Volumetric Video Systems

Volumetric Video Systems


Volumetric video systems are technologies used to capture, store, and display three-dimensional representations of real-world objects or environments. Unlike traditional video, which captures scenes from a fixed perspective, volumetric video systems record spatial data from multiple viewpoints, allowing viewers to interact with the content from various angles. There is a rising demand for immersive content experiences across multiple industries, including entertainment, gaming, education, and marketing. Volumetric video systems offer a more immersive and interactive way to engage audiences than traditional video formats, driving their adoption.

The Volumetric Video Systems Market is projected to experience robust growth, with a strong Compound Annual Growth Rate (CAGR) of 29% during the forecast period. This growth is attributed to the increasing prevalence of augmented reality (AR) and virtual reality (VR) platforms. Volumetric video systems are increasingly integrated with AR and VR platforms, enhancing the realism and immersion of AR/VR experiences. This integration enables compelling storytelling, training simulations, product demonstrations, and virtual tours, driving demand for volumetric content.
  • The Volumetric Video Systems market is segmented into Software, Hardware, and Services based on volumetric capture. In 2023, the hardware segment held the dominant share of the market. This is mainly due to the increasing demand for advanced hardware components that capture high-quality volumetric video content. For instance, companies like Intel have developed depth-sensing cameras and other specialized hardware solutions tailored for volumetric video capture, driving the growth of this segment.
  • By content delivery, the Volumetric Video Systems market is segmented into Projectors, AR/VR HMDs, Smartphones, and Volumetric Display. The AR/VR HMDs segment held the dominant share of the market in 2023. This can be attributed to the growing adoption of augmented reality (AR) and virtual reality (VR) technologies across various industries. Companies like Oculus (owned by Meta Platforms, formerly Facebook) and HTC Vive are leading the charge in the development and commercialization of AR/VR HMDs, fueling the demand for volumetric video content compatible with these devices.
  • By application, the Volumetric Video Systems market is segmented into Sports, Event, & Entertainment, Medical, Education & Training, Signage & Advertisement, and Others. The Signage & Advertisement segment held the dominant share of the market in 2023. This underscores the increasing use of volumetric video technology in digital signage, advertising campaigns, and brand promotions. For instance, companies like Light Field Lab are developing large-scale volumetric displays for immersive advertising experiences in retail spaces and public venues.
  • To better understand the Volumetric Video Systems industry's market adoption, the market is analyzed based on its worldwide presence in countries such as North America (U.S., Canada, Rest of North America), Europe (Germany, U.K., France, Spain, Italy, Rest of Europe), Asia-Pacific (China, Japan, India, Rest of Asia-Pacific), and the Rest of the World. North America dominated the market landscape in 2023, driven by the presence of key players, technological advancements, and high levels of consumer adoption. Companies like Microsoft (with its Mixed Reality platform) and Magic Leap are leading the charge in North America, driving innovation and market growth in the region.
  • Some of the major players operating in the market include 4Dviews, 8i, Alphabet Inc., Sony Corporation, Unity Technologies, Microsoft Corporation, Intel Corporation, The Coretec Group, Evercoast, and Mark Roberts Motion Control (MRMC).


1 MARKET INTRODUCTION
1.1. Market Definitions
1.2. Main Objective
1.3. Stakeholders
1.4. Limitation
2 RESEARCH METHODOLOGY OR ASSUMPTION
2.1. Research Process of the Volumetric Video Systems Market
2.2. Research Methodology of the Volumetric Video Systems Market
2.3. Respondent Profile
3 EXECUTIVE SUMMARY
3.1. Industry Synopsis
3.2. Segmental Outlook
3.2.1. Market Growth Intensity
3.3. Regional Outlook
4 MARKET DYNAMICS
4.1. Drivers
4.2. Opportunity
4.3. Restraints
4.4. Trends
4.5. PESTEL Analysis
4.6. Demand Side Analysis
4.7. Supply Side Analysis
4.7.1. Merger & Acquisition
4.7.2. Investment Scenario
4.7.3. Industry Insights: Leading Startups and Their Unique Strategies
5 PRICING ANALYSIS
5.1. Regional Pricing Analysis
5.2. Price Influencing Factors
6 GLOBAL VOLUMETRIC VIDEO SYSTEMS MARKET REVENUE (USD BN), 2022-2032F
7 MARKET INSIGHTS BY VOLUMETRIC CAPTURE
7.1. Software
7.2. Hardware
7.3. Services
8 MARKET INSIGHTS BY CONTENT DELIVERY
8.1. Projectors
8.2. AR/VR HMDs
8.3. Smartphones
8.4. Volumetric Display
9 MARKET INSIGHTS BY APPLICATION
9.1. Sports, Event, & Entertainment
9.2. Medical
9.3. Education & Training
9.4. Signage & Advertisement
9.5. Others
10 MARKET INSIGHTS BY REGION
10.1. North America
10.1.1. U.S.
10.1.2. Canada
10.1.3. Rest of North America
10.2. Europe
10.2.1. Germany
10.2.2. U.K.
10.2.3. France
10.2.4. Italy
10.2.5. Spain
10.2.6. Rest of Europe
10.3. Asia-Pacific
10.3.1. China
10.3.2. Japan
10.3.3. India
10.3.4. Rest of Asia-Pacific
10.4. Rest of World
11 VALUE CHAIN ANALYSIS
11.1. Key Component Analysis
11.2. List of Market Participants
12 COMPETITIVE LANDSCAPE
12.1. Competition Dashboard
12.2. Competitor Market Positioning Analysis
12.3. Porter Five Forces Analysis
13 COMPANY PROFILED
13.1. 4Dviews
13.1.1. Company Overview
13.1.2. Key Financials
13.1.3. SWOT Analysis
13.1.4. Product Portfolio
13.1.5. Recent Developments
13.2. 8i
13.3. Alphabet Inc.
13.4. Sony Corporation
13.5. Unity Technologies
13.6. Microsoft Corporation
13.7. Intel Corporation
13.8. The Coretec Group
13.9. Evercoast
13.10. Mark Roberts Motion Control (MRMC)
14 ACRONYMS & ASSUMPTION
15 ANNEXURE

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