Southeast Asia Gaming Market Size- By Platform - Regional Outlook, Competitive Strategies and Segment Forecast to 2033

Southeast Asia Gaming Market Size- By Platform - Regional Outlook, Competitive Strategies and Segment Forecast to 2033


Southeast Asia Gaming Market Introduction and Overview

According to SPER market research, ‘Southeast Asia Gaming Market Size- By Platform – Regional Outlook, Competitive Strategies and Segment Forecast to 2033’ state that the Southeast Asia Gaming Market is predicted to reach USD 15.21 billion by 2033 with a CAGR of 0.47%.

Gaming is the activity of playing video games on consoles, computers, mobile devices, or other platforms. As a phenomenon, it attracts millions of people from diverse backgrounds. Action, adventure, role-playing, strategy, and simulation are just a few of the many genres that make up gaming and appeal to a wide range of tastes and interests.

The COVID-19 pandemic significantly affected Southeast Asia’s gaming sector, driving up demand and resulting in noticeable changes in consumer behavior. People were kept indoors by lockdowns and other social distancing measures, which led to a noticeable rise in the use of video games as the main form of amusement. Particularly online and mobile gaming have grown in popularity, in part due to its accessibility and capacity to promote social connection even when played alone.

Scope of the Report:

Report Metric Details

Market size available for years 2020-2033

Base year considered 2023

Forecast period 2024-2033

Segments covered By Platform

Regions covered Germany, Indonesia, Malaysia, Singapore, Thailand, Rest of Southeast Asia

Companies Covered

Asiasoft Corporation Public Company Limited, Bandai Namco Entertainment Asia Pte. Ltd., Com2uS Group, IGG, Netmarble Corp., Nintendo, Sea Limited, Sherman Chin, Sony Corporation, Tencent Holdings Ltd.

Southeast Asia Gaming Market Segmentation:

By Platform: Based on the Platform, Southeast Asia Gaming Market is segmented as; PC, Console, Mobile.

By Region:This research also includes data for Germany, Poland, Italy, The Netherlands, France, Spain, Rest of Europe.


1. Introduction
1.1. Scope of the report
1.2. Market segment analysis
2. Research Methodology
2.1. Research data source
2.1.1. Secondary Data
2.1.2. Primary Data
2.1.3. SPER’s internal database
2.1.4. Premium insight from KOL’s
2.2. Market size estimation
2.2.1. Top-down and Bottom-up approach
2.3. Data triangulation
3. Executive Summary
4. Market Dynamics
4.1. Driver, Restraint, Opportunity and Challenges analysis
4.1.1. Drivers
4.1.2. Restraints
4.1.3. Opportunities
4.1.4. Challenges
4.2. COVID-19 Impacts of the Southeast Asia Gaming Market
5. Market variable and outlook
5.1. SWOT Analysis
5.1.1. Strengths
5.1.2. Weaknesses
5.1.3. Opportunities
5.1.4. Threats
5.2. PESTEL Analysis
5.2.1. Political Landscape
5.2.2. Economic Landscape
5.2.3. Social Landscape
5.2.4. Technological Landscape
5.2.5. Environmental Landscape
5.2.6. Legal Landscape
5.3. PORTER’s Five Forces
5.3.1. Bargaining power of suppliers
5.3.2. Bargaining power of buyers
5.3.3. Threat of Substitute
5.3.4. Threat of new entrant
5.3.5. Competitive rivalry
5.4. Heat Map Analysis
6. Competitive Landscape
6.1. Southeast Asia Gaming Market Manufacturing Base Distribution, Sales Area, Product Type
6.2. Mergers & Acquisitions, Partnerships, Product Launch, and Collaboration in Southeast Asia Gaming Market
7. Southeast Asia Gaming Market, By Platform (USD Million) 2020-2033
7.1. Southeast Asia Gaming Market Size, Share and Forecast, By Platform, 2020-2026
7.2. Southeast Asia Gaming Market Size, Share and Forecast, By Platform, 2027-2033
7.3. PC
7.4. Console
7.5. Mobile
8. Southeast Asia Gaming Market Forecast, 2020-2033 (USD Million)
8.1. Southeast Asia Gaming Market Size and Market Share
9. Southeast Asia Gaming Market, By Region, 2020-2033 (USD Million)
9.1. Southeast Asia Gaming Market Size and Market Share By Region (2020-2026)
9.2. Southeast Asia Gaming Market Size and Market Share By Region (2027-2033)
9.3. Germany
9.4. Indonesia
9.5. Malaysia
9.6. Singapore
9.7. Thailand
9.8. Rest of Southeast Asia
10. Company Profile
10.1. Asiasoft Corporation Public Company Limited
10.1.1. Company details
10.1.2. Financial outlook
10.1.3. Product summary
10.1.4. Recent developments
10.2. Bandai Namco Entertainment Asia Pte. Ltd.
10.2.1. Company details
10.2.2. Financial outlook
10.2.3. Product summary
10.2.4. Recent developments
10.3. Com2uS Group
10.3.1. Company details
10.3.2. Financial outlook
10.3.3. Product summary
10.3.4. Recent developments
10.4. IGG
10.4.1. Company details
10.4.2. Financial outlook
10.4.3. Product summary
10.4.4. Recent developments
10.5. Netmarble Corp.
10.5.1. Company details
10.5.2. Financial outlook
10.5.3. Product summary
10.5.4. Recent developments
10.6. Nintendo
10.6.1. Company details
10.6.2. Financial outlook
10.6.3. Product summary
10.6.4. Recent developments
10.7. Sea Limited
10.7.1. Company details
10.7.2. Financial outlook
10.7.3. Product summary
10.7.4. Recent developments
10.8. Sherman Chin
10.8.1. Company details
10.8.2. Financial outlook
10.8.3. Product summary
10.8.4. Recent developments
10.9. Sony Corporation
10.9.1. Company details
10.9.2. Financial outlook
10.9.3. Product summary
10.9.4. Recent developments
10.10. Tencent Holdings Ltd
10.10.1. Company details
10.10.2. Financial outlook
10.10.3. Product summary
10.10.4. Recent developments
10.11. Others
11. Conclusion
12. Reference Links
13. List of Abbreviations

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