Asia-Pacific Gaming Market 2024-2032

Asia-Pacific Gaming Market 2024-2032



Market Outlook

Triton’s research report shows that the Asia-Pacific gaming market is expected to generate revenue growth at a CAGR of 11.59% during the 2024-2032 forecast years. China, India, South Korea, ASEAN countries, Australia & New Zealand, Japan, and the Rest of Asia-Pacific are examined in this report.

As per the industry sources, South Korea accounts for around 35 million gamers. The country strongly supports the youth’s vision of esports as a career. In this regard, a Scholastic Esports Federation was established to flourish the growth of esports at the high schools. The government also took initiatives to include textbooks in schools to help more youngsters become professional gamers. This has positively influenced the growth of the gaming market.

Similarly, Singapore’s gaming market is experiencing rapid growth due to favorable government policies and strategic initiatives. For instance, the Media Development Authority’s Game Development Fund successfully attracted investment and talent to create a conducive environment for the online gaming industry. With a strategic position in both the Southeast Asian and global gaming scenes, Singapore emerges as a key player with diverse gaming preferences.

Competitive Outlook

The key companies listed in the gaming market are Sega, Activision Blizzard, Bethesda Softworks Llc, Sony Corporation, Microsoft Corporation, Square Enix Holdings Co Ltd, Nintendo Co Ltd, Electronic Arts Inc, Ubisoft Entertainment SA, and Zynga.


1. Asia-pacific Gaming Market- Summary
2. Industry Outlook
2.1. Parent Market Analysis- Media & Entertainment
2.2. Impact Analysis On The Gaming Market
2.2.1. Covid-19 Impact On The Gaming Market
2.2.2. Ukraine-russia War Impact On The Gaming Market
2.3. Porter’s Five Forces Analysis
2.3.1. Threat Of New Entrants
2.3.2. Threat Of Substitutes
2.3.3. Bargaining Power Of Buyers
2.3.4. Bargaining Power Of Suppliers
2.3.5. Threat Of Competitive Rivalry
2.4. Market Maturity Analysis
2.5. Industry Components
2.5.1. Component Suppliers
2.5.2. Research & Development
2.5.3. Hardware Manufacturing Development & Publishing
2.5.4. Distributors
2.6. Regulatory Framework
2.7. Key Buying Impact Analysis
2.7.1. Game Ratings
2.7.2. Price
2.7.3. Exclusivity
2.7.4. Online Service
2.7.5. Device Type & Compatibility
2.7.5.1. Performance
2.7.5.2. Backward Compatibility
2.7.5.3. Peripherals
2.7.5.4. Storage
2.7.5.5. Media Support
2.8. Key Market Strategies
2.8.1. Collaborations
2.8.2. Product Launches
2.8.3. Acquisitions
2.8.4. Expansions
2.9. Market Drivers
2.9.1. Rise Of Next-generation Gaming Consoles
2.9.2. Increasing Internet Access
2.9.3. Rapid Increase In Smartphone Users
2.9.4. Extensive And Devoted Audience For Digital Games
2.9.5. Convenient Accessibility To Free Games
2.10. Market Challenges
2.10.1. Elevated Expenses In Game Development
2.10.2. Piracy Challenges Associated With Digital Games
2.10.3. Rising Incidence Of Counterfeit Gaming Merchandise
2.10.4. Challenges In The Localization Of Games
2.10.5. Hardware Compatibility Issues
2.11. Market Opportunities
2.11.1. Enhanced Processing Power And Reduced Latency With 5g Connectivity
2.11.2. Unrestricted Gaming Access With Cloud Gaming
2.11.3. Immersive Experiences At More Affordable Prices With Ar & Vr
2.11.4. Enhanced Gaming Experience With Edge Computing
2.12. Analyst Perspective
3. Asia-pacific Gaming Market – By Type
3.1. Online
3.2. Offline
4. Asia-pacific Gaming Market – By Component
4.1. Software
4.2. Hardware
5. Asia-pacific Gaming Market – By Device Type
5.1. Console Gaming
5.2. Pc Gaming
5.3. Mobile Gaming
5.3.1. Android
5.3.2. Ios
5.4. Browser Gaming
6. Asia-pacific Gaming Market – By Genre
6.1. Action/Adventure Games
6.2. Arcade Games
6.3. Strategy & Brain Games
6.4. Casino Games
6.5. Casual Games
6.6. Sport Games
6.7. Other Genres
7. Asia-pacific Gaming Market – By Country Outlook
7.1. Asia-pacific
7.1.1. Country Analysis
7.1.1.1. China
7.1.1.1.1. China Gaming Market Forecast & Prospects
7.1.1.2. Japan
7.1.1.2.1. Japan Gaming Market Forecast & Prospects
7.1.1.3. India
7.1.1.3.1. India Gaming Market Forecast & Prospects
7.1.1.4. South Korea
7.1.1.4.1. South Korea Gaming Market Forecast & Prospects
7.1.1.5. Asean Countries
7.1.1.5.1. Asean Countries Gaming Market Forecast & Prospects
7.1.1.6. Australia & New Zealand
7.1.1.6.1. Australia & New Zealand Gaming Market Forecast & Prospects
7.1.1.7. Rest Of Asia-pacific
7.1.1.7.1. Rest Of Asia-pacific Gaming Market Forecast & Prospects
8. Competitive Landscape
8.1. Activision Blizzard
8.1.1. Overview
8.1.2. Product Portfolio
8.1.3. Key Strengths
8.1.4. Key Challenges
8.2. Microsoft Corporation
8.2.1. Overview
8.2.2. Product Portfolio
8.2.3. Key Strengths
8.2.4. Key Challenges
8.3. Bethesdasoftworks Llc
8.3.1. Overview
8.3.2. Product Portfolio
8.3.3. Key Strengths
8.3.4. Key Challenges
8.4. Electronic Arts Inc
8.4.1. Overview
8.4.2. Product Portfolio
8.4.3. Key Strengths
8.4.4. Key Challenges
8.5. Sony Corporation
8.5.1. Overview
8.5.2. Product Portfolio
8.5.3. Key Strengths
8.5.4. Key Challenges
8.6. Ubisoft Entertainment Sa
8.6.1. Overview
8.6.2. Product Portfolio
8.6.3. Key Strengths
8.6.4. Key Challenges
8.7. Square Enix Holdings Co Ltd
8.7.1. Overview
8.7.2. Product Portfolio
8.7.3. Key Strengths
8.7.4. Key Challenges
8.8. Nintendo Co Ltd
8.8.1. Overview
8.8.2. Product Portfolio
8.8.3. Key Strengths
8.8.4. Key Challenges
8.9. Sega
8.9.1. Overview
8.9.2. Product Portfolio
8.9.3. Key Strengths
8.9.4. Key Challenges
8.10. Zynga
8.10.1. Overview
8.10.2. Product Portfolio
8.10.3. Key Strengths
8.10.4. Key Challenges
9. Research Methodology & Scope
9.1. Research Scope & Deliverables
9.2. Sources Of Data
9.3. Research Methodology
Tables List
Table 1: Asia-pacific Gaming Market, By Country Outlook, 2024-2032 (In $ Billion)
Table 2: Regulatory Framework
Table 3: List Of Collaborations
Table 4: List Of Product Launches
Table 5: List Of Acquisitions
Table 6: List Of Expansions
Table 7: Ninth Generation Gaming Consoles
Table 8: Asia-pacific Gaming Market, By Type, 2024-2032 (In $ Billion)
Table 9: Asia-pacific Gaming Market, By Component, 2024-2032 (In $ Billion)
Table 10: Asia-pacific Gaming Market, By Device Type, 2024-2032 (In $ Billion)
Table 11: Asia-pacific Gaming Market, By Mobile Gaming, 2024-2032 (In $ Billion)
Table 12: Asia-pacific Gaming Market, By Genre, 2024-2032 (In $ Billion)
Table 13: Asia-pacific Gaming Market, By Country Outlook, 2024-2032 (In $ Billion)
Figures List
Figure 1: Market Maturity Analysis
Figure 2: Industry Components
Figure 3: Key Buying Impact Analysis
Figure 4: Asia-pacific Gaming Market, By Type, 2023 & 2032 (In %)
Figure 5: Asia-pacific Gaming Market, By Online, 2024-2032 (In $ Billion)
Figure 6: Asia-pacific Gaming Market, By Offline, 2024-2032 (In $ Billion)
Figure 7: Asia-pacific Gaming Market, By Component, 2023 & 2032 (In %)
Figure 8: Asia-pacific Gaming Market, By Software, 2024-2032 (In $ Billion)
Figure 9: Asia-pacific Gaming Market, By Hardware, 2024-2032 (In $ Billion)
Figure 10: Asia-pacific Gaming Market, By Device Type, 2023 & 2032 (In %)
Figure 11: Asia-pacific Gaming Market, By Console Gaming, 2024-2032 (In $ Billion)
Figure 12: Asia-pacific Gaming Market, By Pc Gaming, 2024-2032 (In $ Billion)
Figure 13: Asia-pacific Gaming Market, By Mobile Gaming, 2024-2032 (In $ Billion)
Figure 14: Asia-pacific Gaming Market, By Android, 2024-2032 (In $ Billion)
Figure 15: Asia-pacific Gaming Market, By Ios, 2024-2032 (In $ Billion)
Figure 16: Asia-pacific Gaming Market, By Browser Gaming, 2024-2032 (In $ Billion)
Figure 17: Asia-pacific Gaming Market, By Genre, 2023 & 2032 (In %)
Figure 18: Asia-pacific Gaming Market, By Action/Adventure Games, 2024-2032 (In $ Billion)
Figure 19: Asia-pacific Gaming Market, By Arcade Games, 2024-2032 (In $ Billion)
Figure 20: Asia-pacific Gaming Market, By Strategy & Brain Games, 2024-2032 (In $ Billion)
Figure 21: Asia-pacific Gaming Market, By Casino Games, 2024-2032 (In $ Billion)
Figure 22: Asia-pacific Gaming Market, By Casual Games, 2024-2032 (In $ Billion)
Figure 23: Asia-pacific Gaming Market, By Sport Games, 2024-2032 (In $ Billion)
Figure 24: Asia-pacific Gaming Market, By Other Genres, 2024-2032 (In $ Billion)
Figure 25: China Gaming Market 2024-2032 (In $ Billion)
Figure 26: Japan Gaming Market 2024-2032 (In $ Billion)
Figure 27: India Gaming Market 2024-2032 (In $ Billion)
Figure 28: South Korea Gaming Market 2024-2032 (In $ Billion)
Figure 29: Asean Countries Gaming Market 2024-2032 (In $ Billion)
Figure 30: Australia & New Zealand Gaming Market 2024-2032 (In $ Billion)
Figure 31: Rest Of Asia-pacific Gaming Market 2024-2032 (In $ Billion)

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