Triton’s research report states that the Europe gaming market is anticipated to grow at a CAGR of 11.03% over the 2024-2032 forecast years. Spain, Italy, Germany, the United Kingdom, France, Poland, and the Rest of Europe are the countries studied in this report.
Esports in Germany are gaining massive popularity due to big events like Gamescom and ESL One. With increasing access to tablets and smartphones, gamers in this country prefer to do live streaming on platforms like YouTube Gaming and Twitch. This led the game producers to include high quality visuals while developing new games and levels. In fact, video game content producers are the primary growth driver of the studied market.
In Spain, streaming services and digital networks are the fastest-growing segments in terms of revenue. This uptrend is possible due to competitions like Madrid Games Week and Gamergy, which attract tremendous youngsters. Fueling its further expansion, a non-profit agency named the Spain Audiovisual Hub set aside upto $8.8 billion to promote advancements in digital technology in esports. Such factors lead to the progress of the gaming market.
Competitive Outlook
The notable companies in the gaming market are Square Enix Holdings Co Ltd, Electronic Arts Inc, Sega, Activision Blizzard, Zynga, Bethesda Softworks Llc, Microsoft Corporation, Nintendo Co Ltd, Ubisoft Entertainment SA, and Sony Corporation.
1. Europe Gaming Market- Summary
2. Industry Outlook
2.1. Parent Market Analysis- Media & Entertainment
2.2. Impact Analysis On The Gaming Market
2.2.1. Covid-19 Impact On The Gaming Market
2.2.2. Ukraine-russia War Impact On The Gaming Market
2.3. Porter’s Five Forces Analysis
2.3.1. Threat Of New Entrants
2.3.2. Threat Of Substitutes
2.3.3. Bargaining Power Of Buyers
2.3.4. Bargaining Power Of Suppliers
2.3.5. Threat Of Competitive Rivalry
2.4. Market Maturity Analysis
2.5. Industry Components
2.5.1. Component Suppliers
2.5.2. Research & Development
2.5.3. Hardware Manufacturing Development & Publishing
2.5.4. Distributors
2.6. Regulatory Framework
2.7. Key Buying Impact Analysis
2.7.1. Game Ratings
2.7.2. Price
2.7.3. Exclusivity
2.7.4. Online Service
2.7.5. Device Type & Compatibility
2.7.5.1. Performance
2.7.5.2. Backward Compatibility
2.7.5.3. Peripherals
2.7.5.4. Storage
2.7.5.5. Media Support
2.8. Key Market Strategies
2.8.1. Collaborations
2.8.2. Product Launches
2.8.3. Acquisitions
2.8.4. Expansions
2.9. Market Drivers
2.9.1. Rise Of Next-generation Gaming Consoles
2.9.2. Increasing Internet Access
2.9.3. Rapid Increase In Smartphone Users
2.9.4. Extensive And Devoted Audience For Digital Games
2.9.5. Convenient Accessibility To Free Games
2.10. Market Challenges
2.10.1. Elevated Expenses In Game Development
2.10.2. Piracy Challenges Associated With Digital Games
2.10.3. Rising Incidence Of Counterfeit Gaming Merchandise
2.10.4. Challenges In The Localization Of Games
2.10.5. Hardware Compatibility Issues
2.11. Market Opportunities
2.11.1. Enhanced Processing Power And Reduced Latency With 5g Connectivity
2.11.2. Unrestricted Gaming Access With Cloud Gaming
2.11.3. Immersive Experiences At More Affordable Prices With Ar & Vr
2.11.4. Enhanced Gaming Experience With Edge Computing
2.12. Analyst Perspective
3. Europe Gaming Market – By Type
3.1. Online
3.2. Offline
4. Europe Gaming Market – By Component
4.1. Software
4.2. Hardware
5. Europe Gaming Market – By Device Type
5.1. Console Gaming
5.2. Pc Gaming
5.3. Mobile Gaming
5.3.1. Android
5.3.2. Ios
5.4. Browser Gaming
6. Europe Gaming Market – By Genre
6.1. Action/Adventure Games
6.2. Arcade Games
6.3. Strategy & Brain Games
6.4. Casino Games
6.5. Casual Games
6.6. Sport Games
6.7. Other Genres
7. Europe Gaming Market – By Country Outlook
7.1. Europe
7.1.1. Country Analysis
7.1.1.1. United Kingdom
7.1.1.1.1. United Kingdom Gaming Market Forecast & Prospects