Online Gaming Market Report by Type (Action, Adventure, Puzzle, Arcade, and Others), Platform (Mobile Phone, PCs, Console, and Others), Gamer Type (Social Gamers, Serious Gamers, and Core Gamers), Age Group (Below 10 Years, 11-24 Years, 25-44 Years, and 4

Online Gaming Market Report by Type (Action, Adventure, Puzzle, Arcade, and Others), Platform (Mobile Phone, PCs, Console, and Others), Gamer Type (Social Gamers, Serious Gamers, and Core Gamers), Age Group (Below 10 Years, 11-24 Years, 25-44 Years, and 45 and Above Years), Region and Company Analysis 2024-2032


Online Gaming Market was valued at US$ 137.60 Billion in 2023 and is projected to reach US$ 348.85 Billion by 2032, growing at a CAGR of 10.89% from 2024 to 2032.

Online gaming involves player to playing video games over the internet, allowing multiple players to interact virtually. This genre encompasses various game types, from puzzles to MMOs, enabling real-time interaction and competition among players from different locations.

The online gaming market is rapidly growing around the world, fueled by high revenue and user engagement. Key drivers include widespread high-speed internet, smartphone proliferation, and the rise of esports and streaming services. Esports, featuring popular games like Counter-Strike and Call of Duty, offer lucrative rewards, boosting industry expansion worldwide. Game developers focus on graphics and plots tailored to diverse devices, with smartphones driving sales. Companies innovate with consoles and cloud gaming services like Arcade and Stadia, making games more accessible. Future growth will be driven by increased online service investments and 5G infrastructure. VR, AR, and AI advancements will enhance gaming experiences, while 5G networks will accelerate mobile and cloud-based gaming delivery.

Online Gaming Market Surveys

• Worldwide, the video gaming community has around 3.09 Billion active participants.

• By 2024, the global gaming community is anticipated to reach approximately 3.32 Billion individuals.

• In the United States, there are more than 3,000 esports competitors.

• Nearly 1.5 Billion gamers reside in Asia.

• Gaming encompasses 55% of the male population.

• At least one gaming service is subscribed to by 52% of gamers.

• According to the Mobile Economy 2022 report by GSMA Intelligence, nearly 7.5 Billion smartphone connections, constituting over four-fifths of all mobile connections, are projected to be in place by 2025.

Asia Pacific Online Gaming Market

The gaming industry in the Asia-Pacific (APAC) region is expansive and diverse, encompassing a wide range of gaming preferences. With 1.5 Billion identified gamers, individuals vary from hyper-casual to hardcore gamers. They tend to spend more time gaming compared to the global average and demonstrate the highest levels of engagement. In recent years, the Asia gaming industry has attracted the attention of investors, developers, and analysts. Within Asia, Japan, South Korea, India, and China are the leading markets. The rapid expansion of cheap smartphones with high performance and the rise of female gamers are key drivers behind the booming online gaming market. APAC's gaming future, Google commissioned leading games analytics experts at Newzoo to research the forces shaping gaming markets in mainland China, India, Japan, South Korea, Taiwan, and Vietnam. The research covers players in the Asian gaming market who are aged 18 to 65. In February 2022, AdColony, a Digital Turbine company, launched Game Academy, a free online skills masterclass and qualification focused on marketing solutions in gaming.

Online Gaming Market Key Company

Activision Blizzard Inc., Apple Inc., Capcom Co Ltd, Electronic Arts Inc., Microsoft Corporation, Nintendo Co Ltd, Sony Interactive Entertainment Inc., and Tencent Holdings Ltd are important players in the online gaming industry.

Online Gaming Company News

In March 2023, Microsoft Corp. and Boosteroid signed a 10-year deal to bring Xbox PC titles to Boosteroid's cloud gaming platform. Boosteroid, a leading cloud gaming provider with its development team in Ukraine, boasts over 4 million users globally, making it the largest independent cloud gaming provider. With Microsoft's acquisition of Activision Blizzard, Boosteroid users gain access to streaming PC games from Activision Blizzard.

In February 2023, NCSOFT and Amazon Games partnered to launch THRONE AND LIBERTY, a highly anticipated MMORPG, in South America, North America, Europe, and Japan. Amazon Games will publish the game, which will be accessible on PlayStation 5, PC, and Xbox Series X|S, enabling cross-platform play.

In April 2023, Sony Interactive Entertainment LLC (SIE) acquired Firewalk Studios as part of its initiative to bring new live gaming service experiences to PlayStation gamers. This acquisition aligns with SIE's collaboration with other top-tier development teams, such as Haven Interactive Studios and Bungie.

Type – Global Online Gaming Market break into 5 viewpoints

1. Action
2. Adventure
3. Puzzle
4. Arcade
5. Others

Platform – Global Online Gaming Market break into 4 viewpoints

1. Mobile Phone
2. PCs
3. Console
4. Others

Gamer Type – Global Online Gaming Market into 3 viewpoints

1. Social Gamers
2. Serious Gamers
3. Core Gamers

Age Group – Global Online Gaming Market is breakup into 4 viewpoints

1. Below 10 Years
2. 11-24 Years
3. 25-44 Years
4. 45 and Above Years

Country – Global Online Gaming Market of 25 Countries

1. North America

1.1 United States
1.2 Canada

2. Europe

2.1 France
2.2 Germany
2.3 Italy
2.4 Spain
2.5 United Kingdom
2.6 Belgium
2.7 Netherlands
2.8 Turkey

3. Asia Pacific

3.1 China
3.2 Japan
3.3 India
3.4 South Korea
3.5 Thailand
3.6 Malaysia
3.7 Indonesia
3.8 Australia
3.9 New Zealand

4. Latin America

4.1 Brazil
4.2 Mexico
4.3 Argentina

5. Middle East & Africa

5.1 Saudi Arabia
5.2 UAE
5.3 South Africa

All the Key players have been covered from 3 Viewpoints:

• Overview
• Recent Development
• Revenue Analysis

Company Analysis:

1. Activision Blizzard, Inc.
2. Apple Inc.
3. Capcom Co., Ltd.
4. Electronic Arts Inc.
5. Microsoft Corporation
6. Nintendo Co., Ltd.
7. Sony Interactive Entertainment Inc.
8. Tencent Holdings Ltd.


1. Introduction
2. Research Methodology
3. Executive Summary
4. Market Dynamics
4.1 Growth Drivers
4.2 Challenges
5. Global Online Gaming Market
6. Market Share
6.1 Type
6.2 Platform
6.3 Gamer Type
6.4 Age Group
6.5 Country
7. Type
7.1 Action
7.2 Adventure
7.3 Puzzle
7.4 Arcade
7.5 Others
8. Platform
8.1 Mobile Phone
8.2 PCs
8.3 Console
8.4 Others
9. Gamer Type
9.1 Social Gamers
9.2 Serious Gamers
9.3 Core Gamers
10. Age Group
10.1 Below 10 Years
10.2 11-24 Years
10.3 25-44 Years
10.4 45 and Above Years
11. Country
11.1 North America
11.1.1 United States
11.1.2 Canada
11.2 Europe
11.2.1 France
11.2.2 Germany
11.2.3 Italy
11.2.4 Spain
11.2.5 United Kingdom
11.2.6 Belgium
11.2.7 Netherlands
11.2.8 Turkey
11.3 Asia Pacific
11.3.1 China
11.3.2 Japan
11.3.3 India
11.3.4 South Korea
11.3.5 Thailand
11.3.6 Malaysia
11.3.7 Indonesia
11.3.8 Australia
11.3.9 New Zealand
11.4 Latin America
11.4.1 Brazil
11.4.2 Mexico
11.4.3 Argentina
11.5 Middle East & Africa
11.5.1 Saudi Arabia
11.5.2 UAE
11.5.3 South Africa
12. Porter’s Five Analysis
12.1 Bargaining Power of Buyers
12.2 Bargaining Power of Suppliers
12.3 Degree of Rivalry
12.4 Threat of New Entrants
12.5 Threat of Substitutes
13. SWOT Analysis
13.1 Strength
13.2 Weakness
13.3 Opportunity
13.4 Threat
14. Key Players
14.1 Activision Blizzard, Inc.
14.1.1 Overview
14.1.2 Recent Development
14.1.3 Revenue
14.2 Apple Inc.
14.2.1 Overview
14.2.2 Recent Development
14.2.3 Revenue
14.3 Capcom Co., Ltd.
14.3.1 Overview
14.3.2 Recent Development
14.3.3 Revenue
14.4 Electronic Arts Inc
14.4.1 Overview
14.4.2 Recent Development
14.4.3 Revenue
14.5 Microsoft Corporation
14.5.1 Overview
14.5.2 Recent Development
14.5.3 Revenue
14.6 Nintendo Co., Ltd.
14.6.1 Overview
14.6.2 Recent Development
14.6.3 Revenue
14.7 Sony Interactive Entertainment Inc
14.7.1 Overview
14.7.2 Recent Development
14.7.3 Revenue
14.8 Tencent Holdings Ltd.
14.8.1 Overview
14.8.2 Recent Development
14.8.3 Revenue
List of Figures:
Figure-01: Global – Online Gaming Market (Billion US$), 2019 – 2023
Figure-02: Global – Forecast for Online Gaming Market (Billion US$), 2024 – 2032
Figure-03: Type – Action Market (Million US$), 2019 – 2023
Figure-04: Type – Forecast for Action Market (Million US$), 2024 – 2032
Figure-05: Type – Adventure Market (Million US$), 2019 – 2023
Figure-06: Type – Forecast for Adventure Market (Million US$), 2024 – 2032
Figure-07: Type – Puzzle Market (Million US$), 2019 – 2023
Figure-08: Type – Forecast for Puzzle Market (Million US$), 2024 – 2032
Figure-09: Type – Arcade Market (Million US$), 2019 – 2023
Figure-10: Type – Forecast for Arcade Market (Million US$), 2024 – 2032
Figure-11: Type – Others Market (Million US$), 2019 – 2023
Figure-12: Type – Forecast for Others Market (Million US$), 2024 – 2032
Figure-13: Platform – Mobile Phone Market (Million US$), 2019 – 2023
Figure-14: Platform – Forecast for Mobile Phone Market (Million US$), 2024 – 2032
Figure-15: Platform – PCs Market (Million US$), 2019 – 2023
Figure-16: Platform – Forecast for PCs Market (Million US$), 2024 – 2032
Figure-17: Platform – Console Market (Million US$), 2019 – 2023
Figure-18: Platform – Forecast for Console Market (Million US$), 2024 – 2032
Figure-19: Platform – Others Market (Million US$), 2019 – 2023
Figure-20: Platform – Forecast for Others Market (Million US$), 2024 – 2032
Figure-21: Gamer Type – Social Gamers Market (Million US$), 2019 – 2023
Figure-22: Gamer Type – Forecast for Social Gamers Market (Million US$), 2024 – 2032
Figure-23: Gamer Type – Serious Gamers Market (Million US$), 2019 – 2023
Figure-24: Gamer Type – Forecast for Serious Gamers Market (Million US$), 2024 – 2032
Figure-25: Gamer Type – Core Gamers Market (Million US$), 2019 – 2023
Figure-26: Gamer Type – Forecast for Core Gamers Market (Million US$), 2024 – 2032
Figure-27: Age Group – Below 10 Years Market (Million US$), 2019 – 2023
Figure-28: Age Group – Forecast for Below 10 Years Market (Million US$), 2024 – 2032
Figure-29: Age Group – 11-24 Years Market (Million US$), 2019 – 2023
Figure-30: Age Group – Forecast for 11-24 Years Market (Million US$), 2024 – 2032
Figure-31: Age Group – 25-44 Years Market (Million US$), 2019 – 2023
Figure-32: Age Group – Forecast for 25-44 Years Market (Million US$), 2024 – 2032
Figure-33: Age Group – 45 and Above Years Market (Million US$), 2019 – 2023
Figure-34: Age Group – Forecast for 45 and Above Years Market (Million US$), 2024 – 2032
Figure-35: United States – Online Gaming Market (Million US$), 2019 – 2023
Figure-36: United States – Forecast for Online Gaming Market (Million US$), 2024 – 2032
Figure-37: Canada – Online Gaming Market (Million US$), 2019 – 2023
Figure-38: Canada – Forecast for Online Gaming Market (Million US$), 2024 – 2032
Figure-39: France – Online Gaming Market (Million US$), 2019 – 2023
Figure-40: France – Forecast for Online Gaming Market (Million US$), 2024 – 2032
Figure-41: Germany – Online Gaming Market (Million US$), 2019 – 2023
Figure-42: Germany – Forecast for Online Gaming Market (Million US$), 2024 – 2032
Figure-43: Italy – Online Gaming Market (Million US$), 2019 – 2023
Figure-44: Italy – Forecast for Online Gaming Market (Million US$), 2024 – 2032
Figure-45: Spain – Online Gaming Market (Million US$), 2019 – 2023
Figure-46: Spain – Forecast for Online Gaming Market (Million US$), 2024 – 2032
Figure-47: United Kingdom – Online Gaming Market (Million US$), 2019 – 2023
Figure-48: United Kingdom – Forecast for Online Gaming Market (Million US$), 2024 – 2032
Figure-49: Belgium – Online Gaming Market (Million US$), 2019 – 2023
Figure-50: Belgium – Forecast for Online Gaming Market (Million US$), 2024 – 2032
Figure-51: Netherlands – Online Gaming Market (Million US$), 2019 – 2023
Figure-52: Netherlands – Forecast for Online Gaming Market (Million US$), 2024 – 2032
Figure-53: Turkey – Online Gaming Market (Million US$), 2019 – 2023
Figure-54: Turkey – Forecast for Online Gaming Market (Million US$), 2024 – 2032
Figure-55: China – Online Gaming Market (Million US$), 2019 – 2023
Figure-56: China – Forecast for Online Gaming Market (Million US$), 2024 – 2032
Figure-57: Japan – Online Gaming Market (Million US$), 2019 – 2023
Figure-58: Japan – Forecast for Online Gaming Market (Million US$), 2024 – 2032
Figure-59: India – Online Gaming Market (Million US$), 2019 – 2023
Figure-60: India – Forecast for Online Gaming Market (Million US$), 2024 – 2032
Figure-61: South Korea – Online Gaming Market (Million US$), 2019 – 2023
Figure-62: South Korea – Forecast for Online Gaming Market (Million US$), 2024 – 2032
Figure-63: Thailand – Online Gaming Market (Million US$), 2019 – 2023
Figure-64: Thailand – Forecast for Online Gaming Market (Million US$), 2024 – 2032
Figure-65: Malaysia – Online Gaming Market (Million US$), 2019 – 2023
Figure-66: Malaysia – Forecast for Online Gaming Market (Million US$), 2024 – 2032
Figure-67: Indonesia – Online Gaming Market (Million US$), 2019 – 2023
Figure-68: Indonesia – Forecast for Online Gaming Market (Million US$), 2024 – 2032
Figure-69: Australia – Online Gaming Market (Million US$), 2019 – 2023
Figure-70: Australia – Forecast for Online Gaming Market (Million US$), 2024 – 2032
Figure-71: New Zealand – Online Gaming Market (Million US$), 2019 – 2023
Figure-72: New Zealand – Forecast for Online Gaming Market (Million US$), 2024 – 2032
Figure-73: Brazil – Online Gaming Market (Million US$), 2019 – 2023
Figure-74: Brazil – Forecast for Online Gaming Market (Million US$), 2024 – 2032
Figure-75: Mexico – Online Gaming Market (Million US$), 2019 – 2023
Figure-76: Mexico – Forecast for Online Gaming Market (Million US$), 2024 – 2032
Figure-77: Argentina – Online Gaming Market (Million US$), 2019 – 2023
Figure-78: Argentina – Forecast for Online Gaming Market (Million US$), 2024 – 2032
Figure-79: Saudi Arabia – Online Gaming Market (Million US$), 2019 – 2023
Figure-80: Saudi Arabia – Forecast for Online Gaming Market (Million US$), 2024 – 2032
Figure-81: UAE – Online Gaming Market (Million US$), 2019 – 2023
Figure-82: UAE – Forecast for Online Gaming Market (Million US$), 2024 – 2032
Figure-83: South Africa – Online Gaming Market (Million US$), 2019 – 2023
Figure-84: South Africa – Forecast for Online Gaming Market (Million US$), 2024 – 2032
Figure-85: Activision Blizzard, Inc. – Global Revenue (Million US$), 2019 – 2023
Figure-86: Activision Blizzard, Inc. – Forecast for Global Revenue (Million US$), 2024 – 2032
Figure-87: Apple Inc. – Global Revenue (Million US$), 2019 – 2023
Figure-88: Apple Inc. – Forecast for Global Revenue (Million US$), 2024 – 2032
Figure-89: Capcom Co., Ltd. – Global Revenue (Million US$), 2019 – 2023
Figure-90: Capcom Co., Ltd. – Forecast for Global Revenue (Million US$), 2024 – 2032
Figure-91: Electronic Arts Inc – Global Revenue (Million US$), 2019 – 2023
Figure-92: Electronic Arts Inc – Forecast for Global Revenue (Million US$), 2024 – 2032
Figure-93: Microsoft Corporation – Global Revenue (Million US$), 2019 – 2023
Figure-94: Microsoft Corporation – Forecast for Global Revenue (Million US$), 2024 – 2032
Figure-95: Nintendo Co., Ltd. – Global Revenue (Million US$), 2019 – 2023
Figure-96: Nintendo Co., Ltd. – Forecast for Global Revenue (Million US$), 2024 – 2032
Figure-97: Sony Interactive Entertainment Inc – Global Revenue (Million US$), 2019 – 2023
Figure-98: Sony Interactive Entertainment Inc – Forecast for Global Revenue (Million US$), 2024 – 2032
Figure-99: Tencent Holdings Ltd. – Global Revenue (Million US$), 2019 – 2023
Figure-100: Tencent Holdings Ltd. – Forecast for Global Revenue (Million US$), 2024 – 2032
List of Tables:
Table-01: Global – Online Gaming Market Share by Type (Percent), 2019 – 2023
Table-02: Global – Forecast for Online Gaming Market Share by Type (Percent), 2024 – 2032
Table-03: Global – Online Gaming Market Share by Platform (Percent), 2019 – 2023
Table-04: Global – Forecast for Online Gaming Market Share by Platform (Percent), 2024 – 2032
Table-05: Global – Online Gaming Market Share by Gamer Type (Percent), 2019 – 2023
Table-06: Global – Forecast for Online Gaming Market Share by Gamer Type (Percent), 2024 – 2032
Table-07: Global – Online Gaming Market Share by Age Group (Percent), 2019 – 2023
Table-08: Global – Forecast for Online Gaming Market Share by Age Group (Percent), 2024 – 2032
Table-09: Global – Online Gaming Market Share by Countries (Percent), 2019 – 2023
Table-10: Global – Forecast for Online Gaming Market Share by Countries (Percent), 2024 – 2032

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