Augmented and Virtual Reality Hardware Market Size- By Hardware Type, By Application, By Industry Vertical- Regional Outlook, Competitive Strategies and Segment Forecast to 2032
Description
Augmented and Virtual Reality Hardware Market Size- By Hardware Type, By Application, By Industry Vertical- Regional Outlook, Competitive Strategies and Segment Forecast to 2032
Global Augmented and Virtual Reality Hardware Market Overview
According to SPER Market Research, the Global Augmented and Virtual Reality Hardware Market is estimated to reach USD 359.77 billion by 2032 with a CAGR of 25.54%. The terms augmented reality and AR refer to an expanded or improved world. Although digitally projected or visually integrated virtual objects or contextual information are present, the user continues to perceive their actual environment. The data processing and virtual content visualization inside AR are only as good as those processes. Virtual reality (VR) is a 3D computer technology that simulates a user's visual, auditory, and other sensory characteristics to create the impression of real-life circumstances.
Impact of COVID-19 on the Global Augmented and Virtual Reality Hardware Market
The COVID-19 pandemic has had a mixed impact on the global augmented and virtual reality (AR/VR) hardware market. On one hand, the pandemic has increased the demand for remote collaboration and communication solutions, which has boosted the demand for AR/VR devices. On the other hand, the pandemic has disrupted the supply chain and manufacturing processes of AR/VR devices, leading to production delays and a temporary slowdown in the market.
Scope of the Report:
Report Metric Details
Market size available for years 2019-2032
Base year considered 2021
Forecast period 2022-2032
Segments coveredBy Hardware Type, By Application, By Industry
Regions coveredAsia-Pacific, Europe, Middle East and Africa, North America, Latin America
Companies Covered
Apple Inc, Blipper Limited, Bosch group, Google LLC, HTC Corporation, Infinity Augmented Reality limited, Magic Leap Incorporated, Niantic Inc, Samsung, Sony Corporation, Vuzix
Global Augmented and Virtual Reality Hardware Market Segmentation:
By Hardware Type:Based on the Hardware Type, Global Augmented and Virtual Reality Hardware Market is segmented as; Sensors, Processors, Controllers, Cameras, Headphones, Display Monitors, Others
By Application:Based on the Application, Global Augmented and Virtual Reality Hardware Market is segmented as; Head Mounted Display, Head up Display, Handled Devices
Table of Contents
239 Pages
- Introduction
- 1.1. Scope of the report
- 1.2. Market segment analysis
- 2. Research Methodology
- 2.1 Research data source
- 2.1.1 Secondary data
- 2.1.2 Primary data
- 2.1.3 SPER’s internal database
- 2.1.4 Premium insight from KOL’s
- 2.2 Market size estimation
- 2.2.1 Top-down and Bottom-up approach
- 2.3 Data triangulation
- 3. Executive Summary
- 4. Market Dynamics
- 4.1. Driver, Restraint, Opportunity and Challenges analysis
- 4.1.1 Drivers
- 4.1.2 Restraints
- 4.1.3 Opportunities
- 4.1.4 Challenges
- 4.2. COVID-19 Impacts of the Global Augmented and Virtual Reality Hardware Market
- 5. Market variables and outlook
- 5.1. SWOT analysis
- 5.1.1 Strengths
- 5.1.2 Weaknesses
- 5.1.3 Opportunities
- 5.1.4 Threats
- 5.2. PESTEL analysis
- 5.2.1 Political landscape
- 5.2.2 Economic landscape
- 5.2.3 Social landscape
- 5.2.4 Technological landscape
- 5.2.5 Environmental landscape
- 5.2.6 Legal landscape
- 5.3. PORTER’S five forces analysis
- 5.3.1 Bargaining power of suppliers
- 5.3.2 Bargaining power of Buyers
- 5.3.3 Threat of Substitute
- 5.3.4 Threat of new entrant
- 5.3.5 Competitive rivalry
- 5.4. Heat map analysis
- 6. Competitive Landscape
- 6.1 Global Augmented and Virtual Reality Hardware Manufacturing Base Distribution, Sales Area, Product Type
- 6.2 Mergers & Acquisitions, Partnerships, Product Launch, and Collaboration in Global Augmented and Virtual Reality Hardware Market
- 7. Global Augmented and Virtual Reality Hardware Market, By Hardware Type, 2019-2032 (USD Million)
- 7.1 Cameras
- 7.2 Controllers
- 7.3 Display Monitors
- 7.4 Headphones
- 7.5 Processors
- 7.6 Sensors
- 7.7 Others
- 8. Global Augmented and Virtual Reality Hardware Market, By Application, 2019-2032 (USD Million)
- 8.1 Handheld Devices
- 8.2 Head Mounted Display
- 8.3 Head up Display
- 9. Global Augmented and Virtual Reality Hardware Market, By Industry Vertical, 2019-2032 (USD Million)
- 9.1 Aerospace and defence
- 9.2 Automotive
- 9.3 Education and Training
- 9.4 Gaming and Entertainment
- 9.5 Healthcare
- 9.6 Others
- 10. Global Augmented and Virtual Reality Hardware Market, By Region, 2019-2032 (USD Million)
- 10.1 Global Augmented and Virtual Reality Hardware Market Size and Market Share by Region (2019-2025)
- 10.2 Global Augmented and Virtual Reality Hardware Market Size and Market Share by Region (2026-2032)
- 10.3 Asia-Pacific
- 10.3.1 Australia
- 10.3.2 China
- 10.3.3 India
- 10.3.4 Japan
- 10.3.5 South Korea
- 10.3.6 Rest of Asia-Pacific
- 10.4 Europe
- 10.4.1 France
- 10.4.2 Germany
- 10.4.3 Italy
- 10.4.4 Spain
- 10.4.5 United Kingdom
- 10.4.6 Rest of Europe
- 10.5 Middle East and Africa
- 10.5.1 Kingdom of Saudi Arabia
- 10.5.2 United Arab Emirates
- 10.5.3 Rest of Middle East & Africa
- 10.6 North America
- 10.6.1 Canada
- 10.6.2 Mexico
- 10.6.3 United States
- 10.7 Latin America
- 10.7.1 Argentina
- 10.7.2 Brazil
- 10.7.3 Rest of Latin America
- 11. Company Profiles
- 11.1 Apple Inc.
- 11.1.1. Company details
- 11.1.2. Financial outlook
- 11.1.3. Product summary
- 11.1.4. Recent developments
- 11.2 Blipper limited
- 11.2.1. Company details
- 11.2.2. Financial outlook
- 11.2.3. Product summary
- 11.2.4. Recent developments
- 11.3 Bosch Group
- 11.3.1 Company details
- 11.3.2 Financial outlook
- 11.3.3 Product summary
- 11.3.4 Recent developments
- 11.4 Google LLC
- 11.4.1. Company details
- 11.4.2. Financial outlook
- 11.4.3. Product summary
- 11.4.4. Recent developments
- 11.5 HTC Corporation
- 11.5.1 Company details
- 11.5.2 Financial outlook
- 11.5.3 Product summary
- 11.5.4 Recent developments
- 11.6 Infinity Augmented Reality Ltd.
- 11.6.1. Company details
- 11.6.2. Financial outlook
- 11.6.3. Product summary
- 11.6.4. Recent developments
- 11.7 Magic Leap Inc.
- 11.7.1 Company details
- 11.7.2 Financial outlook
- 11.7.3 Product summary
- 11.7.4 Recent developments
- 11.8 Niantic Inc.
- 11.8.1 Company details
- 11.8.2 Financial outlook
- 11.8.3 Product summary
- 11.8.4 Recent developments
- 11.9 Samsung
- 11.9.1 Company details
- 11.9.2 Financial outlook
- 11.9.3 Product summary
- 11.9.4 Recent developments
- 11.10 Sony Corporation
- 11.10.1 Company details
- 11.10.2 Financial outlook
- 11.10.3 Product summary
- 11.10.4 Recent developments
- 11.11 Vuzix
- 11.11.1 Company details
- 11.11.2 Financial outlook
- 11.11.3 Product summary
- 11.11.4 Recent developments
- 12. List of Abbreviations
- 13. Reference Links
- 14. Conclusion
- 15. Research Scope
Pricing
Currency Rates
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