Recent Video Games Research for March 2025
Colombia Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: Colombia
| Asia Pacific 3D Avatar Solution Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Solution and Services), Model (Stylized, Realistic, and Futuristic), and End User (Media and Entertainment, Healthcare, Fashion, and Others) Topics: Video Games, 3D, Virtual Reality, COVID-19/Coronavirus
Regions: Asia, Oceania
| Plunkett's Games, Apps & Social Media Industry Almanac 2023: Games, Apps & Social Media Industry Market Research, Statistics, Trends and Leading Companies Topics: Video Games, 3D, Virtual Reality, Toys and Games, Sports & Recreation, Market Research, Application Software, Social Networking
Regions: United States, Global
| Siemens and NVIDIA Partnership to Develop and Scale the Industrial Metaverse Topics: Video Games, Virtual Reality, Electronics Company Reports, General Entertainment
| Metaverse Meets Business - Creating Value in the Alternative Digital World Topics: Video Games, 3D, Virtual Reality
Regions: Global
| Online Gaming - Key Disruptive Forces to Transform User Experience Topics: Video Games, Internet, Cloud Computing
| Germany Games Software Retail Market Summary, Competitive Analysis and Forecast, 2017-2026 Topics: Video Games, Toys and Games, Leisure Software
Regions: Germany
| 2023 Global 3D Animation Market Industry (2029 Outlook) Topics: Video Games, 3D, Movies & Film, Leisure Software
Regions: Global
| Global VR Lens Market Research Report 2021 Topics: Video Games, Virtual Reality, Lasers & Optics
Regions: Global
| Worldwide Digital PC and Mac Gaming Forecast, 2021-2025 Topics: Personal Computers, Video Games, Internet
Regions: Global
| Games Software Retail in Germany - Market Summary, Competitive Analysis and Forecast to 2025 Topics: Video Games, Toys and Games, Leisure Software
Regions: Germany
| Games Software Retail in Japan - Market Summary, Competitive Analysis and Forecast to 2025 Topics: Video Games, Toys and Games, Leisure Software
Regions: Japan
| Games Software Retail in the United Kingdom (UK) - Market Summary, Competitive Analysis and Forecast to 2025 Topics: Video Games, Toys and Games, Leisure Software
Regions: United Kingdom
| Movies and Entertainment North America (NAFTA) Industry Guide - Market Summary, Competitive Analysis and Forecast, 2016-2025 Topics: Video Games, General Entertainment, Movies & Film, Music
Regions: North America
| Games Consoles in Germany - Market Summary, Competitive Analysis and Forecast to 2026 Topics: Video Games
Regions: Germany
| China Gaming Market Forecast, 2021–2026 Topics: Video Games
Regions: China
| The Metaverse Tech Ecosystem: How and When Human Augmentation Technologies will Support the Metaverse Topics: Video Games, 3D, Virtual Reality, General Entertainment
| Worldwide Digital PC and Mac Gaming Forecast, 2022–2026: Subscriptions and CSG Make Headway Topics: Video Games, Linux, Mac OS, Mobile OS
Regions: Global
| Worldwide Home Video Game Console Forecast Update, 2022–2026: Subscriptions Make Headway in a Down Year Topics: Home Video & Video-on-Demand (VoD), Video Games
Regions: Global
| Mexico Games Software Retail Market Summary, Competitive Analysis and Forecast, 2017-2026 Topics: Video Games, Toys and Games, Leisure Software
Regions: Mexico
| China Games Software Retail Market Summary, Competitive Analysis and Forecast, 2017-2026 Topics: Video Games, Toys and Games, Leisure Software
Regions: China
| Japan Games Software Retail Market Summary, Competitive Analysis and Forecast, 2017-2026 Topics: Video Games, Toys and Games, Leisure Software
Regions: Japan
| Global Games Software Retail Market Summary, Competitive Analysis and Forecast, 2017-2026 Topics: Video Games, Toys and Games, Leisure Software
Regions: Global
| Esports Market Size, Share, Trends and Analysis by Region, Revenue Stream (Sponsorship, Media Rights, Digital, Tickets and Merchandise, Publisher Fees, Streaming), Gaming Genre (MOBA, RTS, FPS, Battle Royale, Others) and Segment Forecast, 2022-2030 Topics: Cable TV, Video Games, Virtual Reality, Sports & Recreation, Sports Business, Social Networking, 5G & 6G
| Movies and Entertainment Global Group of Eight (G8) Industry Guide - Market Summary, Competitive Analysis and Forecast, 2016-2025 Topics: Video Games, Movies & Film, Music
Regions: Global
| Games Consoles in United Kingdom (UK) - Market Summary, Competitive Analysis and Forecast to 2026 Topics: Video Games
Regions: United Kingdom
| The Future of Experiences in the Metaverse Topics: Video Games, 3D, Virtual Reality, General Entertainment
| 2023 Global Animation Industry (2029 Outlook) Topics: Video Games, Movies & Film, Leisure Software
Regions: Global
| Gaming Advertising Spend in the US Topics: Internet Advertising, Video Games
Regions: United States
| Video Games in Ukraine Topics: Video Games, Toys and Games
Regions: Ukraine
| Video Game, DVD and Recorded Music Retailing in Australia - Industry Market Research Report Topics: Video Games, Video Equipment, Music
Regions: Australia
| Mobile Game Development in the UK - Industry Market Research Report Topics: Smart Phone, Mobile Computing & Portables, Video Games
Regions: United Kingdom
| Games Software Retail Global Industry Guide - Market Summary, Competitive Analysis and Forecast to 2025 Topics: Video Games, Toys and Games, Leisure Software
Regions: Global
| India Online Gaming Market Potential and Impact of COVID-19 Topics: Video Games, COVID-19/Coronavirus, Internet
Regions: India
| Games Consoles in Japan - Market Summary, Competitive Analysis and Forecast to 2026 Topics: Video Games
Regions: Japan
| Worldwide Home Video Game Console Market Shares, 2021: The Ninth-Generation Race Tightens Topics: Home Video & Video-on-Demand (VoD), Video Games, Video Equipment
Regions: Global
| Microsoft Azure Platforms Key to Support New Ventures in 365 Business Applications, Metaverse, Cloud Gaming, and More Topics: Video Games, Virtual Reality, General Entertainment, Cloud Computing, Software & Services Company Reports
| Brazil Games Software Retail Market Summary, Competitive Analysis and Forecast, 2017-2026 Topics: Video Games, Toys and Games, Leisure Software
Regions: Brazil
| Europe Games Software Retail Market Summary, Competitive Analysis and Forecast, 2017-2026 Topics: Video Games, Toys and Games, Leisure Software
Regions: Europe
| Entertainment & Leisure Market Research 2022 Topics: Home Video & Video-on-Demand (VoD), Video Games, Gambling & Gaming, General Entertainment, Internet, Movies & Film, Music, Theme Parks, Market Research, Bicycles
| Metaverse — Augmented Reality/Virtual Reality, Gaming, and So Much More Topics: Video Games, Virtual Reality, Flat Panel Display, General Entertainment
| Games Software Retail in China - Market Summary, Competitive Analysis and Forecast to 2025 Topics: Video Games, Toys and Games, Leisure Software
Regions: China
| Cultural & Recreation Goods Retailing in Europe - Industry Market Research Report Topics: Video Games, Toys and Games, General Entertainment, Sports & Recreation, Music, Books, General Retailing, Specialty Stores
Regions: Europe
| South & Central America Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Fi Topics: Hardware, Video Games, Virtual Reality, COVID-19/Coronavirus, Movies & Film, Theme Parks
| Global VR in Gaming Market 2021-2025 Topics: Smart Phone, Mobile Computing & Portables, Video Games, Virtual Reality
Regions: Global
| Over the Top Market by Type (Game Streaming, Audio Streaming, Video Streaming and Communication), Monetization Model (Subscription-based, Advertising-based, and Transaction-based), Streaming Device, Vertical and Region - Global Forecast to 2027 Topics: Advertising, Home Video & Video-on-Demand (VoD), Video Games, 5G & 6G
Regions: Global
| Global Animation and Gaming Market 2022-2026 Topics: Video Games, Movies & Film
Regions: Global
| Middle East & Africa Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Topics: Hardware, Video Games, Virtual Reality, COVID-19/Coronavirus, Movies & Film, Theme Parks
Regions: Africa, Middle East
| Metaverse: Global Market Size, Trends and Forecast (2022-2027) Topics: Video Games, 3D, Virtual Reality, Cloud Computing, 5G & 6G
Regions: Global
| Asia-pacific Esports Market Forecast 2022-2030 Topics: Video Games, Gambling & Gaming, Internet, Sports & Recreation
Regions: Asia, Oceania
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