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Recent Video Games Research for January 2025


Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
Topics: Video Games, COVID-19/Coronavirus, Internet, Cloud Computing
Global Metaverse in Finance Market 2022-2026
Topics: Banking, Video Games, Virtual Reality, Mobile/Wireless, General Entertainment
Regions: Global
In-Game Advertising Market By Type (Static Ads, Dynamic Ads, Advergaming), By Device Type (PC/Laptop, Smartphone/Tablet): Global Opportunity Analysis and Industry Forecast, 2021-2030
Topics: Advertising, Smart Phone, Mobile Computing & Portables, Tablet PC, Video Games
Regions: Global
Global Anime Market Research Report 2022 - Market Size, Current Insights and Development Trends
Topics: Video Games, Movies & Film
Regions: Global
Global Metaverse Technology Market Research Report 2022 - Market Size, Current Insights and Development Trends
Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: Global
Global Video Game Music Market Research Report 2022 - Market Size, Current Insights and Development Trends
Topics: Video Games, Music
Regions: Global
Gaming Market Research Report: Information by Device Type (PC [Browser PC Games, Downloaded PC Games], Console [Xbox, Play Station, Nintendo Switch, Others], Mobile [Tablet, Smartphone]), by Game Type (Real-Time Strategy, Role-Playing, Multiplayer Online
Topics: Smart Phone, Tablet PC, Video Games
Regions: Africa, Asia, Europe, Middle East, North America, Oceania, South America
3D and 4D Technology Market with COVID-19 Impact Analysis by Solution Type (3D Output Devices, 3D and 4D Input Devices), End-use Application (3D and 4D Gaming), Vertical (Entertainment, Consumer Electronics), Geography - Global Forecast to 2030
Topics: Outdoor Advertising, Video Games, 3D, Consumer Electronics, COVID-19/Coronavirus
Regions: Global
Over-The-Top Devices And Services Market By Content (VoIP, Text & Images, And Video), By Revenue Source (AVOD, SVOD, And TVOD), By Streaming Platform (Mobile Devices, Computers, Smart TVs And Set Tops, And Gaming Consoles): Global Industry Perspective, Co
Topics: Home Video & Video-on-Demand (VoD), Mobile Computing & Portables, Video Games, Set-top Boxes, Interactive TV, VOIP
Regions: Global
Impact of COVID-19 on Digital scent technology Market: By Hardware Device (E-nose, Scent Synthesizer), By Application (Food & Beverage, Military & Defense, Medical, Marketing, Environmental Monitoring, Entertainment, Others), By End-Use Product (Smartphon
Topics: Marketing, Smart Phone, Explosives, Video Games, Fragrances, COVID-19/Coronavirus, Sensors
Regions: Global
Language Learning Games Market: Segmented: By Type (Multiple Language Choices, One Language Choice), By Deployment (On-Premise, Cloud-Based), By Application (Academic Learning, Corporate Learning, Distance Learning), By End-User (Kids, Adults), And Region
Topics: Video Games, General Education, Cloud Computing
Regions: Global
2022-2029 Global Digital Games Professional Market Research Report, Analysis from Perspective of Segmentation (Competitor Landscape, Type, Application, and Geography)
Topics: Video Games, Toys and Games
Regions: Global
Metaverse Market: Segmented: By Component (Hardware and Software), Platform (Desktop/ Laptops, Mobiles, and Wearables), Technology (Blockchain, VR & AR, Mixed Reality, and Others), Application (Gaming, Online Shopping, Content Creation, Social Media, and
Topics: Mobile Computing & Portables, Video Games, Virtual Reality, Electronic Money, General Entertainment, General Internet Applications
Regions: Global
Metaverse Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
Topics: Video Games, Virtual Reality, COVID-19/Coronavirus, General Entertainment
2022-2029 Global Game Animation Outsourcing Professional Market Research Report, Analysis from Perspective of Segmentation (Competitor Landscape, Type, Application, and Geography)
Topics: Mobile Computing & Portables, Video Games, 3D, Leisure Software
Regions: Global
Game-Based Learning Market By Component (Solution, Services), By Deployment Model (On Premise, Cloud), By Game Type (AR VR games, AI based games, Location based games, Assessment and evaluation games, Training, knowledge and skill based games, Language le
Topics: Video Games, Virtual Reality, Toys and Games, E-Learning, Cloud Computing, Internet of Things IoT, Location Based Services
Regions: Global
Wireless Anc Headphone Market By Price (Below USD 150, USD 151 TO USD 250, Above USD 251), By Application (Gaming, Virtual Reality, Music and Entertainment, Others (Fitness, Sports)), By Distribution Channel (Online, Offline): Global Opportunity Analysis
Topics: Video Games, Audio Equipment, Virtual Reality, Sports & Recreation, Music
Regions: Global
Frost Radar™: Mobile Casual Gaming—2022
Topics: Smart Phone, Video Games
Global Online Smartphone and Tablet Games Market (2022-2027) by Operating Systems, Type, and Geography, IGR Competitive Analysis, Impact of Covid-19, Ansoff Analysis
Topics: Smart Phone, Tablet PC, Video Games, Toys and Games, COVID-19/Coronavirus
Regions: Global
Virtual Reality (VR) Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
Topics: Video Games, Virtual Reality, COVID-19/Coronavirus
Inflight Entertainment and Connectivity Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
Topics: Airlines, WiFi & WiMax, Video Games, COVID-19/Coronavirus, Movies & Film
Serious Games Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
Topics: Video Games, Toys and Games, COVID-19/Coronavirus, E-Learning
Regions: Global
Middle East Media and Entertainment Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
Topics: Internet Advertising, Home Video & Video-on-Demand (VoD), Television, Video Games, COVID-19/Coronavirus, Internet, Social Networking
Regions: Middle East
Mobile Gaming Market - Global Outlook & Forecast 2021-2026
Topics: Smart Phone, Video Games, Virtual Reality
Regions: Global
Metaverse Technology Market Outlook – An Opportunity worth $224 Billion by 2030
Topics: Video Games, 3D, Virtual Reality, General Entertainment, Internet of Things IoT, 5G & 6G
Competitor Strategies in Toys and Games
Topics: Video Games, Toys and Games, Entertainment
Middle East Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2021 - 2026)
Topics: Smart Phone, Video Games, COVID-19/Coronavirus, Internet
Regions: Middle East
Video Game Software Market Covering Browser Games; PC Games; Smart Phone/Tablet Games; Console Games; Global Summary 2021: Covid 19 Impact and Recovery
Topics: Smart Phone, Mobile Computing & Portables, Tablet PC, Video Games, COVID-19/Coronavirus, Leisure Software
Regions: Global
Global Cloud Gaming Market (2022-2027) by Type, Application, and Geography, IGR Competitive Analysis, Impact of Covid-19, Ansoff Analysis
Topics: Smart Phone, Mobile Computing & Portables, Video Games, COVID-19/Coronavirus, Cloud Computing
Regions: Global
Global 3D Gaming Consoles Market 2022-2026
Topics: Video Games, 3D
Regions: Global
Screenless Displays: Global Markets
Topics: Video Games, Flat Panel Display, Wireless Networks
Regions: Global
Global Metaverse Growth Opportunities
Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: Global
Video Game Software Global Market Briefing 2021: Covid 19 Impact and Recovery
Topics: Video Games, COVID-19/Coronavirus, Leisure Software
Regions: Global
Digital Trust and Safety Growth Opportunities
Topics: Video Games, Network Security, E-Commerce & Online Retailing, Social Networking
Film And Video Global Market Briefing 2021: Covid 19 Impact and Recovery
Topics: Video Games, COVID-19/Coronavirus, Movies & Film, TV & Film Production
Regions: Global
Middle East and Africa Ad Fraud Detection Tools Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Type (Website and Mobile) and End User (E Commerce, Travel, Finance, Gaming, and Others)
Topics: Marketing, Video Games, COVID-19/Coronavirus, Online Security, Internet of Things IoT, Network Security, E-Commerce & Online Retailing, Tourism
Regions: Africa, Middle East
Movies and Entertainment Global Industry Almanac - Market Summary, Competitive Analysis and Forecast, 2016-2025
Topics: Video Games, General Entertainment, Movies & Film, Music
Regions: Global
Digital Rights Management in Media & Entertainment Market Size, Share & Trends Analysis Report By Application (Mobile Content, Video on Demand, Mobile Gaming And Apps), By Enterprise Size, By Region, And Segment Forecasts, 2021 - 2028
Topics: Video Games, Content Management
Regions: Global
Wireless Earphone Market Intelligence Report - Global Forecast to 2027
Topics: Video Games, Audio Equipment
Regions: Global
North America In-Game Advertising Market Size, Share & Industry Trends Analysis Report By Device Type (PC/Laptop, and Smartphone/Tablet), By Type (Static Ads, Dynamic Ads, and Averaging), By Country and Growth Forecast, 2022 - 2028
Topics: Internet Advertising, Advertising, Technology, Smart Phone, Mobile Computing & Portables, Tablet PC, Video Games
Regions: North America
Game-based Learning Market in US 2021-2025
Topics: Video Games, Virtual Reality, E-Learning
Regions: United States
Global Wireless Mouse Market 2021-2025
Topics: Peripherals, Personal Computers, Video Games, Wireless Equipment
Regions: Global
Asia Pacific Ad Fraud Detection Tools Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Type (Website and Mobile) and End User (E Commerce, Travel, Finance, Gaming, and Others)     
Topics: Marketing, Video Games, COVID-19/Coronavirus, Online Security, Internet of Things IoT, Network Security, E-Commerce & Online Retailing, Tourism
Regions: Asia, Oceania
Serious Games Market by Gaming Platform (Smartphone, Console, PC, and Others), Application (Simulation and Training, Research and Planning, Advertising and Marketing, Human Resources, and Others), Industry Vertical (Education, Healthcare, Aerospace and De
Topics: Marketing, Advertising, Smart Phone, Video Games, Microelectronics
Regions: Global
North America Ad Fraud Detection Tools Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Type (Website and Mobile) and End User (E Commerce, Travel, Finance, Gaming, and Others)     
Topics: Marketing, Video Games, COVID-19/Coronavirus, Online Security, Internet of Things IoT, Network Security, E-Commerce & Online Retailing, Tourism
Regions: North America
Mobile Application Market in India 2022
Topics: Home Video & Video-on-Demand (VoD), Smart Phone, Mobile Computing & Portables, Video Games, Application Software, Social Networking
Regions: India
Fixed broadband operators must find ways to cater to the gaming segment in their retail plans
Topics: Video Games, Broadband & High-Speed, Fiber Optics
Regions: United Kingdom
North America Healthcare Gamification Market Forecast to 2027 - COVID-19 Impact and Regional Analysis By Game Type (Casual Games, Serious Games, and Exercise Games), Application (Fitness Management, Medical Training, Physical Therapy, and Others), and End
Topics: Video Games, Toys and Games, COVID-19/Coronavirus, Technology, Hospitals & Clinics, Physicians' Offices, Services, Behavioral Health
Regions: North America
Tech Giants in Digital Entertainment
Topics: Digital TV/HDTV, Video Games
eSports Market, By (Sponsorship, Advertising, Merchandise & Tickets, Publisher Fees, Media Rights, and Others) and by Region (North America, Latin America, Europe, Asia Pacific, Middle East and Africa) - Size, Share, Outlook, and Opportunity Analysis, 202
Topics: Technology, Video Games, Sports Business
Regions: Africa, Asia, Europe, Middle East, North America, South America


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