Global Trading Card Games (TCG) on Mobile Market Insights, Forecast to 2030
The global Trading Card Games (TCG) on Mobile market is projected to grow from US$ 1.14 billion in 2024 to US$ 1.99 billion by 2030, at a Compound Annual Growth Rate (CAGR) of 9.78% during the forecast period.
The global key companies of Trading Card Games (TCG) on Mobile include Konami, Nuverse, Cygames, Wizards of the Coast, 2K Games, etc. In 2023, the global top five players had a share 75.54% in terms of revenue.
Report Includes
This report presents an overview of global market for Trading Card Games (TCG) on Mobile market size. The chapter analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.
This report researches the key producers of Trading Card Games (TCG) on Mobile, also provides the revenue of main regions and countries. The chapter highlights the upcoming market potential for Trading Card Games (TCG) on Mobile, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Trading Card Games (TCG) on Mobile revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Trading Card Games (TCG) on Mobile market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for Trading Card Games (TCG) on Mobile revenue, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Konami, Nuverse, Cygames, Wizards of the Coast, 2K Games, etc.
Market Segmentation
By Company
Konami
Nuverse
Cygames
Wizards of the Coast
2K Games
Blizzard Entertainment
Riot Game
Pokemon
Segment by Type
Android
iOS
Segment by Application
Male
Female
By Region
North America
United States
Canada
Japan
Asia-Pacific (Ex. Japan)
China
South Korea
Taiwan
Australia
Rest of Asia
Europe
Germany
France
U.K.
Italy
Russia
Rest of Europe
Middle East, Africa & Latin America
Middle East
Africa
Latin America
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of Trading Card Games (TCG) on Mobile in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Trading Card Games (TCG) on Mobile companies’ revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
Chapter 8: China by Type, and by Application, revenue for each segment.
Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Trading Card Games (TCG) on Mobile revenue, gross margin, etc.
Chapter 12: Analyst's Viewpoints/Conclusions