Global Cloud Gaming Market Size, Trends & Growth Opportunity, By Device (Smartphone, Laptop/Tablet, PC, Smart TV, and Consoles), By Streaming Type (File Streaming, and Video Streaming), By End User (Business to Business (B2B), and Business to Consumers (B2C)), By Region and Forecast till 2027.
Global Cloud Gaming Market
The global cloud gaming market was valued at USD 1.02 billion in 2021 and it is expected to reach at USD 17.94 billion in 2027 at a CAGR of 45.8% during forecast period 2022-2027.
Cloud Gaming is the advancements in gaming technology which allow user to stream high-end games on devices like smartphones, laptops, tablets, smart TVs, with a good internet connection. This is ideal for gamers as they have to regularly upgrade their PC hardware or console to play games. Rise in number of gaming devices and gaming audience will fuel the cloud gaming market growth during this forecast period.
Market Drivers
Increase in proliferation of gaming devices like smart phones, smart televisions, laptops/ tablets is considered as key driving factor which is expected to boost the global cloud gaming market growth. The raise in use of these devices is envisaged to set up strong base for a lustrous future of the cloud gaming market. Furthermore, increase in number of gamers and commercialization of 5G technology will positively contribute the market growth. Also, Continuous technological advancements will drive the market growth. For instance, in Aug 2020, Microsoft Corporation had announced company will launch new cloud gaming service (xCloud Game) on September 15 in 22 countries. This service will allow users to play Microsoft’s console Xbox games on mobile phones by using cloud technology.
Market Restraints
However, limited awareness regarding cloud gaming platforms is the major challenging factor which is expected to hinder the global cloud gaming market growth. Also, fluctuating internet speed in developed regions will affect the market growth.
COVID-19 Impact
The outbreak of COVID-19 accelerates the market growth as new gamers subscribed to cloud gaming services due to limited outdoor activities and social interactions as lockdown and strict restriction imposed by government and peoples are not steeping out from homes. Major companies took advantage of the increasing interest in video games and launched cloud gaming services to provide an affordable solution which propells the market.
Recent Development
For instance, Intel acquired RemoteMyApp, a cloud gaming service, to enter the market in November 2021. The acquisition gave Intel access to the RemoteMyApp team of skilled cloud service designers. In 2022 Microsoft launched Xbox Cloud which is available in 28 countries and is powered by custom Xbox Series X consoles. Nintendo Has Acquired SRD Co. Ltd . This acquisition will strengthen the software development resources.
Market Segmentation
Global Cloud Gaming Market is segmented into device such as Smartphone, Laptop/Tablet, PC, Smart TV, and Consoles, by streaming type such as File Streaming, and Video Streaming. Further, market is segmented into end user such as Business to Business (B2B), and Business to Consumers (B2C).
Also, Global Cloud Gaming Market is segmented into five regions such as North America, Latin America, Europe, Asia Pacific, and Middle East & Africa
Market Key Players
Various key players are discussed in this report such as Intel Corporation, Google, Microsoft, Amazon, Advanced Micro Devices, Sony, IBM, Tencent, and Alibaba etc.
Market Taxonomy
By Device
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