Simracing Hardware Market Size, Share, By Type, Level, Application, End User, and Region - Trends, Analysis, and Forecast till 2035

Simracing Hardware Market Size, Share, By Type, Level, Application, End User, and Region - Trends, Analysis, and Forecast till 2035


Simracing hardware refers to specialized equipment designed to enhance the experience of simulation racing, a genre that provides a highly realistic driving experience through advanced technology. The target market has seen significant growth in recent years due to the increasing popularity of simulation racing among both casual gamers and professional drivers.

Simracing Hardware Market Report Highlights:
  • The simracing hardware market is anticipated to grow at a rate of USD 3.8 billion by 2035.
  • The target market was valued at USD 2.6 billion in 2024.
  • The market is expected to grow at a CAGR of 4.3% during the forecast period.
  • North America held the largest share of the market in 2024.
  • Asia Pacific is expected to be the fastest-growing region in the market during the forecast period.
  • By type, the steering wheels segment is expected to account for the largest share of the simracing hardware market.
  • On the basis of level, the market is dominated by the high-end simulators segment.
  • Based on application, the entertainment segment is expected to lead the market during the forecast period.
  • Under end-user, the market is being dominated by the casual gamers segment.
Simracing Hardware Market Key Highlights:
  • In November 2024, Xbox and Asetek SimSports partnered to bring SimSports' sim-racing hardware to platforms. New sim-racing hardware that is "Designed for Xbox" will be available in upcoming years. The Xbox One and Xbox Series X/S will be compatible with these products. This partnership will guarantee console compatibility for both new Asetek SimSports gear and "selected existing products." As a result, Asetek's SimSports brand will be more widely recognized outside of the PC market.
  • In August 2024, Revosim has released further details about its new line of sim racing peripherals, highlighting its GT steering wheel with a 9Nm Direct Drive motor and 100kg load cell pedals. Presented under the Revosim Pure brand at Gamescom, these peripherals mark the beginning of a new sim racing ecosystem, including a wheel base, steering wheel, pedals, and a companion smartphone app.
Simracing Hardware Market Report Analysis:

Acquisition & Partnership:

Partnership:

For instance, in December 2024, Oracle Red Bull Sim Racing, the sim racing division of Formula One team Red Bull Racing, has extended its partnership with hardware manufacturer Fanatec. The multi-year renewal includes the creation of Oracle Red Bull Racing Formula One Team licensed products. The licensed products include the likes of sim-racing steering wheels and cockpits. Additionally, the partnership will also result in Fanatec products being fully integrated into Oracle Red Bull Racing hospitality packages and Paddock Club experiences for both the Oracle sim racing division and the Formula One team’s offerings.

Acquisition:

For instance, in September 2024, Gaming peripherals and hardware brand Corsair has announced the acquisition of Fanatec Sim Racing, a sim racing equipment manufacturer owned by German company Endor AG. The two companies have signed a definitive agreement with the deal set to go through after approval by German regulators. Corsair will acquire Fanatec’s employees and the company’s entire product line.

Browse ∼40 market data tables and ∼38 figures through ∼179 slides and in-depth TOC on “Simracing Hardware Market Size, Share, By Type, Level, Application, End User, and Region - Trends, Analysis, and Forecast till 2035”

Simracing Hardware Market Competitive Landscape:

The key players competing in the simracing hardware market are Fanatec, Logitech, Thrustmaster, Simucube, Asetek, MOZA Racing, SIMAGIC, Next Level Racing, Sim-Lab, Cube Controls, Heusinkveld Engineering, GT Omega, Trak Racer, Playseat, and SimXperience.


Research Objective and Assumption
Research Objectives
Assumptions
Abbreviations
Market Preview
Report Description
Market Definition and Scope
Executive Summary
Market Snippet, By Type
Market Snippet, By Level
Market Snippet, By Application
Market Snippet, By End-User
Market Snippet, By Region
Opportunity Map Analysis
Market Dynamics, Regulations, and Trends Analysis
Market Dynamics
Drivers
Restraints
Market Opportunities
Market Trends
Type Launch
Merger and Acquisitions
Impact Analysis
PEST Analysis
Porter’s Analysis
Sim Racing Firmware Development
Assessing sim racing tools for low-cost driving simulator to road geometric research
Five essentials for building a sim racing rig
Investment Funding Analysis
Market Segmentation, By Type, Forecast Period up to 10 Years, (USD Bn)
Overview
Market Value and Forecast (USD Bn), and Share Analysis (%), Forecast Period up to 10 Years
Y-o-Y Growth Analysis (%), Forecast Period up to 10 Years
Segment Trends
Steering Wheels
Overview
Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
Wheel Bases
Overview
Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
Pedals
Overview
Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
Gaming Seats
Overview
Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
Others
Overview
Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
Market Segmentation, By Level, Forecast Period up to 10 Years, (USD Bn)
Overview
Market Value and Forecast (USD Bn), and Share Analysis (%), Forecast Period up to 10 Years
Y-o-Y Growth Analysis (%), Forecast Period up to 10 Years
Segment Trends
Entry Level Simulators
Overview
Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
Mid-Level Simulators
Overview
Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
High-End Simulators
Overview
Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
Market Segmentation, By Application, Forecast Period up to 10 Years, (USD Bn)
Overview
Market Value and Forecast (USD Bn), and Share Analysis (%), Forecast Period up to 10 Years
Y-o-Y Growth Analysis (%), Forecast Period up to 10 Years
Segment Trends
Entertainment
Overview
Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
Training & Simulation
Overview
Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
Other Applications
Overview
Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
Market Segmentation, By End-User, Forecast Period up to 10 Years, (USD Bn)
Overview
Market Value and Forecast (USD Bn), and Share Analysis (%), Forecast Period up to 10 Years
Y-o-Y Growth Analysis (%), Forecast Period up to 10 Years
Segment Trends
Casual Gamers
Overview
Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
Professional Racers
Overview
Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
E-sports Competitors
Overview
Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
Others
Overview
Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
Market Segmentation, By Region, Forecast Period up to 10 Years, (USD Bn)
Overview
Market Value and Forecast (USD Bn), and Share Analysis (%), Forecast Period up to 10 Years
Y-o-Y Growth Analysis (%), Forecast Period up to 10 Years
Regional Trends
North America
Market Size and Forecast (USD Bn), By Type, Forecast Period up to 10 Years
Market Size and Forecast (USD Bn), By Level, Forecast Period up to 10 Years
Market Size and Forecast (USD Bn), By Application, Forecast Period up to 10 Years
Market Size and Forecast (USD Bn), By End-User, Forecast Period up to 10 Years
Market Size and Forecast (USD Bn), By Country, Forecast Period up to 10 Years
U.S.
Canada
Asia Pacific
Market Size and Forecast (USD Bn), By Type, Forecast Period up to 10 Years
Market Size and Forecast (USD Bn), By Level, Forecast Period up to 10 Years
Market Size and Forecast (USD Bn), By Application, Forecast Period up to 10 Years
Market Size and Forecast (USD Bn), By End-User, Forecast Period up to 10 Years
Market Size and Forecast (USD Bn), By Country, Forecast Period up to 10 Years
China
India
Japan
Australia
Indonesia
Malaysia
South Korea
Rest of Asia Pacific
Europe
Market Size and Forecast (USD Bn), By Type, Forecast Period up to 10 Years
Market Size and Forecast (USD Bn), By Level, Forecast Period up to 10 Years
Market Size and Forecast (USD Bn), By Application, Forecast Period up to 10 Years
Market Size and Forecast (USD Bn), By End-User, Forecast Period up to 10 Years
Market Size and Forecast (USD Bn), By Country, Forecast Period up to 10 Years
Germany
U.K.
France
Russia
Italy
Spain
Netherlands
Rest of Europe
Latin America
Market Size and Forecast (USD Bn), By Type, Forecast Period up to 10 Years
Market Size and Forecast (USD Bn), By Level, Forecast Period up to 10 Years
Market Size and Forecast (USD Bn), By Application, Forecast Period up to 10 Years
Market Size and Forecast (USD Bn), By End-User, Forecast Period up to 10 Years
Market Size and Forecast (USD Bn), By Country, Forecast Period up to 10 Years
Brazil
Mexico
Argentina
Rest of Latin America
Middle East and Africa
Market Size and Forecast (USD Bn), By Type, Forecast Period up to 10 Years
Market Size and Forecast (USD Bn), By Level, Forecast Period up to 10 Years
Market Size and Forecast (USD Bn), By Application, Forecast Period up to 10 Years
Market Size and Forecast (USD Bn), By End-User, Forecast Period up to 10 Years
Market Size and Forecast (USD Bn), By Country, Forecast Period up to 10 Years
GCC
Israel
South Africa
Rest of Middle East and Africa
Competitive Landscape
Heat Map Analysis
Company Profiles
Fanatec
Logitech
Thrustmaster
Simucube
Asetek
MOZA Racing
SIMAGIC
Next Level Racing
Sim-Lab
Cube Controls
Heusinkveld Engineering
GT Omega
Trak Racer
Playseat
SimXperience

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