Roguelike Game - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030

Roguelike Game - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030



The global market for Roguelike Game was estimated to be worth US$ 1,053.06 million in 2023 and is forecast to a readjusted size of US$ 1,525.01 million by 2030 with a CAGR of 6.12% during the forecast period 2024-2030.

North American market for Roguelike Game was valued at $ 264.42 million in 2023 and will reach $ 375.57 million by 2030, at a CAGR of 5.54% during the forecast period of 2024 through 2030.

Asia-Pacific market for Roguelike Game was valued at $ 461.66 million in 2023 and will reach $ 688.91 million by 2030, at a CAGR of 6.77% during the forecast period of 2024 through 2030.

Europe market for Roguelike Game was valued at $ 225.99 million in 2023 and will reach $ 306.87 million by 2030, at a CAGR of 5.05% during the forecast period of 2024 through 2030.

The global key companies of Roguelike Game include HABBY, Spike Chunsoft, Qingci Games, Supergiant Games, Motion Twin, Hopoo Games, Housemarque, Mega Crit Games, and Avalon Games, etc. In 2023, the global five largest players hold a share approximately 40.58 % in terms of revenue.

This report aims to provide a comprehensive presentation of the global market for Roguelike Game, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Roguelike Game by region & country, by Type, and by Application.

This report aims to provide a comprehensive presentation of the global market for Roguelike Game, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Roguelike Game by region & country, by Type, and by Application.

The Roguelike Game market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Roguelike Game.

Market Segmentation

By Company

HABBY

Spike Chunsoft

Qingci Games

Supergiant Games

Motion Twin

Hopoo Games

Housemarque

Mega Crit Games

Avalon Games

Poncle

Devolver Digital

Nolla Games

Daniel Mullins Games

Shanghai Sunborn Network Technology

Cellar Door Games

Brace Yourself Games

ChillyRoom

Mossmouth

Segment by Type

2D Roguelike Game

3D Roguelike Game

Segment by Application

Mobile Game

Computer Game

By Region

North America

United States

Canada

Mexico

Asia-Pacific

China

Japan

South Korea

India

Southeast Asia

Europe

Germany

France

UK

Italy

Spain

Rest of Europe

Latin America

Mexico

Brazil

Rest of Latin America

Middle East & Africa

Turkey

Saudi Arabia

UAE

Rest of MEA

Chapter Outline

Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 2: Detailed analysis of Roguelike Game company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 5: Revenue of Roguelike Game in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.

Chapter 6: Revenue of Roguelike Game in country level. It provides sigmate data by Type, and by Application for each country/region.

Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.

Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.

Chapter 9: Conclusion.


1 Market Overview
1.1 Roguelike Game Product Introduction
1.2 Global Roguelike Game Market Size Forecast (2019-2030)
1.3 Roguelike Game Market Trends & Drivers
1.3.1 Roguelike Game Industry Trends
1.3.2 Roguelike Game Market Drivers & Opportunity
1.3.3 Roguelike Game Market Challenges And Restraints
1.4 Assumptions And Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis By Company
2.1 Global Roguelike Game Players Revenue Ranking (2023)
2.2 Global Roguelike Game Revenue By Company (2021-2024)
2.3 Key Companies Roguelike Game Headquarters
2.4 Key Companies Time To Begin Mass Production Of Roguelike Game
2.5 Roguelike Game Market Competitive Analysis
2.5.1 Roguelike Game Market Concentration Rate (2021-2024)
2.5.2 Global 5 And 10 Largest Companies By Roguelike Game Revenue In 2023
2.5.3 Global Top Companies By Company Type (Tier 1, Tier 2, And Tier 3) & (Based On The Revenue In Roguelike Game As Of 2023)
3 Segmentation By Type
3.1 Introduction By Type
3.1.1 2d Roguelike Game
3.1.2 3d Roguelike Game
3.2 Global Roguelike Game Sales Value By Type
3.2.1 Global Roguelike Game Sales Value By Type (2019 - 2030)
3.2.2 Global Roguelike Game Sales Value, By Type (2019-2030)
3.2.3 Global Roguelike Game Sales Value, By Type (%) (2019-2030)
4 Segmentation By Application
4.1 Introduction By Application
4.1.1 Mobile Game
4.1.2 Computer Game
4.2 Global Roguelike Game Sales Value By Application
4.2.1 Global Roguelike Game Sales Value By Application (2019 - 2030)
4.2.2 Global Roguelike Game Sales Value, By Application (2019-2030)
4.2.3 Global Roguelike Game Sales Value, By Application (%) (2019-2030)
5 Segmentation By Region
5.1 Global Roguelike Game Sales Value By Region
5.1.1 Global Roguelike Game Sales Value By Region: 2019 Vs 2023 Vs 2030
5.1.2 Global Roguelike Game Sales Value By Region (2019-2024)
5.1.3 Global Roguelike Game Sales Value By Region (2025-2030)
5.1.4 Global Roguelike Game Sales Value By Region (%), (2019-2030)
5.2 North America
5.2.1 North America Roguelike Game Sales Value, 2019-2030
5.2.2 North America Roguelike Game Sales Value By Country (%), 2023 Vs 2030
5.3 Europe
5.3.1 Europe Roguelike Game Sales Value, 2019-2030
5.3.2 Europe Roguelike Game Sales Value By Country (%), 2023 Vs 2030
5.4 Asia Pacific
5.4.1 Asia Pacific Roguelike Game Sales Value, 2019-2030
5.4.2 Asia Pacific Roguelike Game Sales Value By Region (%), 2023 Vs 2030
5.5 South America
5.5.1 South America Roguelike Game Sales Value, 2019-2030
5.5.2 South America Roguelike Game Sales Value By Country (%), 2023 Vs 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa Roguelike Game Sales Value, 2019-2030
5.6.2 Middle East & Africa Roguelike Game Sales Value By Country (%), 2023 Vs 2030
6 Segmentation By Key Countries/Regions
6.1 Key Countries/Regions Roguelike Game Sales Value Growth Trends, 2019 Vs 2023 Vs 2030
6.2 Key Countries/Regions Roguelike Game Sales Value, 2019-2030
6.3 United States
6.3.1 United States Roguelike Game Sales Value, 2019-2030
6.3.2 United States Roguelike Game Sales Value By Type (%), 2023 Vs 2030
6.3.3 United States Roguelike Game Sales Value By Application, 2023 Vs 2030
6.4 Europe
6.4.1 Europe Roguelike Game Sales Value, 2019-2030
6.4.2 Europe Roguelike Game Sales Value By Type (%), 2023 Vs 2030
6.4.3 Europe Roguelike Game Sales Value By Application, 2023 Vs 2030
6.5 China
6.5.1 China Roguelike Game Sales Value, 2019-2030
6.5.2 China Roguelike Game Sales Value By Type (%), 2023 Vs 2030
6.5.3 China Roguelike Game Sales Value By Application, 2023 Vs 2030
6.6 Japan
6.6.1 Japan Roguelike Game Sales Value, 2019-2030
6.6.2 Japan Roguelike Game Sales Value By Type (%), 2023 Vs 2030
6.6.3 Japan Roguelike Game Sales Value By Application, 2023 Vs 2030
6.7 South Korea
6.7.1 South Korea Roguelike Game Sales Value, 2019-2030
6.7.2 South Korea Roguelike Game Sales Value By Type (%), 2023 Vs 2030
6.7.3 South Korea Roguelike Game Sales Value By Application, 2023 Vs 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Roguelike Game Sales Value, 2019-2030
6.8.2 Southeast Asia Roguelike Game Sales Value By Type (%), 2023 Vs 2030
6.8.3 Southeast Asia Roguelike Game Sales Value By Application, 2023 Vs 2030
6.9 India
6.9.1 India Roguelike Game Sales Value, 2019-2030
6.9.2 India Roguelike Game Sales Value By Type (%), 2023 Vs 2030
6.9.3 India Roguelike Game Sales Value By Application, 2023 Vs 2030
7 Company Profiles
7.1 Spike Chunsoft
7.1.1 Spike Chunsoft Profile
7.1.2 Spike Chunsoft Main Business
7.1.3 Spike Chunsoft Roguelike Game Products, Services And Solutions
7.1.4 Spike Chunsoft Roguelike Game Revenue (Us$ Million) & (2021-2024)
7.2 Qingci Games
7.2.1 Qingci Games Profile
7.2.2 Qingci Games Main Business
7.2.3 Qingci Games Roguelike Game Products, Services And Solutions
7.2.4 Qingci Games Roguelike Game Revenue (Us$ Million) & (2021-2024)
7.3 Supergiant Games
7.3.1 Supergiant Games Profile
7.3.2 Supergiant Games Main Business
7.3.3 Supergiant Games Roguelike Game Products, Services And Solutions
7.3.4 Supergiant Games Roguelike Game Revenue (Us$ Million) & (2021-2024)
7.4 Habby
7.4.1 Habby Profile
7.4.2 Habby Main Business
7.4.3 Habby Roguelike Game Products, Services And Solutions
7.4.4 Habby Roguelike Game Revenue (Us$ Million) & (2021-2024)
7.5 Motion Twin
7.5.1 Motion Twin Profile
7.5.2 Motion Twin Main Business
7.5.3 Motion Twin Roguelike Game Products, Services And Solutions
7.5.4 Motion Twin Roguelike Game Revenue (Us$ Million) & (2021-2024)
7.6 Housemarque
7.6.1 Housemarque Profile
7.6.2 Housemarque Main Business
7.6.3 Housemarque Roguelike Game Products, Services And Solutions
7.6.4 Housemarque Roguelike Game Revenue (Us$ Million) & (2021-2024)
7.7 Hopoo Games
7.7.1 Hopoo Games Profile
7.7.2 Hopoo Games Main Business
7.7.3 Hopoo Games Roguelike Game Products, Services And Solutions
7.7.4 Hopoo Games Roguelike Game Revenue (Us$ Million) & (2021-2024)
7.8 Mega Crit Games
7.8.1 Mega Crit Games Profile
7.8.2 Mega Crit Games Main Business
7.8.3 Mega Crit Games Roguelike Game Products, Services And Solutions
7.8.4 Mega Crit Games Roguelike Game Revenue (Us$ Million) & (2021-2024)
7.9 Avalon Games
7.9.1 Avalon Games Profile
7.9.2 Avalon Games Main Business
7.9.3 Avalon Games Roguelike Game Products, Services And Solutions
7.9.4 Avalon Games Roguelike Game Revenue (Us$ Million) & (2021-2024)
7.10 Poncle
7.10.1 Poncle Profile
7.10.2 Poncle Main Business
7.10.3 Poncle Roguelike Game Products, Services And Solutions
7.10.4 Poncle Roguelike Game Revenue (Us$ Million) & (2021-2024)
7.11 Devolver Digital
7.11.1 Devolver Digital Profile
7.11.2 Devolver Digital Main Business
7.11.3 Devolver Digital Roguelike Game Products, Services And Solutions
7.11.4 Devolver Digital Roguelike Game Revenue (Us$ Million) & (2021-2024)
7.11.5 Devolver Digital Recent Developments
7.12 Nolla Games
7.12.1 Nolla Games Profile
7.12.2 Nolla Games Main Business
7.12.3 Nolla Games Roguelike Game Products, Services And Solutions
7.12.4 Nolla Games Roguelike Game Revenue (Us$ Million) & (2021-2024)
7.13 Daniel Mullins Games
7.13.1 Daniel Mullins Games Profile
7.13.2 Daniel Mullins Games Main Business
7.13.3 Daniel Mullins Games Roguelike Game Products, Services And Solutions
7.13.4 Daniel Mullins Games Roguelike Game Revenue (Us$ Million) & (2021-2024)
7.14 Shanghai Sunborn Network Technology
7.14.1 Shanghai Sunborn Network Technology Profile
7.14.2 Shanghai Sunborn Network Technology Main Business
7.14.3 Shanghai Sunborn Network Technology Roguelike Game Products, Services And Solutions
7.14.4 Shanghai Sunborn Network Technology Roguelike Game Revenue (Us$ Million) & (2021-2024)
7.15 Cellar Door Games
7.15.1 Cellar Door Games Profile
7.15.2 Cellar Door Games Main Business
7.15.3 Cellar Door Games Roguelike Game Products, Services And Solutions
7.15.4 Cellar Door Games Roguelike Game Revenue (Us$ Million) & (2021-2024)
7.16 Brace Yourself Games
7.16.1 Brace Yourself Games Profile
7.16.2 Brace Yourself Games Main Business
7.16.3 Brace Yourself Games Roguelike Game Products, Services And Solutions
7.16.4 Brace Yourself Games Roguelike Game Revenue (Us$ Million) & (2021-2024)
7.17 Chillyroom
7.17.1 Chillyroom Profile
7.17.2 Chillyroom Main Business
7.17.3 Chillyroom Roguelike Game Products, Services And Solutions
7.17.4 Chillyroom Roguelike Game Revenue (Us$ Million) & (2021-2024)
7.18 Mossmouth
7.18.1 Mossmouth Profile
7.18.2 Mossmouth Main Business
7.18.3 Mossmouth Roguelike Game Products, Services And Solutions
7.18.4 Mossmouth Roguelike Game Revenue (Us$ Million) & (2021-2024)
8 Industry Chain Analysis
8.1 Game Industry Analysis
8.2 Roguelike Game Distributors
9 Research Findings And Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
List Of Tables
Table 1. Roguelike Game Market Trends
Table 2. Roguelike Game Market Drivers & Opportunity
Table 3. Roguelike Game Market Challenges And Restraints
Table 4. Global Roguelike Game Revenue By Company (2021-2024) & (Us$ Million)
Table 5. Global Roguelike Game Revenue Market Share By Company (2021-2024)
Table 6. Key Companies Roguelike Game Headquarters
Table 7. Key Companies Time To Begin Mass Production Of Roguelike Game
Table 8. Global Roguelike Game Companies Market Concentration Ratio (Cr5 And Hhi)
Table 9. Global Top Companies Market Share By Company Type (Tier 1, Tier 2, And Tier 3) & (Based On The Revenue In Roguelike Game As Of 2023)
Table 10. Global Roguelike Game Sales Value By Type: 2019 Vs 2023 Vs 2030 (Us$ Million)
Table 11. Global Roguelike Game Sales Value By Type (2019-2024) & (Us$ Million)
Table 12. Global Roguelike Game Sales Value By Type (2025-2030) & (Us$ Million)
Table 13. Global Roguelike Game Sales Market Share In Value By Type (2019-2024)
Table 14. Global Roguelike Game Sales Market Share In Value By Type (2025-2030)
Table 15. Global Roguelike Game Sales Value By Application: 2019 Vs 2023 Vs 2030 (Us$ Million)
Table 16. Global Roguelike Game Sales Value By Application (2019-2024) & (Us$ Million)
Table 17. Global Roguelike Game Sales Value By Application (2025-2030) & (Us$ Million)
Table 18. Global Roguelike Game Sales Market Share In Value By Application (2019-2024)
Table 19. Global Roguelike Game Sales Market Share In Value By Application (2025-2030)
Table 20. Global Roguelike Game Sales Value By Region, (2019 Vs 2023 Vs 2030) & (Us$ Million)

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