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Recent Video Games Research for March 2025


Colombia Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023
Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: Colombia
Asia Pacific 3D Avatar Solution Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Solution and Services), Model (Stylized, Realistic, and Futuristic), and End User (Media and Entertainment, Healthcare, Fashion, and Others)
Topics: Video Games, 3D, Virtual Reality, COVID-19/Coronavirus
Regions: Asia, Oceania
Plunkett's Games, Apps & Social Media Industry Almanac 2023: Games, Apps & Social Media Industry Market Research, Statistics, Trends and Leading Companies
Topics: Video Games, 3D, Virtual Reality, Toys and Games, Sports & Recreation, Market Research, Application Software, Social Networking
Regions: United States, Global
Siemens and NVIDIA Partnership to Develop and Scale the Industrial Metaverse
Topics: Video Games, Virtual Reality, Electronics Company Reports, General Entertainment
Metaverse Meets Business - Creating Value in the Alternative Digital World
Topics: Video Games, 3D, Virtual Reality
Regions: Global
Online Gaming - Key Disruptive Forces to Transform User Experience
Topics: Video Games, Internet, Cloud Computing
Germany Games Software Retail Market Summary, Competitive Analysis and Forecast, 2017-2026
Topics: Video Games, Toys and Games, Leisure Software
Regions: Germany
2023 Global 3D Animation Market Industry (2029 Outlook)
Topics: Video Games, 3D, Movies & Film, Leisure Software
Regions: Global
Global VR Lens Market Research Report 2021
Topics: Video Games, Virtual Reality, Lasers & Optics
Regions: Global
Worldwide Digital PC and Mac Gaming Forecast, 2021-2025
Topics: Personal Computers, Video Games, Internet
Regions: Global
Games Software Retail in Germany - Market Summary, Competitive Analysis and Forecast to 2025
Topics: Video Games, Toys and Games, Leisure Software
Regions: Germany
Games Software Retail in Japan - Market Summary, Competitive Analysis and Forecast to 2025
Topics: Video Games, Toys and Games, Leisure Software
Regions: Japan
Games Software Retail in the United Kingdom (UK) - Market Summary, Competitive Analysis and Forecast to 2025
Topics: Video Games, Toys and Games, Leisure Software
Regions: United Kingdom
Movies and Entertainment North America (NAFTA) Industry Guide - Market Summary, Competitive Analysis and Forecast, 2016-2025
Topics: Video Games, General Entertainment, Movies & Film, Music
Regions: North America
Games Consoles in Germany - Market Summary, Competitive Analysis and Forecast to 2026
Topics: Video Games
Regions: Germany
China Gaming Market Forecast, 2021–2026
Topics: Video Games
Regions: China
The Metaverse Tech Ecosystem: How and When Human Augmentation Technologies will Support the Metaverse
Topics: Video Games, 3D, Virtual Reality, General Entertainment
Worldwide Digital PC and Mac Gaming Forecast, 2022–2026: Subscriptions and CSG Make Headway
Topics: Video Games, Linux, Mac OS, Mobile OS
Regions: Global
Worldwide Home Video Game Console Forecast Update, 2022–2026: Subscriptions Make Headway in a Down Year
Topics: Home Video & Video-on-Demand (VoD), Video Games
Regions: Global
Mexico Games Software Retail Market Summary, Competitive Analysis and Forecast, 2017-2026
Topics: Video Games, Toys and Games, Leisure Software
Regions: Mexico
China Games Software Retail Market Summary, Competitive Analysis and Forecast, 2017-2026
Topics: Video Games, Toys and Games, Leisure Software
Regions: China
Japan Games Software Retail Market Summary, Competitive Analysis and Forecast, 2017-2026
Topics: Video Games, Toys and Games, Leisure Software
Regions: Japan
Global Games Software Retail Market Summary, Competitive Analysis and Forecast, 2017-2026
Topics: Video Games, Toys and Games, Leisure Software
Regions: Global
Esports Market Size, Share, Trends and Analysis by Region, Revenue Stream (Sponsorship, Media Rights, Digital, Tickets and Merchandise, Publisher Fees, Streaming), Gaming Genre (MOBA, RTS, FPS, Battle Royale, Others) and Segment Forecast, 2022-2030
Topics: Cable TV, Video Games, Virtual Reality, Sports & Recreation, Sports Business, Social Networking, 5G & 6G
Movies and Entertainment Global Group of Eight (G8) Industry Guide - Market Summary, Competitive Analysis and Forecast, 2016-2025
Topics: Video Games, Movies & Film, Music
Regions: Global
Games Consoles in United Kingdom (UK) - Market Summary, Competitive Analysis and Forecast to 2026
Topics: Video Games
Regions: United Kingdom
The Future of Experiences in the Metaverse
Topics: Video Games, 3D, Virtual Reality, General Entertainment
2023 Global Animation Industry (2029 Outlook)
Topics: Video Games, Movies & Film, Leisure Software
Regions: Global
Gaming Advertising Spend in the US
Topics: Internet Advertising, Video Games
Regions: United States
Video Games in Ukraine
Topics: Video Games, Toys and Games
Regions: Ukraine
Video Game, DVD and Recorded Music Retailing in Australia - Industry Market Research Report
Topics: Video Games, Video Equipment, Music
Regions: Australia
Mobile Game Development in the UK - Industry Market Research Report
Topics: Smart Phone, Mobile Computing & Portables, Video Games
Regions: United Kingdom
Games Software Retail Global Industry Guide - Market Summary, Competitive Analysis and Forecast to 2025
Topics: Video Games, Toys and Games, Leisure Software
Regions: Global
India Online Gaming Market Potential and Impact of COVID-19
Topics: Video Games, COVID-19/Coronavirus, Internet
Regions: India
Games Consoles in Japan - Market Summary, Competitive Analysis and Forecast to 2026
Topics: Video Games
Regions: Japan
Worldwide Home Video Game Console Market Shares, 2021: The Ninth-Generation Race Tightens
Topics: Home Video & Video-on-Demand (VoD), Video Games, Video Equipment
Regions: Global
Microsoft Azure Platforms Key to Support New Ventures in 365 Business Applications, Metaverse, Cloud Gaming, and More
Topics: Video Games, Virtual Reality, General Entertainment, Cloud Computing, Software & Services Company Reports
Brazil Games Software Retail Market Summary, Competitive Analysis and Forecast, 2017-2026
Topics: Video Games, Toys and Games, Leisure Software
Regions: Brazil
Europe Games Software Retail Market Summary, Competitive Analysis and Forecast, 2017-2026
Topics: Video Games, Toys and Games, Leisure Software
Regions: Europe
Entertainment & Leisure Market Research 2022
Topics: Home Video & Video-on-Demand (VoD), Video Games, Gambling & Gaming, General Entertainment, Internet, Movies & Film, Music, Theme Parks, Market Research, Bicycles
Metaverse — Augmented Reality/Virtual Reality, Gaming, and So Much More
Topics: Video Games, Virtual Reality, Flat Panel Display, General Entertainment
Games Software Retail in China - Market Summary, Competitive Analysis and Forecast to 2025
Topics: Video Games, Toys and Games, Leisure Software
Regions: China
Cultural & Recreation Goods Retailing in Europe - Industry Market Research Report
Topics: Video Games, Toys and Games, General Entertainment, Sports & Recreation, Music, Books, General Retailing, Specialty Stores
Regions: Europe
South & Central America Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Fi
Topics: Hardware, Video Games, Virtual Reality, COVID-19/Coronavirus, Movies & Film, Theme Parks
Global VR in Gaming Market 2021-2025
Topics: Smart Phone, Mobile Computing & Portables, Video Games, Virtual Reality
Regions: Global
Over the Top Market by Type (Game Streaming, Audio Streaming, Video Streaming and Communication), Monetization Model (Subscription-based, Advertising-based, and Transaction-based), Streaming Device, Vertical and Region - Global Forecast to 2027
Topics: Advertising, Home Video & Video-on-Demand (VoD), Video Games, 5G & 6G
Regions: Global
Global Animation and Gaming Market 2022-2026
Topics: Video Games, Movies & Film
Regions: Global
Middle East & Africa Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film
Topics: Hardware, Video Games, Virtual Reality, COVID-19/Coronavirus, Movies & Film, Theme Parks
Regions: Africa, Middle East
Metaverse: Global Market Size, Trends and Forecast (2022-2027)
Topics: Video Games, 3D, Virtual Reality, Cloud Computing, 5G & 6G
Regions: Global
Asia-pacific Esports Market Forecast 2022-2030
Topics: Video Games, Gambling & Gaming, Internet, Sports & Recreation
Regions: Asia, Oceania


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