Recent Video Games Research for January 2025
Europe Games Software Retail Market Summary, Competitive Analysis and Forecast, 2017-2026 Topics: Video Games, Toys and Games, Leisure Software
Regions: Europe
| Entertainment & Leisure Market Research 2022 Topics: Home Video & Video-on-Demand (VoD), Video Games, Gambling & Gaming, General Entertainment, Internet, Movies & Film, Music, Theme Parks, Market Research, Bicycles
| Metaverse — Augmented Reality/Virtual Reality, Gaming, and So Much More Topics: Video Games, Virtual Reality, Flat Panel Display, General Entertainment
| Games Software Retail in China - Market Summary, Competitive Analysis and Forecast to 2025 Topics: Video Games, Toys and Games, Leisure Software
Regions: China
| Cultural & Recreation Goods Retailing in Europe - Industry Market Research Report Topics: Video Games, Toys and Games, General Entertainment, Sports & Recreation, Music, Books, General Retailing, Specialty Stores
Regions: Europe
| South & Central America Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Fi Topics: Hardware, Video Games, Virtual Reality, COVID-19/Coronavirus, Movies & Film, Theme Parks
| Global VR in Gaming Market 2021-2025 Topics: Smart Phone, Mobile Computing & Portables, Video Games, Virtual Reality
Regions: Global
| 2023 Movie and Video Production Global Market Size & Growth Report with Updated Forecasts Topics: Video Games, Movies & Film, TV & Film Production
Regions: Global
| Global Animation and Gaming Market 2022-2026 Topics: Video Games, Movies & Film
Regions: Global
| Middle East & Africa Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Topics: Hardware, Video Games, Virtual Reality, COVID-19/Coronavirus, Movies & Film, Theme Parks
Regions: Africa, Middle East
| Metaverse: Global Market Size, Trends and Forecast (2022-2027) Topics: Video Games, 3D, Virtual Reality, Cloud Computing, 5G & 6G
Regions: Global
| Asia-pacific Esports Market Forecast 2022-2030 Topics: Video Games, Gambling & Gaming, Internet, Sports & Recreation
Regions: Asia, Oceania
| North America Esports Market Forecast 2022-2030 Topics: Teens (13-19), Adults (18-55), Video Games, Gambling & Gaming, Internet, Sports & Recreation
Regions: North America
| Nordics Esports Market Forecast 2022-2028 Topics: Adults (18-55), Video Games, Gambling & Gaming, Internet, Sports & Recreation
Regions: Denmark, Norway, Sweden
| Asia Pacific Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios) Topics: Hardware, Video Games, Virtual Reality, COVID-19/Coronavirus, Movies & Film, Theme Parks
Regions: Asia, Oceania
| 2023 Video Rental Global Market Size & Growth Report with Updated Forecasts Topics: Video Games
Regions: Global
| Blockchain Gaming Market by Game Type (Role Playing Games, Open World Games, Collectible Games), Platforms (ETH, BNB Chain, Polygon), and Region (North America, Europe, Asia Pacific, Rest of the World) - Global Forecast to 2027 Topics: Video Games, Toys and Games, Electronic Money
Regions: Asia, Europe, North America, Oceania, Global
| Global Metaverse Market Size study, by Platform (Hardware, Software) by Platform (Desktop, Mobile, Headsets) by Technology (Blockchain, Virtual Reality (VR) & Augmented Reality (AR), Mixed Reality (MR), Others) by Offering (Virtual Platforms, Asset Market Topics: Marketing, Advertising, Video Games, Virtual Reality, Electronic Money, Flat Panel Display, General Entertainment, E-Commerce & Online Retailing
Regions: Global
| Global AI In Media & Entertainment Market Size study, by Solution (Hardware/Equipment, Services), By Application (Gaming, Personalization, Fake Story Detection, Plagiarism Detection, Production Planning & Management, Sales & Marketing, Talent Identificati Topics: Marketing, Video Games, Sports & Recreation, Internet of Things IoT
Regions: Global
| Global Serious Games Market Size study, By Gaming Platform (Smartphone, Console, PC, and Others), By Application (Simulation and Training, Research and Planning, Advertising and Marketing, Human Resources, and Others), By End Use Industry (Education, Heal Topics: Marketing, Advertising, Smart Phone, Personal Computers, Video Games, Toys and Games
Regions: Global
| Global Gaming Peripheral Market Size study, By Product (Headsets, Keyboard, Mice, Controller and others), By Device (PC and Gaming Consoles), By Type (Wired and Wireless) and Regional Forecasts 2022-2028 Topics: Peripherals, Video Games
Regions: Global
| Global Online Microtransaction Market Size study & Forecast, by Type (In-game Currencies, Random Chance Purchases, In-game Items, Expiration, and Others), by Device (PC, Gaming Console, Mobile Phones, and Others) and Regional Analysis, 2022-2029 Topics: Smart Phone, Video Games, Internet, Cell Phones
Regions: Global
| Licensed Sports Merchandise Market (Product Type: Sports Apparel, Sports Footwear, Sports Accessories & Toys, Video Games or Software, and Others; and Price: Premium and Economic) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2022 Topics: Footwear, Sports Apparel, Licensing, Video Games, Toys and Games
Regions: Global
| Global Move To Earn Fitness Apps Market Size study & Forecast, by Platform (iOS, Android, Others), by Device (Smart Phones, Tablets and Wearable Devices), and Regional Analysis, 2022-2029 Topics: Smart Phone, Video Games, Fitness Centers & Health Clubs, Wearable Fitness Tracker
Regions: Global
| Global Game Streaming Market Size study & Forecast, by Revenue Model (In-Game Advertising Model, Subscription Model and Other Revenue Models ) by Solution (Web Based and Applications Based), and Regional Analysis, 2022-2029 Topics: Advertising, Video Games
Regions: Global
| 2022 Global Forecast for Cloud Gaming (2023-2028 Outlook)-High Tech & Emerging Markets Report Topics: Video Games, Internet, Cloud Computing
Regions: Global
| 2022 Global Forecast for Esports (2023-2028 Outlook)-High Tech & Emerging Markets Report Topics: Video Games, Sports & Recreation, Sports Business
Regions: Global
| 2023 Global Forecast for Video production equipment (including professional VCRs, switches, character generators) (2024-2029 Outlook)-Manufacturing & Markets Report Topics: Video Games
Regions: Global
| Global Anime Market 2023-2027 Topics: Video Games, Internet, Movies & Film, Leisure Software
Regions: Global
| Global Gaming Simulators Market 2023-2027 Topics: Video Games
Regions: Global
| Global Gaming Market Databank Topics: Video Games, Gambling & Gaming
Regions: Global
| Travel in the Metaverse Topics: Video Games, Virtual Reality, General Entertainment, General Travel Services, Tourism, Online Travel
| Global Smartphone Application Processor (AP) Market: Analysis By Operating System (Android, iOS, and Others), By Application (Camera, Gaming, Photo and Video Editing, and Others), By Region Size and Trends with Impact of COVID-19 and Forecast up to 2027 Topics: Smart Phone, Video Games, Digital Cameras, COVID-19/Coronavirus, Mobile OS
Regions: Global
| Crafts, Toys, Hobbies and Games (including Electronic Games) Stores Industry (U.S.): Analytics, Extensive Financial Benchmarks, Metrics and Revenue Forecasts to 2027, NAIC451120 Topics: Video Games, Toys and Games, General House & Home
Regions: United States
| Motion Picture and Video Distribution Industry (U.S.): Analytics, Extensive Financial Benchmarks, Metrics and Revenue Forecasts to 2027, NAIC512120 Topics: Video Games, Movies & Film
Regions: United States
| Video Rental Industry (U.S.): Analytics, Extensive Financial Benchmarks, Metrics and Revenue Forecasts to 2027, NAIC532230 Topics: Video Games
Regions: United States
| Game-based Learning: Global Markets Topics: Video Games, Virtual Reality, E-Learning, 5G & 6G
Regions: Global
| Global Gaming Headsets and Gaming Headphones Market Growth 2023-2029 Topics: Video Games, Audio Equipment
Regions: Global
| In-Game Advertising (IGA): Global Markets Topics: Internet Advertising, Advertising, Video Games, Virtual Reality
Regions: Global
| Metaverse Market Research Report 2022-2030 Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: Global
| Digital Map Market Forecasts to 2028 – Global Analysis By Functionality (Computerized, Global Positioning System (GPS) Navigation, Scientific), Mapping Type (Outdoor Mapping, Indoor Mapping, 3D and 4D Metaverse), and By Geography Topics: Video Games, Virtual Reality, General Entertainment, Global Positioning Systems
Regions: Global
| Film And Video Global Market Briefing 2022: Ukraine-Russia War Impact Topics: Video Games, Movies & Film
Regions: Russia, Ukraine, Global
| Global Metaverse in Fashion Market 2022-2026 Topics: General Apparel, Video Games, 3D, Virtual Reality, General Entertainment, Apparel Retailing
Regions: Global
| Global Cloud Gaming Market Growth (Status and Outlook) 2023-2029 Topics: Video Games, Cloud Computing
Regions: Global
| Global Android Cloud Phone Market Growth (Status and Outlook) 2023-2029 Topics: Smart Phone, Video Games, Cloud Computing
Regions: Global
| Global Cloud Gaming Backend Service Market Growth (Status and Outlook) 2023-2029 Topics: Video Games, Cloud Computing
Regions: Global
| Social Media in Medical Devices - Thematic Research Topics: Internet Advertising, Video Games, Manufacturing & Packaging, Social Networking
| Video Games in South Africa Topics: Video Games
Regions: South Africa
| Global Toys And Games Market: Analysis By Product (Video Game Consoles, Dolls, Games and Puzzles, Outdoor and Sports Toys, Preschool Toys & Others), By Distribution Channel (Offline & Online), By End User (0-8 Age, 9-15 Age and 15 & Above Age), By Region, Topics: Children, Video Games, Toys and Games, COVID-19/Coronavirus, Sports & Recreation
Regions: Global
| Digital Rights Management Market by Component (Solutions and Services), Application (Audio Content, Images, Video Content, Confidential Documents, Software & Games), Deployment Mode, Vertical, Organization Size and Region - Global Forecast to 2027 Topics: Intellectual Property, Video Games, Content Management, Internet of Things IoT
Regions: Global
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