Global Gaming Furniture Market Research Report 2024

The global Gaming Furniture market was valued at US$ 2.07 billion in 2023 and is anticipated to reach US$ 4.65 billion by 2030, witnessing a CAGR of 12.53% during the forecast period 2024-2030. North American market for Gaming Furniture is estimated to increase from $ 572.70 million in 2023 to reach $ 1.27 billion by 2030, at a CAGR of 12.42% during the forecast period of 2024 through 2030. Asia-Pacific market for Gaming Furniture is estimated to increase from $ 877.06 million in 2023 to reach $ 2.04 billion by 2030, at a CAGR of 12.97% during the forecast period of 2024 through 2030. The major global manufacturers of Gaming Furniture include Secretlab, Wudi, Dxracer, Logitech, Haworth, Hangzhou Fighting Victory, Nowy Styl, Cooler Master, and Anji Leisa Furniture, etc. In 2023, the world's top three vendors accounted for approximately 34.28% of the revenue. This report aims to provide a comprehensive presentation of the global market for Gaming Furniture, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gaming Furniture. The Gaming Furniture market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Gaming Furniture market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments. The report will help the Gaming Furniture manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions. Market Segmentation By Company  Secretlab  Wudi  Dxracer  Logitech  Haworth  Hangzhou Fighting Victory  Nowy Styl  Cooler Master  Anji Leisa Furniture  X Rocker Gaming  IKEA Segment by Type  Gaming Chair  Gaming Table Segment by Application  Residential  Commercial Consumption by Region  North America  United States  Canada  Asia-Pacific  China  Japan  South Korea  India  Southeast Asia  Rest of Asia-Pacific  Europe  Germany  France  U.K.  Italy  Russia  Rest of Europe  Latin America  Mexico  Brazil  Rest of Latin America Chapter Outline Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc.), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term. Chapter 2: Detailed analysis of Gaming Furniture manufacturers competitive landscape, price, sales and revenue market share, etc. Chapter 3: Sales, revenue of Gaming Furniture in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world. Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments. Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets. Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, etc. Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry. Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry. Chapter 9: The main points and conclusions of the report.


1 Gaming Furniture Market Overview 1 1.1 Product Definition 1 1.2 Gaming Furniture by Type 1 1.2.1 Global Gaming Furniture Market Value Comparison by Type (2024-2030) 2 1.2.2 Gaming Table 2 1.2.3 Gaming Chair 3 1.3 Gaming Furniture by Application 4 1.3.1 Global Gaming Furniture Market Value by Application (2024-2030) 4 1.3.2 Residential 5 1.3.3 Commercial 5 1.4 Global Gaming Furniture Market Size Estimates and Forecasts 6 1.4.1 Global Gaming Furniture Revenue 2019-2030 6 1.4.2 Global Gaming Furniture Sales 2019-2030 7 1.4.3 Global Gaming Furniture Market Average Price (2019-2030) 8 1.5 Assumptions and Limitations 9 2 Gaming Furniture Market Competition by Manufacturers 11 2.1 Global Gaming Furniture Sales Market Share by Manufacturers (2019-2024) 11 2.2 Global Gaming Furniture Revenue Market Share by Manufacturers (2019-2024) 13 2.3 Global Gaming Furniture Average Price by Manufacturers (2019-2024) 14 2.4 Global Key Players of Gaming Furniture, Industry Ranking, 2022 VS 2023 VS 2024 15 2.5 Global Gaming Furniture Market Competitive Situation and Trends 15 2.5.1 Global Gaming Furniture Market Concentration Rate 15 2.5.2 The Global 3 and 5 Largest Gaming Furniture Players Market Share by Revenue 16 2.5.3 Global Gaming Furniture Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 17 3 Global Gaming Furniture Market Scenario by Region 19 3.1 Global Gaming Furniture Market Size by Region: 2019 Versus 2023 Versus 2030 19 3.2 Global Gaming Furniture Sales by Region: 2019-2030 20 3.2.1 Global Gaming Furniture Sales by Region: 2019-2024 20 3.2.2 Global Gaming Furniture Sales by Region: 2025-2030 20 3.3 Global Gaming Furniture Revenue by Region: 2019-2030 21 3.3.1 Global Gaming Furniture Revenue by Region: 2019-2024 21 3.3.2 Global Gaming Furniture Revenue by Region: 2025-2030 22 3.4 North America Gaming Furniture Market Facts & Figures by Country 22 3.4.1 North America Gaming Furniture Market Size by Country: 2019 VS 2023 VS 2030 22 3.4.2 North America Gaming Furniture Sales by Country (2019-2030) 23 3.4.3 North America Gaming Furniture Revenue by Country (2019-2030) 24 3.4.4 United States 25 3.4.5 Canada 25 3.5 Europe Gaming Furniture Market Facts & Figures by Country 26 3.5.1 Europe Gaming Furniture Market Size by Country: 2019 VS 2023 VS 2030 26 3.5.2 Europe Gaming Furniture Sales by Country (2019-2030) 26 3.5.3 Europe Gaming Furniture Revenue by Country (2019-2030) 28 3.5.4 Germany 29 3.5.5 France 30 3.5.6 U.K. 30 3.5.7 Russia 31 3.5.8 Italy 31 3.6 Asia Pacific Gaming Furniture Market Facts & Figures by Region 32 3.6.1 Asia Pacific Gaming Furniture Market Size by Region: 2019 VS 2023 VS 2030 32 3.6.2 Asia Pacific Gaming Furniture Sales by Region (2019-2030) 32 3.6.3 Asia Pacific Gaming Furniture Revenue by Region (2019-2030) 34 3.6.4 China 35 3.6.5 Japan 36 3.6.6 South Korea 36 3.6.7 India 37 3.6.8 Southeast Asia 37 3.7 Latin America Gaming Furniture Market Facts & Figures by Country 38 3.7.1 Latin America Gaming Furniture Market Size by Country: 2019 VS 2023 VS 2030 38 3.7.2 Latin America Gaming Furniture Sales by Country (2019-2030) 38 3.7.3 Latin America Gaming Furniture Revenue by Country 39 3.7.4 Brazil 40 3.7.5 Mexico 41 3.8 Middle East and Africa Gaming Furniture Market Facts & Figures by Country 41 3.8.1 Middle East and Africa Gaming Furniture Market Size by Country: 2019 VS 2023 VS 2030 41 3.8.2 Middle East and Africa Gaming Furniture Sales by Country (2019-2030) 42 3.8.3 Middle East and Africa Gaming Furniture Revenue by Country 43 3.8.4 Middle East 44 3.8.5 Africa 44 4 Segment by Type 45 4.1 Global Gaming Furniture Sales by Type (2019-2030) 45 4.1.1 Global Gaming Furniture Sales by Type (2019-2024) 45 4.1.2 Global Gaming Furniture Sales by Type (2025-2030) 45 4.1.3 Global Gaming Furniture Sales Market Share by Type (2019-2030) 45 4.2 Global Gaming Furniture Revenue by Type (2019-2030) 46 4.2.1 Global Gaming Furniture Revenue by Type (2019-2024) 46 4.2.2 Global Gaming Furniture Revenue by Type (2025-2030) 46 4.2.3 Global Gaming Furniture Revenue Market Share by Type (2019-2030) 46 4.3 Global Gaming Furniture Price by Type (2019-2030) 47 5 Segment by Application 48 5.1 Global Gaming Furniture Sales by Application (2019-2030) 48 5.1.1 Global Gaming Furniture Sales by Application (2019-2024) 48 5.1.2 Global Gaming Furniture Sales by Application (2025-2030) 48 5.1.3 Global Gaming Furniture Sales Market Share by Application (2019-2030) 48 5.2 Global Gaming Furniture Revenue by Application (2019-2030) 49 5.2.1 Global Gaming Furniture Revenue by Application (2019-2024) 49 5.2.2 Global Gaming Furniture Revenue by Application (2025-2030) 49 5.2.3 Global Gaming Furniture Revenue Market Share by Application (2019-2030) 50 5.3 Global Gaming Furniture Price by Application (2019-2030) 50 6 Key Companies Profiled 51 6.1 Secretlab 51 6.1.1 Secretlab Company Information 51 6.1.2 Secretlab Description and Business Overview 51 6.1.3 Secretlab Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 52 6.1.4 Secretlab Gaming Furniture Product Portfolio 53 6.2 Wudi 54 6.2.1 Wudi Company Information 54 6.2.2 Wudi Description and Business Overview 55 6.2.3 Wudi Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 55 6.2.4 Wudi Gaming Furniture Product Portfolio 56 6.3 Dxracer 57 6.3.1 Dxracer Company Information 57 6.3.2 Dxracer Description and Business Overview 58 6.3.3 Dxracer Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 58 6.3.4 Dxracer Gaming Furniture Product Portfolio 59 6.4 Logitech 60 6.4.1 Logitech Company Information 60 6.4.2 Logitech Description and Business Overview 60 6.4.3 Logitech Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 61 6.4.4 Logitech Gaming Furniture Product Portfolio 61 6.5 Haworth 62 6.5.1 Haworth Company Information 62 6.5.2 Haworth Description and Business Overview 63 6.5.3 Haworth Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 63 6.5.4 Haworth Gaming Furniture Product Portfolio 64 6.6 Dxracer 66 6.6.1 Dxracer Company Information 66 6.6.2 Dxracer Description and Business Overview 66 6.6.3 Dxracer Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 67 6.6.4 Dxracer Gaming Furniture Product Portfolio 67 6.7 Nowy Styl 68 6.7.1 Nowy Styl Company Information 68 6.7.2 Nowy Styl Description and Business Overview 68 6.7.3 Nowy Styl Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 69 6.7.4 Nowy Styl Gaming Furniture Product Portfolio 69 6.8 Cooler Master 69 6.8.1 Cooler Master Company Information 70 6.8.2 Cooler Master Description and Business Overview 70 6.8.3 Cooler Master Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 71 6.8.4 Cooler Master Gaming Furniture Product Portfolio 71 6.9 Anji Leisa Furniture 72 6.9.1 Anji Leisa Furniture Company Information 72 6.9.2 Anji Leisa Furniture Description and Business Overview 73 6.9.3 Anji Leisa Furniture Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 73 6.9.4 Anji Leisa Furniture Gaming Furniture Product Portfolio 74 6.10 X Rocker Gaming 75 6.10.1 X Rocker Gaming Company Information 75 6.10.2 X Rocker Gaming Description and Business Overview 76 6.10.3 X Rocker Gaming Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 76 6.10.4 X Rocker Gaming Gaming Furniture Product Portfolio 77 6.11 IKEA 79 6.11.1 IKEA Company Information 79 6.11.2 IKEA Description and Business Overview 79 6.11.3 IKEA Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 80 6.11.4 IKEA Gaming Furniture Product Portfolio 81 7 Industry Chain and Sales Channels Analysis 84 7.1 Gaming Furniture Industry Chain Analysis 84 7.2 Gaming Furniture Key Raw Materials 84 7.3 Gaming Furniture Production Mode & Process 85 7.4 Gaming Furniture Sales and Marketing 85 7.4.1 Gaming Furniture Sales Channels 85 7.4.2 Gaming Furniture Distributors 86 7.5 Gaming Furniture Customers 86 8 Gaming Furniture Market Dynamics 87 8.1 Gaming Furniture Industry Trends 87 8.2 Gaming Furniture Market Drivers 87 8.3 Gaming Furniture Market Challenges 88 8.4 Gaming Furniture Market Restraints 89 9 Research Findings and Conclusion 90 10 Methodology and Data Source 92 10.1 Methodology/Research Approach 92 10.1.1 Research Programs/Design 92 10.1.2 Market Size Estimation 93 10.1.3 Market Breakdown and Data Triangulation 94 10.2 Data Source 95 10.2.1 Secondary Sources 95 10.2.2 Primary Sources 96 10.3 Author List 98 10.4 Disclaimer 98   List of Tables Table 1. Global Gaming Furniture Market Value Comparison by Type (2024-2030) & (US$ Million) 2 Table 2. Global Gaming Furniture Market Value by Application (2024-2030) & (US$ Million) 4 Table 3. Global Gaming Furniture Market Competitive Situation by Manufacturers in 2023 11 Table 4. Global Gaming Furniture Sales (K Units) of Key Manufacturers (2019-2024) 12 Table 5. Global Gaming Furniture Sales Market Share by Manufacturers (2019-2024) 12 Table 6. Global Gaming Furniture Revenue (US$ Million) by Manufacturers (2019-2024) 13 Table 7. Global Gaming Furniture Revenue Share by Manufacturers (2019-2024) 14 Table 8. Global Market Gaming Furniture Average Price (US$/Unit) of Key Manufacturers (2019-2024) 14 Table 9. Global Key Players of Gaming Furniture, Industry Ranking, 2022 VS 2023 VS 2024 15 Table 10. Global Manufacturers Market Concentration Ratio (CR5 and HHI) 16 Table 11. Global Gaming Furniture by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gaming Furniture as of 2023) 17 Table 12. Global Gaming Furniture Market Size by Region (US$ Million): 2019 VS 2023 VS 2030 19 Table 13. Global Gaming Furniture Sales by Region (2019-2024) & (K Units) 20 Table 14. Global Gaming Furniture Sales Market Share by Region (2019-2024) 20 Table 15. Global Gaming Furniture Sales by Region (2025-2030) & (K Units) 20 Table 16. Global Gaming Furniture Sales Market Share by Region (2025-2030) 21 Table 17. Global Gaming Furniture Revenue by Region (2019-2024) & (US$ Million) 21 Table 18. Global Gaming Furniture Revenue Market Share by Region (2019-2024) 21 Table 19. Global Gaming Furniture Revenue by Region (2025-2030) & (US$ Million) 22 Table 20. Global Gaming Furniture Revenue Market Share by Region (2025-2030) 22

Download our eBook: How to Succeed Using Market Research

Learn how to effectively navigate the market research process to help guide your organization on the journey to success.

Download eBook
Cookie Settings