Graphics Processing Unit (GPU) Market-Global Industry Size, Share, Trends, Opportunity, and Forecast, 2018-2028

Graphics Processing Unit (GPU) Market-Global Industry Size, Share, Trends, Opportunity, and Forecast, 2018-2028


Global graphics processing unit (GPU) market is anticipated to thrive in the forecast period 2023-2028. Due to the rising need for dependable, effective, and quick visual processing for devices like smartphones, wearables, tablets, and game consoles, the GPU market is expanding rapidly.

The GPU market is driven by the demand for improved graphic computing systems for platforms for artificial intelligence (AI), virtual reality (VR), and augmented reality (AR). The industry is growing as a result of the continually improving visual games, growing popularity of augmented reality (AR), and artificial intelligence (AI), which is in vogue, and virtual reality (VR). GPU for AI platforms will undoubtedly become commonplace in the near future, and it can lessen the current problems with breakdown and information loss.

Additionally, as businesses go through a digital transformation and adopt cutting-edge technologies like big data, the cloud, artificial intelligence (AI), and others, they are concentrating on designing data centres around workloads that are anticipated to support DNNs and AI. Companies prefer data centres that can accommodate GPU servers because they offer a number of advantages, including better performance, higher efficiency, low power consumption for advanced workloads, a need for less floor space, and others that are expected to further fuel the market's expansion. As a result, the constantly expanding global network of data centres offers enormous opportunities for GPU suppliers. For instance, Cisco Systems, Inc. predicts that traffic in cloud data centres worldwide would increase to 20.6 Zettabytes (ZB) annually by 2021 from 6.0 Zettabytes annually in 2016. Additionally, it is anticipated that there will be 628 hyperscale datacenters worldwide in 2021 as opposed to 338 in 2016.

Defination

A computer chip called a graphics processing unit, often referred to as a visual processing unit, is used to create images by quickly performing mathematical computations. In contrast to CPUs, it has hundreds of cores that can manage thousands of threads at once. The CPU has a small number of cores and limited cache capacity, which restricts its ability to manage several threads at once. On plug-in cards, on a motherboard chipset, or in the same chip as the CPU are where you'll find graphic processing units. While the GPUs found in standalone cards have their own RAM, they share main memory with the CPU in chipsets. Transistors are used in graphics processing units to conduct the mathematical operations necessary for 3D graphics. Mobile phones, tablets, laptops, medical wearable technology, and many other portable electronic devices all employ GPUs. Dedicated GPUs are being replaced by integrated and hybrid GPUs in applications including supercomputers, virtual reality and augmented reality systems, and artificial intelligence platforms.

Constant Improvements in Games with Graphics

In the last 50 years, millions of games have been developed, and due to developments in GPU technology, they now enable intricate physical simulations, sophisticated AI, and procedural creation. From a fixed function graphics pipeline to a programmable parallel processor with processing capability greater than multicore CPUs, the contemporary GPU has seen significant evolution. GPUs provide outstanding visual performance and quality in even the most demanding video games. Interactive 3D graphics were almost science fiction in the early 1990s, but by the end of the decade, almost every computer had a GPU designed to deliver a high-performance, aesthetically stunning, interactive 3D experience. The strong demand for video games among consumers led to this abrupt change. As a result, the market for graphics processing units is heavily influenced by the visual games that are continually evolving. Additionally, a growing number of graphically demanding video games is a big factor in the GPU market's expansion. These graphically intensive games demand high memory graphics cards, necessitating the use of graphics processing units. The market is anticipated to expand favourably as a result of factors including the increased use of portable computing devices like laptops, the rising popularity of animation-based video games, and the increasing need for speed. These factors are driving the global graphics processing unit (GPU) market.

Virtual Reality (VR) and Augmented Reality (AR) are gaining traction

Advancements in graphics technology and associated innovations in smart phones and consumer electronics, achieving full virtual or augmented reality and producing an engaging user experience are now conceivable. Numerous businesses are creating VR solutions with the goal of radically redefining how people interact with computers. Technologically sophisticated GPU systems are being developed by businesses for AR and VR, offering a completely immersive experience that is very enticing to the computer and film industries, developers, and customers alike. Graphic processing units are projected to become more widely used as AR and VR are integrated into more applications.These factors are driving the market.

Moreover, deep learning, computer vision, robotics, collaborative systems, machine learning, and the natural learning process are all included in the field of artificial intelligence. Due to its dedication to making computers intelligent and giving them the ability to act correctly with foresight in their environment, AI has made great strides in recent years. Deep Neural Networks (DNNs) must be accelerated by GPUs in order for AI to begin deep learning. Companies are working on a new computing paradigm that accelerates computation with GPUs by using parallel graphics processors. For instance, NVIDIA announced the DRIVE PX 2, a palm-sized, energy-efficient AI computer that runs on the latest system-on-chip GPU from the business, which is based on the NVIDIA Pascal architecture. Thus, it is anticipated that the GPU industry would rise rapidly due to growing AI.

Inability of Integrated GPU to Support Graphic Design Software

The use of integrated GPUs is widespread in wearables and portable electronics, including smartphones, tablets, laptops, handheld gaming consoles, and many more. They are compact, use less electricity, and lengthen the life of the apparatus. For applications like HD image processing and 3D or 2D gaming, these are perfect. However, if intensive graphic computation is required, integrated GPUs are not appropriate for platforms for artificial intelligence, supercomputers, play stations, and VR & AR systems. The inability of integrated GPUs to support intensive graphic designing software is expected to be overcome during the forecast period, despite the fact that key players in the market are conducting research to facilitate the advancement of integrated GPUs and make them compatible for high graphic processing.

Market Segmentation

The graphics processing unit (GPU) market is segmented into type, device, industry vertical, and region . Based on type, the market is segmented into dedicated, integrated, hybrid. Based on device, the market is segmented into computer, tablet, smartphone, gaming console, television, others. Based on industry vertical, the market is segmented into electronics, IT & telecommunication, defense & intelligence, media & entertainment, others. Based on region, the market is further bifurcated into North America, Asia-Pacific, Europe, South America, and Middle East & Africa.

Market Player

Major market players in the global graphics processing unit (GPU) market are IBM Corporation, Intel Corporation, NVIDIA Corporation, Samsung Electronics Co., Ltd., Qualcomm Incorporated, Advanced Micro Devices, Inc., Dassault Systems, Inc., Google, Inc., Siemens AG, Sony Corporation, and others.

Report Scope:

In this report, the global graphics processing unit (GPU) market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:
  • Graphics Processing Unit (GPU) Market, By Type
  • Dedicated
  • Integrated
  • Hybrid
  • Graphics Processing Unit (GPU) Market, By Device:
  • Computer
  • Tablet
  • Smartphone
  • Gaming Console
  • Television
  • Others
  • Graphics Processing Unit (GPU) Market, By Industry Vertical:
  • Electronics
  • IT & Telecommunication
  • Defense & Intelligence
  • Media & Entertainment
  • Others
  • Graphics Processing Unit (GPU) Market, By Region:
  • North America
  • United States
  • Canada
  • Mexico
  • Asia-Pacific
  • India
  • China
  • Japan
  • South Korea
  • Australia
  • Singapore
  • Malaysia
  • Europe
  • Germany
  • United Kingdom
  • France
  • Russia
  • Spain
  • Belgium
  • Italy
  • South America
  • Brazil
  • Argentina
  • Colombia
  • Peru
  • Chile
  • Middle East
  • Saudi Arabia
  • South Africa
  • UAE
  • Israel
  • Turkey
Competitive Landscape
Company Profiles: Detailed analysis of the major companies present in the global graphics processing unit (GPU) market.

Company Information
  • Detailed analysis and profiling of additional market players (up to five).
Please Note: Report will be updated with the latest data and delivered to you within 3-5 working days of order. Single User license will be delivered in PDF format without printing rights


1. Service Overview
2. Research Methodology
3. Executive Summary
4. Voice of Customers
5. Global Graphics Processing Unit (GPU) Market Outlook
5.1. Market Size & Forecast
5.1.1. By Value
5.2. Market Share & Forecast
5.2.1. By Type (Dedicated, Integrated, Hybrid)
5.2.2. By Device(Computer, Tablet, Smartphone, Gaming Console, Television, Others)
5.2.3. By Industry Vertical (Electronics, IT & Telecommunication, Defense & Intelligence, Media & Entertainment, Others)
5.2.4. By Region
5.3. By Company (2022)
5.4. Market Map
6. North America Graphics Processing Unit (GPU) Market Outlook
6.1. Market Size & Forecast
6.1.1. By Value
6.2. Market Share & Forecast
6.2.1. By Type
6.2.2. By Device
6.2.3. By Industry Vertical
6.2.4. By Country
6.3. North America: Country Analysis
6.3.1. United States Graphics Processing Unit (GPU) Market Outlook
6.3.1.1. Market Size & Forecast
6.3.1.1.1. By Value
6.3.1.2. Market Share & Forecast
6.3.1.2.1. By Type
6.3.1.2.2. By Device
6.3.1.2.3. By Industry Vertical
6.3.2. Canada Graphics Processing Unit (GPU) Market Outlook
6.3.2.1. Market Size & Forecast
6.3.2.1.1. By Value
6.3.2.2. Market Share & Forecast
6.3.2.2.1. By Type
6.3.2.2.2. By Device
6.3.2.2.3. By Industry Vertical
6.3.3. Mexico Graphics Processing Unit (GPU) Market Outlook
6.3.3.1. Market Size & Forecast
6.3.3.1.1. By Value
6.3.3.2. Market Share & Forecast
6.3.3.2.1. By Type
6.3.3.2.2. By Device
6.3.3.2.3. By Industry Vertical
7. Asia-Pacific Graphics Processing Unit (GPU) Market Outlook
7.1. Market Size & Forecast
7.1.1. By Value
7.2. Market Share & Forecast
7.2.1. By Type
7.2.2. By Device
7.2.3. By Industry Vertical
7.2.4. By Country
7.3. Asia-Pacific: Country Analysis
7.3.1. China Graphics Processing Unit (GPU) Market Outlook
7.3.1.1. Market Size & Forecast
7.3.1.1.1. By Value
7.3.1.2. Market Share & Forecast
7.3.1.2.1. By Type
7.3.1.2.2. By Device
7.3.1.2.3. By Industry Vertical
7.3.2. India Graphics Processing Unit (GPU) Market Outlook
7.3.2.1. Market Size & Forecast
7.3.2.1.1. By Value
7.3.2.2. Market Share & Forecast
7.3.2.2.1. By Type
7.3.2.2.2. By Device
7.3.2.2.3. By Industry Vertical
7.3.3. Japan Graphics Processing Unit (GPU) Market Outlook
7.3.3.1. Market Size & Forecast
7.3.3.1.1. By Value
7.3.3.2. Market Share & Forecast
7.3.3.2.1. By Type
7.3.3.2.2. By Device
7.3.3.2.3. By Industry Vertical
7.3.4. South Korea Graphics Processing Unit (GPU) Market Outlook
7.3.4.1. Market Size & Forecast
7.3.4.1.1. By Value
7.3.4.2. Market Share & Forecast
7.3.4.2.1. By Type
7.3.4.2.2. By Device
7.3.4.2.3. By Industry Vertical
7.3.5. Australia Graphics Processing Unit (GPU) Market Outlook
7.3.5.1. Market Size & Forecast
7.3.5.1.1. By Value
7.3.5.2. Market Share & Forecast
7.3.5.2.1. By Type
7.3.5.2.2. By Device
7.3.5.2.3. By Industry Vertical
7.3.6. Singapore Graphics Processing Unit (GPU) Market Outlook
7.3.6.1. Market Size & Forecast
7.3.6.1.1. By Value
7.3.6.2. Market Share & Forecast
7.3.6.2.1. By Type
7.3.6.2.2. By Device
7.3.6.2.3. By Industry Vertical
7.3.7. Malaysia Graphics Processing Unit (GPU) Market Outlook
7.3.7.1. Market Size & Forecast
7.3.7.1.1. By Value
7.3.7.2. Market Share & Forecast
7.3.7.2.1. By Type
7.3.7.2.2. By Device
7.3.7.2.3. By Industry Vertical
8. Europe Graphics Processing Unit (GPU) Market Outlook
8.1. Market Size & Forecast
8.1.1. By Value
8.2. Market Share & Forecast
8.2.1. By Type
8.2.2. By Device
8.2.3. By Industry Vertical
8.2.4. By Country
8.3. Europe: Country Analysis
8.3.1. Germany Graphics Processing Unit (GPU) Market Outlook
8.3.1.1. Market Size & Forecast
8.3.1.1.1. By Value
8.3.1.2. Market Share & Forecast
8.3.1.2.1. By Type
8.3.1.2.2. By Device
8.3.1.2.3. By Industry Vertical
8.3.2. United Kingdom Graphics Processing Unit (GPU) Market Outlook
8.3.2.1. Market Size & Forecast
8.3.2.1.1. By Value
8.3.2.2. Market Share & Forecast
8.3.2.2.1. By Type
8.3.2.2.2. By Device
8.3.2.2.3. By Industry Vertical
8.3.3. France Graphics Processing Unit (GPU) Market Outlook
8.3.3.1. Market Size & Forecast
8.3.3.1.1. By Value
8.3.3.2. Market Share & Forecast
8.3.3.2.1. By Type
8.3.3.2.2. By Device
8.3.3.2.3. By Industry Vertical
8.3.4. Russia Graphics Processing Unit (GPU) Market Outlook
8.3.4.1. Market Size & Forecast
8.3.4.1.1. By Value
8.3.4.2. Market Share & Forecast
8.3.4.2.1. By Type
8.3.4.2.2. By Device
8.3.4.2.3. By Industry Vertical
8.3.5. Spain Graphics Processing Unit (GPU) Market Outlook
8.3.5.1. Market Size & Forecast
8.3.5.1.1. By Value
8.3.5.2. Market Share & Forecast
8.3.5.2.1. By Type
8.3.5.2.2. By Device
8.3.5.2.3. By Industry Vertical
8.3.6. Belgium Graphics Processing Unit (GPU) Market Outlook
8.3.6.1. Market Size & Forecast
8.3.6.1.1. By Value
8.3.6.2. Market Share & Forecast
8.3.6.2.1. By Type
8.3.6.2.2. By Device
8.3.6.2.3. By Industry Vertical
8.3.7. Italy Graphics Processing Unit (GPU) Market Outlook
8.3.7.1. Market Size & Forecast
8.3.7.1.1. By Value
8.3.7.2. Market Share & Forecast
8.3.7.2.1. By Type
8.3.7.2.2. By Device
8.3.7.2.3. By Industry Vertical
9. South America Graphics Processing Unit (GPU) Market Outlook
9.1. Market Size & Forecast
9.1.1. By Value
9.2. Market Share & Forecast
9.2.1. By Type
9.2.2. By Device
9.2.3. By Industry Vertical
9.2.4. By Country
9.3. South America: Country Analysis
9.3.1. Brazil Graphics Processing Unit (GPU) Market Outlook
9.3.1.1. Market Size & Forecast
9.3.1.1.1. By Value
9.3.1.2. Market Share & Forecast
9.3.1.2.1. By Type
9.3.1.2.2. By Device
9.3.1.2.3. By Industry Vertical
9.3.2. Argentina Graphics Processing Unit (GPU) Market Outlook
9.3.2.1. Market Size & Forecast
9.3.2.1.1. By Value
9.3.2.2. Market Share & Forecast
9.3.2.2.1. By Type
9.3.2.2.2. By Device
9.3.2.2.3. By Industry Vertical
9.3.3. Colombia Graphics Processing Unit (GPU) Market Outlook
9.3.3.1. Market Size & Forecast
9.3.3.1.1. By Value
9.3.3.2. Market Share & Forecast
9.3.3.2.1. By Type
9.3.3.2.2. By Device
9.3.3.2.3. By Industry Vertical
9.3.4. Peru Graphics Processing Unit (GPU) Market Outlook
9.3.4.1. Market Size & Forecast
9.3.4.1.1. By Value
9.3.4.2. Market Share & Forecast
9.3.4.2.1. By Type
9.3.4.2.2. By Device
9.3.4.2.3. By Industry Vertical
9.3.5. Chile Graphics Processing Unit (GPU) Market Outlook
9.3.5.1. Market Size & Forecast
9.3.5.1.1. By Value
9.3.5.2. Market Share & Forecast
9.3.5.2.1. By Type
9.3.5.2.2. By Device
9.3.5.2.3. By Industry Vertical
10. Middle East & Africa Graphics Processing Unit (GPU) Market Outlook
10.1. Market Size & Forecast
10.1.1. By Value
10.2. Market Share & Forecast
10.2.1. By Type
10.2.2. By Device
10.2.3. By Industry Vertical
10.2.4. By Country
10.3. Middle East & Africa: Country Analysis
10.3.1. Saudi Arabia Graphics Processing Unit (GPU) Market Outlook
10.3.1.1. Market Size & Forecast
10.3.1.1.1. By Value
10.3.1.2. Market Share & Forecast
10.3.1.2.1. By Type
10.3.1.2.2. By Device
10.3.1.2.3. By Industry Vertical
10.3.2. South Africa Graphics Processing Unit (GPU) Market Outlook
10.3.2.1. Market Size & Forecast
10.3.2.1.1. By Value
10.3.2.2. Market Share & Forecast
10.3.2.2.1. By Type
10.3.2.2.2. By Device
10.3.2.2.3. By Industry Vertical
10.3.3. UAE Graphics Processing Unit (GPU) Market Outlook
10.3.3.1. Market Size & Forecast
10.3.3.1.1. By Value
10.3.3.2. Market Share & Forecast
10.3.3.2.1. By Type
10.3.3.2.2. By Device
10.3.3.2.3. By Industry Vertical
10.3.4. Israel Graphics Processing Unit (GPU) Market Outlook
10.3.4.1. Market Size & Forecast
10.3.4.1.1. By Value
10.3.4.2. Market Share & Forecast
10.3.4.2.1. By Type
10.3.4.2.2. By Device
10.3.4.2.3. By Industry Vertical
10.3.5. Turkey Graphics Processing Unit (GPU) Market Outlook
10.3.5.1. Market Size & Forecast
10.3.5.1.1. By Value
10.3.5.2. Market Share & Forecast
10.3.5.2.1. By Type
10.3.5.2.2. By Device
10.3.5.2.3. By Industry Vertical
11. Market Dynamics
11.1. Drivers
11.2. Challenges
12. Market Trends & Developments
13. Company Profiles
13.1. IBM Corporation
13.1.1. Business Overview
13.1.2. Key Revenue and Financials
13.1.3. Recent Developments
13.1.4. Key Personnel
13.1.5. Key Product/Services
13.2. Intel Corporation
13.2.1. Business Overview
13.2.2. Key Revenue and Financials
13.2.3. Recent Developments
13.2.4. Key Personnel
13.2.5. Key Product/Services
13.3. NVIDIA Corporation
13.3.1. Business Overview
13.3.2. Key Revenue and Financials
13.3.3. Recent Developments
13.3.4. Key Personnel
13.3.5. Key Product/Services
13.4. Samsung Electronics Co., Ltd.
13.4.1. Business Overview
13.4.2. Key Revenue and Financials
13.4.3. Recent Developments
13.4.4. Key Personnel
13.4.5. Key Product/Services
13.5. Qualcomm Incorporated
13.5.1. Business Overview
13.5.2. Key Revenue and Financials
13.5.3. Recent Developments
13.5.4. Key Personnel
13.5.5. Key Product/Services
13.6. Advanced Micro Devices, Inc
13.6.1. Business Overview
13.6.2. Key Revenue and Financials
13.6.3. Recent Developments
13.6.4. Key Personnel
13.6.5. Key Product/Services
13.7. Dassault Systems, Inc.
13.7.1. Business Overview
13.7.2. Key Revenue and Financials
13.7.3. Recent Developments
13.7.4. Key Personnel
13.7.5. Key Product/Services
13.8. Google, Inc.
13.8.1. Business Overview
13.8.2. Key Revenue and Financials
13.8.3. Recent Developments
13.8.4. Key Personnel
13.8.5. Key Product/Services
13.9. Siemens AG
13.9.1. Business Overview
13.9.2. Key Revenue and Financials
13.9.3. Recent Developments
13.9.4. Key Personnel
13.9.5. Key Product/Services
13.10. Sony Corporation
13.10.1. Business Overview
13.10.2. Key Revenue and Financials
13.10.3. Recent Developments
13.10.4. Key Personnel
13.10.5. Key Product/Services
14. Strategic Recommendations
15. About Us & Disclaimer

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