Global Virtual Reality (VR) Market Insights, Forecast to 2029
Market Analysis and Insights: Global Virtual Reality (VR) Market
Due to the COVID-19 pandemic and Russia-Ukraine War Influence, the global market for Virtual Reality (VR) estimated at US$ 3,081.82 million in the year 2023, is projected to reach a revised size of US$ 20,573.19 million by 2029, growing at a CAGR of 37.22% during the forecast period 2023-2029.
The global key companies of Virtual Reality (VR) include Oculus (Meta), Sony, HTC Corporation, DPVR, Pico Interactive, NoLo VR, and etc. In 2022, the global top five players had a share approximately 92 % in terms of revenue.
Report Includes
This report presents an overview of global market for Virtual Reality (VR) market size. Analyses of the global market trends, with historic market revenue data for 2018 - 2022, estimates for 2023, and projections of CAGR through 2029.
This report researches the key producers of Virtual Reality (VR), also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Virtual Reality (VR), and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Virtual Reality (VR)revenue, market share and industry ranking of main companies, data from 2018 to 2023. Identification of the major stakeholders in the global Virtual Reality (VR) market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2018 to 2029. Evaluation and forecast the market size for Virtual Reality (VR) revenue, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Oculus (Meta), Sony, Pico Interactive, HTC Corporation, DPVR, NoLo VR, and etc.
By Company
Oculus (Meta)
Sony
Pico Interactive
HTC Corporation
DPVR
NoLo VR
Segment by Type
Integrated Type
Split Type
Segment by Application
Consumer
Commercial
By Region
North America
United States
Canada
Mexico
Asia-Pacific
China
Japan
India
Southeast Asia
Korea
Rest of Asia
Europe
Germany
France
UK
Italy
Russia
Rest of Europe
South America
Brazil
Rest of South America
Middle East & Africa
GCC Countries
South Africa
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of Virtual Reality (VR) in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Virtual Reality (VR) companies’ competitive landscape, revenue, market share and industry ranking, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America by Type, by Application and by country, revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
Chapter 8: Asia-Pacific by Type, by Application and by country, revenue for each segment.
Chapter 9: South America by Type, by Application and by country, revenue for each segment.
Chapter 10: Middle East & Africa by Type, by Application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Virtual Reality (VR) revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions
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