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Recent Video Games Research for December 2024


Film And Video Global Market Briefing 2021: Covid 19 Impact and Recovery
Topics: Video Games, COVID-19/Coronavirus, Movies & Film, TV & Film Production
Regions: Global
Middle East and Africa Ad Fraud Detection Tools Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Type (Website and Mobile) and End User (E Commerce, Travel, Finance, Gaming, and Others)
Topics: Marketing, Video Games, COVID-19/Coronavirus, Online Security, Internet of Things IoT, Network Security, E-Commerce & Online Retailing, Tourism
Regions: Africa, Middle East
Movies and Entertainment Global Industry Almanac - Market Summary, Competitive Analysis and Forecast, 2016-2025
Topics: Video Games, General Entertainment, Movies & Film, Music
Regions: Global
Digital Rights Management in Media & Entertainment Market Size, Share & Trends Analysis Report By Application (Mobile Content, Video on Demand, Mobile Gaming And Apps), By Enterprise Size, By Region, And Segment Forecasts, 2021 - 2028
Topics: Video Games, Content Management
Regions: Global
Wireless Earphone Market Intelligence Report - Global Forecast to 2027
Topics: Video Games, Audio Equipment
Regions: Global
North America In-Game Advertising Market Size, Share & Industry Trends Analysis Report By Device Type (PC/Laptop, and Smartphone/Tablet), By Type (Static Ads, Dynamic Ads, and Averaging), By Country and Growth Forecast, 2022 - 2028
Topics: Internet Advertising, Advertising, Technology, Smart Phone, Mobile Computing & Portables, Tablet PC, Video Games
Regions: North America
Game-based Learning Market in US 2021-2025
Topics: Video Games, Virtual Reality, E-Learning
Regions: United States
Global Wireless Mouse Market 2021-2025
Topics: Peripherals, Personal Computers, Video Games, Wireless Equipment
Regions: Global
Asia Pacific Ad Fraud Detection Tools Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Type (Website and Mobile) and End User (E Commerce, Travel, Finance, Gaming, and Others)     
Topics: Marketing, Video Games, COVID-19/Coronavirus, Online Security, Internet of Things IoT, Network Security, E-Commerce & Online Retailing, Tourism
Regions: Asia, Oceania
Serious Games Market by Gaming Platform (Smartphone, Console, PC, and Others), Application (Simulation and Training, Research and Planning, Advertising and Marketing, Human Resources, and Others), Industry Vertical (Education, Healthcare, Aerospace and De
Topics: Marketing, Advertising, Smart Phone, Video Games, Microelectronics
Regions: Global
North America Ad Fraud Detection Tools Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Type (Website and Mobile) and End User (E Commerce, Travel, Finance, Gaming, and Others)     
Topics: Marketing, Video Games, COVID-19/Coronavirus, Online Security, Internet of Things IoT, Network Security, E-Commerce & Online Retailing, Tourism
Regions: North America
Mobile Application Market in India 2022
Topics: Home Video & Video-on-Demand (VoD), Smart Phone, Mobile Computing & Portables, Video Games, Application Software, Social Networking
Regions: India
Fixed broadband operators must find ways to cater to the gaming segment in their retail plans
Topics: Video Games, Broadband & High-Speed, Fiber Optics
Regions: United Kingdom
North America Healthcare Gamification Market Forecast to 2027 - COVID-19 Impact and Regional Analysis By Game Type (Casual Games, Serious Games, and Exercise Games), Application (Fitness Management, Medical Training, Physical Therapy, and Others), and End
Topics: Video Games, Toys and Games, COVID-19/Coronavirus, Technology, Hospitals & Clinics, Physicians' Offices, Services, Behavioral Health
Regions: North America
Tech Giants in Digital Entertainment
Topics: Digital TV/HDTV, Video Games
eSports Market, By (Sponsorship, Advertising, Merchandise & Tickets, Publisher Fees, Media Rights, and Others) and by Region (North America, Latin America, Europe, Asia Pacific, Middle East and Africa) - Size, Share, Outlook, and Opportunity Analysis, 202
Topics: Technology, Video Games, Sports Business
Regions: Africa, Asia, Europe, Middle East, North America, South America
Virtual Reality in Gaming Market, By Type (Software, Hardware), By Console type (MAC, X-BOX, Play Station, PC, Nintendo Wii), and By Region (North America, Europe, Asia Pacific, Row) - Size, Share, Outlook, and Opportunity Analysis, 2022 - 2028
Topics: Video Games, Virtual Reality
Regions: Asia, Europe, North America
Earphone and Headphone Market, By Application (Personal, Sports, Gaming, Corporate and Media & Entertainment), By Distribution Channel (Multi-brand Store (Organized and Independent), Single Brand Store and Online Store), By Product Type (Wired (Premium, M
Topics: Video Games, Audio Equipment, Sports & Recreation, E-Commerce & Online Retailing
Mobile Application Market, by Store Type (Apple App Store, Google Play, and Others), by End-use (Games, Social Networking, Healthcare, Books, Music, Productivity, Education, Entertainment, News, Photos and Videos, Navigation, Travel, Business, and Others)
Topics: Smart Phone, Video Games, Music, Search Engines, Books, Application Software, Social Networking
OTT Content Market, By Content Type (Voice over IP (audio), Text and Images, Music Streaming, Video, Entertainment and infotainment, Food, Travel and Fashion, Gaming and Spiritual content, Sports & Live events), By Revenue Model (SVOD, AVOD, TVOD, Others)
Topics: Events, Cable TV, Home Video & Video-on-Demand (VoD), Video Games, Sports & Recreation, Music
United States Video Game Market, Size, Forecast 2022-2027, Industry Trends, Growth, Impact of COVID-19, Opportunity Company Analysis
Topics: Video Games, COVID-19/Coronavirus
Regions: United States
Licensed Sports Merchandise Market Size, Share & Report Segmentation by Product (Licensed Sports Apparel, Footwear, Accessories and Toys, Video Games & Software, Domestic and House Wear), by Distribution Channel (Online, Offline) & Regional Forecast, 2021
Topics: Accessories, Footwear, Apparel Manufacturing, Sports Apparel, Licensing, Video Games, Toys and Games, Sports & Recreation
China Virtual Goods and Services Market: Size & Forecast with Impact Analysis of COVID-19 (2021-2025)
Topics: Video Games, COVID-19/Coronavirus, General Entertainment, Telecommunications Equipment, General Telecommunications
Regions: China
Mobile Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
Topics: Smart Phone, Video Games, COVID-19/Coronavirus, General Entertainment, Internet
Global Virtual Reality In Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
Topics: Video Games, 3D, Virtual Reality, COVID-19/Coronavirus
Regions: Global
Europe and Latin America Gamification Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
Topics: Video Games, COVID-19/Coronavirus, Technology, Cloud Computing
Regions: Europe, South America
Latin America Mobile Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
Topics: Smart Phone, Video Games, COVID-19/Coronavirus, Internet
Regions: South America
Middle East Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
Topics: Smart Phone, Video Games, COVID-19/Coronavirus, Internet
Regions: Middle East
Virtual Reality (VR) in Gaming Market Share, Size, Trends, Industry Analysis Report, By Component (Hardware, Software); By Device (Smartphone, Gaming Console, Laptop/Desktop); By Regions; Segment Forecast, 2021 - 2028
Topics: Smart Phone, Mobile Computing & Portables, Video Games, 3D, Virtual Reality
Europe Healthcare Gamification Market Forecast to 2027 - COVID-19 Impact and Regional Analysis By Game Type (Casual Games, Serious Games, and Exercise Games), Application (Fitness Management, Medical Training, Physical Therapy, and Others) and End User (E
Topics: Video Games, Toys and Games, COVID-19/Coronavirus, Technology, Hospitals & Clinics, Physicians' Offices, Services, Behavioral Health
Regions: Europe
COVID-19 Outbreak-Global Headphone Industry Market Report-Development Trends, Threats, Opportunities and Competitive Landscape in 2021
Topics: Video Games, Audio Equipment, COVID-19/Coronavirus
Regions: Global
Sport and Esports - Thematic Research
Topics: Home Video & Video-on-Demand (VoD), Video Games, Interactive TV, Televisions, Internet, Sports & Recreation, Sports Business
Wireless Earphones Global Market Report 2020-30: COVID-19 Implications And Growth
Topics: Video Games, Audio Equipment, Virtual Reality, COVID-19/Coronavirus
Regions: Global
Global Training and Simulation Competitive Landscape, 2021–2029
Topics: Video Games, Defense Equipment, Technology, Application Software
Regions: Global
XR Consumer market
Topics: Video Games, Virtual Reality, E-Commerce & Online Retailing
COVID-19 Outbreak-Global Gaming Headsets & Gaming Headphones Industry Market Report-Development Trends, Threats, Opportunities and Competitive Landscape in 2021
Topics: Video Games, Audio Equipment, COVID-19/Coronavirus
Regions: Global
India Gaming Market - Growth, Trends, and Forecasts (2020 - 2025)
Topics: Video Games
Regions: India
Online Microtransaction Global Market Report 2021: COVID 19 Impact and Recovery to 2030 Including: 1) By Type: In-Game Curriencies; Random Chance Puchases; In-Game Items; Expiration 2) By Device: Mobile; Console; PC 3) By Model: Prepay Model; Postpay Mode
Topics: Video Games, COVID-19/Coronavirus, Mobile/Wireless, Mobile/Wireless Payments
Regions: Global
Cloud Gaming Market, By Type (File Streaming and Video Streaming), By Device (smartphones, gaming consoles, PC, Tablets, and Others), and by Region (North America, Europe, Asia Pacific, Latin America, and Middle East and Africa) - Size, Share, Outlook, an
Topics: Smart Phone, Video Games, Internet, Cloud Computing
Regions: Africa, Asia, Europe, Middle East, North America, Oceania, South America
Virtual Reality Services Global Market Report 2021: COVID 19 Growth And Change to 2030
Topics: Technology, Video Games, Virtual Reality, COVID-19/Coronavirus, Virtual Reality
Regions: Global
Global Commercial Gaming in Defence Training and Simulation Growth Opportunities, 2021
Topics: Video Games, Defense Equipment, Strategy & Tactics, Technology
Regions: Global
Games Software in the United Kingdom (UK) - Market Summary, Competitive Analysis and Forecast to 2025
Topics: Smart Phone, Mobile Computing & Portables, Video Games, Leisure Software
Regions: United Kingdom
Cultural & Recreation Goods Retailing in France - Industry Market Research Report
Topics: Video Games, Toys and Games, General Entertainment, Sports & Recreation, Music, Books, General Retailing, Specialty Stores
Regions: France
Games Software in China - Market Summary, Competitive Analysis and Forecast to 2025
Topics: Video Games, Leisure Software
Regions: China
Games Software in Europe - Market Summary, Competitive Analysis and Forecast to 2025
Topics: Video Games, Leisure Software
Regions: Europe
Global Games Software - Market Summary, Competitive Analysis and Forecast to 2025
Topics: Video Games, Leisure Software
Regions: Global
Games Software in Germany - Market Summary, Competitive Analysis and Forecast to 2025
Topics: Video Games, Leisure Software
Regions: Germany
Cultural & Recreation Goods Retailing in Spain - Industry Market Research Report
Topics: Video Games, Sports & Recreation, Music, Books
Regions: Spain
Gaming Peripheral
Topics: Peripherals, Video Games, Internet
Regions: Global
Healthcare Gamification Market Forecast to 2027 - COVID-19 Impact and Global Analysis By Game Type (Casual Games, Serious Games, and Exercise Games); Application (Fitness Management, Medical Training, Physical Therapy, and Others); End User (Enterprise-Ba
Topics: Video Games, Wearable Electronics, Toys and Games, COVID-19/Coronavirus, Technology, Physicians' Offices, Services, Wearable Fitness Tracker
Regions: Global


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