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Recent Video Games Research for January 2025


Virtual Reality in Gaming Market, By Type (Software, Hardware), By Console type (MAC, X-BOX, Play Station, PC, Nintendo Wii), and By Region (North America, Europe, Asia Pacific, Row) - Size, Share, Outlook, and Opportunity Analysis, 2022 - 2028
Topics: Video Games, Virtual Reality
Regions: Asia, Europe, North America
Earphone and Headphone Market, By Application (Personal, Sports, Gaming, Corporate and Media & Entertainment), By Distribution Channel (Multi-brand Store (Organized and Independent), Single Brand Store and Online Store), By Product Type (Wired (Premium, M
Topics: Video Games, Audio Equipment, Sports & Recreation, E-Commerce & Online Retailing
Mobile Application Market, by Store Type (Apple App Store, Google Play, and Others), by End-use (Games, Social Networking, Healthcare, Books, Music, Productivity, Education, Entertainment, News, Photos and Videos, Navigation, Travel, Business, and Others)
Topics: Smart Phone, Video Games, Music, Search Engines, Books, Application Software, Social Networking
OTT Content Market, By Content Type (Voice over IP (audio), Text and Images, Music Streaming, Video, Entertainment and infotainment, Food, Travel and Fashion, Gaming and Spiritual content, Sports & Live events), By Revenue Model (SVOD, AVOD, TVOD, Others)
Topics: Events, Cable TV, Home Video & Video-on-Demand (VoD), Video Games, Sports & Recreation, Music
United States Video Game Market, Size, Forecast 2022-2027, Industry Trends, Growth, Impact of COVID-19, Opportunity Company Analysis
Topics: Video Games, COVID-19/Coronavirus
Regions: United States
Licensed Sports Merchandise Market Size, Share & Report Segmentation by Product (Licensed Sports Apparel, Footwear, Accessories and Toys, Video Games & Software, Domestic and House Wear), by Distribution Channel (Online, Offline) & Regional Forecast, 2021
Topics: Accessories, Footwear, Apparel Manufacturing, Sports Apparel, Licensing, Video Games, Toys and Games, Sports & Recreation
China Virtual Goods and Services Market: Size & Forecast with Impact Analysis of COVID-19 (2021-2025)
Topics: Video Games, COVID-19/Coronavirus, General Entertainment, Telecommunications Equipment, General Telecommunications
Regions: China
Mobile Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
Topics: Smart Phone, Video Games, COVID-19/Coronavirus, General Entertainment, Internet
Global Virtual Reality In Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
Topics: Video Games, 3D, Virtual Reality, COVID-19/Coronavirus
Regions: Global
Europe and Latin America Gamification Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
Topics: Video Games, COVID-19/Coronavirus, Technology, Cloud Computing
Regions: Europe, South America
Latin America Mobile Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
Topics: Smart Phone, Video Games, COVID-19/Coronavirus, Internet
Regions: South America
Middle East Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
Topics: Smart Phone, Video Games, COVID-19/Coronavirus, Internet
Regions: Middle East
Virtual Reality (VR) in Gaming Market Share, Size, Trends, Industry Analysis Report, By Component (Hardware, Software); By Device (Smartphone, Gaming Console, Laptop/Desktop); By Regions; Segment Forecast, 2021 - 2028
Topics: Smart Phone, Mobile Computing & Portables, Video Games, 3D, Virtual Reality
Europe Healthcare Gamification Market Forecast to 2027 - COVID-19 Impact and Regional Analysis By Game Type (Casual Games, Serious Games, and Exercise Games), Application (Fitness Management, Medical Training, Physical Therapy, and Others) and End User (E
Topics: Video Games, Toys and Games, COVID-19/Coronavirus, Technology, Hospitals & Clinics, Physicians' Offices, Services, Behavioral Health
Regions: Europe
COVID-19 Outbreak-Global Headphone Industry Market Report-Development Trends, Threats, Opportunities and Competitive Landscape in 2021
Topics: Video Games, Audio Equipment, COVID-19/Coronavirus
Regions: Global
Sport and Esports - Thematic Research
Topics: Home Video & Video-on-Demand (VoD), Video Games, Interactive TV, Televisions, Internet, Sports & Recreation, Sports Business
Wireless Earphones Global Market Report 2020-30: COVID-19 Implications And Growth
Topics: Video Games, Audio Equipment, Virtual Reality, COVID-19/Coronavirus
Regions: Global
Global Training and Simulation Competitive Landscape, 2021–2029
Topics: Video Games, Defense Equipment, Technology, Application Software
Regions: Global
XR Consumer market
Topics: Video Games, Virtual Reality, E-Commerce & Online Retailing
COVID-19 Outbreak-Global Gaming Headsets & Gaming Headphones Industry Market Report-Development Trends, Threats, Opportunities and Competitive Landscape in 2021
Topics: Video Games, Audio Equipment, COVID-19/Coronavirus
Regions: Global
India Gaming Market - Growth, Trends, and Forecasts (2020 - 2025)
Topics: Video Games
Regions: India
Online Microtransaction Global Market Report 2021: COVID 19 Impact and Recovery to 2030 Including: 1) By Type: In-Game Curriencies; Random Chance Puchases; In-Game Items; Expiration 2) By Device: Mobile; Console; PC 3) By Model: Prepay Model; Postpay Mode
Topics: Video Games, COVID-19/Coronavirus, Mobile/Wireless, Mobile/Wireless Payments
Regions: Global
Cloud Gaming Market, By Type (File Streaming and Video Streaming), By Device (smartphones, gaming consoles, PC, Tablets, and Others), and by Region (North America, Europe, Asia Pacific, Latin America, and Middle East and Africa) - Size, Share, Outlook, an
Topics: Smart Phone, Video Games, Internet, Cloud Computing
Regions: Africa, Asia, Europe, Middle East, North America, Oceania, South America
Virtual Reality Services Global Market Report 2021: COVID 19 Growth And Change to 2030
Topics: Technology, Video Games, Virtual Reality, COVID-19/Coronavirus, Virtual Reality
Regions: Global
Global Commercial Gaming in Defence Training and Simulation Growth Opportunities, 2021
Topics: Video Games, Defense Equipment, Strategy & Tactics, Technology
Regions: Global
Games Software in the United Kingdom (UK) - Market Summary, Competitive Analysis and Forecast to 2025
Topics: Smart Phone, Mobile Computing & Portables, Video Games, Leisure Software
Regions: United Kingdom
Cultural & Recreation Goods Retailing in France - Industry Market Research Report
Topics: Video Games, Toys and Games, General Entertainment, Sports & Recreation, Music, Books, General Retailing, Specialty Stores
Regions: France
Games Software in China - Market Summary, Competitive Analysis and Forecast to 2025
Topics: Video Games, Leisure Software
Regions: China
Games Software in Europe - Market Summary, Competitive Analysis and Forecast to 2025
Topics: Video Games, Leisure Software
Regions: Europe
Global Games Software - Market Summary, Competitive Analysis and Forecast to 2025
Topics: Video Games, Leisure Software
Regions: Global
Games Software in Germany - Market Summary, Competitive Analysis and Forecast to 2025
Topics: Video Games, Leisure Software
Regions: Germany
Cultural & Recreation Goods Retailing in Spain - Industry Market Research Report
Topics: Video Games, Sports & Recreation, Music, Books
Regions: Spain
Gaming Peripheral
Topics: Peripherals, Video Games, Internet
Regions: Global
Healthcare Gamification Market Forecast to 2027 - COVID-19 Impact and Global Analysis By Game Type (Casual Games, Serious Games, and Exercise Games); Application (Fitness Management, Medical Training, Physical Therapy, and Others); End User (Enterprise-Ba
Topics: Video Games, Wearable Electronics, Toys and Games, COVID-19/Coronavirus, Technology, Physicians' Offices, Services, Wearable Fitness Tracker
Regions: Global
Digital Game
Topics: Video Games, Multimedia, COVID-19/Coronavirus, Internet
Regions: United States, Global
Global Haptic Technology Market Research Report—Forecast till 2026
Topics: Video Games, General Consumer Electronics, Flat Panel Display, Internet & e-Health
Regions: Global
Virtual Reality Market Outlook and Forecasts 2021 – 2026
Topics: Video Games, Wearable Electronics, Virtual Reality, Sensors, Flat Panel Display, LANs/WANs, 5G & 6G
AR and VR Display Market with COVID-19 Impact Analysis by Device Type (AR HMDs, VR HMDs, AR HUDs, VR Projectors), Technology (AR, VR), Display Technology (LCD, OLED, Micro-LED, DLP, LCoS), Application, and Geography - Global Forecast to 2026
Topics: Lighting & LED Market, Video Games, Virtual Reality, COVID-19/Coronavirus, Flat Panel Display, Technology
Regions: Global
Global Battle Royale Games Market Size, Status and Forecast 2021-2027
Topics: Smart Phone, Mobile Computing & Portables, Video Games, Toys and Games
Regions: Global
Video Game Software Global Market Briefing: Covid 19 Impact and Recovery
Topics: Video Games, COVID-19/Coronavirus, Leisure Software
Regions: Global
Virtual Reality Market Global Forecast by Software Application, Regions, End Users Hardware, Company Analysis
Topics: Video Games, Virtual Reality, Internet
Regions: Global
Global Virtual Production Market By Component (Software, Hardware and Services), By Type (Post-production, Production and Pre-production), By End User (Movie, TV Series, Commercial Ads, Online Videos and Others), By Region, Industry Analysis and Forecast,
Topics: Home Video & Video-on-Demand (VoD), Video Games, Movies & Film, TV & Film Production
Regions: Global
Europe Virtual Production Market By Component (Software, Hardware and Services), By Type (Post-production, Production and Pre-production), By End User (Movie, TV Series, Commercial Ads, Online Videos and Others), By Country, Industry Analysis and Forecast
Topics: Home Video & Video-on-Demand (VoD), Video Games, Movies & Film, TV & Film Production
Regions: Europe
Cloud Gaming Market Size, Share & Trends Analysis Report By Type (File Streaming, Video Streaming), By Device, By Gamer Type, By Region, And Segment Forecasts, 2021 - 2027
Topics: Video Games, Internet, Cloud Computing, 5G & 6G
Video Game Software Global Market Report 2021: COVID 19 Impact and Recovery to 2030
Topics: Video Games, COVID-19/Coronavirus
Regions: Global
Cloud Gaming - Thematic Research
Topics: Video Games, Internet, Cloud Computing
Cloud TV Market by Deployment Type (Public Cloud and Private Cloud), Device Type (STBs, and Mobile Phones and Connected TVs), Organization Size, Vertical (Telecom Companies, and Media Organizations and Broadcasters), and Region - Global Forecast to 2026
Topics: Home Video & Video-on-Demand (VoD), Television, Smart Phone, Video Games, Cloud Computing, Social Networking, Cell Phones
Regions: Global
Global VR Gaming Market 2023-2027
Topics: Video Games, Virtual Reality
Regions: Global
Mobile Gaming Asia Market Outlook and Forecasts 2022 – 2030
Topics: Smart Phone, Video Games, Interactive TV, Internet, Cloud Computing, Social Networking, 5G & 6G
Regions: Asia
2023 Global Forecast for Cloud Gaming Market (2024-2029 Outlook)-High Tech & Emerging Markets Report
Topics: Video Games, Internet, Cloud Computing
Regions: Global


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