Market Analysis and Insights: Global Licensed Merchandise Market
The global Licensed Merchandise market size is projected to reach US$ 382,781 million by 2028, from US$ 275,936 million in 2021, at a CAGR of 4.33% during 2022-2028.
Fully considering the economic change by this health crisis, Apparels accounting for 17.44% of the Licensed Merchandise global market in 2021, is projected to value US$ 72,695 million by 2028, growing at a revised 5.46% CAGR in the post-COVID-19 period. While Entertainment segment is altered to a 4.28% CAGR throughout this forecast period.
China Licensed Merchandise market size was valued at US$ 10,819 million in 2021, while the North America and Europe Licensed Merchandise are US$ 159,898 million and US$ 61,732 million, severally. The proportion of the North America is 57.95% in 2021, while China and Europe are 3.92% and 22.37% respectively, and it is predicted that China proportion will reach 4.57% in 2028, trailing a CAGR of 7.20% through the analysis period. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR 4.86%, 4.55%, and 3.31% respectively for the next 6-year period. As for the Europe Licensed Merchandise landscape, Germany is projected to reach US$ 16,401 million by 2028 trailing a CAGR of 4.59% over the forecast period.
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Licensed Merchandise market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Licensed Merchandise market in terms of revenue.
Overall, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Licensed Merchandise market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Licensed Merchandise market.
Global Licensed Merchandise Scope and Market Size
Licensed Merchandise market is segmented by players, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Licensed Merchandise market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2017-2028.
By Company
The Walt Disney Company
Meredith Corporation
PVH Corp.
Iconix Brand Group
Authentic Brands Group
Universal Brand Development
Nickelodeon (ViacomCBS)
Major League Baseball
Learfield IMG College
Sanrio
Sequential Brands Group
Hasbro
General Motors
National Basketball Association
Electrolux
National Football League
WarnerMedia
The Pokémon Company International
Procter & Gamble
Ferrari
Ralph Lauren
Mattel
Ford Motor Company
BBC Worldwide
The Hershey Company
Stanley Black & Decker
PGA Tour
National Hockey League
Sunkist Growers
WWE
Segment by Type
Apparels
Toys
Accessories
Home Decoration
Software/Video Games
Food and Beverage
Others
Segment by Application
Entertainment
Corporate Trademarks/Brand
Fashion
Sports
Others
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia-PacificEurope
Germany
France
U.K.
Italy
Russia
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
Rest of MEA
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