Augmented and Virtual Reality Hardware Market Size- By Hardware Type, By Application, By Industry Vertical- Regional Outlook, Competitive Strategies and Segment Forecast to 2032

Augmented and Virtual Reality Hardware Market Size- By Hardware Type, By Application, By Industry Vertical- Regional Outlook, Competitive Strategies and Segment Forecast to 2032


Global Augmented and Virtual Reality Hardware Market Overview

According to SPER Market Research, the Global Augmented and Virtual Reality Hardware Market is estimated to reach USD 359.77 billion by 2032 with a CAGR of 25.54%. The terms augmented reality and AR refer to an expanded or improved world. Although digitally projected or visually integrated virtual objects or contextual information are present, the user continues to perceive their actual environment. The data processing and virtual content visualization inside AR are only as good as those processes. Virtual reality (VR) is a 3D computer technology that simulates a user's visual, auditory, and other sensory characteristics to create the impression of real-life circumstances.

Impact of COVID-19 on the Global Augmented and Virtual Reality Hardware Market

The COVID-19 pandemic has had a mixed impact on the global augmented and virtual reality (AR/VR) hardware market. On one hand, the pandemic has increased the demand for remote collaboration and communication solutions, which has boosted the demand for AR/VR devices. On the other hand, the pandemic has disrupted the supply chain and manufacturing processes of AR/VR devices, leading to production delays and a temporary slowdown in the market.

Scope of the Report:

Report Metric Details
Market size available for years 2019-2032
Base year considered 2021
Forecast period 2022-2032

Segments coveredBy Hardware Type, By Application, By Industry

Regions coveredAsia-Pacific, Europe, Middle East and Africa, North America, Latin America

Companies Covered

Apple Inc, Blipper Limited, Bosch group, Google LLC, HTC Corporation, Infinity Augmented Reality limited, Magic Leap Incorporated, Niantic Inc, Samsung, Sony Corporation, Vuzix

Global Augmented and Virtual Reality Hardware Market Segmentation:

By Hardware Type:Based on the Hardware Type, Global Augmented and Virtual Reality Hardware Market is segmented as; Sensors, Processors, Controllers, Cameras, Headphones, Display Monitors, Others

By Application:Based on the Application, Global Augmented and Virtual Reality Hardware Market is segmented as; Head Mounted Display, Head up Display, Handled Devices


Introduction
1.1. Scope of the report
1.2. Market segment analysis
2. Research Methodology
2.1 Research data source
2.1.1 Secondary data
2.1.2 Primary data
2.1.3 SPER’s internal database
2.1.4 Premium insight from KOL’s
2.2 Market size estimation
2.2.1 Top-down and Bottom-up approach
2.3 Data triangulation
3. Executive Summary
4. Market Dynamics
4.1. Driver, Restraint, Opportunity and Challenges analysis
4.1.1 Drivers
4.1.2 Restraints
4.1.3 Opportunities
4.1.4 Challenges
4.2. COVID-19 Impacts of the Global Augmented and Virtual Reality Hardware Market
5. Market variables and outlook
5.1. SWOT analysis
5.1.1 Strengths
5.1.2 Weaknesses
5.1.3 Opportunities
5.1.4 Threats
5.2. PESTEL analysis
5.2.1 Political landscape
5.2.2 Economic landscape
5.2.3 Social landscape
5.2.4 Technological landscape
5.2.5 Environmental landscape
5.2.6 Legal landscape
5.3. PORTER’S five forces analysis
5.3.1 Bargaining power of suppliers
5.3.2 Bargaining power of Buyers
5.3.3 Threat of Substitute
5.3.4 Threat of new entrant
5.3.5 Competitive rivalry
5.4. Heat map analysis
6. Competitive Landscape
6.1 Global Augmented and Virtual Reality Hardware Manufacturing Base Distribution, Sales Area, Product Type
6.2 Mergers & Acquisitions, Partnerships, Product Launch, and Collaboration in Global Augmented and Virtual Reality Hardware Market
7. Global Augmented and Virtual Reality Hardware Market, By Hardware Type, 2019-2032 (USD Million)
7.1 Cameras
7.2 Controllers
7.3 Display Monitors
7.4 Headphones
7.5 Processors
7.6 Sensors
7.7 Others
8. Global Augmented and Virtual Reality Hardware Market, By Application, 2019-2032 (USD Million)
8.1 Handheld Devices
8.2 Head Mounted Display
8.3 Head up Display
9. Global Augmented and Virtual Reality Hardware Market, By Industry Vertical, 2019-2032 (USD Million)
9.1 Aerospace and defence
9.2 Automotive
9.3 Education and Training
9.4 Gaming and Entertainment
9.5 Healthcare
9.6 Others
10. Global Augmented and Virtual Reality Hardware Market, By Region, 2019-2032 (USD Million)
10.1 Global Augmented and Virtual Reality Hardware Market Size and Market Share by Region (2019-2025)
10.2 Global Augmented and Virtual Reality Hardware Market Size and Market Share by Region (2026-2032)
10.3 Asia-Pacific
10.3.1 Australia
10.3.2 China
10.3.3 India
10.3.4 Japan
10.3.5 South Korea
10.3.6 Rest of Asia-Pacific
10.4 Europe
10.4.1 France
10.4.2 Germany
10.4.3 Italy
10.4.4 Spain
10.4.5 United Kingdom
10.4.6 Rest of Europe
10.5 Middle East and Africa
10.5.1 Kingdom of Saudi Arabia
10.5.2 United Arab Emirates
10.5.3 Rest of Middle East & Africa
10.6 North America
10.6.1 Canada
10.6.2 Mexico
10.6.3 United States
10.7 Latin America
10.7.1 Argentina
10.7.2 Brazil
10.7.3 Rest of Latin America
11. Company Profiles
11.1 Apple Inc.
11.1.1. Company details
11.1.2. Financial outlook
11.1.3. Product summary
11.1.4. Recent developments
11.2 Blipper limited
11.2.1. Company details
11.2.2. Financial outlook
11.2.3. Product summary
11.2.4. Recent developments
11.3 Bosch Group
11.3.1 Company details
11.3.2 Financial outlook
11.3.3 Product summary
11.3.4 Recent developments
11.4 Google LLC
11.4.1. Company details
11.4.2. Financial outlook
11.4.3. Product summary
11.4.4. Recent developments
11.5 HTC Corporation
11.5.1 Company details
11.5.2 Financial outlook
11.5.3 Product summary
11.5.4 Recent developments
11.6 Infinity Augmented Reality Ltd.
11.6.1. Company details
11.6.2. Financial outlook
11.6.3. Product summary
11.6.4. Recent developments
11.7 Magic Leap Inc.
11.7.1 Company details
11.7.2 Financial outlook
11.7.3 Product summary
11.7.4 Recent developments
11.8 Niantic Inc.
11.8.1 Company details
11.8.2 Financial outlook
11.8.3 Product summary
11.8.4 Recent developments
11.9 Samsung
11.9.1 Company details
11.9.2 Financial outlook
11.9.3 Product summary
11.9.4 Recent developments
11.10 Sony Corporation
11.10.1 Company details
11.10.2 Financial outlook
11.10.3 Product summary
11.10.4 Recent developments
11.11 Vuzix
11.11.1 Company details
11.11.2 Financial outlook
11.11.3 Product summary
11.11.4 Recent developments
12. List of Abbreviations
13. Reference Links
14. Conclusion
15. Research Scope

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