Recent Video Games Research for December 2024
Europe Gaming Hardware Market 2023-2027 Topics: Hardware, Peripherals, Personal Computers, Video Games, Equipment/Hardware
Regions: Europe
| Software Products Market covering Business Analytics & Enterprise Software; Operating Systems & Productivity Software Publishing; Database, Storage & Backup Software Publishing; Video Game Software; Design, Editing & Rendering Software; Global Summary 202 Topics: Data Storage, Video Games, Programming & Languages, Languages & Operating Systems, Leisure Software, Enterprise Computing, Application Software
Regions: Global
| Video Game Software Market covering PC Games; Console Games; Smart Phone/Tablet Games; Browser Games; Global Summary 2023 Topics: Smart Phone, Tablet PC, Video Games, Leisure Software, Application Software
Regions: Global
| Motion Pictures & Video: United States Topics: Video Games, Movies & Film
Regions: United States
| Global Game Development Software Market 2023-2027 Topics: Video Games, Leisure Software
Regions: Global
| Global Gaming Software Market 2023-2027 Topics: Video Games, Leisure Software
Regions: Global
| North America Digital Gaming Market 2023 Topics: Video Games, Virtual Reality, Electronic Money, Internet, Cloud Computing
Regions: United States, North America
| Global Cloud Gaming Market 2023-2027 Topics: Video Games, Internet, Cloud Computing
Regions: Global
| Global Gaming Console Market 2023-2027 Topics: Video Games
Regions: Global
| NVIDIA's Launch of Omniverse Cloud Services: Opportunities for Industrial Metaverse Concept Development Topics: Video Games, 3D, Virtual Reality, General Entertainment, Cloud Computing
| Inside the Video Game Industry's $193 Billion Consumer Experience Machine: A Primer on What Nongame Companies Can Learn Topics: Video Games
| U.S. AR/VR Game Development Trends from GDC 2023: Meta Sets the Table for Quest 3 and Niantic's Lightship Shines Topics: Video Games, Virtual Reality
Regions: United States
| Movie & Video Distribution in the US - Industry Market Research Report Topics: Video Games, Movies & Film
Regions: United States
| Global Metaverse Market 2023-2027 Topics: Video Games, Virtual Reality
Regions: Global
| United States (USA) Esports Market Overview, 2028 Topics: Video Games, Sports & Recreation, Sports Business
Regions: United States
| Japan Esports Market Overview, 2028 Topics: Video Games, Sports & Recreation, Sports Business
Regions: Japan
| Colombia Esports Market Overview, 2028 Topics: Video Games, Sports & Recreation, Sports Business
Regions: Colombia
| Saudi Arabia Esports Market Overview, 2028 Topics: Video Games, Sports & Recreation, Sports Business
Regions: Saudi Arabia
| France Games Consoles Market Summary, Competitive Analysis and Forecast to 2027 Topics: General Computer Equipment, Video Games
Regions: France
| Global Games Consoles Market Summary, Competitive Analysis and Forecast to 2027 Topics: Video Games, Toys and Games
Regions: Global
| Video Game Software Publishing in the US - Industry Market Research Report Topics: Video Games, Leisure Software
Regions: United States
| Web 3.0 and Its Role in the Metaverse and How to Prepare the Infrastructure for What Is Coming Topics: Video Games, 3D, Virtual Reality, General Entertainment, General IT Services
| Future of Gaming: Will Cloud Gaming Ever Replace PCs and Consoles? Topics: Personal Computers, Video Games, Cloud Computing
| Metaverse Global Market Briefing 2022 Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: Global
| Esports: Global Market Trends & Forecast Topics: Advertising, General Broadcasting & Cable, Video Games, Sports & Recreation, Sports Business
Regions: Global
| Video Game Software Global Market Briefing 2023 Topics: Video Games, Leisure Software
Regions: Global
| Online Video Game Sales in Australia - Industry Market Research Report Topics: Video Games, E-Commerce & Online Retailing
Regions: Australia
| Latin America Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: South America
| Australia Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: Australia
| Denmark Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: Denmark
| Germany Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: Germany
| India Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: India
| Italy Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: Italy
| Malaysia Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: Malaysia
| Turkey Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: Turkey
| United States Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023 Topics: Mobile Computing & Portables, Video Games, 3D, Virtual Reality, General Entertainment
Regions: United States
| Global Mobile Gaming Market (by Operating System, Device & Region): Insights & Forecast with Potential Impact of COVID-19 (2023-2027) Topics: Smart Phone, Mobile Computing & Portables, Video Games, Virtual Reality, COVID-19/Coronavirus, Cloud Computing
Regions: Global
| Europe 3D Avatar Solution Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Solution and Services), Model (Stylized, Realistic, and Futuristic), and End User (Media and Entertainment, Healthcare, Fashion, and Others) Topics: Video Games, 3D, Virtual Reality, COVID-19/Coronavirus
Regions: Europe
| Computational Challenges in Metaverse Are Unlikely to Go Away: What Is Needed for Metaverse to Succeed? Topics: Video Games, 3D, Virtual Reality, General Entertainment
| Plunkett's Entertainment, Movie, Publishing & Media Industry Almanac 2023: Entertainment, Movie, Publishing & Media Industry Market Research, Statistics, Trends and Leading Companies Topics: WiFi & WiMax, Cable TV, Home Video & Video-on-Demand (VoD), Video Games, General Entertainment, Movies & Film, Market Research, Electronic Publishing
Regions: United States, Global
| 2023 Movie and Video Global Market Size & Growth Report with Updated Forecasts Topics: Video Games, Movies & Film
Regions: Global
| 2023 Packaged Software and Games Global Market Size & Growth Report with Updated Forecasts Topics: Video Games, Toys and Games, Design & Development
Regions: Global
| Gaming Market Analysis by Region, Platform (Smartphone, Console, PC, Tablet, Handheld Controllers, Head-mounted Displays), Gamer Type and Segment Forecast, 2022-2030 Topics: Smart Phone, Tablet PC, Video Games, 5G & 6G
| North America Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios Topics: Hardware, Video Games, Virtual Reality, COVID-19/Coronavirus, Movies & Film, Theme Parks
Regions: North America
| 2023 Global Forecast for Cloud Gaming Market (2024-2029 Outlook)-High Tech & Emerging Markets Report Topics: Video Games, Internet, Cloud Computing
Regions: Global
| Europe Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios) Topics: Hardware, Video Games, Virtual Reality, COVID-19/Coronavirus, Theme Parks
Regions: Europe
| Global Mobile Gaming Market: Trends, Competitive Intelligence and Sizing Topics: Marketing, Smart Phone, Video Games, Internet, Generation Y, Generation X
Regions: Global
| Joysticks Topics: Video Games
| Europe Esports Market Outlook, 2028 Topics: Video Games, Sports & Recreation, Sports Business
Regions: Europe
| Extended Reality Market by Technology (AR, VR, MR), Offering (Hardware, Software), Device Type (AR Devices, VR Devices, MR Devices), Application (Consumer, Commercial, Enterprises, Automotive) and Region - Global Forecast to 2028 Topics: Automotive Manufacturing, Technology, Video Games, Virtual Reality, Virtual Reality, 5G & 6G
Regions: Global
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