Europe Metaverse Market Intelligence and Future Growth Dynamics Databook – 100+ KPIs Covering Market Size by Sector X Use cases X Technology, Business and Consumer Spend, NFT Spend - Q1 2023

Report Description

According to TechInsight360, Metaverse industry in Europe is expected to grow by 37.0% on an annual basis to reach US$70.8 billion in 2023.

The Metaverse industry is expected to grow steadily over the forecast period, recording a CAGR of 32.0% during 2023-2030. The Metaverse Spend Value in the country will increase from US$51.7 billion in 2022 to reach US$256.6 billion by 2030.

Across Europe, consumers are willing to know about the metaverse and its various applications. From socializing to online shopping and attending entertainment events such as concerts in the metaverse, consumers are open to conducting varied activities inside the virtual world.

These trends have resulted in many major brands innovating with customer experiences and driving the future growth of their businesses. As firms continue to build the future of the internet, investment in the sector is expected to grow significantly from the short to medium-term perspective. While the sector is still in its early stages of development, TechInsight360 maintains a robust growth outlook for the industry over the next three to four years.

French metaverse startups are raising funds to accelerate the development of their platform

More brands and businesses are seeking to leverage the capabilities of metaverse to reach their potential customers in France. However, the lack of skills and expertise in the segment has become a major barrier for many brands. Targeting such businesses, startups are developing platforms that can assist brands and businesses to build and manage their presence in the metaverse with limited knowledge. To further accelerate the development of their platform, these startups are raising funding rounds.

• In October 2022, METAV.RS, the Paris-based metaverse startup, announced that the firm had raised €3 million to accelerate the development of its metaverse content management platform. The €3 million seed funding round was led by Jsquare, a Singapore-based Web3 fund. Founded in 2022, the firm aims to make the metaverse more accessible to businesses in the country, while enabling them to manage their presence in the virtual world in a more effective way.
• The no-coded platform provides brands with integrated apps that enable them to manage the virtual worlds in a seamless manner. Furthermore, the firm aims to provide marketing teams with the ability to integrate content simply and easily in the metaverse. The platform is also compatible with e-commerce platforms, thereby ensuring that brands across different industries can use the services.

From the short to medium-term perspective, TechInsight360 expects METAV.RS to expand its presence in the global market. It currently has offices in Hong Kong and Seoul, where the industry is experiencing strong growth.

Fashion brands are forging strategic alliances to create metaverse experiences for their customers in the United Kingdom

Like non-fungible tokens, fashion brands are also seeking to boost their presence in the metaverse to leverage the consumer attraction towards emerging technology in the United Kingdom. For instance,
• In November 2022, Burberry, a United Kingdom-based fashion brand, announced that the firm entered into a strategic collaboration with Minecraft. Under the partnership, Burberry has created in-game adventures for its customers in Minecraft's metaverse. Furthermore, there are 15 downloadable skins that allow players to dress their characters. The skins have been made available on the Minecraft Marketplace, starting November 1. Along with the in-game adventure, Burberry will also drop a capsule collection of clothing, which features 8-bit graphics that are inspired by the Minecraft universe.
As the interest among consumers continues to grow in the United Kingdom, TechInsight360 expects more brands to launch innovative metaverse experiences for their customers from the short to medium-term perspective.

Germany-based sports brands are launching metaverse experiences for their shoppers in the country

The competition in the retail space has intensified over the last few years. As a result, firms are innovating with customer shopping journey to gain competitive advantage over others. The emergence of metaverse has presented German brands with a way to create immersive shopping experiences.
• In September 2022, Puma, a German sports firm, announced the launch of its metaverse platform, Black Station, which aims to offer an immersive experience to shoppers. Notably, the platform features exclusive non-fungible tokens with limited edition redeemable physical sneakers.
• Before Puma forayed into the metaverse world, Germany's Adidas Originals also launched avatars for the metaverse. In April 2022, the firm introduced a personality-based AI-generated avatar creation platform in collaboration with Ready Player Me. Users can create and animate their avatars, while also digitally trying on and purchasing the sneakers from the metaverse collection.

From the short to medium-term perspective, more consumer-focused brands are expected to foray into the metaverse, as the demand for innovative experiences continues to grow among shoppers across the country.

This report provides a comprehensive view of the size, and dynamics of the metaverse industry at Europe and country level, covering over 100 KPIs for each country and region. It details market opportunities across key sectors - retail industry, technology & telecommunications, financial services, manufacturing, travel and hospitality, media & entertainment, training & education, real estate, and health & wellness. It provides analysis in terms of business spend as well as consumer spend.

• Business spend: Market estimates and forecasts to assess opportunities by business spend on metaverse by sector, application / use cases, technology, and platform.

• Consumer spend: Breaks down consumer spend on metaverse by key component segments such as append on e-commerce, NFT purchase, by devices, and hardware devices to provide detailed assessment across the metaverse industry.

• NFT industry segments: Provides value, volume, and average value per transaction across 7 key assets in the NFT market. This includes collectibles and art, real estate, sports, utility, gaming, fashion and luxury, and others.

TechInsight360’s research methodology is based on industry best practices. Its unbiased analysis leverages a proprietary analytics platform to offer a detailed view on emerging business and investment market opportunities.

This title from TechInsight360 is a bundled offering, combining 13 reports,, covering regional insights along with data centric analysis at regional and country level:

1.Europe Metaverse Market Intelligence and Future Growth Dynamics Databook
2.Austria Metaverse Market Intelligence and Future Growth Dynamics Databook
3.Belgium Metaverse Market Intelligence and Future Growth Dynamics Databook
4.Denmark Metaverse Market Intelligence and Future Growth Dynamics Databook
5.Finland Metaverse Market Intelligence and Future Growth Dynamics Databook
6.France Metaverse Market Intelligence and Future Growth Dynamics Databook
7.Germany Metaverse Market Intelligence and Future Growth Dynamics Databook
8.Italy Metaverse Market Intelligence and Future Growth Dynamics Databook
9.Poland Metaverse Market Intelligence and Future Growth Dynamics Databook
10.Russia Metaverse Market Intelligence and Future Growth Dynamics Databook
11.Spain Metaverse Market Intelligence and Future Growth Dynamics Databook
12.Switzerland Metaverse Market Intelligence and Future Growth Dynamics Databook
13.United Kingdom Metaverse Market Intelligence and Future Growth Dynamics Databook

Scope

This report provides a detailed data-driven analysis of metaverse industry at Europe and country level, covering a range of segments and highlighting growth areas across verticals. With over 100 KPIs at the country level, this report provides a comprehensive understanding of metaverse market dynamics. In addition, it provides a comprehensive understanding of NFT market dynamics and future forecasts.

Metaverse Market Size and Future Growth Dynamics by Key Performance Indicators
• Total Spend Value Trend Analysis
• Business Spend Value Trend Analysis
• Consumer Spend Value Trend Analysis

Metaverse – Business Spend by Sector Value Trend Analysis, 2021–2030
• Retail Industry
• Technology & Telecommunications Industry
• Financial Services Industry
• Manufacturing Industry
• Travel and Hospitality Industry
• Media & Entertainment Industry
• Training & Education Industry
• Real Estate Industry
• Health & Wellness Industry
• Other

Total Business Spend on Metaverse by Use Case / Application, 2021–2030
• Retail (Marketing & Advertising, Commerce, Operations & Training)
• Technology & Telecommunications (Marketing & Advertising, Commerce, Operations & Training)
• Financial Services (Marketing & Advertising, Commerce, Operations & Training)
• Manufacturing (Marketing & Advertising, Commerce, Operations & Training]
• Travel and Hospitality (Marketing & Advertising, Commerce, Operations & Training)
• Media & Entertainment (Marketing & Advertising, Commerce, Operations & Training)
• Training & Education (Marketing & Advertising, Commerce, Operations & Training)
• Real Estate (Marketing & Advertising, Commerce, Operations & Training)
• Health & Wellness (Marketing & Advertising, Commerce, Operations & Training)
• Other (Marketing & Advertising, Commerce, Operations & Training)

Total NFT Spend by Sector Value Trend Analysis, 2021–2030
• Retail Industry
• Technology & Telecommunications Industry
• Financial Services Industry
• Manufacturing Industry
• Travel and Hospitality Industry
• Media & Entertainment Industry
• Training & Education Industry
• Real Estate Industry
• Health & Wellness Industry
• Other Industry

Business Spend on Metaverse by Technology
• By Technology
• Retail Industry
• Technology & Telecommunications
• Financial Services
• Manufacturing Industry
• Travel and Hospitality
• Media & Entertainment
• Training & Education
• Real Estate
• Health & Wellness
• Other

Spend on Metaverse by Platform
• Desktop
• Mobile
• Headset

Ecommerce Spend on Metaverse by Sector (Gross Merchandise Value), 2021–2030
• Retail Shopping
• Travel and Hospitality
• Online Food Service
• Media & Entertainment
• Health & Wellness
• Technology Products & Services
• Other Industries

NFT Market Size and Future Growth Dynamics by Key Performance Indicators
• NFT –Total Sales Spend Value Trend Analysis, 2021-2030
• NFT – Total Sales Spend Volume Trend Analysis, 2021-2030
• NFT – Average Value Per Transaction Trend Analysis, 2021-2030

NFT Market Size and Forecast by Key Assets, 2021-2030

• NFT Collectibles and Art Trend Analysis, 2021-2030
– Spend Value
– Spend Volume
– Average Value Per Transaction

• NFT Real Estate Trend Analysis, 2021-2030
– Spend Value
– Spend Volume
– Average Value Per Transaction

• NFT Sports Trend Analysis, 2021-2030
– Spend Value
– Spend Volume
– Average Value Per Transaction

• NFT Gaming Trend Analysis, 2021-2030
– Spend Value
– Spend Volume
– Average Value Per Transaction

• NFT Utility Trend Analysis, 2021-2030
– Spend Value
– Spend Volume
– Average Value Per Transaction

• NFT Fashion and Luxury Trend Analysis, 2021-2030
– Spend Value Trend Analysis
– Spend Volume Trend Analysis
– Average Value Per Transaction

• Other Assets Trend Analysis, 2021-2030
– Spend Value Trend Analysis
– Spend Volume Trend Analysis
– Average Value Per Transaction

Consumer Spend on Metaverse by Device, 2021–2030
– Desktop
– Mobile
– Digital Gadgets

Consumer Spend on Metaverse by Hardware Devices, 2021–2030
– AR (Augmented Reality)
– VR (Virtual Reality)
– MR (Mixed Reality)

Reasons to buy

• In-depth Understanding of Metaverse Market Dynamics: Understand market opportunities and key trends along with forecast (2021-2030). Understand market dynamics through essential KPIs such as business and consumer spend.

• Vertical Insights and Use Cases: Get country and region level market dynamics through business spend by sector across the retail industry, technology & telecommunications, financial services, manufacturing, travel and hospitality, media & entertainment, training & education, real estate, and health & wellness.

• Develop Market-Specific Strategies: Identify growth segments and target specific opportunities to formulate a strategy; assess market-specific key trends, drivers, and risks in the metaverse and NFT market to help stakeholders build profitable strategies.

• Get Insights into NFT Market Size and Forecast by Key Assets: collectibles and art, real estate, gaming, sports, utility, fashion & others.

• Consumer Spend on Metaverse: Get a market evaluation based on in-depth information obtained from metaverse spend on e-commerce, NFT purchase, and device & hardware devices.


This title from TechInsight360 is a bundled offering, combining 13 reports,, covering regional insights along with data centric analysis at regional and country level:
1.Europe Metaverse Market Intelligence and Future Growth Dynamics Databook
2.Austria Metaverse Market Intelligence and Future Growth Dynamics Databook
3.Belgium Metaverse Market Intelligence and Future Growth Dynamics Databook
4.Denmark Metaverse Market Intelligence and Future Growth Dynamics Databook
5.Finland Metaverse Market Intelligence and Future Growth Dynamics Databook
6.France Metaverse Market Intelligence and Future Growth Dynamics Databook
7.Germany Metaverse Market Intelligence and Future Growth Dynamics Databook
8.Italy Metaverse Market Intelligence and Future Growth Dynamics Databook
9.Poland Metaverse Market Intelligence and Future Growth Dynamics Databook
10.Russia Metaverse Market Intelligence and Future Growth Dynamics Databook
11.Spain Metaverse Market Intelligence and Future Growth Dynamics Databook
12.Switzerland Metaverse Market Intelligence and Future Growth Dynamics Databook
13.United Kingdom Metaverse Market Intelligence and Future Growth Dynamics Databook
All global, regional, and country reports mentioned above will have the following tables of contents:
1. About this Report
1.1. Summary
1.2. Methodology
1.3. Metaverse Definitions
1.4. Disclaimer
2. Metaverse Market Size and Future Growth Dynamics by Key Performance Indicators
2.1. Metaverse – Total Spend Value Trend Analysis, 2021 – 2030
2.2. Metaverse – Business Spend Value Trend Analysis, 2021 – 2030
2.3. Metaverse – Consumer Spend Value Trend Analysis, 2021 – 2030
3. Metaverse – Business Spend by Sector Value Trend Analysis, 2021 – 2030
3.1. Business Spend Snapshot by Sector – Market Share Analysis
3.2. Retail Industry Spend on Metaverse – Value Trend Analysis, 2021 – 2030
3.3. Technology & Telecommunications Industry Spend on Metaverse – Value Trend Analysis, 2021 – 2030
3.4. Financial Services Industry Spend on Metaverse – Value Trend Analysis, 2021 – 2030
3.5. Manufacturing Industry Spend on Metaverse – Value Trend Analysis, 2021 – 2030
3.6. Travel and Hospitality Industry Spend on Metaverse – Value Trend Analysis, 2021 – 2030
3.7. Media & Entertainment Industry Spend on Metaverse – Value Trend Analysis, 2021 – 2030
3.8. Training & Education Industry Spend on Metaverse – Value Trend Analysis, 2021 – 2030
3.9. Real Estate Industry Spend on Metaverse – Value Trend Analysis, 2021 – 2030
3.10. Health & Wellness Industry Spend on Metaverse – Value Trend Analysis, 2021 – 2030
3.11. Other Industry Spend on Metaverse – Value Trend Analysis, 2021 – 2030
4. Total Business Spend on Metaverse by Use Case / Application, 2021 – 2030
4.1. Business Spend Snapshot by Use Case / Application Area – Market Share Analysis
4.1.1. Marketing & Advertising Metaverse Spend Analysis, 2021 – 2030
4.1.2. Commerce Metaverse Spend Analysis, 2021 – 2030
4.1.3. Operations & Training Metaverse Spend Analysis, 2021 – 2030
4.2. Retail Sector Metaverse Spend (Business) by Use Case / Application – Value Trend Analysis, 2021 – 2030
4.2.1. Retail Sector Spend Snapshot by Use Case / Application Area – Market Share Analysis, 2021 – 2030
4.2.2. Retail Sector Marketing & Advertising Metaverse Spend Analysis, 2021 – 2030
4.2.3. Retail Sector Commerce Metaverse Spend Analysis, 2021 – 2030
4.2.4. Retail Sector Operations & Training Metaverse Spend Analysis, 2021 – 2030
4.3. Technology & Telecommunications Sector Metaverse Spend (Business) by Use Case / Application – Value Trend Analysis, 2021 – 2030
4.3.1. Technology & Telecommunications Sector Spend Snapshot by Use Case / Application Area – Market Share Analysis
4.3.2. Technology & Telecommunications Sector Marketing & Advertising Metaverse Spend Analysis, 2021 – 2030
4.3.3. Technology & Telecommunications Sector Commerce Metaverse Spend Analysis, 2021 – 2030
4.3.4. Technology & Telecommunications Sector Operations & Training Metaverse Spend Analysis, 2021 – 2030
4.4. Financial Services Sector Metaverse Spend (Business) by Use Case / Application – Value Trend Analysis, 2021 – 2030
4.4.1. Financial Services Sector Spend Snapshot by Use Case / Application Area – Market Share Analysis
4.4.2. Financial Services Sector Marketing & Advertising Metaverse Spend Analysis, 2021 – 2030
4.4.3. Financial Services Sector Commerce Metaverse Spend Analysis, 2021 – 2030
4.4.4. Financial Services Sector Operations & Training Metaverse Spend Analysis, 2021 – 2030
4.5. Manufacturing Sector Metaverse Spend (Business) by Use Case / Application – Value Trend Analysis, 2021 – 2030
4.5.1. Manufacturing Sector Spend Snapshot by Use Case / Application Area – Market Share Analysis
4.5.2. Manufacturing Sector Marketing & Advertising Metaverse Spend Analysis, 2021 – 2030
4.5.3. Manufacturing Sector Commerce Metaverse Spend Analysis, 2021 – 2030
4.5.4. Manufacturing Sector Operations & Training Metaverse Spend Analysis, 2021 – 2030
4.6. Travel and Hospitality Sector Metaverse Spend (Business) by Use Case / Application – Value Trend Analysis, 2021 – 2030
4.6.1. Travel and Hospitality Sector Spend Snapshot by Use Case / Application Area – Market Share Analysis
4.6.2. Travel and Hospitality Sector Marketing & Advertising Metaverse Spend Analysis, 2021 – 2030
4.6.3. Travel and Hospitality Sector Commerce Metaverse Spend Analysis, 2021 – 2030
4.6.4. Travel and Hospitality Sector Operations & Training Metaverse Spend Analysis, 2021 – 2030
4.7. Media & Entertainment Sector Metaverse Spend (Business) by Use Case / Application – Value Trend Analysis, 2021 – 2030
4.7.1. Media & Entertainment Sector Spend Snapshot by Use Case / Application Area – Market Share Analysis
4.7.2. Media & Entertainment Sector Marketing & Advertising Metaverse Spend Analysis, 2021 – 2030
4.7.3. Media & Entertainment Sector Commerce Metaverse Spend Analysis, 2021 – 2030
4.7.4. Media & Entertainment Sector Operations & Training Metaverse Spend Analysis, 2021 – 2030
4.8. Training & Education Sector Metaverse Spend (Business) by Use Case / Application – Value Trend Analysis, 2021 – 2030
4.8.1. Training & Education Sector Spend Snapshot by Use Case / Application Area – Market Share Analysis
4.8.2. Training & Education Sector Marketing & Advertising Metaverse Spend Analysis, 2021 – 2030
4.8.3. Training & Education Sector Commerce Metaverse Spend Analysis, 2021 – 2030
4.8.4. Training & Education Sector Operations & Training Metaverse Spend Analysis, 2021 – 2030
4.9. Real Estate Sector Metaverse Spend (Business) by Use Case / Application – Value Trend Analysis, 2021 – 2030
4.9.1. Real Estate Sector Spend Snapshot by Use Case / Application Area – Market Share Analysis
4.9.2. Real Estate Sector Marketing & Advertising Metaverse Spend Analysis, 2021 – 2030
4.9.3. Real Estate Sector Commerce Metaverse Spend Analysis, 2021 – 2030
4.9.4. Real Estate Sector Operations & Training Metaverse Spend Analysis, 2021 – 2030
4.10. Health & Wellness Sector Metaverse Spend (Business) by Use Case / Application – Value Trend Analysis, 2021 – 2030
4.10.1. Health & Wellness Sector Spend Snapshot by Use Case / Application Area – Market Share Analysis
4.10.2. Health & Wellness Sector Marketing & Advertising Metaverse Spend Analysis, 2021 – 2030
4.10.3. Health & Wellness Sector Commerce Metaverse Spend Analysis, 2021 – 2030
4.10.4. Health & Wellness Sector Operations & Training Metaverse Spend Analysis, 2021 – 2030
4.11. Other Sector Metaverse Spend (Business) by Use Case / Application – Value Trend Analysis, 2021 – 2030
4.11.1. Other Sector Spend Snapshot by Use Case / Application Area – Market Share Analysis
4.11.2. Other Sector Marketing & Advertising Metaverse Spend Analysis, 2021 – 2030
4.11.3. Other Sector Commerce Metaverse Spend Analysis, 2021 – 2030
4.11.4. Other Sector Operations & Training Metaverse Spend Analysis, 2021 – 2030
5. Business NFT Spend by Sector Trend Analysis, 2021 – 2030
5.1. NFT Business Spend Snapshot by Sector – Market Share Analysis
5.2. Retail Industry NFT Spend – Value Trend Analysis, 2021 – 2030
5.3. Technology & Telecommunications Industry NFT Spend – Value Trend Analysis, 2021 – 2030
5.4. Financial Services Industry NFT Spend – Value Trend Analysis, 2021 – 2030
5.5. Manufacturing Industry NFT Spend – Value Trend Analysis, 2021 – 2030
5.6. Travel and Hospitality Industry NFT Spend – Value Trend Analysis, 2021 – 2030
5.7. Media & Entertainment Industry NFT Spend – Value Trend Analysis, 2021 – 2030
5.8. Training & Education Industry NFT Spend – Value Trend Analysis, 2021 – 2030
5.9. Real Estate Industry NFT Spend – Value Trend Analysis, 2021 – 2030
5.10. Health & Wellness Industry NFT Spend – Value Trend Analysis, 2021 – 2030
5.11. Other Industry NFT Spend – Value Trend Analysis, 2021 – 2030
6. Total Business Spend on Metaverse by Technology, 2021 – 2030
6.1. Business Spend Snapshot by Technology – Market Share Analysis
6.1.1. Metaverse Spend Analysis by Devices & Displays, 2021 – 2030
6.1.2. Metaverse Spend Analysis by Application Development & Integration, 2021 – 2030
6.1.3. Metaverse Spend Analysis by Technology & Strategy Consulting, 2021 – 2030
6.2. Retail Sector Metaverse Spend (Business) by Technology – Value Trend Analysis, 2021 – 2030
6.2.1. Retail Sector Spend Snapshot by Technology – Market Share Analysis
6.2.2. Metaverse Spend Analysis by Devices & Displays in Retail Sector, 2021 – 2030
6.2.3. Metaverse Spend Analysis by Application Development & Integration in Retail Sector, 2021 – 2030
6.2.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Retail Sector, 2021 – 2030
6.3. Technology & Telecommunications Sector Metaverse Spend (Business) by Technology – Value Trend Analysis, 2021 – 2030
6.3.1. Technology & Telecommunications Sector Spend Snapshot by Technology – Market Share Analysis
6.3.2. Metaverse Spend Analysis by Devices & Displays in Technology & Telecommunications Sector, 2021 – 2030
6.3.3. Metaverse Spend Analysis by Application Development & Integration in Technology & Telecommunications Sector, 2021 – 2030
6.3.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Technology & Telecommunications Sector, 2021 – 2030
6.4. Financial Services Sector Metaverse Spend (Business) by Technology – Value Trend Analysis, 2021 – 2030
6.4.1. Financial Services Sector Spend Snapshot by Technology – Market Share Analysis
6.4.2. Metaverse Spend Analysis by Devices & Displays in Financial Services Sector, 2021 – 2030
6.4.3. Metaverse Spend Analysis by Application Development & Integration in Financial Services Sector, 2021 – 2030
6.4.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Financial Services Sector, 2021 – 2030
6.5. Manufacturing Sector Metaverse Spend (Business) by Technology – Value Trend Analysis, 2021 – 2030
6.5.1. Manufacturing Sector Spend Snapshot by Technology – Market Share Analysis
6.5.2. Metaverse Spend Analysis by Devices & Displays in Manufacturing Sector, 2021 – 2030
6.5.3. Metaverse Spend Analysis by Application Development & Integration in Manufacturing Sector, 2021 – 2030
6.5.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Manufacturing Sector, 2021 – 2030
6.6. Travel and Hospitality Sector Metaverse Spend (Business) by Technology – Value Trend Analysis, 2021 – 2030
6.6.1. Travel and Hospitality Sector Spend Snapshot by Technology – Market Share Analysis
6.6.2. Metaverse Spend Analysis by Devices & Displays in Travel and Hospitality Sector, 2021 – 2030
6.6.3. Metaverse Spend Analysis by Application Development & Integration in Travel and Hospitality Sector, 2021 – 2030
6.6.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Travel and Hospitality Sector, 2021 – 2030
6.7. Media & Entertainment Sector Metaverse Spend (Business) by Technology – Value Trend Analysis, 2021 – 2030
6.7.1. Media & Entertainment Sector Spend Snapshot by Technology – Market Share Analysis
6.7.2. Metaverse Spend Analysis by Devices & Displays in Media & Entertainment Sector, 2021 – 2030
6.7.3. Metaverse Spend Analysis by Application Development & Integration in Media & Entertainment Sector, 2021 – 2030
6.7.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Media & Entertainment Sector, 2021 – 2030
6.8. Training & Education Sector Metaverse Spend (Business) by Technology – Value Trend Analysis, 2021 – 2030
6.8.1. Training & Education Sector Spend Snapshot by Technology – Market Share Analysis
6.8.2. Metaverse Spend Analysis by Devices & Displays in Training & Education Sector, 2021 – 2030
6.8.3. Metaverse Spend Analysis by Application Development & Integration in Training & Education Sector, 2021 – 2030
6.8.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Training & Education Sector, 2021 – 2030
6.9. Real Estate Sector Metaverse Spend (Business) by Technology – Value Trend Analysis, 2021 – 2030
6.9.1. Real Estate Sector Spend Snapshot by Technology – Market Share Analysis
6.9.2. Metaverse Spend Analysis by Devices & Displays in Real Estate Sector, 2021 – 2030
6.9.3. Metaverse Spend Analysis by Application Development & Integration in Real Estate Sector, 2021 – 2030
6.9.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Real Estate Sector, 2021 – 2030
6.10. Health & Wellness Sector Metaverse Spend (Business) by Technology – Value Trend Analysis, 2021 – 2030
6.10.1. Health & Wellness Sector Spend Snapshot by Technology – Market Share Analysis
6.10.2. Metaverse Spend Analysis by Devices & Displays in Health & Wellness Sector, 2021 – 2030
6.10.3. Metaverse Spend Analysis by Application Development & Integration in Health & Wellness Sector, 2021 – 2030
6.10.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Health & Wellness Sector, 2021 – 2030
6.11. Other Sector Metaverse Spend (Business) by Technology – Value Trend Analysis, 2021 – 2030
6.11.1. Other Sector Spend Snapshot by Technology – Market Share Analysis
6.11.2. Metaverse Spend Analysis by Devices & Displays in Other Sector, 2021 – 2030
6.11.3. Metaverse Spend Analysis by Application Development & Integration in Other Sector, 2021 – 2030
6.11.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Other Sector, 2021 – 2030
7. Business Spend on Metaverse by Platforms, 2021 – 2030
7.1. Business Spend Snapshot by Platforms – Market Share Analysis
7.2. Metaverse Spend Analysis by Desktop, 2021 – 2030
7.3. Metaverse Spend Analysis by Mobile, 2021 – 2030
7.4. Metaverse Spend Analysis by Headsets/Gadgets, 2021 – 2030
8. Ecommerce Spend on Metaverse by Sector, 2021 – 2030
8.1. Ecommerce Spend on Metaverse Snapshot by Sector – Market Share Analysis
8.2. Metaverse Retail Shopping – Gross Merchandise Value Trend Analysis, 2021 – 2030
8.3. Metaverse Travel and Hospitality – Gross Merchandise Value Trend Analysis, 2021 – 2030
8.4. Metaverse Online Food Service – Gross Merchandise Value Trend Analysis, 2021 – 2030
8.5. Metaverse Media & Entertainment – Gross Merchandise Value Trend Analysis, 2021 – 2030
8.6. Metaverse Health & Wellness – Gross Merchandise Value Trend Analysis, 2021 – 2030
8.7. Metaverse Technology Products & Services – Gross Merchandise Value Trend Analysis, 2021 – 2030
8.8. Metaverse Other Industries – Gross Merchandise Value Trend Analysis, 2021 – 2030
9. NFT Market Size and Future Growth Dynamics by Key Performance Indicators
9.1. NFT – Spend Value Trend Analysis, 2021 - 2030
9.2. NFT – Spend Volume Trend Analysis, 2021 - 2030
9.3. NFT – Average Value Per Transaction Trend Analysis, 2021 - 2030
10. NFT Market Size and Forecast by Key Assets
10.1. NFT Market Share by Key Assets (%), 2022
10.2. NFT Collectibles and Art Trend Analysis, 2021 - 2030
10.2.1. NFT Collectibles and Art – Spend Value Trend Analysis, 2021 - 2030
10.2.2. NFT Collectibles and Art – Spend Volume Trend Analysis, 2021 - 2030
10.2.3. NFT Collectibles and Art – Average Value Per Transaction Trend Analysis, 2021 - 2030
10.3. NFT Real Estate Trend Analysis, 2021 - 2030
10.3.1. NFT Real Estate – Spend Value Trend Analysis, 2021 - 2030
10.3.2. NFT Real Estate – Spend Volume Trend Analysis, 2021 - 2030
10.3.3. NFT Real Estate – Average Value Per Transaction Trend Analysis, 2021 - 2030
10.4. NFT Sports Trend Analysis, 2021 - 2030
10.4.1. NFT Sports – Spend Value Trend Analysis, 2021 - 2030
10.4.2. NFT Sports – Spend Volume Trend Analysis, 2021 - 2030
10.4.3. NFT Sports – Average Value Per Transaction Trend Analysis, 2021 - 2030
10.5. NFT Gaming Trend Analysis, 2021 - 2030
10.5.1. NFT Gaming – Spend Value Trend Analysis, 2021 - 2030
10.5.2. NFT Gaming – Spend Volume Trend Analysis, 2021 - 2030
10.5.3. NFT Gaming – Average Value Per Transaction Trend Analysis, 2021 - 2030
10.6. NFT Utility Trend Analysis, 2021 - 2030
10.6.1. NFT Utility – Spend Value Trend Analysis, 2021 - 2030
10.6.2. NFT Utility – Spend Volume Trend Analysis, 2021 - 2030
10.6.3. NFT Utility – Average Value Per Transaction Trend Analysis, 2021 - 2030
10.7. NFT Fashion and Luxury Trend Analysis, 2021 - 2030
10.7.1. NFT Fashion and Luxury – Spend Value Trend Analysis, 2021 - 2030
10.7.2. NFT Fashion and Luxury – Spend Volume Trend Analysis, 2021 - 2030
10.7.3. NFT Fashion and Luxury – Average Value Per Transaction Trend Analysis, 2021 - 2030
10.8. NFT Other Assets Trend Analysis, 2021 - 2030
10.8.1. NFT Other Assets – Spend Value Trend Analysis, 2021 - 2030
10.8.2. NFT Other Assets – Spend Volume Trend Analysis, 2021 - 2030
10.8.3. NFT Other Assets – Average Value Per Transaction Trend Analysis, 2021 - 2030
11. Consumer Spend on Metaverse by Device Trend Analysis, 2021-2030
11.1. Consumer Spend Snapshot by Devices – Market Share Analysis
11.2. Consumer Spend by Desktop Trend Value Analysis, 2021 – 2030
11.3. Consumer Spend by Mobile Trend Value Analysis, 2021 – 2030
11.4. Consumer Spend by Digital Gadgets Trend Value Analysis, 2021 – 2030
12. Consumer Spend on Metaverse by Hardware Devices
12.1. Consumer Spend Snapshot by Hardware Devices – Market Share Analysis
12.2. Metaverse – Consumer Spend Value by Augmented Reality Devices, 2021 – 2030
12.3. Metaverse – Consumer Spend Value by Virtual Reality Devices, 2021 – 2030
12.4. Metaverse – Consumer Spend Value by Mixed Reality Devices, 2021 – 2030
13. Further Reading
13.1. About TechInsight360
13.2. Related Research

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