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Recent Video Games Research for January 2025


Europe Games Software Retail Market Summary, Competitive Analysis and Forecast, 2017-2026
Topics: Video Games, Toys and Games, Leisure Software
Regions: Europe
Entertainment & Leisure Market Research 2022
Topics: Home Video & Video-on-Demand (VoD), Video Games, Gambling & Gaming, General Entertainment, Internet, Movies & Film, Music, Theme Parks, Market Research, Bicycles
Metaverse — Augmented Reality/Virtual Reality, Gaming, and So Much More
Topics: Video Games, Virtual Reality, Flat Panel Display, General Entertainment
Games Software Retail in China - Market Summary, Competitive Analysis and Forecast to 2025
Topics: Video Games, Toys and Games, Leisure Software
Regions: China
Cultural & Recreation Goods Retailing in Europe - Industry Market Research Report
Topics: Video Games, Toys and Games, General Entertainment, Sports & Recreation, Music, Books, General Retailing, Specialty Stores
Regions: Europe
South & Central America Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Fi
Topics: Hardware, Video Games, Virtual Reality, COVID-19/Coronavirus, Movies & Film, Theme Parks
Global VR in Gaming Market 2021-2025
Topics: Smart Phone, Mobile Computing & Portables, Video Games, Virtual Reality
Regions: Global
2023 Movie and Video Production Global Market Size & Growth Report with Updated Forecasts
Topics: Video Games, Movies & Film, TV & Film Production
Regions: Global
Global Animation and Gaming Market 2022-2026
Topics: Video Games, Movies & Film
Regions: Global
Middle East & Africa Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film
Topics: Hardware, Video Games, Virtual Reality, COVID-19/Coronavirus, Movies & Film, Theme Parks
Regions: Africa, Middle East
Metaverse: Global Market Size, Trends and Forecast (2022-2027)
Topics: Video Games, 3D, Virtual Reality, Cloud Computing, 5G & 6G
Regions: Global
Asia-pacific Esports Market Forecast 2022-2030
Topics: Video Games, Gambling & Gaming, Internet, Sports & Recreation
Regions: Asia, Oceania
North America Esports Market Forecast 2022-2030
Topics: Teens (13-19), Adults (18-55), Video Games, Gambling & Gaming, Internet, Sports & Recreation
Regions: North America
Nordics Esports Market Forecast 2022-2028
Topics: Adults (18-55), Video Games, Gambling & Gaming, Internet, Sports & Recreation
Regions: Denmark, Norway, Sweden
Asia Pacific Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
Topics: Hardware, Video Games, Virtual Reality, COVID-19/Coronavirus, Movies & Film, Theme Parks
Regions: Asia, Oceania
2023 Video Rental Global Market Size & Growth Report with Updated Forecasts
Topics: Video Games
Regions: Global
Blockchain Gaming Market by Game Type (Role Playing Games, Open World Games, Collectible Games), Platforms (ETH, BNB Chain, Polygon), and Region (North America, Europe, Asia Pacific, Rest of the World) - Global Forecast to 2027
Topics: Video Games, Toys and Games, Electronic Money
Regions: Asia, Europe, North America, Oceania, Global
Global Metaverse Market Size study, by Platform (Hardware, Software) by Platform (Desktop, Mobile, Headsets) by Technology (Blockchain, Virtual Reality (VR) & Augmented Reality (AR), Mixed Reality (MR), Others) by Offering (Virtual Platforms, Asset Market
Topics: Marketing, Advertising, Video Games, Virtual Reality, Electronic Money, Flat Panel Display, General Entertainment, E-Commerce & Online Retailing
Regions: Global
Global AI In Media & Entertainment Market Size study, by Solution (Hardware/Equipment, Services), By Application (Gaming, Personalization, Fake Story Detection, Plagiarism Detection, Production Planning & Management, Sales & Marketing, Talent Identificati
Topics: Marketing, Video Games, Sports & Recreation, Internet of Things IoT
Regions: Global
Global Serious Games Market Size study, By Gaming Platform (Smartphone, Console, PC, and Others), By Application (Simulation and Training, Research and Planning, Advertising and Marketing, Human Resources, and Others), By End Use Industry (Education, Heal
Topics: Marketing, Advertising, Smart Phone, Personal Computers, Video Games, Toys and Games
Regions: Global
Global Gaming Peripheral Market Size study, By Product (Headsets, Keyboard, Mice, Controller and others), By Device (PC and Gaming Consoles), By Type (Wired and Wireless) and Regional Forecasts 2022-2028
Topics: Peripherals, Video Games
Regions: Global
Global Online Microtransaction Market Size study & Forecast, by Type (In-game Currencies, Random Chance Purchases, In-game Items, Expiration, and Others), by Device (PC, Gaming Console, Mobile Phones, and Others) and Regional Analysis, 2022-2029
Topics: Smart Phone, Video Games, Internet, Cell Phones
Regions: Global
Licensed Sports Merchandise Market (Product Type: Sports Apparel, Sports Footwear, Sports Accessories & Toys, Video Games or Software, and Others; and Price: Premium and Economic) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2022
Topics: Footwear, Sports Apparel, Licensing, Video Games, Toys and Games
Regions: Global
Global Move To Earn Fitness Apps Market Size study & Forecast, by Platform (iOS, Android, Others), by Device (Smart Phones, Tablets and Wearable Devices), and Regional Analysis, 2022-2029
Topics: Smart Phone, Video Games, Fitness Centers & Health Clubs, Wearable Fitness Tracker
Regions: Global
Global Game Streaming Market Size study & Forecast, by Revenue Model (In-Game Advertising Model, Subscription Model and Other Revenue Models ) by Solution (Web Based and Applications Based), and Regional Analysis, 2022-2029
Topics: Advertising, Video Games
Regions: Global
2022 Global Forecast for Cloud Gaming (2023-2028 Outlook)-High Tech & Emerging Markets Report
Topics: Video Games, Internet, Cloud Computing
Regions: Global
2022 Global Forecast for Esports (2023-2028 Outlook)-High Tech & Emerging Markets Report
Topics: Video Games, Sports & Recreation, Sports Business
Regions: Global
2023 Global Forecast for Video production equipment (including professional VCRs, switches, character generators) (2024-2029 Outlook)-Manufacturing & Markets Report
Topics: Video Games
Regions: Global
Global Anime Market 2023-2027
Topics: Video Games, Internet, Movies & Film, Leisure Software
Regions: Global
Global Gaming Simulators Market 2023-2027
Topics: Video Games
Regions: Global
Global Gaming Market Databank
Topics: Video Games, Gambling & Gaming
Regions: Global
Travel in the Metaverse
Topics: Video Games, Virtual Reality, General Entertainment, General Travel Services, Tourism, Online Travel
Global Smartphone Application Processor (AP) Market: Analysis By Operating System (Android, iOS, and Others), By Application (Camera, Gaming, Photo and Video Editing, and Others), By Region Size and Trends with Impact of COVID-19 and Forecast up to 2027
Topics: Smart Phone, Video Games, Digital Cameras, COVID-19/Coronavirus, Mobile OS
Regions: Global
Crafts, Toys, Hobbies and Games (including Electronic Games) Stores Industry (U.S.): Analytics, Extensive Financial Benchmarks, Metrics and Revenue Forecasts to 2027, NAIC451120
Topics: Video Games, Toys and Games, General House & Home
Regions: United States
Motion Picture and Video Distribution Industry (U.S.): Analytics, Extensive Financial Benchmarks, Metrics and Revenue Forecasts to 2027, NAIC512120
Topics: Video Games, Movies & Film
Regions: United States
Video Rental Industry (U.S.): Analytics, Extensive Financial Benchmarks, Metrics and Revenue Forecasts to 2027, NAIC532230
Topics: Video Games
Regions: United States
Game-based Learning: Global Markets
Topics: Video Games, Virtual Reality, E-Learning, 5G & 6G
Regions: Global
Global Gaming Headsets and Gaming Headphones Market Growth 2023-2029
Topics: Video Games, Audio Equipment
Regions: Global
In-Game Advertising (IGA): Global Markets
Topics: Internet Advertising, Advertising, Video Games, Virtual Reality
Regions: Global
Metaverse Market Research Report 2022-2030
Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: Global
Digital Map Market Forecasts to 2028 – Global Analysis By Functionality (Computerized, Global Positioning System (GPS) Navigation, Scientific), Mapping Type (Outdoor Mapping, Indoor Mapping, 3D and 4D Metaverse), and By Geography
Topics: Video Games, Virtual Reality, General Entertainment, Global Positioning Systems
Regions: Global
Film And Video Global Market Briefing 2022: Ukraine-Russia War Impact
Topics: Video Games, Movies & Film
Regions: Russia, Ukraine, Global
Global Metaverse in Fashion Market 2022-2026
Topics: General Apparel, Video Games, 3D, Virtual Reality, General Entertainment, Apparel Retailing
Regions: Global
Global Cloud Gaming Market Growth (Status and Outlook) 2023-2029
Topics: Video Games, Cloud Computing
Regions: Global
Global Android Cloud Phone Market Growth (Status and Outlook) 2023-2029
Topics: Smart Phone, Video Games, Cloud Computing
Regions: Global
Global Cloud Gaming Backend Service Market Growth (Status and Outlook) 2023-2029
Topics: Video Games, Cloud Computing
Regions: Global
Social Media in Medical Devices - Thematic Research
Topics: Internet Advertising, Video Games, Manufacturing & Packaging, Social Networking
Video Games in South Africa
Topics: Video Games
Regions: South Africa
Global Toys And Games Market: Analysis By Product (Video Game Consoles, Dolls, Games and Puzzles, Outdoor and Sports Toys, Preschool Toys & Others), By Distribution Channel (Offline & Online), By End User (0-8 Age, 9-15 Age and 15 & Above Age), By Region,
Topics: Children, Video Games, Toys and Games, COVID-19/Coronavirus, Sports & Recreation
Regions: Global
Digital Rights Management Market by Component (Solutions and Services), Application (Audio Content, Images, Video Content, Confidential Documents, Software & Games), Deployment Mode, Vertical, Organization Size and Region - Global Forecast to 2027
Topics: Intellectual Property, Video Games, Content Management, Internet of Things IoT
Regions: Global


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