Recent Video Games Research for January 2025
Virtual Reality in Gaming Market, By Type (Software, Hardware), By Console type (MAC, X-BOX, Play Station, PC, Nintendo Wii), and By Region (North America, Europe, Asia Pacific, Row) - Size, Share, Outlook, and Opportunity Analysis, 2022 - 2028 Topics: Video Games, Virtual Reality
Regions: Asia, Europe, North America
| Earphone and Headphone Market, By Application (Personal, Sports, Gaming, Corporate and Media & Entertainment), By Distribution Channel (Multi-brand Store (Organized and Independent), Single Brand Store and Online Store), By Product Type (Wired (Premium, M Topics: Video Games, Audio Equipment, Sports & Recreation, E-Commerce & Online Retailing
| Mobile Application Market, by Store Type (Apple App Store, Google Play, and Others), by End-use (Games, Social Networking, Healthcare, Books, Music, Productivity, Education, Entertainment, News, Photos and Videos, Navigation, Travel, Business, and Others) Topics: Smart Phone, Video Games, Music, Search Engines, Books, Application Software, Social Networking
| OTT Content Market, By Content Type (Voice over IP (audio), Text and Images, Music Streaming, Video, Entertainment and infotainment, Food, Travel and Fashion, Gaming and Spiritual content, Sports & Live events), By Revenue Model (SVOD, AVOD, TVOD, Others) Topics: Events, Cable TV, Home Video & Video-on-Demand (VoD), Video Games, Sports & Recreation, Music
| United States Video Game Market, Size, Forecast 2022-2027, Industry Trends, Growth, Impact of COVID-19, Opportunity Company Analysis Topics: Video Games, COVID-19/Coronavirus
Regions: United States
| Licensed Sports Merchandise Market Size, Share & Report Segmentation by Product (Licensed Sports Apparel, Footwear, Accessories and Toys, Video Games & Software, Domestic and House Wear), by Distribution Channel (Online, Offline) & Regional Forecast, 2021 Topics: Accessories, Footwear, Apparel Manufacturing, Sports Apparel, Licensing, Video Games, Toys and Games, Sports & Recreation
| China Virtual Goods and Services Market: Size & Forecast with Impact Analysis of COVID-19 (2021-2025) Topics: Video Games, COVID-19/Coronavirus, General Entertainment, Telecommunications Equipment, General Telecommunications
Regions: China
| Mobile Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Smart Phone, Video Games, COVID-19/Coronavirus, General Entertainment, Internet
| Global Virtual Reality In Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Video Games, 3D, Virtual Reality, COVID-19/Coronavirus
Regions: Global
| Europe and Latin America Gamification Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Video Games, COVID-19/Coronavirus, Technology, Cloud Computing
Regions: Europe, South America
| Latin America Mobile Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Smart Phone, Video Games, COVID-19/Coronavirus, Internet
Regions: South America
| Middle East Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Smart Phone, Video Games, COVID-19/Coronavirus, Internet
Regions: Middle East
| Virtual Reality (VR) in Gaming Market Share, Size, Trends, Industry Analysis Report, By Component (Hardware, Software); By Device (Smartphone, Gaming Console, Laptop/Desktop); By Regions; Segment Forecast, 2021 - 2028 Topics: Smart Phone, Mobile Computing & Portables, Video Games, 3D, Virtual Reality
| Europe Healthcare Gamification Market Forecast to 2027 - COVID-19 Impact and Regional Analysis By Game Type (Casual Games, Serious Games, and Exercise Games), Application (Fitness Management, Medical Training, Physical Therapy, and Others) and End User (E Topics: Video Games, Toys and Games, COVID-19/Coronavirus, Technology, Hospitals & Clinics, Physicians' Offices, Services, Behavioral Health
Regions: Europe
| COVID-19 Outbreak-Global Headphone Industry Market Report-Development Trends, Threats, Opportunities and Competitive Landscape in 2021 Topics: Video Games, Audio Equipment, COVID-19/Coronavirus
Regions: Global
| Sport and Esports - Thematic Research Topics: Home Video & Video-on-Demand (VoD), Video Games, Interactive TV, Televisions, Internet, Sports & Recreation, Sports Business
| Wireless Earphones Global Market Report 2020-30: COVID-19 Implications And Growth Topics: Video Games, Audio Equipment, Virtual Reality, COVID-19/Coronavirus
Regions: Global
| Global Training and Simulation Competitive Landscape, 2021–2029 Topics: Video Games, Defense Equipment, Technology, Application Software
Regions: Global
| XR Consumer market Topics: Video Games, Virtual Reality, E-Commerce & Online Retailing
| COVID-19 Outbreak-Global Gaming Headsets & Gaming Headphones Industry Market Report-Development Trends, Threats, Opportunities and Competitive Landscape in 2021 Topics: Video Games, Audio Equipment, COVID-19/Coronavirus
Regions: Global
| India Gaming Market - Growth, Trends, and Forecasts (2020 - 2025) Topics: Video Games
Regions: India
| Online Microtransaction Global Market Report 2021: COVID 19 Impact and Recovery to 2030
Including: 1) By Type: In-Game Curriencies; Random Chance Puchases; In-Game Items; Expiration
2) By Device: Mobile; Console; PC
3) By Model: Prepay Model; Postpay Mode Topics: Video Games, COVID-19/Coronavirus, Mobile/Wireless, Mobile/Wireless Payments
Regions: Global
| Cloud Gaming Market, By Type (File Streaming and Video Streaming), By Device (smartphones, gaming consoles, PC, Tablets, and Others), and by Region (North America, Europe, Asia Pacific, Latin America, and Middle East and Africa) - Size, Share, Outlook, an Topics: Smart Phone, Video Games, Internet, Cloud Computing
Regions: Africa, Asia, Europe, Middle East, North America, Oceania, South America
| Virtual Reality Services Global Market Report 2021: COVID 19 Growth And Change to 2030 Topics: Technology, Video Games, Virtual Reality, COVID-19/Coronavirus, Virtual Reality
Regions: Global
| Global Commercial Gaming in Defence Training and Simulation Growth Opportunities, 2021 Topics: Video Games, Defense Equipment, Strategy & Tactics, Technology
Regions: Global
| Games Software in the United Kingdom (UK) - Market Summary, Competitive Analysis and Forecast to 2025 Topics: Smart Phone, Mobile Computing & Portables, Video Games, Leisure Software
Regions: United Kingdom
| Cultural & Recreation Goods Retailing in France - Industry Market Research Report Topics: Video Games, Toys and Games, General Entertainment, Sports & Recreation, Music, Books, General Retailing, Specialty Stores
Regions: France
| Games Software in China - Market Summary, Competitive Analysis and Forecast to 2025 Topics: Video Games, Leisure Software
Regions: China
| Games Software in Europe - Market Summary, Competitive Analysis and Forecast to 2025 Topics: Video Games, Leisure Software
Regions: Europe
| Global Games Software - Market Summary, Competitive Analysis and Forecast to 2025 Topics: Video Games, Leisure Software
Regions: Global
| Games Software in Germany - Market Summary, Competitive Analysis and Forecast to 2025 Topics: Video Games, Leisure Software
Regions: Germany
| Cultural & Recreation Goods Retailing in Spain - Industry Market Research Report Topics: Video Games, Sports & Recreation, Music, Books
Regions: Spain
| Gaming Peripheral Topics: Peripherals, Video Games, Internet
Regions: Global
| Healthcare Gamification Market Forecast to 2027 - COVID-19 Impact and Global Analysis By Game Type (Casual Games, Serious Games, and Exercise Games); Application (Fitness Management, Medical Training, Physical Therapy, and Others); End User (Enterprise-Ba Topics: Video Games, Wearable Electronics, Toys and Games, COVID-19/Coronavirus, Technology, Physicians' Offices, Services, Wearable Fitness Tracker
Regions: Global
| Digital Game Topics: Video Games, Multimedia, COVID-19/Coronavirus, Internet
Regions: United States, Global
| Global Haptic Technology Market Research Report—Forecast till 2026 Topics: Video Games, General Consumer Electronics, Flat Panel Display, Internet & e-Health
Regions: Global
| Virtual Reality Market Outlook and Forecasts 2021 – 2026 Topics: Video Games, Wearable Electronics, Virtual Reality, Sensors, Flat Panel Display, LANs/WANs, 5G & 6G
| AR and VR Display Market with COVID-19 Impact Analysis by Device Type (AR HMDs, VR HMDs, AR HUDs, VR Projectors), Technology (AR, VR), Display Technology (LCD, OLED, Micro-LED, DLP, LCoS), Application, and Geography - Global Forecast to 2026 Topics: Lighting & LED Market, Video Games, Virtual Reality, COVID-19/Coronavirus, Flat Panel Display, Technology
Regions: Global
| Global Battle Royale Games Market Size, Status and Forecast 2021-2027 Topics: Smart Phone, Mobile Computing & Portables, Video Games, Toys and Games
Regions: Global
| Video Game Software Global Market Briefing: Covid 19 Impact and Recovery Topics: Video Games, COVID-19/Coronavirus, Leisure Software
Regions: Global
| Virtual Reality Market Global Forecast by Software Application, Regions, End Users Hardware, Company Analysis Topics: Video Games, Virtual Reality, Internet
Regions: Global
| Global Virtual Production Market By Component (Software, Hardware and Services), By Type (Post-production, Production and Pre-production), By End User (Movie, TV Series, Commercial Ads, Online Videos and Others), By Region, Industry Analysis and Forecast, Topics: Home Video & Video-on-Demand (VoD), Video Games, Movies & Film, TV & Film Production
Regions: Global
| Europe Virtual Production Market By Component (Software, Hardware and Services), By Type (Post-production, Production and Pre-production), By End User (Movie, TV Series, Commercial Ads, Online Videos and Others), By Country, Industry Analysis and Forecast Topics: Home Video & Video-on-Demand (VoD), Video Games, Movies & Film, TV & Film Production
Regions: Europe
| Cloud Gaming Market Size, Share & Trends Analysis Report By Type (File Streaming, Video Streaming), By Device, By Gamer Type, By Region, And Segment Forecasts, 2021 - 2027 Topics: Video Games, Internet, Cloud Computing, 5G & 6G
| Video Game Software Global Market Report 2021: COVID 19 Impact and Recovery to 2030 Topics: Video Games, COVID-19/Coronavirus
Regions: Global
| Cloud Gaming - Thematic Research Topics: Video Games, Internet, Cloud Computing
| Cloud TV Market by Deployment Type (Public Cloud and Private Cloud), Device Type (STBs, and Mobile Phones and Connected TVs), Organization Size, Vertical (Telecom Companies, and Media Organizations and Broadcasters), and Region - Global Forecast to 2026 Topics: Home Video & Video-on-Demand (VoD), Television, Smart Phone, Video Games, Cloud Computing, Social Networking, Cell Phones
Regions: Global
| Global VR Gaming Market 2023-2027 Topics: Video Games, Virtual Reality
Regions: Global
| Mobile Gaming Asia Market Outlook and Forecasts 2022 – 2030 Topics: Smart Phone, Video Games, Interactive TV, Internet, Cloud Computing, Social Networking, 5G & 6G
Regions: Asia
| 2023 Global Forecast for Cloud Gaming Market (2024-2029 Outlook)-High Tech & Emerging Markets Report Topics: Video Games, Internet, Cloud Computing
Regions: Global
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