VFX Services - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030
The global market for VFX Services was estimated to be worth US$ 10,203.69 million in 2023 and is forecast to a readjusted size of US$ 22,069.57 million by 2030 with a CAGR of 12.15% during the forecast period 2024-2030.
North American market for VFX Services was valued at $ 5,684.83 million in 2023 and will reach $ 12,247.05 million by 2030, at a CAGR of 12.09% during the forecast period of 2024 through 2030.
Asia-Pacific market for VFX Services was valued at $ 1,778.62 million in 2023 and will reach $ 4,133.01 million by 2030, at a CAGR of 13.32% during the forecast period of 2024 through 2030.
Europe market for VFX Services was valued at $ 2,574.17 million in 2023 and will reach $ 5,418.32 million by 2030, at a CAGR of 11.69% during the forecast period of 2024 through 2030.
The global key companies of VFX Services include Industrial Light and Magic, Technicolor Group, Framestore, Sony Pictures Entertainment, DNEG, Wētā FX, Scanline VFX, Cinesite Group, Animal Logic, Digital Domain, Rodeo FX, Digital Idea, PhantomFX, Flatworld Solutions, Base FX, BUF, etc. In 2023, the global five largest players hold a share approximately 24.46% in terms of revenue.
This report aims to provide a comprehensive presentation of the global market for VFX Services, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of VFX Services by region & country, by Type, and by Application.
The VFX Services market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding VFX Services.
Market Segmentation
By Company
Industrial Light and Magic
Technicolor Group
Framestore
Sony Pictures Entertainment
DNEG
Wētā FX
Scanline VFX
Cinesite Group
Animal Logic
Digital Domain
Rodeo FX
Digital Idea
PhantomFX
Flatworld Solutions
Base FX
BUF
Segment by Type
Special Effects
Digital Effects
Segment by Application
Television
Film
Video Game
Others
By Region
North America
United States
Canada
Mexico
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia-Pacific
Europe
Germany
France
U.K.
Italy
Rest of Europe
South America
Brazil
Rest of South America
Middle East and Africa
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of VFX Services company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of VFX Services in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of VFX Services in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.