Augmented and Virtual Reality Hardware Market Size- By Hardware Type, By Application, By Industry Vertical- Regional Outlook, Competitive Strategies and Segment Forecast to 2032
Global Augmented and Virtual Reality Hardware Market Overview
According to SPER Market Research, the Global Augmented and Virtual Reality Hardware Market is estimated to reach USD 359.77 billion by 2032 with a CAGR of 25.54%. The terms augmented reality and AR refer to an expanded or improved world. Although digitally projected or visually integrated virtual objects or contextual information are present, the user continues to perceive their actual environment. The data processing and virtual content visualization inside AR are only as good as those processes. Virtual reality (VR) is a 3D computer technology that simulates a user's visual, auditory, and other sensory characteristics to create the impression of real-life circumstances.
Impact of COVID-19 on the Global Augmented and Virtual Reality Hardware MarketThe COVID-19 pandemic has had a mixed impact on the global augmented and virtual reality (AR/VR) hardware market. On one hand, the pandemic has increased the demand for remote collaboration and communication solutions, which has boosted the demand for AR/VR devices. On the other hand, the pandemic has disrupted the supply chain and manufacturing processes of AR/VR devices, leading to production delays and a temporary slowdown in the market.
Scope of the Report:Report Metric Details
Market size available for years 2019-2032
Base year considered 2021
Forecast period 2022-2032
Segments coveredBy Hardware Type, By Application, By Industry
Regions coveredAsia-Pacific, Europe, Middle East and Africa, North America, Latin America
Companies CoveredApple Inc, Blipper Limited, Bosch group, Google LLC, HTC Corporation, Infinity Augmented Reality limited, Magic Leap Incorporated, Niantic Inc, Samsung, Sony Corporation, Vuzix
Global Augmented and Virtual Reality Hardware Market Segmentation:By Hardware Type:Based on the Hardware Type, Global Augmented and Virtual Reality Hardware Market is segmented as; Sensors, Processors, Controllers, Cameras, Headphones, Display Monitors, Others
By Application:Based on the Application, Global Augmented and Virtual Reality Hardware Market is segmented as; Head Mounted Display, Head up Display, Handled Devices