Consumer Use Of The Internet & Mobile 2023

Consumer Use Of The Internet & Mobile 2023

RKMA first wrote about the Internet (then called Arpanet) in 1984. Consumer Use ofthe Internet & Mobile continues our assessment of the sector.

Providing insight into the 230 million U.S. adult Internet users, Consumer Use of theInternet & Mobile 2023 assesses online activities and content, e-commerce spending,mobile access to the web, apps, and more.

Internet and mobile-media market data are scattered throughout a myriad of sources.This handbook compiles top-line consumer Internet use and expenditure data into asingle easy-to-use reference, with information sourced from top research organizations.Market data is presented along with analyses of trends and projections on how Internetuse will evolve. The handbook also assesses mobile Internet access and apps.

Select topics include accuracy of online information, blogs, consumer reviews, digitalmusic, digital video, gaming, photo sharing, privacy concerns, security concerns, socialmedia user demographics, the Metaverse, and the Internet of Things.

Among the statistics presented are monthly traffic visits for over 3,500 consumerwebsites.

Along with top-line data, the handbook provides over 1,200 links to additional resourcesfor more in-depth assessments.

Consumer Use of the Internet & Mobile Web 2023 serves as both a strategic planningguide for business executives in all sectors, from portals and content developers tomarketers and researchers, as well as a comprehensive reference for academiclibraries.


1 USE OF THE INTERNET
1.1 Use Of The Internet
1.2 Home Broadband
1.3 Broadband Access Providers
1.4 Time Spent Online
1.5 Devices Used For Internet Connection
1.6 Use Of Digital Media
1.7 Activities By Adult Internet Users
1.8 Use Of Paid Content
2 USE OF MOBILE & APPS
2.1 Cellphone/Smartphone Owners
2.2 Time Spent Using Mobile Devices
2.3 Internet Access Via Smartphone Only
2.4 Cellphone-Only Households
2.5 Mobile Phone Activities
2.6 Dependence On Smartphones
2.7 5G Technology
2.8 Importance Of Apps
2.9 App Census
2.10 Frequency of App Use
2.11 Reasons For App Use
2.12 Distribution of App Time
2.13 App Downloads And Spending
2.14 Most Popular Apps
2.15 Top App Publishers
2.16 Proximity Mobile Payments
3 TOP WEBSITES
3.1 Top U.S. Websites
3.2 Top Multi-Platform Properties
3.3 Most Popular Sites
4 ONLINE COMMUNICATIONS
4.1 Email
4.2 Messaging
5 SEARCH & RESEARCH
5.1 Search
5.2 Reviews
5.3 Research Tools
6 SOCIAL MEDIA
6.1 Use Of Social Networking Sites
6.2 Time Spent On Social Sites
6.3 Top Sites
6.4 Frequency Of Use
6.5 Social Network Access By Device
6.6 User Demographics
6.7 Social Media Activities
6.8 Augmented Reality On Social Media
7 DIGITAL NEWS
7.1 How Consumers Obtain The News
7.2 Digital News Media
7.3 Demographics
7.4 Digital Native News Publishers
7.5 News From Social Media Sites
7.6 Market Resources
8 BLOGS & PODCASTS
8.1 Blogs
8.2 Most Popular Blogs
8.3 Podcasts
8.4 Most Popular Podcasts
9 DIGITAL AUDIO
9.1 Overview
9.2 Streaming Music Services
9.3 Market Assessment
9.4 Demographics
9.5 Streaming Service Listener Share
9.6 Internet Radio
9.7 Social Audio
10 DIGITAL GAMES
10.1 Market Assessment
10.2 Participation
10.3 Types of Games
10.4 Game Genres
10.5 Casual and Social Games
10.6 Mobile Gaming
10.7 Subscription Services
10.8 Gaming Networks
10.9 Market Resources
11 DIGITAL VIDEO
11.1 Digital Video Viewers
11.2 Market Assessment
11.3 Subscription Video-on-Demand
11.4 Ad-Supported Video-on-Demand
11.5 Internet-Connected TV
11.6 Streaming Video Services
12 E-COMMERCE
12.1 E-Commerce Spending
12.2 E-Commerce Sales By Quarter
12.3 E-Commerce Sales By Category
12.4 E-Commerce Sales Share
12.5 Market Leaders
12.6 Click-and-Collect
12.7 Mobile Commerce
12.8 Social Commerce
12.9 Direct-to-Consumer
12.10 Market Resources
13 FINANCIAL SERVICES
13.1 Use Of Financial Technologies
13.2 Digital Banking
13.3 Peer-to-Peer Payments
13.4 Peer-to-Peer Lending
13.5 Crowdfunding
14 HEALTH & HEALTHCARE
14.1 Telehealth
14.2 Search For Health Information
14.3 Websites, Apps, And Social Media
14.4 Virtual Physician Visits
14.5 Remote Patient Monitoring
15 LEISURE ACTIVITIES
15.1 Genealogy
15.2 Online Dating
15.3 Photo Sharing
15.4 Virtual Tours
16 PEER-TO-PEER/SHARING ECONOMY
16.1 Overview
16.2 Accommodations
16.3 Car-Sharing Services
16.4 Fashion Rental And Sales
16.5 Freelance Services
16.6 Restaurant Delivery Services
16.7 Ride-Sharing
16.8 Secondary Ticket Resale
16.9 Sharing Resources
17 SMART SPEAKERS & VOICE ASSISTANTS
17.1 Overview
17.2 Smart Speakers
17.3 Voice Assistants
18 THE METAVERSE
18.1 Overview
18.2 Virtual And Augmented Reality
18.3 Cryptocurrencies
18.4 Non-Fungible Tokens (NFTs)
18.5 Virtual Worlds
18.6 Market Resources
19 INTERNET OF THINGS
19.1 Overview
19.2 Connected Cars
19.3 Smart Homes
19.4 Wearable Technology
APPENDIX A - MARKET RESOURCES
APPENDIX B - INFORMATION RESOURCES
REFERENCES

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