eSports Global Market Insights 2025, Analysis and Forecast to 2030, by Market Participants, Regions, Technology, Product Type
This report describes the global market size of eSports from 2020 to 2024 and its CAGR from 2020 to 2024, and also forecasts its market size to the end of 2030 and its CAGR from 2025 to 2030.
For geography segment, regional supply, demand, major players, price is presented from 2020 to 2030. This report cover following regions: North America South America Asia & Pacific Europe MEA
The key countries for each regions are also included such as United States, China, Japan, India, Korea, ASEAN, Germany, France, UK, Italy, Spain, CIS, and Brazil etc.
For competitor segment, the report include global key players of eSports as well as some small players. The information for each competitor include: Company Profile Business Information SWOT Analysis Revenue, Gross Margin and Market Share
Types Segment: Sponsorship Media Rights Publisher Fees Merchandize & tickets Digital Streaming
Companies Covered: Simplicity Esports & Gaming Co Team SoloMid FaZe Clan OG eSports Cloud9 Team Liquid etc.
Please ask for sample pages for full companies list
Base Year: 2025 Historical Data: from 2020 to 2024 Forecast Data: from 2025 to 2030
Chapter 1 Executive Summary
Chapter 2 Abbreviation and Acronyms
Chapter 3 Preface
3.1 Research Scope
3.2 Research Sources
3.2.1 Data Sources
3.2.2 Assumptions
3.3 Research Method
Chapter Four Market Landscape
4.1 Market Overview
4.2 Classification/Types
4.3 Application/End Users
Chapter 5 Market Trend Analysis
5.1 Introduction
5.2 Drivers
5.3 Restraints
5.4 Opportunities
5.5 Threats
Chapter 6 Industry Chain Analysis
6.1 Upstream/Suppliers Analysis
6.2 Esports Analysis
6.2.1 Technology Analysis
6.2.2 Cost Analysis
6.2.3 Market Channel Analysis
6.3 Downstream Buyers/End Users
Chapter 7 Latest Market Dynamics
7.1 Latest News
7.2 Merger and Acquisition
7.3 Planned/Future Project
7.4 Policy Dynamics
Chapter 8 Historical and Forecast Esports Market in North America (2020-2030)
8.1 Esports Market Size
8.2 Esports Market by End Use
8.3 Competition by Players/Suppliers
8.4 Esports Market Size by Type
8.5 Key Countries Analysis
8.5.1 United States
8.5.2 Canada
8.5.3 Mexico
Chapter 9 Historical and Forecast Esports Market in South America (2020-2030)
9.1 Esports Market Size
9.2 Esports Market by End Use
9.3 Competition by Players/Suppliers
9.4 Esports Market Size by Type
9.5 Key Countries Analysis
9.5.1 Brazil
9.5.2 Argentina
9.5.3 Chile
9.5.4 Peru
Chapter 10 Historical and Forecast Esports Market in Asia & Pacific (2020-2030)
10.1 Esports Market Size
10.2 Esports Market by End Use
10.3 Competition by Players/Suppliers
10.4 Esports Market Size by Type
10.5 Key Countries Analysis
10.5.1 China
10.5.2 India
10.5.3 Japan
10.5.4 South Korea
10.5.5 Southest Asia
10.5.6 Australia
Chapter 11 Historical and Forecast Esports Market in Europe (2020-2030)
11.1 Esports Market Size
11.2 Esports Market by End Use
11.3 Competition by Players/Suppliers
11.4 Esports Market Size by Type
11.5 Key Countries Analysis
11.5.1 Germany
11.5.2 France
11.5.3 United Kingdom
11.5.4 Italy
11.5.5 Spain
11.5.6 Belgium
11.5.7 Netherlands
11.5.8 Austria
11.5.9 Poland
11.5.10 Russia
Chapter 12 Historical and Forecast Esports Market in MEA (2020-2030)
12.1 Esports Market Size
12.2 Esports Market by End Use
12.3 Competition by Players/Suppliers
12.4 Esports Market Size by Type
12.5 Key Countries Analysis
12.5.1 Egypt
12.5.2 Israel
12.5.3 South Africa
12.5.4 Gulf Cooperation Council Countries
12.5.5 Turkey
Chapter 13 Summary For Global Esports Market (2020-2025)
13.1 Esports Market Size
13.2 Esports Market by End Use
13.3 Competition by Players/Suppliers
13.4 Esports Market Size by Type
Chapter 14 Global Esports Market Forecast (2025-2030)
14.1 Esports Market Size Forecast
14.2 Esports Application Forecast
14.3 Competition by Players/Suppliers
14.4 Esports Type Forecast
Chapter 15 Analysis of Global Key Vendors
15.1 Simplicity Esports & Gaming Co
15.1.1 Company Profile
15.1.2 Main Business and eSports Information
15.1.3 SWOT Analysis of Simplicity Esports & Gaming Co
15.1.4 Simplicity Esports & Gaming Co eSports Revenue, Gross Margin and Market Share (2020-2025)
15.2 Team SoloMid
15.2.1 Company Profile
15.2.2 Main Business and eSports Information
15.2.3 SWOT Analysis of Team SoloMid
15.2.4 Team SoloMid eSports Revenue, Gross Margin and Market Share (2020-2025)