Simulation Games Market: Current Analysis and Forecast (2021-2027)

Simulation Games Market: Current Analysis and Forecast (2021-2027)

The global Simulation games market is expected to grow at a CAGR of 14% during the forecast period. Owing to the global simulation game market is primarily driven by the growing demand for live gaming experiences across the globe. Moreover, changing trends and growing developments in gaming and the technology industry is likely to fuel the growth of the simulation game market in the near future. Rising demand for simulation games in the education industry is also another driving factor that is expected to boom the market size during the next few years. Furthermore, the demand for gaming simulators is growing as gamers increasingly prefer immersive and realistic games. Gaming simulators hold the potential to cater to these changing preferences of gamers. At the same time, new platforms are also being launched to introduce new and innovative games. This is prompting the market players to develop advanced gaming simulators.

Insights Presented in the Report
"Amongst components, the hardware category accounted for the majority share in the market in 2020”

Based on component, the market is segmented into hardware and software. The hardware segment is expected to grab major market share owing to the growing popularity of virtual reality headsets that help improve the gaming experience, that will allow players on the market to develop advanced gaming simulator hardware.
"Amongst game type, the racing game segment is expected to witness the highest CAGR during the forecast period”

Based on game type, the market is segmented into shooting, fighting, racing, and others. The racing game segment is expected to dominate the market in the forthcoming years. The segment is uplifting on account of the growing adoption of virtual training solutions for racing drivers to improve their driving skills. Furthermore, advances in visualization with multi-screen displays and VR-enabled displays will also play a key role in driving the demand for racing simulators.
"Amongst end-use, the residential segment is expected to witness the highest CAGR during the forecast period”

Based on end-use, the market is segmented into residential and commercial. The residential segment dominated the simulation games market in 2020. Increasing demand for advanced gaming simulators for a better gaming experience is expected to drive the growth of the residential segment over the forecast period. Improving the gaming experience by introducing features such as gesture-based games and high-quality graphics is also expected to contribute to the growth of the housing sector.
"North America to witness significant growth during the forecast period”

The North America market is expected to dominate the simulation games market. The region is home to major market players. Also, the introduction of racing platforms at various theaters in North America to support motorsports and e-sports is also anticipated to drive the demand for gaming simulators in the region. The growing popularity of online games and the availability of custom-made gaming simulators are further expected to propel the growth of the regional market. Changing consumer trends, such as the rising preference for simulator-based video games as compared to other entertainment platforms, also bodes well for the growth of the North American regional market.

Reasons to buy this report:

  • The study includes market sizing and forecasting analysis validated by authenticated key industry experts.
  • The report presents a quick review of overall industry performance at one glance.
  • The report covers an in-depth analysis of prominent industry peers with a primary focus on key business financials, product portfolios, expansion strategies, and recent developments.
  • Detailed examination of drivers, restraints, key trends, and opportunities prevailing in the industry.
  • The study comprehensively covers the market across different segments.
  • Deep dive regional level analysis of the industry.


1 MARKET INTRODUCTION
1.1. Market Definitions
1.2. Limitation
1.3. Stakeholders
1.4. Currency used in Report
2 RESEARCH METHODOLOGY OR ASSUMPTION
2.1. Research Process of the Simulation Games Market
2.2. Research Methodology of the Simulation Games Market
2.3. Forecasting Method
2.4. Respondent Profile
2.5. Main Objective of the Simulation Games Market Study
3 MARKET SYNOPSIS
4 EXECUTIVE SUMMARY
5 GLOBAL SIMULATION GAMES MARKET REVENUE (USD BN), 2019-2027F
6 MARKET INSIGHTS BY COMPONENT
6.1. Hardware
6.2. Software
7 MARKET INSIGHTS BY GAME TYPE
7.1. Fighting
7.2. Shooting
7.3. Racing
7.4. Others
8 MARKET INSIGHTS BY END-USE
8.1. Residential
8.2. Commercial
9 MARKET INSIGHTS BY REGION
9.1. North America
9.1.1. U.S.
9.1.2. Canada
9.1.3. Rest of north America
9.2. Europe
9.2.1. U.K
9.2.2. France
9.2.3. Germany
9.2.4. Spain
9.2.5. Italy
9.2.6. Rest of Europe
9.3. Asia-Pacific
9.3.1. China
9.3.2. Japan
9.3.3. India
9.3.4. Australia
9.3.5. Rest of Asia-Pacific
9.4. Rest of the World
10 SIMULATION GAMES MARKET DYNAMICS
10.1. Market Drivers
10.2. Market Challenges
10.3. Impact Analysis
11 SIMULATION GAMES MARKET OPPORTUNITIES
12 SIMULATION GAMES MARKET TRENDS
13 DEMAND AND SUPPLY-SIDE ANALYSIS
13.1. Demand Side Analysis
13.2. Supply Side Analysis
14 VALUE CHAIN ANALYSIS
15 COMPETITIVE SCENARIO
15.1. Competitive Landscape
15.1.1. Porter’s Five Forces Analysis
16 COMPANY PROFILED
16.1. 3D Perception
16.2. CKAS Mechatronics
16.3. Pty Ltd.
16.4. CXC Simulations
16.5. D-Box Technologies Inc.
16.6. Eleetushammacher
16.7. Schlemmer & Company Inc.
16.8. Play Seat B.V.
16.9. Sony Interactive Entertainment Inc.
16.10. Vesaro.
17 DISCLAIMER

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