
Global Online Gaming Market to 2027
Description
Global Online Gaming Market to 2027
Global Online Gaming Market to 2027
Market Overview
Online gaming is also termed as video gaming, which can reduce stress, lighten depression, improve the ability to multi-task, and improve decision making skills, increase vision. Online gaming is classified into various types and age groups such as Mobile Games, Play-to-Play-Games, Free-to-Play Games, Pay-To-Play Games, and Pay-In-Play – Games, and Below 10 Years, 11-18 Years, 19-24 Years, 25.34 years, 35-44 Years, and 45 and above 45 years, respectively.
Market Drivers
Increase in consumer awareness towards interactive entertainment system is the key driving factor which is expected to boost the global online gaming market growth. Furthermore, increase in penetration of smartphones and internet is expected to propel the global online gaming market growth. Also, availability of high-speed internet and efficient hardware compatibility, various sophisticated gaming techniques, and increased disposable income of consumers will affect the global online gaming market growth. In addition to that, technological advancements in online gaming industry is expected to fuel the market growth during this forecast period.
Market Restraints
However, regulations of regulatory bodies on particular set of online gaming is the major restarting factor which is expected to hamper the global online gaming market growth.
Market Segmentation
Global Online Gaming Market is segmented into types such as Mobile Games, Play-to-Play-Games, Free-to-Play Games, Pay-To-Play Games, and Pay-In-Play - Games. Further, Global Online Gaming Market is divided into age groups such as Below 10 Years, 11-18 Years, 19-24 Years, 25.34 years, 35-44 Years, and 45 and above 45 years.
Also, Global Online Gaming Market is segmented into five regions such as North America, Latin America, Europe, Asia Pacific, and Middle East & Africa.
Market Key Players
Various key players are discussed in this report such as Giant Interactive, Zynga, Wargaming, Tencent, Microsoft, Sony Corp., Activision Blizzard, Ubisoft, Sega, Konami, Valve , Peak Games, Gree, Electronics Arts, Bwin. Party Digital Entertainment, King Digital Entertainment, Arkadium, Playdom, Fun Technologies, Riot Games, NCSOFT,, and Others
Market Taxonomy
By Types
Global Online Gaming Market to 2027
Market Overview
Online gaming is also termed as video gaming, which can reduce stress, lighten depression, improve the ability to multi-task, and improve decision making skills, increase vision. Online gaming is classified into various types and age groups such as Mobile Games, Play-to-Play-Games, Free-to-Play Games, Pay-To-Play Games, and Pay-In-Play – Games, and Below 10 Years, 11-18 Years, 19-24 Years, 25.34 years, 35-44 Years, and 45 and above 45 years, respectively.
Market Drivers
Increase in consumer awareness towards interactive entertainment system is the key driving factor which is expected to boost the global online gaming market growth. Furthermore, increase in penetration of smartphones and internet is expected to propel the global online gaming market growth. Also, availability of high-speed internet and efficient hardware compatibility, various sophisticated gaming techniques, and increased disposable income of consumers will affect the global online gaming market growth. In addition to that, technological advancements in online gaming industry is expected to fuel the market growth during this forecast period.
Market Restraints
However, regulations of regulatory bodies on particular set of online gaming is the major restarting factor which is expected to hamper the global online gaming market growth.
Market Segmentation
Global Online Gaming Market is segmented into types such as Mobile Games, Play-to-Play-Games, Free-to-Play Games, Pay-To-Play Games, and Pay-In-Play - Games. Further, Global Online Gaming Market is divided into age groups such as Below 10 Years, 11-18 Years, 19-24 Years, 25.34 years, 35-44 Years, and 45 and above 45 years.
Also, Global Online Gaming Market is segmented into five regions such as North America, Latin America, Europe, Asia Pacific, and Middle East & Africa.
Market Key Players
Various key players are discussed in this report such as Giant Interactive, Zynga, Wargaming, Tencent, Microsoft, Sony Corp., Activision Blizzard, Ubisoft, Sega, Konami, Valve , Peak Games, Gree, Electronics Arts, Bwin. Party Digital Entertainment, King Digital Entertainment, Arkadium, Playdom, Fun Technologies, Riot Games, NCSOFT,, and Others
Market Taxonomy
By Types
- Mobile Games
- Play-to-Play-Games
- Free-to-Play Games
- Pay-To-Play Games
- Pay-In-Play – Games
- Below 10 Years
- 11-18 Years
- 19-24 Years
- 25-34 years
- 35-44 Years
- 45 & above 45 years
- North America
- Latin America
- Europe
- Asia Pacific
- Middle East & Africa
Table of Contents
188 Pages
- 1. Executive Summary
- 1.1. Market Taxonomy
- 2. Global Online Gaming Market Demand (in Value or Size in US$ Mn) Analysis and Forecast
- 3. Market Background
- 3.1. Forecast Factor
- 3.2. Market Dynamics
- 3.2.1. Drivers
- 3.2.2. Challenges
- 3.2.3. Trends
- 4. Global Online Gaming Market Snapshot
- 5. Global Online Gaming Market Analysis, By Types
- 5.1. Y-o-Y Growth Comparison, By Types
- 5.2. Global Online Gaming Market Share Analysis, By Types
- 5.3. Global Online Gaming Market Size and Forecast, By Types
- 5.3.1 Mobile games
- 5.3.2 Play-to-Play-Games
- 5.3.3 Free-to-Play-Games
- 5.3.4 Pay-to-Play-Games
- 5.3.5 Pay-In-Play-Games
- 6. Global Online Gaming Market Analysis, By Age Group
- 6.1. Y-o-Y Growth Comparison, By Age Group
- 6.2. Global Online Gaming Market Share Analysis, By Age Group
- 6.3. Global Online Gaming Market Size and Forecast, By Age Group
- 6.3.1 below 10 Years
- 6.3.2 11-18 Years
- 6.3.319-24 Years
- 6.3.4 25-34 Years
- 6.3.5 35- 44 Years
- 6.3.6 45 & Above 45 Years
- 7. Global Online Gaming Market Analysis, By Region
- 7.1. Y-o-Y Growth Comparison, By Region
- 7.2. Global Online Gaming Market Share Analysis, By Region
- 8. North America Online Gaming Market Analysis and Forecast (2017-2027)
- 8.1 Introduction
- 8.2 North America Online Gaming Market Analysis, By Types
- 8.3 North America Online Gaming Market Analysis, By Age Group
- 8.4 North America Online Gaming Market Analysis, By Country
- 8.4.1 USA
- 8.4.2 Canada
- 8.4.3 Mexico
- 9. Europe Online Gaming Market Analysis and Forecast (2017-2027)
- 9.1 Introduction
- 9.2 Europe Online Gaming Market Analysis, By Types
- 9.3 Europe Online Gaming Market Analysis, By Age Group
- 9.4 Europe Online Gaming Market Analysis, By Country
- 9.4 .1 Germany
- 9.4 .2 France
- 9.4.3 UK
- 9.4 .4 Rest of Europe
- 10. Asia Pacific Online Gaming Market Analysis and Forecast (2017-2027)
- 10.1 Introduction
- 10.2 Asia Pacific Online Gaming Market Analysis, By Types
- 10.3 Asia Pacific Online Gaming Market Analysis, By Age Group
- 10.4 Asia Pacific Online Gaming Market Analysis, By Country
- 10.4.1 China
- 10.4.2 India
- 10.4.3 Japan
- 10.4.4 Rest of Asia Pacific
- 11. Latin America Online Gaming Market Analysis and Forecast (2017-2027)
- 11.1 Introduction
- 11.2 Latin America Online Gaming Market Analysis, By Types
- 11.3 Latin America Online Gaming Market Analysis, By Age Group
- 12. Middle East & Africa Online Gaming Market Analysis and Forecast (2017-2027)
- 12.1 Introduction
- 12.2 Middle East & Africa Online Gaming Market Analysis, By Types
- 12.3 Middle East & Africa Online Gaming Market Analysis, By Age Group
- 13. Competition Analysis
- 13.1 Competition Dashboard
- 13.2 Market Share Analysis of Top Vendors
- 13.3 Key Development Strategies
- 14. Company Profiles
- 14.1 Giant Interactive
- 14.1.1 Overview
- 14.1.2 Offerings
- 141.3 Key Financial
- 14.1.4 Business Segment & Geographic Overview
- 14.1.5 Key Market Developments
- 14.1.6 Key Strategies
- 14.2 , Zynga
- 14.3 Wargaming
- 14.4 Tencent
- 14.5 Microsoft
- 14.6 Sony Corp
- 14.7 Activision Blizzard
- 14.8 Ubisoft
- 14.9 Sega
- 14.10 Konami
- 14.11 Valve
- 14.12 Peak Games
- 14.13 Gree
- 14.14 Electronics Arts
- 14.15 Bwin.
- 14.16 Party Digital Entertainment
- 14.17 King Digital Entertainments
- 14.18 Arkadium
- 14.19 Playdom
- 14.20 Fun Technologies
- 14.21 Riot Games
- 14.22 NCSOFT
- 14.23 others
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