Triton’s research report predicts that the North American gaming market is set to attain growth at a CAGR of 11.81% over the 2024-2032 forecast period. The United States and Canada are examined in this report.
The United States has one of the biggest gaming firms in the world, namely Electronic Arts, Activision Blizzard, and Take-Two Interactive. The mobile games sector drives up the majority of the US’s gaming market due to the easier accessibility of smartphones and tablets. In addition to this, console gaming is also witnessing an uptrend. The latest generation of consoles from Microsoft and Sony also drives the studied market in the country.
The gaming market is the largest successful segment in the entertainment industry. With some top game development studios, like Bioware and Ubisoft Montreal, the developers provide gamers with a virtual sense of the world they play in. Hence, historical and cultural information is represented under tour mode for the users to have an appealing gaming experience. Such a thriving independent gaming market is assured to grow in the coming years.
Competitive Outlook
The key companies listed in the gaming market are Nintendo Co Ltd, Ubisoft Entertainment SA, Electronic Arts Inc, Microsoft Corporation, Square Enix Holdings Co Ltd, Activision Blizzard, Zynga, Sega, Sony Corporation, and Bethesda Softworks Llc.
1. North America Gaming Market- Summary
2. Industry Outlook
2.1. Parent Market Analysis- Media & Entertainment
2.2. Impact Analysis On The Gaming Market
2.2.1. Covid-19 Impact On The Gaming Market
2.2.2. Ukraine-russia War Impact On The Gaming Market
2.3. Porter’s Five Forces Analysis
2.3.1. Threat Of New Entrants
2.3.2. Threat Of Substitutes
2.3.3. Bargaining Power Of Buyers
2.3.4. Bargaining Power Of Suppliers
2.3.5. Threat Of Competitive Rivalry
2.4. Market Maturity Analysis
2.5. Industry Components
2.5.1. Component Suppliers
2.5.2. Research & Development
2.5.3. Hardware Manufacturing Development & Publishing
2.5.4. Distributors
2.6. Regulatory Framework
2.7. Key Buying Impact Analysis
2.7.1. Game Ratings
2.7.2. Price
2.7.3. Exclusivity
2.7.4. Online Service
2.7.5. Device Type & Compatibility
2.7.5.1. Performance
2.7.5.2. Backward Compatibility
2.7.5.3. Peripherals
2.7.5.4. Storage
2.7.5.5. Media Support
2.8. Key Market Strategies
2.8.1. Collaborations
2.8.2. Product Launches
2.8.3. Acquisitions
2.8.4. Expansions
2.9. Market Drivers
2.9.1. Rise Of Next-generation Gaming Consoles
2.9.2. Increasing Internet Access
2.9.3. Rapid Increase In Smartphone Users
2.9.4. Extensive And Devoted Audience For Digital Games
2.9.5. Convenient Accessibility To Free Games
2.10. Market Challenges
2.10.1. Elevated Expenses In Game Development
2.10.2. Piracy Challenges Associated With Digital Games
2.10.3. Rising Incidence Of Counterfeit Gaming Merchandise
2.10.4. Challenges In The Localization Of Games
2.10.5. Hardware Compatibility Issues
2.11. Market Opportunities
2.11.1. Enhanced Processing Power And Reduced Latency With 5g Connectivity
2.11.2. Unrestricted Gaming Access With Cloud Gaming
2.11.3. Immersive Experiences At More Affordable Prices With Ar & Vr
2.11.4. Enhanced Gaming Experience With Edge Computing
2.12. Analyst Perspective
3. North America Gaming Market – By Type
3.1. Online
3.2. Offline
4. North America Gaming Market – By Component
4.1. Software
4.2. Hardware
5. North America Gaming Market – By Device Type
5.1. Console Gaming
5.2. Pc Gaming
5.3. Mobile Gaming
5.3.1. Android
5.3.2. Ios
5.4. Browser Gaming
6. North America Gaming Market – By Genre
6.1. Action/Adventure Games
6.2. Arcade Games
6.3. Strategy & Brain Games
6.4. Casino Games
6.5. Casual Games
6.6. Sport Games
6.7. Other Genres
7. North America Gaming Market – By Country Outlook
7.1. North America
7.1.1. Country Analysis
7.1.1.1. United States
7.1.1.1.1. United States Gaming Market Forecast & Prospects