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Recent Video Games Research for January 2025


The 2023-2028 World Outlook for PC Games
Topics: Video Games, Toys and Games
Regions: Global
The 2023-2028 World Outlook for PC Casual Games
Topics: Video Games, Toys and Games
Regions: Global
2022 Video Games Global Market Size & Growth Report with COVID-19 Impact
Topics: Video Games, COVID-19/Coronavirus
Regions: Global
The 2023-2028 World Outlook for Video Games and Video Game Consoles
Topics: Video Games, Computer Manufacturing
Regions: Global
Movie and Video - 2022 U.S. Market Research Report with Updated Forecasts
Topics: Video Games, Movies & Film
Regions: United States
India Games Software Retail Market Summary, Competitive Analysis and Forecast, 2017-2026
Topics: Video Games, Toys and Games, Leisure Software
Regions: India
Video Game Market Worldwide and Leading Video Game Publishers
Topics: Video Games
Regions: Global
Plunkett's Education, EdTech & MOOCs Industry Almanac 2021: Education, EdTech & MOOCs Industry Market Research, Statistics, Trends and Leading Companies
Topics: Mobile Computing & Portables, Video Games, General Corporate Services, Higher Education/Post Secondary, E-Learning, General Education, Internet, K-12, Technology, Market Research, Education
Regions: Global
Games Software Retail in France - Market Summary, Competitive Analysis and Forecast to 2025
Topics: Video Games, Toys and Games, Leisure Software
Regions: France
Worldwide Home Video Game Console Forecast Update, 2021–2025: Digital Console Gaming Advances Dramatically
Topics: Home Video & Video-on-Demand (VoD), Video Games
Regions: Global
Consumer Market Model Insights: Growth Projected in Key Digital Online Entertainment Service Segments
Topics: WiFi & WiMax, Video Games, Internet of Things IoT, E- Books, Social Networking
Global Subscription-based Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
Topics: Video Games, COVID-19/Coronavirus, 5G & 6G
Regions: Global
Worldwide Home Video Game Console Forecast, 2022–2026
Topics: Home Video & Video-on-Demand (VoD), General Computer Equipment, Mobile Computing & Portables, Video Games
Regions: Global
Metaverse Implications for Financial Services
Topics: General Banking & Financial Services, Video Games, 3D, Virtual Reality
Metaverse in the Apparel Industry - Analysing Trends, Opportunities and Strategies for Success
Topics: General Apparel, Apparel Manufacturing, Video Games, 3D, Virtual Reality, General Entertainment
Worldwide Cloud-Streamed Gaming Forecast, 2022-2026: Mobile Gathers Momentum
Topics: Video Games, B2B, B2C, Cloud Computing, 5G & 6G
Regions: Global
Enabling Remote Collaboration Through AR/VR and Metaverse in Europe
Topics: Mobile Computing & Portables, Video Games, Virtual Reality
Regions: Europe
Global H5 Games Market Size, Status and Forecast 2022-2028
Topics: Mobile Computing & Portables, Tablet PC, Video Games, Toys and Games
Regions: Global
Computational Challenges in Metaverse Are Unlikely to Go Away: What Is Needed for Metaverse to Succeed?
Topics: Video Games, 3D, Virtual Reality, General Entertainment
South America Games Software Retail Market Summary, Competitive Analysis and Forecast, 2017-2026
Topics: Video Games, Toys and Games, Leisure Software
Regions: South America
2022 Game Software Publishing Global Market Size & Growth Report with Updated Forecasts
Topics: Video Games, Leisure Software, Application Software
Regions: Global
eGaming - Telco Value Propositions and Bundling Strategies - 2021
Topics: Video Games, Internet, Cloud Computing, 5G & 6G
The E3 That Wasn't, 2022: New Games Incoming as the Industry Braces for Potential Recession
Topics: Video Games, Toys and Games, Internet
The Top 5 Things to Know About Advertising in the Metaverse
Topics: Advertising, Technology, Video Games, 3D, Virtual Reality, General Entertainment
Metaverse Market Size, Share, Trends, Analysis and Forecasts By Vertical (BFSI, Retail, Media and Entertainment, Education, Aerospace and Defense, Manufacturing, Others), Component Stack (Hardware, Software, Services), Region and Segment 2022-2030
Topics: Video Games, 3D, Virtual Reality, General Entertainment
France Games Software Retail Market Summary, Competitive Analysis and Forecast, 2017-2026
Topics: Video Games, Toys and Games, Leisure Software
Regions: France
Global Cloud Gaming Backend Service Market Report, History and Forecast 2016-2027
Topics: Video Games, Internet, Cloud Computing
Regions: Global
Games Software Retail in the United States of America (USA) - Market Summary, Competitive Analysis and Forecast to 2025
Topics: Video Games, Toys and Games, Leisure Software
Regions: United States
China Gaming Market Update, 1H21
Topics: Video Games, Internet, Carbon Capture, Cloud Computing
Regions: China
Asia/Pacific (Excluding Japan) Virtual Reality Gaming Market, 2021
Topics: Video Games, Virtual Reality, Internet
Regions: Asia, Oceania
Games Consoles in Europe - Market Summary, Competitive Analysis and Forecast to 2026
Topics: Video Games
Regions: Europe
Worldwide Mobile In-App and In-Game Advertising Forecast, 2022–2026
Topics: Internet Advertising, Advertising, Video Games, Internet
Regions: Global
Gaming Social Media Advertising Spend in the US
Topics: Internet Advertising, Video Games, Social Networking
Regions: United States
The Impact of Cloud-Streamed Gaming and Gameplay Viewing on the Consumer Global DataSphere
Topics: Video Games, Virtual Reality, Cloud Computing
Regions: Global
Canada Games Software Retail Market Summary, Competitive Analysis and Forecast, 2017-2026
Topics: Video Games, Toys and Games, Leisure Software
Regions: Canada
E3 2021's Takeaways and Trends: Microsoft's and Nintendo's Differing Game Windowing Strategies
Topics: Video Games, Microsoft/Windows, Software & Services Company Reports
Consumer Use Of The Internet & Mobile 2023
Topics: Smart Phone, Video Games, Internet, Market Research, E-Commerce & Online Retailing, Social Networking
Regions: United States
Asia-Pacific Games Software Retail Market Summary, Competitive Analysis and Forecast, 2017-2026
Topics: Video Games, Toys and Games, Leisure Software
Regions: Asia, Oceania
Consumer Use of the Internet & Mobile 2022
Topics: Video Games, General Entertainment, Internet, Communities, Portals/Vertical Sites, Search Engines, Content Management, General Internet Applications, Market Research, E-Commerce & Online Retailing, Social Networking
Regions: United States
Worldwide Home Video Game Console Forecast, 2021–2025: The COVID-19 Transition Period Continues
Topics: Home Video & Video-on-Demand (VoD), Video Games, Virtual Reality, COVID-19/Coronavirus
Regions: Global
Games Software Retail in Asia-Pacific - Market Summary, Competitive Analysis and Forecast to 2025
Topics: Video Games, Toys and Games, Leisure Software
Regions: Asia, Oceania
Games Software Retail in Australia - Market Summary, Competitive Analysis and Forecast to 2025
Topics: Video Games, Toys and Games, Leisure Software
Regions: Australia
Games Software Retail in Europe - Market Summary, Competitive Analysis and Forecast to 2025
Topics: Video Games, Toys and Games, Leisure Software
Regions: Europe
Global Gaming Monitor Market Report, History and Forecast 2016-2027
Topics: General Computer Equipment, Peripherals, Video Games
Regions: Global
LAN Gaming Centers in the US in the US - Industry Market Research Report
Topics: Video Games, Internet, LANs/WANs
Regions: United States
Gaming Market Analysis by Region, Platform (Smartphone, Console, PC, Tablet, Handheld Controllers, Head-mounted Displays), Gamer Type and Segment Forecast, 2022-2030
Topics: Smart Phone, Tablet PC, Video Games, 5G & 6G
Europe ELT Market 2022-2026
Topics: General Business Services & Administration, Video Games, E-Learning, General Education
Regions: Europe
Global Game Streaming Market 2022-2026
Topics: Technology, Smart Phone, Video Games, Internet, Cloud Computing
Regions: Global
North America Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios
Topics: Hardware, Video Games, Virtual Reality, COVID-19/Coronavirus, Movies & Film, Theme Parks
Regions: North America
Europe Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
Topics: Hardware, Video Games, Virtual Reality, COVID-19/Coronavirus, Theme Parks
Regions: Europe


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