Recent Video Games Research for March 2025
North America Esports Market Forecast 2022-2030 Topics: Teens (13-19), Adults (18-55), Video Games, Gambling & Gaming, Internet, Sports & Recreation
Regions: North America
| Nordics Esports Market Forecast 2022-2028 Topics: Adults (18-55), Video Games, Gambling & Gaming, Internet, Sports & Recreation
Regions: Denmark, Norway, Sweden
| Asia Pacific Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios) Topics: Hardware, Video Games, Virtual Reality, COVID-19/Coronavirus, Movies & Film, Theme Parks
Regions: Asia, Oceania
| Online Gaming Market by Model (Free-to-play, Pay-to-play), Genre, Revenue Stream (Media & Broadcasting Rights, Advertisement & Sponsorships, Others), Platform, Streaming (Live Streaming, On-demand Streaming) and Geography—Global Forecast to 2030 Topics: Marketing, Smart Phone, Mobile Computing & Portables, Video Games, Internet
Regions: Global
| Blockchain Gaming Market by Game Type (Role Playing Games, Open World Games, Collectible Games), Platforms (ETH, BNB Chain, Polygon), and Region (North America, Europe, Asia Pacific, Rest of the World) - Global Forecast to 2027 Topics: Video Games, Toys and Games, Electronic Money
Regions: Asia, Europe, North America, Oceania, Global
| Global Metaverse Market Size study, by Platform (Hardware, Software) by Platform (Desktop, Mobile, Headsets) by Technology (Blockchain, Virtual Reality (VR) & Augmented Reality (AR), Mixed Reality (MR), Others) by Offering (Virtual Platforms, Asset Market Topics: Marketing, Advertising, Video Games, Virtual Reality, Electronic Money, Flat Panel Display, General Entertainment, E-Commerce & Online Retailing
Regions: Global
| Global AI In Media & Entertainment Market Size study, by Solution (Hardware/Equipment, Services), By Application (Gaming, Personalization, Fake Story Detection, Plagiarism Detection, Production Planning & Management, Sales & Marketing, Talent Identificati Topics: Marketing, Video Games, Sports & Recreation, Internet of Things IoT
Regions: Global
| Global Serious Games Market Size study, By Gaming Platform (Smartphone, Console, PC, and Others), By Application (Simulation and Training, Research and Planning, Advertising and Marketing, Human Resources, and Others), By End Use Industry (Education, Heal Topics: Marketing, Advertising, Smart Phone, Personal Computers, Video Games, Toys and Games
Regions: Global
| Global Gaming Peripheral Market Size study, By Product (Headsets, Keyboard, Mice, Controller and others), By Device (PC and Gaming Consoles), By Type (Wired and Wireless) and Regional Forecasts 2022-2028 Topics: Peripherals, Video Games
Regions: Global
| Global Online Microtransaction Market Size study & Forecast, by Type (In-game Currencies, Random Chance Purchases, In-game Items, Expiration, and Others), by Device (PC, Gaming Console, Mobile Phones, and Others) and Regional Analysis, 2022-2029 Topics: Smart Phone, Video Games, Internet, Cell Phones
Regions: Global
| Licensed Sports Merchandise Market (Product Type: Sports Apparel, Sports Footwear, Sports Accessories & Toys, Video Games or Software, and Others; and Price: Premium and Economic) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2022 Topics: Footwear, Sports Apparel, Licensing, Video Games, Toys and Games
Regions: Global
| Global Move To Earn Fitness Apps Market Size study & Forecast, by Platform (iOS, Android, Others), by Device (Smart Phones, Tablets and Wearable Devices), and Regional Analysis, 2022-2029 Topics: Smart Phone, Video Games, Fitness Centers & Health Clubs, Wearable Fitness Tracker
Regions: Global
| Global Game Streaming Market Size study & Forecast, by Revenue Model (In-Game Advertising Model, Subscription Model and Other Revenue Models ) by Solution (Web Based and Applications Based), and Regional Analysis, 2022-2029 Topics: Advertising, Video Games
Regions: Global
| Global Game Applications Market Size study & Forecast, by Marketplace (Google Play Store, Apple iOS Store) and Regional Analysis, 2022-2029 Topics: Video Games, Search Engines, Software & Services Company Reports
Regions: Global
| North America Esports Market Outlook, 2028 Topics: Video Games, Sports & Recreation, Sports Business
Regions: North America
| Asia-Pacific Esports Market Outlook, 2028 Topics: Video Games, Sports & Recreation, Sports Business
Regions: Asia
| Middle East & Africa Esports Market Outlook, 2028 Topics: Video Games, Sports & Recreation, Sports Business
Regions: Africa, Middle East
| Global Cloud Gaming Market Size, Trends & Growth Opportunity, By Device (Smartphone, Laptop/Tablet, PC, Smart TV, and Consoles), By Streaming Type (File Streaming, and Video Streaming), By End User (Business to Business (B2B), and Business to Consumers (B Topics: Smart Phone, Mobile Computing & Portables, Tablet PC, Video Games, Interactive TV, B2B, B2C, Cloud Computing
Regions: Global
| Global Gaming Market Databank Topics: Video Games, Gambling & Gaming
Regions: Global
| Motion Picture and Video Distribution Industry (U.S.): Analytics, Extensive Financial Benchmarks, Metrics and Revenue Forecasts to 2027, NAIC512120 Topics: Video Games, Movies & Film
Regions: United States
| Video Rental Industry (U.S.): Analytics, Extensive Financial Benchmarks, Metrics and Revenue Forecasts to 2027, NAIC532230 Topics: Video Games
Regions: United States
| Game-based Learning: Global Markets Topics: Video Games, Virtual Reality, E-Learning, 5G & 6G
Regions: Global
| In-Game Advertising (IGA): Global Markets Topics: Internet Advertising, Advertising, Video Games, Virtual Reality
Regions: Global
| Europe Digital Media Production Software Market Size, Share & Industry Trends Analysis Report By Type, By Deployment Mode (Cloud and On-premise), By Application (Digital Advertising, Online Games, E-learning, and Others), By Country and Growth Forecast, Topics: Internet Advertising, Advertising, Video Games, Toys and Games, E-Learning, Technology, Cloud Computing
Regions: Europe
| Metaverse Market Research Report 2022-2030 Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: Global
| Virtual Retinal Display Topics: Video Games, Flat Panel Display
Regions: Global
| VR Gaming Topics: Video Games, Virtual Reality
Regions: Global
| Digital Map Market Forecasts to 2028 – Global Analysis By Functionality (Computerized, Global Positioning System (GPS) Navigation, Scientific), Mapping Type (Outdoor Mapping, Indoor Mapping, 3D and 4D Metaverse), and By Geography Topics: Video Games, Virtual Reality, General Entertainment, Global Positioning Systems
Regions: Global
| Travel in the Metaverse Topics: Video Games, Virtual Reality, General Entertainment, General Travel Services, Tourism, Online Travel
| Film And Video Global Market Briefing 2022: Ukraine-Russia War Impact Topics: Video Games, Movies & Film
Regions: Russia, Ukraine, Global
| Global Metaverse in Fashion Market 2022-2026 Topics: General Apparel, Video Games, 3D, Virtual Reality, General Entertainment, Apparel Retailing
Regions: Global
| VR Content Creation Topics: Video Games, Virtual Reality, Content Management
Regions: Global
| Global Cloud Gaming Market Growth (Status and Outlook) 2023-2029 Topics: Video Games, Cloud Computing
Regions: Global
| Global Android Cloud Phone Market Growth (Status and Outlook) 2023-2029 Topics: Smart Phone, Video Games, Cloud Computing
Regions: Global
| Global Cloud Gaming Backend Service Market Growth (Status and Outlook) 2023-2029 Topics: Video Games, Cloud Computing
Regions: Global
| Global Smartphone Application Processor (AP) Market: Analysis By Operating System (Android, iOS, and Others), By Application (Camera, Gaming, Photo and Video Editing, and Others), By Region Size and Trends with Impact of COVID-19 and Forecast up to 2027 Topics: Smart Phone, Video Games, Digital Cameras, COVID-19/Coronavirus, Mobile OS
Regions: Global
| Crafts, Toys, Hobbies and Games (including Electronic Games) Stores Industry (U.S.): Analytics, Extensive Financial Benchmarks, Metrics and Revenue Forecasts to 2027, NAIC451120 Topics: Video Games, Toys and Games, General House & Home
Regions: United States
| Mobile Cloud Market by Service (Infrastructure, Platform, Software), Deployment (Public, Private, Hybrid), User (Enterprise, Consumer), Application (Gaming, Finance and Business, Entertainment, Education, Healthcare, Travel, and Others), and Region 2023-2 Topics: Banking, Video Games, Cloud Computing
Regions: Global
| China Cloud Gaming Technology Market - Growth, Trends, Covid-19 Impact, and Forecasts (2023 - 2028) Topics: Video Games, COVID-19/Coronavirus, Cloud Computing, 5G & 6G
Regions: China
| Cloud Gaming Market: Current Analysis and Forecast (2021-2027) Topics: Smart Phone, Personal Computers, Video Games, Cloud Computing
| Global Gaming Headsets and Gaming Headphones Market Growth 2023-2029 Topics: Video Games, Audio Equipment
Regions: Global
| Mobile Application Topics: Smart Phone, Video Games, Application Software
Regions: Global
| MMOG (Massively Multiplayer Online Games) Topics: Video Games, Toys and Games, Internet
Regions: Global
| Social Gaming Topics: Smart Phone, Video Games, Toys and Games, Internet, Broadband & High-Speed
Regions: Global
| Location-based Entertainment Market Size, Share & Trends Analysis Report By Component, By End-use (Amusement Parks, Arcade Studios, 4D Films), By Technology, By Region, And Segment Forecasts, 2023 - 2030 Topics: Video Games, Virtual Reality, General Entertainment, Theme Parks
Regions: Global
| Cloud Gaming Topics: Video Games, Internet, Cloud Computing
Regions: Global
| Game Development Software Topics: Video Games, Design & Development, Leisure Software
Regions: Global
| Game-based Learning Products and Services Topics: Video Games, E-Learning
| Immersive Simulator Topics: Video Games, Virtual Reality, General Software & Services, Leisure Software
| Social Media in Medical Devices - Thematic Research Topics: Internet Advertising, Video Games, Manufacturing & Packaging, Social Networking
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