Europe Gaming Market 2024-2032

Europe Gaming Market 2024-2032



Market Outlook

Triton’s research report states that the Europe gaming market is anticipated to grow at a CAGR of 11.03% over the 2024-2032 forecast years. Spain, Italy, Germany, the United Kingdom, France, Poland, and the Rest of Europe are the countries studied in this report.

Esports in Germany are gaining massive popularity due to big events like Gamescom and ESL One. With increasing access to tablets and smartphones, gamers in this country prefer to do live streaming on platforms like YouTube Gaming and Twitch. This led the game producers to include high quality visuals while developing new games and levels. In fact, video game content producers are the primary growth driver of the studied market.

In Spain, streaming services and digital networks are the fastest-growing segments in terms of revenue. This uptrend is possible due to competitions like Madrid Games Week and Gamergy, which attract tremendous youngsters. Fueling its further expansion, a non-profit agency named the Spain Audiovisual Hub set aside upto $8.8 billion to promote advancements in digital technology in esports. Such factors lead to the progress of the gaming market.

Competitive Outlook

The notable companies in the gaming market are Square Enix Holdings Co Ltd, Electronic Arts Inc, Sega, Activision Blizzard, Zynga, Bethesda Softworks Llc, Microsoft Corporation, Nintendo Co Ltd, Ubisoft Entertainment SA, and Sony Corporation.


1. Europe Gaming Market- Summary
2. Industry Outlook
2.1. Parent Market Analysis- Media & Entertainment
2.2. Impact Analysis On The Gaming Market
2.2.1. Covid-19 Impact On The Gaming Market
2.2.2. Ukraine-russia War Impact On The Gaming Market
2.3. Porter’s Five Forces Analysis
2.3.1. Threat Of New Entrants
2.3.2. Threat Of Substitutes
2.3.3. Bargaining Power Of Buyers
2.3.4. Bargaining Power Of Suppliers
2.3.5. Threat Of Competitive Rivalry
2.4. Market Maturity Analysis
2.5. Industry Components
2.5.1. Component Suppliers
2.5.2. Research & Development
2.5.3. Hardware Manufacturing Development & Publishing
2.5.4. Distributors
2.6. Regulatory Framework
2.7. Key Buying Impact Analysis
2.7.1. Game Ratings
2.7.2. Price
2.7.3. Exclusivity
2.7.4. Online Service
2.7.5. Device Type & Compatibility
2.7.5.1. Performance
2.7.5.2. Backward Compatibility
2.7.5.3. Peripherals
2.7.5.4. Storage
2.7.5.5. Media Support
2.8. Key Market Strategies
2.8.1. Collaborations
2.8.2. Product Launches
2.8.3. Acquisitions
2.8.4. Expansions
2.9. Market Drivers
2.9.1. Rise Of Next-generation Gaming Consoles
2.9.2. Increasing Internet Access
2.9.3. Rapid Increase In Smartphone Users
2.9.4. Extensive And Devoted Audience For Digital Games
2.9.5. Convenient Accessibility To Free Games
2.10. Market Challenges
2.10.1. Elevated Expenses In Game Development
2.10.2. Piracy Challenges Associated With Digital Games
2.10.3. Rising Incidence Of Counterfeit Gaming Merchandise
2.10.4. Challenges In The Localization Of Games
2.10.5. Hardware Compatibility Issues
2.11. Market Opportunities
2.11.1. Enhanced Processing Power And Reduced Latency With 5g Connectivity
2.11.2. Unrestricted Gaming Access With Cloud Gaming
2.11.3. Immersive Experiences At More Affordable Prices With Ar & Vr
2.11.4. Enhanced Gaming Experience With Edge Computing
2.12. Analyst Perspective
3. Europe Gaming Market – By Type
3.1. Online
3.2. Offline
4. Europe Gaming Market – By Component
4.1. Software
4.2. Hardware
5. Europe Gaming Market – By Device Type
5.1. Console Gaming
5.2. Pc Gaming
5.3. Mobile Gaming
5.3.1. Android
5.3.2. Ios
5.4. Browser Gaming
6. Europe Gaming Market – By Genre
6.1. Action/Adventure Games
6.2. Arcade Games
6.3. Strategy & Brain Games
6.4. Casino Games
6.5. Casual Games
6.6. Sport Games
6.7. Other Genres
7. Europe Gaming Market – By Country Outlook
7.1. Europe
7.1.1. Country Analysis
7.1.1.1. United Kingdom
7.1.1.1.1. United Kingdom Gaming Market Forecast & Prospects
7.1.1.2. Germany
7.1.1.2.1. Germany Gaming Market Forecast & Prospects
7.1.1.3. France
7.1.1.3.1. France Gaming Market Forecast & Prospects
7.1.1.4. Italy
7.1.1.4.1. Italy Gaming Market Forecast & Prospects
7.1.1.5. Spain
7.1.1.5.1. Spain Gaming Market Forecast & Prospects
7.1.1.6. Poland
7.1.1.6.1. Poland Gaming Market Forecast & Prospects
7.1.1.7. Rest Of Europe
7.1.1.7.1. Rest Of Europe Gaming Market Forecast & Prospects
8. Competitive Landscape
8.1. Activision Blizzard
8.1.1. Overview
8.1.2. Product Portfolio
8.1.3. Key Strengths
8.1.4. Key Challenges
8.2. Microsoft Corporation
8.2.1. Overview
8.2.2. Product Portfolio
8.2.3. Key Strengths
8.2.4. Key Challenges
8.3. Bethesdasoftworks Llc
8.3.1. Overview
8.3.2. Product Portfolio
8.3.3. Key Strengths
8.3.4. Key Challenges
8.4. Electronic Arts Inc
8.4.1. Overview
8.4.2. Product Portfolio
8.4.3. Key Strengths
8.4.4. Key Challenges
8.5. Sony Corporation
8.5.1. Overview
8.5.2. Product Portfolio
8.5.3. Key Strengths
8.5.4. Key Challenges
8.6. Ubisoft Entertainment Sa
8.6.1. Overview
8.6.2. Product Portfolio
8.6.3. Key Strengths
8.6.4. Key Challenges
8.7. Square Enix Holdings Co Ltd
8.7.1. Overview
8.7.2. Product Portfolio
8.7.3. Key Strengths
8.7.4. Key Challenges
8.8. Nintendo Co Ltd
8.8.1. Overview
8.8.2. Product Portfolio
8.8.3. Key Strengths
8.8.4. Key Challenges
8.9. Sega
8.9.1. Overview
8.9.2. Product Portfolio
8.9.3. Key Strengths
8.9.4. Key Challenges
8.10. Zynga
8.10.1. Overview
8.10.2. Product Portfolio
8.10.3. Key Strengths
8.10.4. Key Challenges
9. Research Methodology & Scope
9.1. Research Scope & Deliverables
9.2. Sources Of Data
9.3. Research Methodology
Tables List
Table 1: Europe Gaming Market, By Country Outlook, 2024-2032 (In $ Billion)
Table 2: Regulatory Framework
Table 3: List Of Collaborations
Table 4: List Of Product Launches
Table 5: List Of Acquisitions
Table 6: List Of Expansions
Table 7: Ninth Generation Gaming Consoles
Table 8: Europe Gaming Market, By Type, 2024-2032 (In $ Billion)
Table 9: Europe Gaming Market, By Component, 2024-2032 (In $ Billion)
Table 10: Europe Gaming Market, By Device Type, 2024-2032 (In $ Billion)
Table 11: Europe Gaming Market, By Mobile Gaming, 2024-2032 (In $ Billion)
Table 12: Europe Gaming Market, By Genre, 2024-2032 (In $ Billion)
Table 13: Europe Gaming Market, By Country Outlook, 2024-2032 (In $ Billion)
Figures List
Figure 1: Market Maturity Analysis
Figure 2: Industry Components
Figure 3: Key Buying Impact Analysis
Figure 4: Europe Gaming Market, By Type, 2023 & 2032 (In %)
Figure 5: Europe Gaming Market, By Online, 2024-2032 (In $ Billion)
Figure 6: Europe Gaming Market, By Offline, 2024-2032 (In $ Billion)
Figure 7: Europe Gaming Market, By Component, 2023 & 2032 (In %)
Figure 8: Europe Gaming Market, By Software, 2024-2032 (In $ Billion)
Figure 9: Europe Gaming Market, By Hardware, 2024-2032 (In $ Billion)
Figure 10: Europe Gaming Market, By Device Type, 2023 & 2032 (In %)
Figure 11: Europe Gaming Market, By Console Gaming, 2024-2032 (In $ Billion)
Figure 12: Europe Gaming Market, By Pc Gaming, 2024-2032 (In $ Billion)
Figure 13: Europe Gaming Market, By Mobile Gaming, 2024-2032 (In $ Billion)
Figure 14: Europe Gaming Market, By Android, 2024-2032 (In $ Billion)
Figure 15: Europe Gaming Market, By Ios, 2024-2032 (In $ Billion)
Figure 16: Europe Gaming Market, By Browser Gaming, 2024-2032 (In $ Billion)
Figure 17: Europe Gaming Market, By Genre, 2023 & 2032 (In %)
Figure 18: Europe Gaming Market, By Action/Adventure Games, 2024-2032 (In $ Billion)
Figure 19: Europe Gaming Market, By Arcade Games, 2024-2032 (In $ Billion)
Figure 20: Europe Gaming Market, By Strategy & Brain Games, 2024-2032 (In $ Billion)
Figure 21: Europe Gaming Market, By Casino Games, 2024-2032 (In $ Billion)
Figure 22: Europe Gaming Market, By Casual Games, 2024-2032 (In $ Billion)
Figure 23: Europe Gaming Market, By Sport Games, 2024-2032 (In $ Billion)
Figure 24: Europe Gaming Market, By Other Genres, 2024-2032 (In $ Billion)
Figure 25: United Kingdom Gaming Market 2024-2032 (In $ Billion)
Figure 26: Germany Gaming Market 2024-2032 (In $ Billion)
Figure 27: France Gaming Market 2024-2032 (In $ Billion)
Figure 28: Italy Gaming Market 2024-2032 (In $ Billion)
Figure 29: Spain Gaming Market 2024-2032 (In $ Billion)
Figure 30: Poland Gaming Market 2024-2032 (In $ Billion)
Figure 31: Rest Of Europe Gaming Market 2024-2032 (In $ Billion)

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