 2023-2027 Topics: Video Games, Virtual Reality
Regions: Global
| United States (USA) Esports Market Overview, 2028 Topics: Video Games, Sports & Recreation, Sports Business
Regions: United States
| Japan Esports Market Overview, 2028 Topics: Video Games, Sports & Recreation, Sports Business
Regions: Japan
| Colombia Esports Market Overview, 2028 Topics: Video Games, Sports & Recreation, Sports Business
Regions: Colombia
| Saudi Arabia Esports Market Overview, 2028 Topics: Video Games, Sports & Recreation, Sports Business
Regions: Saudi Arabia
| France Games Consoles Market Summary, Competitive Analysis and Forecast to 2027 Topics: General Computer Equipment, Video Games
Regions: France
| Global Games Consoles Market Summary, Competitive Analysis and Forecast to 2027 Topics: Video Games, Toys and Games
Regions: Global
| Games Consoles in United States of America (USA) - Market Summary, Competitive Analysis and Forecast to 2026 Topics: Video Games, Toys and Games
Regions: United States
| GDC 2022 Postmortem: IaaS Stepped Forward Topics: Servers & Mainframes, Video Games
| Video Game Software Publishing in the US - Industry Market Research Report Topics: Video Games, Leisure Software
Regions: United States
| Upskilling/Reskilling in the Metaverse — A Distant Reality? Topics: Video Games, 3D, Virtual Reality, General Entertainment, General IT Services
| Worldwide Enterprise Community Software Applications Market Shares, 2021: The First-Party Data and Metaverse Gateway Topics: Video Games, Virtual Reality, Specialized Applications
Regions: Global
| Web 3.0 and Its Role in the Metaverse and How to Prepare the Infrastructure for What Is Coming Topics: Video Games, 3D, Virtual Reality, General Entertainment, General IT Services
| Snapshot: Europe Subscription and Recurring Payment Market 2021 Topics: Credit Cards, Video Games, B2B, B2C, Mobile/Wireless, Mobile/Wireless Payments
Regions: Europe
| Games Consoles in France - Market Summary, Competitive Analysis and Forecast to 2026 Topics: Video Games
Regions: France
| United States of America (USA) Games Software Retail Market Summary, Competitive Analysis and Forecast, 2017-2026 Topics: Video Games, Toys and Games, Leisure Software
Regions: United States
| Future of Gaming: Will Cloud Gaming Ever Replace PCs and Consoles? Topics: Personal Computers, Video Games, Cloud Computing
| Metaverse Global Market Briefing 2022 Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: Global
| Global Brand Licensing Market Size, Status and Forecast 2022-2028 Topics: General Apparel, General Automotive, Licensing, Video Games, Toys and Games, General Food, General House & Home
Regions: Global
| Esports: Global Market Trends & Forecast Topics: Advertising, General Broadcasting & Cable, Video Games, Sports & Recreation, Sports Business
Regions: Global
| Video Game Software Global Market Briefing 2023 Topics: Video Games, Leisure Software
Regions: Global
| Global Game Engine Market – Analysis By Game Type (2D, 3D, Others), Device (PC, Console, Mobile, Others), Application, End User, By Region, By Country (2022 Edition): Market Insights and Forecast with Impact of COVID-19 (2022-2027) Topics: Video Games, 3D, Virtual Reality, COVID-19/Coronavirus
Regions: Global
| Online Video Game Sales in Australia - Industry Market Research Report Topics: Video Games, E-Commerce & Online Retailing
Regions: Australia
| Japan NFT Market Intelligence and Future Growth Dynamics Databook – 50+ KPIs on NFT Investments by Key Assets, Currency, Sales Channels - Q2 2022 Topics: Video Games, Virtual Reality, Electronic Money, General Entertainment
Regions: Japan
| United States NFT Market Intelligence and Future Growth Dynamics Databook – 50+ KPIs on NFT Investments by Key Assets, Currency, Sales Channels - Q2 2022 Topics: Video Games, Virtual Reality, Electronic Money, General Entertainment
Regions: United States
| Global NFT Market Intelligence and Future Growth Dynamics Databook – 50+ KPIs on NFT Investments by Key Assets, Currency, Sales Channels - Q2 2022 Topics: Video Games, Virtual Reality, Electronic Money, General Entertainment, Art
Regions: Global
| Latin America Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: South America
| Australia Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: Australia
| Denmark Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: Denmark
| Germany Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: Germany
| India Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: India
| Italy Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: Italy
| Malaysia Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: Malaysia
| Turkey Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: Turkey
| United States Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: United States
| NVIDIA's Launch of Omniverse Cloud Services: Opportunities for Industrial Metaverse Concept Development Topics: Video Games, 3D, Virtual Reality, General Entertainment, Cloud Computing
| Europe 3D Avatar Solution Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Solution and Services), Model (Stylized, Realistic, and Futuristic), and End User (Media and Entertainment, Healthcare, Fashion, and Others) Topics: Video Games, 3D, Virtual Reality, COVID-19/Coronavirus
Regions: Europe
| India Games Software Retail Market Summary, Competitive Analysis and Forecast, 2017-2026 Topics: Video Games, Toys and Games, Leisure Software
Regions: India
| Video Game Market Worldwide and Leading Video Game Publishers Topics: Video Games
Regions: Global
| Plunkett's Education, EdTech & MOOCs Industry Almanac 2021: Education, EdTech & MOOCs Industry Market Research, Statistics, Trends and Leading Companies Topics: Mobile Computing & Portables, Video Games, General Corporate Services, Higher Education/Post Secondary, E-Learning, General Education, Internet, K-12, Technology, Market Research, Education
Regions: Global
| Games Software Retail in France - Market Summary, Competitive Analysis and Forecast to 2025 Topics: Video Games, Toys and Games, Leisure Software
Regions: France
| Worldwide Home Video Game Console Forecast Update, 2021–2025: Digital Console Gaming Advances Dramatically Topics: Home Video & Video-on-Demand (VoD), Video Games
Regions: Global
| Consumer Market Model Insights: Growth Projected in Key Digital Online Entertainment Service Segments Topics: WiFi & WiMax, Video Games, Internet of Things IoT, E- Books, Social Networking
| Global Subscription-based Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Video Games, COVID-19/Coronavirus, 5G & 6G
Regions: Global
| Worldwide Home Video Game Console Forecast, 2022–2026 Topics: Home Video & Video-on-Demand (VoD), General Computer Equipment, Mobile Computing & Portables, Video Games
Regions: Global
| Metaverse Implications for Financial Services Topics: General Banking & Financial Services, Video Games, 3D, Virtual Reality
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