Entertainment & Leisure Market Research 2024 presents an in-depth assessment of leisure, examining the market within the scope of such topics as cultural & creative activities, gambling & wagering, gardening, genealogy, hiking & camping, hobbies, holiday festivities, hunting & fishing, lifestyle activities, nightlife, sports & recreation, theme parks, and yoga. In all, 44 unique segments of leisure are assessed, covering virtually every major activity where consumers spend their non-working time and discretionary income. Most chapters provide statistics on participation and expenditures, market characteristics and trends, demographics, and a list of resources for further research.
Entertainment & Leisure Market Research 2024 also provides comprehensive data on consumer use of media. Segments covered include filmed entertainment, home entertainment, live performances, radio, recorded music, television, video games, and more.
Over 700 embedded website links will direct you to raw data, additional market research, and other resources.
1 MARKET SUMMARY
1.1 Spending on Entertainment and Leisure
1.2 Time Spent With Leisure
1.3 Favorite Activities
1.4 Time Spent Using Media
1.5 Children’s Activities
2 AMUSEMENT PARKS
2.1 Market Assessment
2.2 Most-Visited Amusement Parks
2.3 Readers Choice Awards
2.4 Market Resources
3 ARTS & CRAFTS
3.1 Market Assessment
3.2 Crafters
3.3 Crafts Fairs and Festivals
3.4 Online Marketplace
3.5 Market Resources
4 BICYCLING
4.1 Overview
4.2 Bicycle-Friendly Cities
4.3 Bicycle-Friendly Communities
4.4 Bicycle-Friendly States
4.5 Bicycle Trails
4.6 Mountain Biking
4.7 Market Resources
5 CAMPING
5.1 Overview
5.2 Campers
5.3 Glamping
5.4 Market Resources
6 CASINOS
6.1 Market Assessment
6.2 Casino Census
6.3 State-by-State
6.4 Largest Casino Gaming Markets
6.5 Market Resources
7 CLIMBING
7.1 Participation
7.2 Climbing Gyms
7.3 Mountaineering
7.4 Ice Climbing
7.5 Market Resources
8 COLLECTING
8.1 Participation and Spending
8.2 Scope of Collecting
8.3 Collectibles As An Investment
8.4 Classic Cars
8.5 Coin Collecting
8.6 Sports Memorabilia
8.7 Stamp Collecting
8.8 Market Resources
9 CULTURAL & PERFORMING ARTS
9.1 Public Participation in the Arts
9.2 Performing Arts Activities
9.3 Survey of Metropolitan Areas
9.4 Market Resources
10 ESPORTS
10.1 Overview
10.2 Market Assessment
10.3 Top Esports Companies
10.4 Livestream Viewing
10.5 Esports Leagues
11 EXPERIENTIAL ACTIVITIES
11.1 The Experience Economy
11.2 Airbnb Experiences
11.3 Extreme Adventures
11.4 Fantasy Adventure Camps
11.5 Racing Schools and Driving Experiences
11.6 Sports Adventures
11.7 Unique Experiences
12 FANDOM
12.1 Overview
12.2 Activities
12.3 Most Popular Fandom
12.4 Conventions and Events
12.5 Largest Events
13 FESTIVALS, FAIRS & EVENTS
13.1 Market Assessment
13.2 Top 50 Fairs
13.3 State Fairs
13.4 Film Festivals
13.5 Other Festivals
13.6 Market Resources
14 FILMED ENTERTAINMENT
14.1 Market Assessment: Cinema Box Office
14.2 Market Assessment: Digital Home Entertainment