Global and United States Trading Card Game Market Report & Forecast 2022-2028
Market Analysis and Insights: Global and United States Trading Card Game Market
This report focuses on global and United States Trading Card Game market, also covers the segmentation data of other regions in regional level and county level.
Due to the COVID-19 pandemic, the global Trading Card Game market size is estimated to be worth US$ 3483.62 million in 2022 and is forecast to a readjusted size of US$ 5090.18 million by 2028 with a CAGR of 6.52% during the review period. Fully considering the economic change by this health crisis, Digital Game accounting for 87.99% of the Trading Card Game global market in 2022, is projected to value US$ 4628.35 million by 2028, growing at a revised 7.11% CAGR in the post-COVID-19 period. While Teenager was the leading segment, accounting for over 83.34% market share in 2022, and altered to an 6.35% CAGR throughout this forecast period.
In United States the Trading Card Game market size is expected to grow from US$ 956.18 million in 2021 to US$ 1421.84 million by 2028, at a CAGR of 4.95% during the forecast period.
Global Trading Card Game Scope and Market Size
Trading Card Game market is segmented in regional and country level, by players, by Type, and by Application. Players, stakeholders, and other participants in the global Trading Card Game market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028.
For United States market, this report focuses on the Trading Card Game market size by players, by Type, and by Application, for the period 2017-2028. The key players include the global and local players which play important roles in United States.
By Company
Hasbro
Konami Holdings Corporation
Bandai
The Pokémon Company
Blizzard Entertainment
CyberAgent
Upper Deck Company
Bushiroad
Fantasy Flight Games
Riot Games
Kyy Games
Legend Story Studios
Segment by Type
Digital Game
Physical Card
Segment by Application
Teenager
Adult
By Region
North America
United States
Canada
Mexico
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Europe
Germany
France
U.K.
Italy
Russia
South America
Brazil
Argentina
Colombia
Middle East & Africa
Saudi Arabia
UAE
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