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Recent Video Games Research for January 2025


Europe Esports Market Forecast 2022-2030
Topics: Video Games, Gambling & Gaming, Internet, Sports & Recreation
Regions: Europe
Global Esports Market Forecast 2022-2030
Topics: Adults (18-55), Video Games, Gambling & Gaming, Internet, Sports & Recreation
Regions: Global
Game-Based Learning Market with COVID-19 Impact, by Component (Solution and Services), Game Type, Deployment Mode (On-premises and Cloud), End User (Education, Governments, Consumers, and Enterprises) and Region - Global Forecast to 2026
Topics: Video Games, Virtual Reality, COVID-19/Coronavirus, Technology, Cloud Computing
Regions: Global
Global Mobile Gaming Market: Trends, Competitive Intelligence and Sizing
Topics: Marketing, Smart Phone, Video Games, Internet, Generation Y, Generation X
Regions: Global
2022 Wholesale Sales of Video Games, Except Pc Game Software Global Market Size & Growth Report with Updated Forecasts
Topics: Wholesaling, Video Games
Regions: Global
Global Gaming Peripheral Market to 2027
Topics: Peripherals, Video Games
Regions: Global
Edutainment Market (Gaming Type: Interactive, Non-interactive, Explorative, and Hybrid Combination; and Revenue Source: Entry Fees & Tickets, Food & Beverages, Merchandising, Advertising, and Others) - Global Industry Analysis, Size, Share, Growth, Trends
Topics: Advertising, Video Games, E-Learning, Technology
Regions: Global
Anti-piracy Protection Market (Component: Software and Services; and End-user: Film & TV, OTT Platforms, Publication & Media, Gaming, Music, and Others) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2022-2031
Topics: Cable TV, Home Video & Video-on-Demand (VoD), Video Games, Movies & Film, Music
Regions: Global
Global Wireless Anc Headphone Market Size study, By Price (Below USD 150, USD 151 TO USD 250, Above USD 251), By Application (Gaming, Virtual Reality, Music and Entertainment, Others (Fitness, Sports)), By Distribution Channel (Online, Offline), and Regio
Topics: Video Games, Virtual Reality, Microelectronics, Music
Regions: Global
2023 Movie and Video Global Market Size & Growth Report with Updated Forecasts
Topics: Video Games, Movies & Film
Regions: Global
2023 Packaged Software and Games Global Market Size & Growth Report with Updated Forecasts
Topics: Video Games, Toys and Games, Design & Development
Regions: Global
2022 Global Forecast for Gamification (2023-2028 Outlook)-High Tech & Emerging Markets Report
Topics: Video Games, Technology
Regions: Global
2022 Global Forecast for Other electronic toys and games (including home video games), excluding cartridges, disks, and tapes (2023-2028 Outlook)-Manufacturing & Markets Report
Topics: Home Video & Video-on-Demand (VoD), Video Games, Toys and Games
Regions: Global
Internet Sports Betting Market (Game Type: Cybersports, Table Tennis, Football, Basketball, Baseball, Hockey, Cricket, Boxing, and Others; and Device Type: Desktops & Laptop and Tablets & Mobile) - Global Industry Analysis, Size, Share, Growth, Trends, an
Topics: Mobile Computing & Portables, Tablet PC, Video Games, Gambling & Gaming, Sports & Recreation, Sports Business, Tennis
Regions: Global
Global Anime Market Size study, by Product Type (T.V, Movie, Video, Internet distribution, Merchandising, Music, Pachinko, Live entertainment), and Regional Forecasts 2021-2027
Topics: Video Games, Internet, Movies & Film, Music, Design & Development, Leisure Software
Regions: Global
Global Digital Rights Management in Media & Entertainment Market Size study, by Application (Mobile Content, Video on Demand, Mobile Gaming And Apps), By Enterprise Size (SMEs, and Large enterprises) and Regional Forecasts 2021-2027
Topics: Video Games, Content Management
Regions: Global
Video Games: Global Markets
Topics: Video Games, Toys and Games
Regions: Global
Manga Market Share, Size, Trends, Industry Analysis Report, By Content Type (Printed and Digital); By Distribution Channel; By Genre; By Audience; By Region; Segment Forecast, 2023-2032
Topics: Video Games, Movies & Film, General Publishing, Children's Books/Juvenile Books, Leisure Software
Regions: Global
3D Reconstruction Technology Market Forecast 2028
Topics: Video Games, 3D, Movies & Film, Cloud Computing, Social Networking
Global In-Game Advertising Market 2023-2027
Topics: Advertising, Video Games
Regions: Global
Anime Market Size, Share, Growth, Trends, Regional Outlook, and Forecast 2022 – 2030
Topics: Video Games, Movies & Film
Regions: Global
Mobile Gaming Global Market Briefing 2022Including: Android; IOS (iPhone Operating System)
Topics: Smart Phone, Video Games
Regions: Global
Video Game Software Global Market Briefing 2022: Ukraine-Russia War Impact
Topics: Video Games
Regions: Russia, Ukraine, Global
3D Motion Capture Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
Topics: Video Games, 3D, COVID-19/Coronavirus
Middle East Movies & Entertainment Market Size, Share & Trends Analysis Report By Product (Movies, Music & Videos), By Country, And Segment Forecasts, 2021 - 2028
Topics: Video Games, General Entertainment, Movies & Film, Music
Regions: Middle East
Video Games - Thematic Research
Topics: Video Games
Regions: Global
Healthcare Gamification Market Size By Game Type (Casual Games, Serious Games, Exercise Games), By Application (Prevention, Therapeutic, Education), By End-use (Enterprise Based, Consumer Based), COVID-19 Impact Analysis, Regional Outlook, Application Pot
Topics: Video Games, Toys and Games, COVID-19/Coronavirus, Technology, Hospitals & Clinics, Services
China Online Gaming Market, Size, Forecast 2023-2027, Industry Trends, Growth, Impact of Inflation, Opportunity Company Analysis
Topics: Smart Phone, Personal Computers, Video Games, Internet
Regions: China
Metaverse Market by Component (Hardware, Software (Extended Reality Software, Gaming Engine, 3D Mapping, Modeling & Reconstruction, Metaverse Platform, Financial Platform), and Professional Services), Vertical and Region - Global Forecast to 2027
Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: Global
Industrial Metaverse Growth Opportunities
Topics: Video Games, 3D, Virtual Reality
Family/Indoor Entertainment Centers Market by Activity Area (Arcade Studios, AR & VR Gaming Zones, Physical Play Activities, Skill/Competition Games, and Others), Facility Size (Up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,00
Topics: Children, Teens (13-19), Adults (18-55), Video Games, Virtual Reality, Toys and Games, General Entertainment, Theme Parks
Regions: Global
3D Gaming Consoles
Topics: Video Games, 3D
Regions: Global
Top 10 Global Consumer Trends 2022: Expert Opinions and Trend Manifestation
Topics: Mobile Computing & Portables, Peripherals, Video Games, Virtual Reality
Regions: Global
Subscription-based Gaming Market By Device Type (Smartphone, Console, PC, Others), By Game Type (Action, Shooting, Sports, Adventure, Fighting, Role-playing, Racing, Others): Global Opportunity Analysis and Industry Forecast, 2021-2031
Topics: Smart Phone, Personal Computers, Video Games, Sports & Recreation, 5G & 6G
Regions: Global
Korean Gaming Market (Mobile, PC and Console): Insights & Forecast with Potential Impact of COVID-19 (2022-2026)
Topics: Smart Phone, Video Games, COVID-19/Coronavirus, Cloud Computing, 5G & 6G
Regions: South Korea
Global Metaverse Market in Travel and Tourism Industry 2022-2026
Topics: Video Games, Virtual Reality, General Travel Services, Tourism
Regions: Global
Global Metaverse in FMCG Market 2022-2026
Topics: Video Games, Virtual Reality, General Entertainment, Consumer Goods Manufacturing
Regions: Global
Metaverse Market - Global Industry Size, Share, Trends, Opportunity and Forecast, 2017-2027
Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: Global
Metaverse - Thematic Research
Topics: Video Games, 3D, Virtual Reality, General Entertainment
Consumer Metaverse Market
Topics: Video Games, 3D, Virtual Reality, General Entertainment
Global Metaverse Market Size, Segments, Outlook and Revenue Forecast 2022-2030 by Component (Hardware, Software, and Professional Services), Platform (Desktop, Mobile, and Wearable), Offerings (Virtual Platforms, Asset Marketplace, Avatars, and Financial
Topics: Video Games, Virtual Reality, Electronic Money, Flat Panel Display, General Entertainment, Social Networking
Regions: Africa, Asia, Europe, Middle East, North America, Global
Metaverse Market Share, Size, Trends, Industry Analysis Report, By Component (Hardware, Software, Service); By Technology; By Application; By Industry Vertical; By Region; Segment Forecast, 2022 - 2030
Topics: Internet Advertising, Hardware, Video Games, 3D, Virtual Reality, Electronic Money, General Entertainment
Cloud Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
Topics: Smart Phone, Mobile Computing & Portables, Video Games, COVID-19/Coronavirus, Cloud Computing
High Bandwidth Memory Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
Topics: Servers & Mainframes, Video Games, COVID-19/Coronavirus, Robots, Internet of Things IoT, LANs/WANs
Southeast Asia Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
Topics: Mobile Computing & Portables, Video Games, COVID-19/Coronavirus, Cloud Computing, 5G & 6G
Regions: Asia
Global Virtual Reality Gaming Market Report and Forecast 2022-2027
Topics: Video Games, Virtual Reality
Regions: Global
Universal Flash Storage Market - By End Use (Digital Cameras, Automotive Electronics, High-Resolution Displays, Gaming Consoles, And Smartphones), By Configuration (Embedded And Removable), By Capacity (64 GB, 32 GB, 256 GB, 128 GB, And 512 GB), By Applic
Topics: Vehicular Electronics, Smart Phone, Data Storage, Video Games, Digital Cameras, Automotive, Flat Panel Display
Regions: Global
Esports Market: Segmented: By Device Type (Smart Phone, Smart TV, Desktop -Laptop-Tablets, Gaming Console), By Streaming Type (On Demand, Live), By Application (Platform, Service), By Revenue Stream (Media Rights, Game Publisher Fee, Sponsorship, Digital
Topics: Smart Phone, Mobile Computing & Portables, Video Games, Sports & Recreation, Sports Business
Regions: Global
GameFi (GAFI) Market: Segmented: By Deployment Mode (On-Premises, Cloud), By Enterprise Size (Small and Medium Enterprises, Large Enterprises), By End-Use Industry (Banking, Retail, Government, Education, IT and Telecom, Healthcare, Others), And Region –
Topics: Video Games, Electronic Money, Cloud Computing
Regions: Global
Metaverse Market Size, Share & Trends Analysis Report By Product, By Platform, By Technology (Blockchain, Virtual Reality (VR) & Augmented Reality (AR), Mixed Reality (MR)), By Offering, By Application, By End Use, By Region, And Segment Forecasts, 2022 -
Topics: Video Games, Virtual Reality, Electronic Money, General Entertainment, Virtual Reality


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