Recent Video Games Research for November 2024
Global Move To Earn Fitness Apps Market Size study & Forecast, by Platform (iOS, Android, Others), by Device (Smart Phones, Tablets and Wearable Devices), and Regional Analysis, 2022-2029 Topics: Smart Phone, Video Games, Fitness Centers & Health Clubs, Wearable Fitness Tracker
Regions: Global
| Packaged Software and Games - 2022 U.S. Market Research Report with Updated Forecasts Topics: Video Games, Toys and Games
Regions: United States
| 2022 Video Games Global Market Size & Growth Report with Updated Forecasts Topics: Video Games
Regions: Global
| 2022 Wholesale Sales of Video Game Players and Consoles, Including Dedicated Game Terminals and Hand-Held Electronic Games Global Market Size & Growth Report with Updated Forecasts Topics: Wholesaling, Video Games
Regions: Global
| 2022 Global Forecast for Cloud Gaming (2023-2028 Outlook)-High Tech & Emerging Markets Report Topics: Video Games, Internet, Cloud Computing
Regions: Global
| 2022 Global Forecast for Esports (2023-2028 Outlook)-High Tech & Emerging Markets Report Topics: Video Games, Sports & Recreation, Sports Business
Regions: Global
| Global Anime Market 2023-2027 Topics: Video Games, Internet, Movies & Film, Leisure Software
Regions: Global
| Global Gaming Market Databank Topics: Video Games, Gambling & Gaming
Regions: Global
| Travel in the Metaverse Topics: Video Games, Virtual Reality, General Entertainment, General Travel Services, Tourism, Online Travel
| Global Smartphone Application Processor (AP) Market: Analysis By Operating System (Android, iOS, and Others), By Application (Camera, Gaming, Photo and Video Editing, and Others), By Region Size and Trends with Impact of COVID-19 and Forecast up to 2027 Topics: Smart Phone, Video Games, Digital Cameras, COVID-19/Coronavirus, Mobile OS
Regions: Global
| Crafts, Toys, Hobbies and Games (including Electronic Games) Stores Industry (U.S.): Analytics, Extensive Financial Benchmarks, Metrics and Revenue Forecasts to 2027, NAIC451120 Topics: Video Games, Toys and Games, General House & Home
Regions: United States
| Motion Picture and Video Distribution Industry (U.S.): Analytics, Extensive Financial Benchmarks, Metrics and Revenue Forecasts to 2027, NAIC512120 Topics: Video Games, Movies & Film
Regions: United States
| Video Rental Industry (U.S.): Analytics, Extensive Financial Benchmarks, Metrics and Revenue Forecasts to 2027, NAIC532230 Topics: Video Games
Regions: United States
| In-Game Advertising (IGA): Global Markets Topics: Internet Advertising, Advertising, Video Games, Virtual Reality
Regions: Global
| Metaverse Market Research Report 2022-2030 Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: Global
| Digital Map Market Forecasts to 2028 – Global Analysis By Functionality (Computerized, Global Positioning System (GPS) Navigation, Scientific), Mapping Type (Outdoor Mapping, Indoor Mapping, 3D and 4D Metaverse), and By Geography Topics: Video Games, Virtual Reality, General Entertainment, Global Positioning Systems
Regions: Global
| Film And Video Global Market Briefing 2022: Ukraine-Russia War Impact Topics: Video Games, Movies & Film
Regions: Russia, Ukraine, Global
| Global Metaverse in Fashion Market 2022-2026 Topics: General Apparel, Video Games, 3D, Virtual Reality, General Entertainment, Apparel Retailing
Regions: Global
| Social Media in Medical Devices - Thematic Research Topics: Internet Advertising, Video Games, Manufacturing & Packaging, Social Networking
| Video Games in South Africa Topics: Video Games
Regions: South Africa
| Global Toys And Games Market: Analysis By Product (Video Game Consoles, Dolls, Games and Puzzles, Outdoor and Sports Toys, Preschool Toys & Others), By Distribution Channel (Offline & Online), By End User (0-8 Age, 9-15 Age and 15 & Above Age), By Region, Topics: Children, Video Games, Toys and Games, COVID-19/Coronavirus, Sports & Recreation
Regions: Global
| Digital Rights Management Market by Component (Solutions and Services), Application (Audio Content, Images, Video Content, Confidential Documents, Software & Games), Deployment Mode, Vertical, Organization Size and Region - Global Forecast to 2027 Topics: Intellectual Property, Video Games, Content Management, Internet of Things IoT
Regions: Global
| Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Video Games, COVID-19/Coronavirus, Internet, Cloud Computing
| Global Metaverse in Finance Market 2022-2026 Topics: Banking, Video Games, Virtual Reality, Mobile/Wireless, General Entertainment
Regions: Global
| In-Game Advertising Market By Type (Static Ads, Dynamic Ads, Advergaming), By Device Type (PC/Laptop, Smartphone/Tablet): Global Opportunity Analysis and Industry Forecast, 2021-2030 Topics: Advertising, Smart Phone, Mobile Computing & Portables, Tablet PC, Video Games
Regions: Global
| Global Anime Market Research Report 2022 - Market Size, Current Insights and Development Trends Topics: Video Games, Movies & Film
Regions: Global
| Global Metaverse Technology Market Research Report 2022 - Market Size, Current Insights and Development Trends Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: Global
| Global Video Game Music Market Research Report 2022 - Market Size, Current Insights and Development Trends Topics: Video Games, Music
Regions: Global
| Gaming Market Research Report: Information by Device Type (PC [Browser PC Games, Downloaded PC Games], Console [Xbox, Play Station, Nintendo Switch, Others], Mobile [Tablet, Smartphone]), by Game Type (Real-Time Strategy, Role-Playing, Multiplayer Online Topics: Smart Phone, Tablet PC, Video Games
Regions: Africa, Asia, Europe, Middle East, North America, Oceania, South America
| 3D and 4D Technology Market with COVID-19 Impact Analysis by Solution Type (3D Output Devices, 3D and 4D Input Devices), End-use Application (3D and 4D Gaming), Vertical (Entertainment, Consumer Electronics), Geography - Global Forecast to 2030 Topics: Outdoor Advertising, Video Games, 3D, Consumer Electronics, COVID-19/Coronavirus
Regions: Global
| Over-The-Top Devices And Services Market By Content (VoIP, Text & Images, And Video), By Revenue Source (AVOD, SVOD, And TVOD), By Streaming Platform (Mobile Devices, Computers, Smart TVs And Set Tops, And Gaming Consoles): Global Industry Perspective, Co Topics: Home Video & Video-on-Demand (VoD), Mobile Computing & Portables, Video Games, Set-top Boxes, Interactive TV, VOIP
Regions: Global
| Impact of COVID-19 on Digital scent technology Market: By Hardware Device (E-nose, Scent Synthesizer), By Application (Food & Beverage, Military & Defense, Medical, Marketing, Environmental Monitoring, Entertainment, Others), By End-Use Product (Smartphon Topics: Marketing, Smart Phone, Explosives, Video Games, Fragrances, COVID-19/Coronavirus, Sensors
Regions: Global
| Language Learning Games Market: Segmented: By Type (Multiple Language Choices, One Language Choice), By Deployment (On-Premise, Cloud-Based), By Application (Academic Learning, Corporate Learning, Distance Learning), By End-User (Kids, Adults), And Region Topics: Video Games, General Education, Cloud Computing
Regions: Global
| 2022-2029 Global Digital Games Professional Market Research Report, Analysis from Perspective of Segmentation (Competitor Landscape, Type, Application, and Geography) Topics: Video Games, Toys and Games
Regions: Global
| Metaverse Market: Segmented: By Component (Hardware and Software), Platform (Desktop/ Laptops, Mobiles, and Wearables), Technology (Blockchain, VR & AR, Mixed Reality, and Others), Application (Gaming, Online Shopping, Content Creation, Social Media, and Topics: Mobile Computing & Portables, Video Games, Virtual Reality, Electronic Money, General Entertainment, General Internet Applications
Regions: Global
| Metaverse Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Video Games, Virtual Reality, COVID-19/Coronavirus, General Entertainment
| 2022-2029 Global Game Animation Outsourcing Professional Market Research Report, Analysis from Perspective of Segmentation (Competitor Landscape, Type, Application, and Geography) Topics: Mobile Computing & Portables, Video Games, 3D, Leisure Software
Regions: Global
| Game-Based Learning Market By Component (Solution, Services), By Deployment Model (On Premise, Cloud), By Game Type (AR VR games, AI based games, Location based games, Assessment and evaluation games, Training, knowledge and skill based games, Language le Topics: Video Games, Virtual Reality, Toys and Games, E-Learning, Cloud Computing, Internet of Things IoT, Location Based Services
Regions: Global
| Wireless Anc Headphone Market By Price (Below USD 150, USD 151 TO USD 250, Above USD 251), By Application (Gaming, Virtual Reality, Music and Entertainment, Others (Fitness, Sports)), By Distribution Channel (Online, Offline): Global Opportunity Analysis Topics: Video Games, Audio Equipment, Virtual Reality, Sports & Recreation, Music
Regions: Global
| Frost Radar™: Mobile Casual Gaming—2022 Topics: Smart Phone, Video Games
| Global Online Smartphone and Tablet Games Market (2022-2027) by Operating Systems, Type, and Geography, IGR Competitive Analysis, Impact of Covid-19, Ansoff Analysis Topics: Smart Phone, Tablet PC, Video Games, Toys and Games, COVID-19/Coronavirus
Regions: Global
| Virtual Reality (VR) Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Video Games, Virtual Reality, COVID-19/Coronavirus
| Inflight Entertainment and Connectivity Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Airlines, WiFi & WiMax, Video Games, COVID-19/Coronavirus, Movies & Film
| Serious Games Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Video Games, Toys and Games, COVID-19/Coronavirus, E-Learning
Regions: Global
| Middle East Media and Entertainment Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Internet Advertising, Home Video & Video-on-Demand (VoD), Television, Video Games, COVID-19/Coronavirus, Internet, Social Networking
Regions: Middle East
| Mobile Gaming Market - Global Outlook & Forecast 2021-2026 Topics: Smart Phone, Video Games, Virtual Reality
Regions: Global
| Metaverse Technology Market Outlook – An Opportunity worth $224 Billion by 2030 Topics: Video Games, 3D, Virtual Reality, General Entertainment, Internet of Things IoT, 5G & 6G
| Competitor Strategies in Toys and Games Topics: Video Games, Toys and Games, Entertainment
| Middle East Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2021 - 2026) Topics: Smart Phone, Video Games, COVID-19/Coronavirus, Internet
Regions: Middle East
| Video Game Software Market Covering Browser Games; PC Games; Smart Phone/Tablet Games; Console Games; Global Summary 2021: Covid 19 Impact and Recovery Topics: Smart Phone, Mobile Computing & Portables, Tablet PC, Video Games, COVID-19/Coronavirus, Leisure Software
Regions: Global
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