Global Gaming Merchandise Market Research Report 2024

Global Gaming Merchandise Market Research Report 2024



The global Gaming Merchandise market was valued at US$ 54,920.22 million in 2023 and is anticipated to reach US$ 23,145.53 million by 2030, witnessing a CAGR of 5.13% during the forecast period 2024-2030.

North American market for Gaming Merchandise is estimated to increase from $ 29,958.98 million in 2023 to reach $ 41,031.40 million by 2030, at a CAGR of 5.16% during the forecast period of 2024 through 2030.

Asia-Pacific market for Gaming Merchandise is estimated to increase from $ 13,894.82 million in 2023 to reach $ 18,939.30 million by 2030, at a CAGR of 5.02% during the forecast period of 2024 through 2030.

The global market for Gaming Merchandise in Online is estimated to increase from $ 27,086.65 million in 2023 to $ 37,186.35 million by 2030, at a CAGR of 4.63% during the forecast period of 2024 through 2030.

The major global companies of Gaming Merchandise include Tencent, Microsoft, Nintendo, SONY and NetEase, etc. In 2023, the world's top five vendors accounted for approximately 34.61% of the revenue.

This report aims to provide a comprehensive presentation of the global market for Gaming Merchandise, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gaming Merchandise.

The Gaming Merchandise market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Gaming Merchandise market comprehensively. Regional market sizes, concerning products by Type, by Sale Channel, and by players, are also provided.

For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

The report will help the Gaming Merchandise companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Sale Channel, and by regions.

Market Segmentation

By Company

Disney

Nintendo

SONY

Tencent

Microsoft

Nexon

Square Enix

Ubisoft

Fangamer

Razer

Logitech

McFarlane Toys

NetEase

miHoYo

Segment by Type

Toys

Clothing and Accessories

PC Game Peripherals

Books and Posters

Others

Segment by Sale Channel

Online

Retail

Specialty Stores

By Region

North America

United States

Canada

Asia-Pacific

China

Japan

South Korea

Southeast Asia

Rest of Asia

Europe

Germany

France

U.K.

Italy

Russia

Rest of Europe

Latin America

Mexico

Brazil

Rest of Latin America

Middle East & Africa

Turkey

Saudi Arabia

Rest of MEA

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Sale Channel, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.

Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.

Chapter 3: Detailed analysis of Gaming Merchandise company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 5: Provides the analysis of various market segments by Sale Channel, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.

Chapter 12: The main points and conclusions of the report.


1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Gaming Merchandise Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Toys
1.2.3 Clothing and Accessories
1.2.4 PC Game Peripherals
1.2.5 Books and Posters
1.2.6 Others
1.3 Market by Sale Channel
1.3.1 Global Gaming Merchandise Market Growth by Sale Channel: 2019 VS 2023 VS 2030
1.3.2 Online
1.3.3 Retail
1.3.4 Specialty Stores
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Gaming Merchandise Market Perspective (2019-2030)
2.2 Global Gaming Merchandise Growth Trends by Region
2.2.1 Global Gaming Merchandise Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Gaming Merchandise Historic Market Size by Region (2019-2024)
2.2.3 Gaming Merchandise Forecasted Market Size by Region (2025-2030)
2.3 Gaming Merchandise Market Dynamics
2.3.1 Gaming Merchandise Industry Trends
2.3.2 Gaming Merchandise Market Drivers
2.3.3 Gaming Merchandise Market Challenges
2.3.4 Gaming Merchandise Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Gaming Merchandise Players by Revenue
3.1.1 Global Top Gaming Merchandise Players by Revenue (2019-2024)
3.1.2 Global Gaming Merchandise Revenue Market Share by Players (2019-2024)
3.2 Global Gaming Merchandise Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Gaming Merchandise Revenue
3.4 Global Gaming Merchandise Market Concentration Ratio
3.4.1 Global Gaming Merchandise Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 5 Companies by Gaming Merchandise Revenue in 2023
3.5 Global Key Players of Gaming Merchandise Head office and Area Served
3.6 Global Key Players of Gaming Merchandise, Product
4 Gaming Merchandise Breakdown Data by Type
4.1 Global Gaming Merchandise Historic Market Size by Type (2019-2024)
4.2 Global Gaming Merchandise Forecasted Market Size by Type (2025-2030)
5 Gaming Merchandise Breakdown Data by Sale Channel
5.1 Global Gaming Merchandise Historic Market Size by Sale Channel (2019-2024)
5.2 Global Gaming Merchandise Forecasted Market Size by Sale Channel (2025-2030)
6 North America
6.1 North America Gaming Merchandise Market Size (2019-2030)
6.2 North America Gaming Merchandise Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Gaming Merchandise Market Size by Country (2019-2024)
6.4 North America Gaming Merchandise Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Gaming Merchandise Market Size (2019-2030)
7.2 Europe Gaming Merchandise Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Gaming Merchandise Market Size by Country (2019-2024)
7.4 Europe Gaming Merchandise Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
8 Asia-Pacific
8.1 Asia-Pacific Gaming Merchandise Market Size (2019-2030)
8.2 Asia-Pacific Gaming Merchandise Market Growth Rate by Country: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Gaming Merchandise Market Size by Region (2019-2024)
8.4 Asia-Pacific Gaming Merchandise Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
9 Latin America
9.1 Latin America Gaming Merchandise Market Size (2019-2030)
9.2 Latin America Gaming Merchandise Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Gaming Merchandise Market Size by Country (2019-2024)
9.4 Latin America Gaming Merchandise Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Gaming Merchandise Market Size (2019-2030)
10.2 Middle East & Africa Gaming Merchandise Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Gaming Merchandise Market Size by Country (2019-2024)
10.4 Middle East & Africa Gaming Merchandise Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
11 Key Players Profiles
11.1 Tencent
11.1.1 Tencent Company Details
11.1.2 Tencent Business Overview
11.1.3 Tencent Gaming Merchandise Introduction
11.1.4 Tencent Revenue in Gaming Merchandise Business (2019-2024)
11.1.5 Tencent Recent Development
11.2 Microsoft
11.2.1 Microsoft Company Details
11.2.2 Microsoft Business Overview
11.2.3 Microsoft Gaming Merchandise Introduction
11.2.4 Microsoft Revenue in Gaming Merchandise Business (2019-2024)
11.2.5 Microsoft Recent Acquisition
11.3 Nintendo
11.3.1 Nintendo Company Details
11.3.2 Nintendo Business Overview
11.3.3 Nintendo Gaming Merchandise Introduction
11.3.4 Nintendo Revenue in Gaming Merchandise Business (2019-2024)
11.3.5 Nintendo Recent Development
11.4 SONY
11.4.1 SONY Company Details
11.4.2 SONY Business Overview
11.4.3 SONY Gaming Merchandise Introduction
11.4.4 SONY Revenue in Gaming Merchandise Business (2019-2024)
11.4.5 SONY Recent Development
11.5 NetEase
11.5.1 NetEase Company Details
11.5.2 NetEase Business Overview
11.5.3 NetEase Gaming Merchandise Introduction
11.5.4 NetEase Revenue in Gaming Merchandise Business (2019-2024)
11.5.5 NetEase Recent Development
11.6 Disney
11.6.1 Disney Company Details
11.6.2 Disney Business Overview
11.6.3 Disney Gaming Merchandise Introduction
11.6.4 Disney Revenue in Gaming Merchandise Business (2019-2024)
11.7 Nexon
11.7.1 Nexon Company Details
11.7.2 Nexon Business Overview
11.7.3 Nexon Gaming Merchandise Introduction
11.7.4 Nexon Revenue in Gaming Merchandise Business (2019-2024)
11.7.5 Nexon Recent Development
11.8 Ubisoft
11.8.1 Ubisoft Company Details
11.8.2 Ubisoft Business Overview
11.8.3 Ubisoft Gaming Merchandise Introduction
11.8.4 Ubisoft Revenue in Gaming Merchandise Business (2019-2024)
11.8.5 Ubisoft Recent Development
11.9 miHoYo
11.9.1 miHoYo Company Details
11.9.2 miHoYo Business Overview
11.9.3 miHoYo Gaming Merchandise Introduction
11.9.4 miHoYo Revenue in Gaming Merchandise Business (2019-2024)
11.10 Square Enix
11.10.1 Square Enix Company Details
11.10.2 Square Enix Business Overview
11.10.3 Square Enix Gaming Merchandise Introduction
11.10.4 Square Enix Revenue in Gaming Merchandise Business (2019-2024)
11.10.5 Square Enix Recent Development
11.11 Razer
11.11.1 Razer Company Details
11.11.2 Razer Business Overview
11.11.3 Razer Gaming Merchandise Introduction
11.11.4 Razer Revenue in Gaming Merchandise Business (2019-2024)
11.11.5 Razer Recent Development
11.12 Logitech
11.12.1 Logitech Company Details
11.12.2 Logitech Business Overview
11.12.3 Logitech Gaming Merchandise Introduction
11.12.4 Logitech Revenue in Gaming Merchandise Business (2019-2024)
11.12.5 Logitech Recent Development
11.13 Fangamer
11.13.1 Fangamer Company Details
11.13.2 Fangamer Business Overview
11.13.3 Fangamer Gaming Merchandise Introduction
11.13.4 Fangamer Revenue in Gaming Merchandise Business (2019-2024)
11.14 McFarlane Toys
11.14.1 McFarlane Toys Company Details
11.14.2 McFarlane Toys Business Overview
11.14.3 McFarlane Toys Gaming Merchandise Introduction
11.14.4 McFarlane Toys Revenue in Gaming Merchandise Business (2019-2024)
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Author Details
13.3 Disclaimer
List of Tables
Table 1. Global Gaming Merchandise Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
Table 2. Global Gaming Merchandise Market Size Growth by Sale Channel (US$ Million): 2019 VS 2023 VS 2030
Table 3. Global Gaming Merchandise Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
Table 4. Global Gaming Merchandise Market Size by Region (2019-2024) & (US$ Million)
Table 5. Global Gaming Merchandise Market Share by Region (2019-2024)
Table 6. Global Gaming Merchandise Forecasted Market Size by Region (2025-2030) & (US$ Million)
Table 7. Global Gaming Merchandise Market Share by Region (2025-2030)
Table 8. Gaming Merchandise Market Trends
Table 9. Gaming Merchandise Market Drivers
Table 10. Gaming Merchandise Market Challenges
Table 11. Gaming Merchandise Market Restraints
Table 12. Global Gaming Merchandise Revenue by Players (2019-2024) & (US$ Million)
Table 13. Global Gaming Merchandise Market Share by Players (2019-2024)
Table 14. Global Top Gaming Merchandise Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gaming Merchandise as of 2023)
Table 15. Ranking of Global Top Gaming Merchandise Companies by Revenue (US$ Million) in 2023
Table 16. Global 5 Largest Players Market Share by Gaming Merchandise Revenue (CR5 and HHI) & (2019-2024)
Table 17. Global Key Players of Gaming Merchandise, Headquarters and Area Served
Table 18. Global Key Players of Gaming Merchandise, Product
Table 19. Global Gaming Merchandise Market Size by Type (2019-2024) & (US$ Million)
Table 20. Global Gaming Merchandise Revenue Market Share by Type (2019-2024)

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