Entertainment & Leisure Market Research 2025 presents an in-depth assessment of leisure, examining the market within the scope of such topics as cultural & creative activities, gambling & wagering, gardening, genealogy, hiking & camping, hobbies, holiday festivities, hunting & fishing, lifestyle activities, nightlife, sports & recreation, theme parks, and yoga. In all, 44 unique segments of leisure are assessed, covering virtually every major activity where consumers spend their non-working time and discretionary income. Most chapters provide statistics on participation and expenditures, market characteristics and trends, demographics, and a list of resources for further research.
Entertainment & Leisure Market Research 2025 also provides comprehensive data on consumer use of media. Segments covered include filmed entertainment, home entertainment, live performances, radio, recorded music, television, video games, and more.
Over 700 embedded website links will direct you to raw data, additional market research, and other resources.
1 MARKET SUMMARY
1.1 Spending on Entertainment and Leisure
1.2 Time Spent With Leisure
1.3 Favorite Activities
1.4 Time Spent Using Media
1.5 Children’s Activities
2 AMUSEMENT PARKS
2.1 Market Assessment
2.2 Most-Visited Amusement Parks
2.3 Readers Choice Awards
2.4 Market Resources
3 ARTS & CRAFTS
3.1 Market Assessment
3.2 Crafters
3.3 Crafts Fairs and Festivals
3.4 Online Marketplace
3.5 Market Resources
4 BICYCLING
4.1 Overview
4.2 Bicycle-Friendly Cities
4.3 Bicycle-Friendly Communities
4.4 Bicycle-Friendly States
4.5 Bicycle Trails
4.6 Mountain Biking
4.7 Market Resources
5 CAMPING
5.1 Overview
5.2 Campers
5.3 Glamping
5.4 Market Resources
6 CASINOS
6.1 Market Assessment
6.2 Casino Census
6.3 State-by-State
6.4 Largest Casino Gaming Markets
6.5 Market Resources
7 CITIZEN SCIENCE
7.1 Overview
7.2 Projects
7.3 Market Resources
8 CLIMBING
8.1 Participation
8.2 Climbing Gyms
8.3 Mountaineering
8.4 Ice Climbing
8.5 Market Resources
9 COLLECTING
9.1 Participation and Spending
9.2 Scope of Collecting
9.3 Collectibles As An Investment
9.4 Classic Cars
9.5 Coin Collecting
9.6 Sports Memorabilia
9.7 Stamp Collecting
9.8 Market Resources
10 CULTURAL & PERFORMING ARTS
10.1 Public Participation in the Arts
10.2 Audience Demographics
10.3 Survey of Metropolitan Areas
10.4 Market Resources
11 ESPORTS
11.1 Overview
11.2 Market Assessment
11.3 Top Esports Companies
11.4 Livestream Viewing
12 EXPERIENTIAL ACTIVITIES
12.1 The Experience Economy
12.2 Airbnb Experiences
12.3 Extreme Adventures
12.4 Fantasy Adventure Camps
12.5 Racing Schools and Driving Experiences
12.6 Sports Adventures
13 FANDOM
13.1 Overview
13.2 Activities
13.3 Most Popular Fandom
13.4 Conventions and Events
13.5 Largest Events
14 FESTIVALS, FAIRS & EVENTS
14.1 Market Assessment
14.2 Top 50 Fairs
14.3 State Fairs
14.4 Film Festivals
14.5 Other Festivals
14.6 Market Resources
15 FILMED ENTERTAINMENT
15.1 Market Assessment: Cinema Box Office
15.2 Market Assessment: Digital Home Entertainment