Recent Video Games Research for March 2025
Global Anime Market Size study, by Product Type (T.V, Movie, Video, Internet distribution, Merchandising, Music, Pachinko, Live entertainment), and Regional Forecasts 2021-2027 Topics: Video Games, Internet, Movies & Film, Music, Design & Development, Leisure Software
Regions: Global
| Global Digital Media Production Software Market Size, Share & Industry Trends Analysis Report By Type, By Deployment Mode (Cloud and On-premise), By Application (Digital Advertising, Online Games, E-learning, and Others), By Regional Outlook and Forecast Topics: Internet Advertising, Advertising, Video Games, Toys and Games, E-Learning, Technology, Music, Cloud Computing
Regions: Global
| North America Digital Media Production Software Market Size, Share & Industry Trends Analysis Report By Type, By Deployment Mode (Cloud and On-premise), By Application (Digital Advertising, Online Games, E-learning, and Others), By Country and Growth For Topics: Internet Advertising, Advertising, Video Games, Toys and Games, E-Learning, Technology, Music, Cloud Computing
Regions: North America
| Anime Market Size, Share, Growth, Trends, Regional Outlook, and Forecast 2022 – 2030 Topics: Video Games, Movies & Film
Regions: Global
| Mobile Gaming Global Market Briefing 2022Including: Android; IOS (iPhone Operating System) Topics: Smart Phone, Video Games
Regions: Global
| Visual Computing Topics: Video Games, Sensors
| 3D Motion Capture Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Video Games, 3D, COVID-19/Coronavirus
| Video Games - Thematic Research Topics: Video Games
Regions: Global
| Global Contact Center Gamification Platform Market Growth (Status and Outlook) 2023-2029 Topics: Video Games, Call Centers, Technology
Regions: Global
| Global Digital Rights Management in Media & Entertainment Market Size study, by Application (Mobile Content, Video on Demand, Mobile Gaming And Apps), By Enterprise Size (SMEs, and Large enterprises) and Regional Forecasts 2021-2027 Topics: Video Games, Content Management
Regions: Global
| Family/Indoor Entertainment Centers Market by Activity Area (Arcade Studios, AR & VR Gaming Zones, Physical Play Activities, Skill/Competition Games, and Others), Facility Size (Up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,00 Topics: Children, Teens (13-19), Adults (18-55), Video Games, Virtual Reality, Toys and Games, General Entertainment, Theme Parks
Regions: Global
| Video Games: Global Markets Topics: Video Games, Toys and Games
Regions: Global
| Global In-Game Advertising Market 2023-2027 Topics: Advertising, Video Games
Regions: Global
| Serious Games Global Market Report 2023 Topics: Video Games
Regions: Global
| Mobile Entertainment Topics: Video Games, Music, Wireless, Wireless Entertainment
Regions: Global
| Animation Software Topics: Video Games, Movies & Film, Internet Software, Leisure Software, Application Software
Regions: Global
| Manga Market Share, Size, Trends, Industry Analysis Report, By Content Type (Printed and Digital); By Distribution Channel; By Genre; By Audience; By Region; Segment Forecast, 2023-2032 Topics: Video Games, Movies & Film, General Publishing, Children's Books/Juvenile Books, Leisure Software
Regions: Global
| 3D Reconstruction Technology Market Forecast 2028 Topics: Video Games, 3D, Movies & Film, Cloud Computing, Social Networking
| AR Gaming Topics: Video Games, Virtual Reality, Internet
Regions: Global
| Digital Games Topics: Video Games, Toys and Games
Regions: Global
| Digital Content Topics: Video Games, Content Management
| Video Game Software Global Market Briefing 2022: Ukraine-Russia War Impact Topics: Video Games
Regions: Russia, Ukraine, Global
| Gamification Topics: Video Games, Multimedia, Technology
Regions: Global
| Middle East Movies & Entertainment Market Size, Share & Trends Analysis Report By Product (Movies, Music & Videos), By Country, And Segment Forecasts, 2021 - 2028 Topics: Video Games, General Entertainment, Movies & Film, Music
Regions: Middle East
| Mobile CDN Topics: Video Games, Content Management, Wireless Networks
| Healthcare Gamification Market Size By Game Type (Casual Games, Serious Games, Exercise Games), By Application (Prevention, Therapeutic, Education), By End-use (Enterprise Based, Consumer Based), COVID-19 Impact Analysis, Regional Outlook, Application Pot Topics: Video Games, Toys and Games, COVID-19/Coronavirus, Technology, Hospitals & Clinics, Services
| China Online Gaming Market, Size, Forecast 2023-2027, Industry Trends, Growth, Impact of Inflation, Opportunity Company Analysis Topics: Smart Phone, Personal Computers, Video Games, Internet
Regions: China
| Metaverse Market by Component (Hardware, Software (Extended Reality Software, Gaming Engine, 3D Mapping, Modeling & Reconstruction, Metaverse Platform, Financial Platform), and Professional Services), Vertical and Region - Global Forecast to 2027 Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: Global
| Industrial Metaverse Growth Opportunities Topics: Video Games, 3D, Virtual Reality
| Augmented Reality Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028 Topics: Video Games, Virtual Reality
Regions: Global
| Cloud Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028 Topics: Video Games, Cloud Computing
Regions: Global
| 3D Gaming Consoles Topics: Video Games, 3D
Regions: Global
| Top 10 Global Consumer Trends 2022: Expert Opinions and Trend Manifestation Topics: Mobile Computing & Portables, Peripherals, Video Games, Virtual Reality
Regions: Global
| Subscription-based Gaming Market By Device Type (Smartphone, Console, PC, Others), By Game Type (Action, Shooting, Sports, Adventure, Fighting, Role-playing, Racing, Others): Global Opportunity Analysis and Industry Forecast, 2021-2031 Topics: Smart Phone, Personal Computers, Video Games, Sports & Recreation, 5G & 6G
Regions: Global
| Korean Gaming Market (Mobile, PC and Console): Insights & Forecast with Potential Impact of COVID-19 (2022-2026) Topics: Smart Phone, Video Games, COVID-19/Coronavirus, Cloud Computing, 5G & 6G
Regions: South Korea
| Global Metaverse Market in Travel and Tourism Industry 2022-2026 Topics: Video Games, Virtual Reality, General Travel Services, Tourism
Regions: Global
| Global Metaverse in FMCG Market 2022-2026 Topics: Video Games, Virtual Reality, General Entertainment, Consumer Goods Manufacturing
Regions: Global
| Metaverse Market - Global Industry Size, Share, Trends, Opportunity and Forecast, 2017-2027 Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: Global
| Metaverse - Thematic Research Topics: Video Games, 3D, Virtual Reality, General Entertainment
| Consumer Metaverse Market Topics: Video Games, 3D, Virtual Reality, General Entertainment
| Global Metaverse Market Size, Segments, Outlook and Revenue Forecast 2022-2030 by Component (Hardware, Software, and Professional Services), Platform (Desktop, Mobile, and Wearable), Offerings (Virtual Platforms, Asset Marketplace, Avatars, and Financial Topics: Video Games, Virtual Reality, Electronic Money, Flat Panel Display, General Entertainment, Social Networking
Regions: Africa, Asia, Europe, Middle East, North America, Global
| Metaverse Market Share, Size, Trends, Industry Analysis Report, By Component (Hardware, Software, Service); By Technology; By Application; By Industry Vertical; By Region; Segment Forecast, 2022 - 2030 Topics: Internet Advertising, Hardware, Video Games, 3D, Virtual Reality, Electronic Money, General Entertainment
| Cloud Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Smart Phone, Mobile Computing & Portables, Video Games, COVID-19/Coronavirus, Cloud Computing
| High Bandwidth Memory Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Servers & Mainframes, Video Games, COVID-19/Coronavirus, Robots, Internet of Things IoT, LANs/WANs
| Southeast Asia Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Mobile Computing & Portables, Video Games, COVID-19/Coronavirus, Cloud Computing, 5G & 6G
Regions: Asia
| Global Virtual Reality Gaming Market Report and Forecast 2022-2027
Topics: Video Games, Virtual Reality
Regions: Global
| Universal Flash Storage Market - By End Use (Digital Cameras, Automotive Electronics, High-Resolution Displays, Gaming Consoles, And Smartphones), By Configuration (Embedded And Removable), By Capacity (64 GB, 32 GB, 256 GB, 128 GB, And 512 GB), By Applic Topics: Vehicular Electronics, Smart Phone, Data Storage, Video Games, Digital Cameras, Automotive, Flat Panel Display
Regions: Global
| Esports Market: Segmented: By Device Type (Smart Phone, Smart TV, Desktop -Laptop-Tablets, Gaming Console), By Streaming Type (On Demand, Live), By Application (Platform, Service), By Revenue Stream (Media Rights, Game Publisher Fee, Sponsorship, Digital Topics: Smart Phone, Mobile Computing & Portables, Video Games, Sports & Recreation, Sports Business
Regions: Global
| GameFi (GAFI) Market: Segmented: By Deployment Mode (On-Premises, Cloud), By Enterprise Size (Small and Medium Enterprises, Large Enterprises), By End-Use Industry (Banking, Retail, Government, Education, IT and Telecom, Healthcare, Others), And Region – Topics: Video Games, Electronic Money, Cloud Computing
Regions: Global
| Metaverse Market Size, Share & Trends Analysis Report By Product, By Platform, By Technology (Blockchain, Virtual Reality (VR) & Augmented Reality (AR), Mixed Reality (MR)), By Offering, By Application, By End Use, By Region, And Segment Forecasts, 2022 - Topics: Video Games, Virtual Reality, Electronic Money, General Entertainment, Virtual Reality
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