Global Gaming Market 2024-2032

Global Gaming Market 2024-2032



Market Outlook

Based on Triton’s research report, the global gaming market is estimated to advance with a CAGR of 11.45% during the forecast period 2024-2032.

Various factors, like the rise of next generation advanced gaming consoles, increasing internet access, and a massive number of smartphone users, are fueling the growth of the gaming market. Additionally, convenient accessibility to free games and a large audience with a preference for digital games contribute the market expansion.

On the contrary, piracy issues associated with digital games, coupled with counterfeiting gaming merchandise, hinder the gaming market’s development. Similarly, many problems with hardware compatibility pose an obstacle for game developers as well as for players, which restricts the scope of the gaming market.

REGIONAL OUTLOOK

The global gaming market covers Latin America, Europe, Asia-Pacific, North America, and the Middle East and Africa regions.

North America is expected to undergo the fastest growth over the forecast period. With countries like the United States and Canada, the gaming market in this region gained immense popularity. A large demographic of smartphone users and the establishment of esports businesses collectively lead to the progress of the studied market.

Competitive Outlook

The major market players in the gaming market are Activision Blizzard, Sony Corporation, Microsoft Corporation, Bethesda Softworks Llc, Square Enix Holdings Co Ltd, Electronic Arts Inc, Sega, Ubisoft Entertainment SA, Nintendo Co Ltd, and Zynga.

Bethesda Softworks LLC is a computer game developer headquartered in Maryland, US. Action games, role-playing games, shooter games, sports and racing games, and strategy games are all produced and distributed by the firm for use on personal computers and mobile devices. The company sells its products through online retailers to a wide customer base all over the world, including in the United States, Australia, and New Zealand.


1. Global Gaming Market- Summary
2. Industry Outlook
2.1. Parent Market Analysis- Media & Entertainment
2.2. Impact Analysis On The Gaming Market
2.2.1. Covid-19 Impact On The Gaming Market
2.2.2. Ukraine-russia War Impact On The Gaming Market
2.3. Porter’s Five Forces Analysis
2.3.1. Threat Of New Entrants
2.3.2. Threat Of Substitutes
2.3.3. Bargaining Power Of Buyers
2.3.4. Bargaining Power Of Suppliers
2.3.5. Threat Of Competitive Rivalry
2.4. Market Maturity Analysis
2.5. Industry Components
2.5.1. Component Suppliers
2.5.2. Research & Development
2.5.3. Hardware Manufacturing Development & Publishing
2.5.4. Distributors
2.6. Regulatory Framework
2.7. Key Buying Impact Analysis
2.7.1. Game Ratings
2.7.2. Price
2.7.3. Exclusivity
2.7.4. Online Service
2.7.5. Device Type & Compatibility
2.7.5.1. Performance
2.7.5.2. Backward Compatibility
2.7.5.3. Peripherals
2.7.5.4. Storage
2.7.5.5. Media Support
2.8. Key Market Strategies
2.8.1. Collaborations
2.8.2. Product Launches
2.8.3. Acquisitions
2.8.4. Expansions
2.9. Market Drivers
2.9.1. Rise Of Next-generation Gaming Consoles
2.9.2. Increasing Internet Access
2.9.3. Rapid Increase In Smartphone Users
2.9.4. Extensive And Devoted Audience For Digital Games
2.9.5. Convenient Accessibility To Free Games
2.10. Market Challenges
2.10.1. Elevated Expenses In Game Development
2.10.2. Piracy Challenges Associated With Digital Games
2.10.3. Rising Incidence Of Counterfeit Gaming Merchandise
2.10.4. Challenges In The Localization Of Games
2.10.5. Hardware Compatibility Issues
2.11. Market Opportunities
2.11.1. Enhanced Processing Power And Reduced Latency With 5g Connectivity
2.11.2. Unrestricted Gaming Access With Cloud Gaming
2.11.3. Immersive Experiences At More Affordable Prices With Ar & Vr
2.11.4. Enhanced Gaming Experience With Edge Computing
2.12. Analyst Perspective
3. Global Gaming Market – By Type
3.1. Online
3.2. Offline
4. Global Gaming Market – By Component
4.1. Software
4.2. Hardware
5. Global Gaming Market – By Device Type
5.1. Console Gaming
5.2. Pc Gaming
5.3. Mobile Gaming
5.3.1. Android
5.3.2. Ios
5.4. Browser Gaming
6. Global Gaming Market – By Genre
6.1. Action/Adventure Games
6.2. Arcade Games
6.3. Strategy & Brain Games
6.4. Casino Games
6.5. Casual Games
6.6. Sport Games
6.7. Other Genres
7. Global Gaming Market – By Regional Outlook
7.1. North America
7.1.1. Market By Type
7.1.2. Market By Component
7.1.3. Market By Device Type
7.1.3.1. Market By Mobile Gaming
7.1.4. Market By Genre
7.1.5. Country Analysis
7.1.5.1. United States
7.1.5.1.1. United States Gaming Market Forecast & Prospects
7.1.5.2. Canada
7.1.5.2.1. Canada Gaming Market Forecast & Prospects
7.2. Europe
7.2.1. Market By Type
7.2.2. Market By Component
7.2.3. Market By Device Type
7.2.3.1. Market By Mobile Gaming
7.2.4. Market By Genre
7.2.5. Country Analysis
7.2.5.1. United Kingdom
7.2.5.1.1. United Kingdom Gaming Market Forecast & Prospects
7.2.5.2. Germany
7.2.5.2.1. Germany Gaming Market Forecast & Prospects
7.2.5.3. France
7.2.5.3.1. France Gaming Market Forecast & Prospects
7.2.5.4. Italy
7.2.5.4.1. Italy Gaming Market Forecast & Prospects
7.2.5.5. Spain
7.2.5.5.1. Spain Gaming Market Forecast & Prospects
7.2.5.6. Poland
7.2.5.6.1. Poland Gaming Market Forecast & Prospects
7.2.5.7. Rest Of Europe
7.2.5.7.1. Rest Of Europe Gaming Market Forecast & Prospects
7.3. Asia-pacific
7.3.1. Market By Type
7.3.2. Market By Component
7.3.3. Market By Device Type
7.3.3.1. Market By Mobile Gaming
7.3.4. Market By Genre
7.3.5. Country Analysis
7.3.5.1. China
7.3.5.1.1. China Gaming Market Forecast & Prospects
7.3.5.2. Japan
7.3.5.2.1. Japan Gaming Market Forecast & Prospects
7.3.5.3. India
7.3.5.3.1. India Gaming Market Forecast & Prospects
7.3.5.4. South Korea
7.3.5.4.1. South Korea Gaming Market Forecast & Prospects
7.3.5.5. Asean Countries
7.3.5.5.1. Asean Countries Gaming Market Forecast & Prospects
7.3.5.6. Australia & New Zealand
7.3.5.6.1. Australia & New Zealand Gaming Market Forecast & Prospects
7.3.5.7. Rest Of Asia-pacific
7.3.5.7.1. Rest Of Asia-pacific Gaming Market Forecast & Prospects
7.4. Latin America
7.4.1. Market By Type
7.4.2. Market By Component
7.4.3. Market By Device Type
7.4.3.1. Market By Mobile Gaming
7.4.4. Market By Genre
7.4.5. Country Analysis
7.4.5.1. Brazil
7.4.5.1.1. Brazil Gaming Market Forecast & Prospects
7.4.5.2. Mexico
7.4.5.2.1. Mexico Gaming Market Forecast & Prospects
7.4.5.3. Rest Of Latin America
7.4.5.3.1. Rest Of Latin America Gaming Market Forecast & Prospects
7.5. Middle East And Africa
7.5.1. Market By Type
7.5.2. Market By Component
7.5.3. Market By Device Type
7.5.3.1. Market By Mobile Gaming
7.5.4. Market By Genre
7.5.5. Country Analysis
7.5.5.1. United Arab Emirates
7.5.5.1.1. United Arab Emirates Gaming Market Forecast & Prospects
7.5.5.2. Turkey
7.5.5.2.1. Turkey Gaming Market Forecast & Prospects
7.5.5.3. Saudi Arabia
7.5.5.3.1. Saudi Arabia Gaming Market Forecast & Prospects
7.5.5.4. South Africa
7.5.5.4.1. South Africa Gaming Market Forecast & Prospects
7.5.5.5. Rest Of Middle East & Africa
7.5.5.5.1. Rest Of Middle East & Africa Gaming Market Forecast & Prospects
8. Competitive Landscape
8.1. Activision Blizzard
8.1.1. Overview
8.1.2. Product Portfolio
8.1.3. Key Strengths
8.1.4. Key Challenges
8.2. Microsoft Corporation
8.2.1. Overview
8.2.2. Product Portfolio
8.2.3. Key Strengths
8.2.4. Key Challenges
8.3. Bethesda Softworks Llc
8.3.1. Overview
8.3.2. Product Portfolio
8.3.3. Key Strengths
8.3.4. Key Challenges
8.4. Electronic Arts Inc
8.4.1. Overview
8.4.2. Product Portfolio
8.4.3. Key Strengths
8.4.4. Key Challenges
8.5. Sony Corporation
8.5.1. Overview
8.5.2. Product Portfolio
8.5.3. Key Strengths
8.5.4. Key Challenges
8.6. Ubisoft Entertainment Sa
8.6.1. Overview
8.6.2. Product Portfolio
8.6.3. Key Strengths
8.6.4. Key Challenges
8.7. Square Enix Holdings Co Ltd
8.7.1. Overview
8.7.2. Product Portfolio
8.7.3. Key Strengths
8.7.4. Key Challenges
8.8. Nintendo Co Ltd
8.8.1. Overview
8.8.2. Product Portfolio
8.8.3. Key Strengths
8.8.4. Key Challenges
8.9. Sega
8.9.1. Overview
8.9.2. Product Portfolio
8.9.3. Key Strengths
8.9.4. Key Challenges
8.10. Zynga
8.10.1. Overview
8.10.2. Product Portfolio
8.10.3. Key Strengths
8.10.4. Key Challenges
9. Research Methodology & Scope
9.1. Research Scope & Deliverables
9.1.1. Objectives Of Study
9.1.2. Scope Of Study
9.2. Sources Of Data
9.2.1. Primary Data Sources
9.2.2. Secondary Data Sources
9.3. Research Methodology
9.3.1. Evaluation Of Proposed Market
9.3.2. Identification Of Data Sources
9.3.3. Assessment Of Market Determinants
9.3.4. Data Collection
9.3.5. Data Validation & Analysis
Tables List
Table 1: Global Gaming Market, By Regional Outlook, Historical Years, 2020-2023 (In $ Billion)
Table 2: Global Gaming Market, By Regional Outlook, Forecast Years, 2024-2032 (In $ Billion)
Table 3: Leading Distributors Of Digital Games Worldwide
Table 4: Regulatory Framework
Table 5: List Of Collaborations
Table 6: List Of Product Launches
Table 7: List Of Acquisitions
Table 8: List Of Expansions
Table 9: Ninth Generation Gaming Consoles
Table 10: Global Gaming Market, By Type, 2024-2032 (In $ Billion)
Table 11: Global Gaming Market, By Component, 2024-2032 (In $ Billion)
Table 12: Global Gaming Market, By Device Type, 2024-2032 (In $ Billion)
Table 13: Global Gaming Market, By Mobile Gaming, 2024-2032 (In $ Billion)
Table 14: Global Gaming Market, By Genre, 2024-2032 (In $ Billion)
Table 15: Global Gaming Market, By Regional Outlook, Historical Years, 2020-2023 (In $ Billion)
Table 16: Global Gaming Market, By Regional Outlook, Forecast Years, 2024-2032 (In $ Billion)
Table 17: North America Gaming Market, By Country Outlook, 2024-2032 (In $ Billion)
Table 18: North America Gaming Market, By Type, 2024-2032 (In $ Billion)
Table 19: North America Gaming Market, By Component, 2024-2032 (In $ Billion)
Table 20: North America Gaming Market, By Device Type, 2024-2032 (In $ Billion)
Table 21: North America Gaming Market, By Mobile Gaming, 2024-2032 (In $ Billion)
Table 22: North America Gaming Market, By Genre, 2024-2032 (In $ Billion)
Table 23: Europe Gaming Market, By Country Outlook, 2024-2032 (In $ Billion)
Table 24: Europe Gaming Market, By Type, 2024-2032 (In $ Billion)
Table 25: Europe Gaming Market, By Component, 2024-2032 (In $ Billion)
Table 26: Europe Gaming Market, By Device Type, 2024-2032 (In $ Billion)
Table 27: Europe Gaming Market, By Mobile Gaming, 2024-2032 (In $ Billion)
Table 28: Europe Gaming Market, By Genre, 2024-2032 (In $ Billion)
Table 29: Asia-pacific Gaming Market, By Country Outlook, 2024-2032 (In $ Billion)
Table 30: Asia-pacific Gaming Market, By Type, 2024-2032 (In $ Billion)
Table 31: Asia-pacific Gaming Market, By Component, 2024-2032 (In $ Billion)
Table 32: Asia-pacific Gaming Market, By Device Type, 2024-2032 (In $ Billion)
Table 33: Asia-pacific Gaming Market, By Mobile Gaming, 2024-2032 (In $ Billion)
Table 34: Asia-pacific Gaming Market, By Genre, 2024-2032 (In $ Billion)
Table 35: Latin America Gaming Market, By Country Outlook, 2024-2032 (In $ Billion)
Table 36: Latin America Gaming Market, By Type, 2024-2032 (In $ Billion)
Table 37: Latin America Gaming Market, By Component, 2024-2032 (In $ Billion)
Table 38: Latin America Gaming Market, By Device Type, 2024-2032 (In $ Billion)
Table 39: Latin America Gaming Market, By Mobile Gaming, 2024-2032 (In $ Billion)
Table 40: Latin America Gaming Market, By Genre, 2024-2032 (In $ Billion)
Table 41: Middle East And Africa Gaming Market, By Country Outlook, 2024-2032 (In $ Billion)
Table 42: Middle East And Africa Gaming Market, By Type, 2024-2032 (In $ Billion)
Table 43: Middle East And Africa Gaming Market, By Component, 2024-2032 (In $ Billion)
Table 44: Middle East And Africa Gaming Market, By Device Type, 2024-2032 (In $ Billion)
Table 45: Middle East And Africa Gaming Market, By Mobile Gaming, 2024-2032 (In $ Billion)
Table 46: Middle East And Africa Gaming Market, By Genre, 2024-2032 (In $ Billion)
Figures List
Figure 1: Market Maturity Analysis
Figure 2: Industry Components
Figure 3: Key Buying Impact Analysis
Figure 4: Global Gaming Market, By Type, 2023 & 2032 (In %)
Figure 5: Global Gaming Market, By Online, 2024-2032 (In $ Billion)
Figure 6: Global Gaming Market, By Offline, 2024-2032 (In $ Billion)
Figure 7: Global Gaming Market, By Component, 2023 & 2032 (In %)
Figure 8: Global Gaming Market, By Software, 2024-2032 (In $ Billion)
Figure 9: Global Gaming Market, By Hardware, 2024-2032 (In $ Billion)
Figure 10: Global Gaming Market, By Device Type, 2023 & 2032 (In %)
Figure 11: Global Gaming Market, By Console Gaming, 2024-2032 (In $ Billion)
Figure 12: Global Gaming Market, By Pc Gaming, 2024-2032 (In $ Billion)
Figure 13: Global Gaming Market, By Mobile Gaming, 2024-2032 (In $ Billion)
Figure 14: Global Gaming Market, By Android, 2024-2032 (In $ Billion)
Figure 15: Global Gaming Market, By Ios, 2024-2032 (In $ Billion)
Figure 16: Global Gaming Market, By Browser Gaming, 2024-2032 (In $ Billion)
Figure 17: Global Gaming Market, By Genre, 2023 & 2032 (In %)
Figure 18: Global Gaming Market, By Action/Adventure Games, 2024-2032 (In $ Billion)
Figure 19: Global Gaming Market, By Arcade Games, 2024-2032 (In $ Billion)
Figure 20: Global Gaming Market, By Strategy & Brain Games, 2024-2032 (In $ Billion)
Figure 21: Global Gaming Market, By Casino Games, 2024-2032 (In $ Billion)
Figure 22: Global Gaming Market, By Casual Games, 2024-2032 (In $ Billion)
Figure 23: Global Gaming Market, By Sport Games, 2024-2032 (In $ Billion)
Figure 24: Global Gaming Market, By Other Genres, 2024-2032 (In $ Billion)
Figure 25: Global Gaming Market, By Regional Outlook, 2023 & 2032 (In %)
Figure 26: United States Gaming Market 2024-2032 (In $ Billion)
Figure 27: Canada Gaming Market 2024-2032 (In $ Billion)
Figure 28: United Kingdom Gaming Market 2024-2032 (In $ Billion)
Figure 29: Germany Gaming Market 2024-2032 (In $ Billion)
Figure 30: France Gaming Market 2024-2032 (In $ Billion)
Figure 31: Italy Gaming Market 2024-2032 (In $ Billion)
Figure 32: Spain Gaming Market 2024-2032 (In $ Billion)
Figure 33: Poland Gaming Market 2024-2032 (In $ Billion)
Figure 34: Rest Of Europe Gaming Market 2024-2032 (In $ Billion)
Figure 35: China Gaming Market 2024-2032 (In $ Billion)
Figure 36: Japan Gaming Market 2024-2032 (In $ Billion)
Figure 37: India Gaming Market 2024-2032 (In $ Billion)
Figure 38: South Korea Gaming Market 2024-2032 (In $ Billion)
Figure 39: Asean Countries Gaming Market 2024-2032 (In $ Billion)
Figure 40: Australia & New Zealand Gaming Market 2024-2032 (In $ Billion)
Figure 41: Rest Of Asia-pacific Gaming Market 2024-2032 (In $ Billion)
Figure 42: Brazil Gaming Market 2024-2032 (In $ Billion)
Figure 43: Mexico Gaming Market 2024-2032 (In $ Billion)
Figure 44: Rest Of Latin America Gaming Market 2024-2032 (In $ Billion)
Figure 45: United Arab Emirates Gaming Market 2024-2032 (In $ Billion)
Figure 46: Turkey Gaming Market 2024-2032 (In $ Billion)
Figure 47: Saudi Arabia Gaming Market 2024-2032 (In $ Billion)
Figure 48: South Africa Gaming Market 2024-2032 (In $ Billion)
Figure 49: Rest Of Middle East & Africa Gaming Market 2024-2032 (In $ Billion)

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