Move To Earn Fitness Apps Market Share, Size, Trends, Industry Analysis Report, By Platform (Android, iOS, and Others); By Device; By Region; Segment Forecast, 2023 - 2032
The global move to earn fitness apps market size is expected to reach USD 2,473.93 million by 2032, according to a new study by Polaris Market Research. The report “Move to Earn Fitness Apps Market Share, Size, Trends, Industry Analysis Report, By Platform (Android, iOS, and Others); By Device; By Region; Segment Forecast, 2023 - 2032” gives a detailed insight into current market dynamics and provides analysis on future market growth.
Extensive rise in the adoption of wearable devices and technological advancements and continuously surging usage of smartphones by all income level consumers globally and growing deployment of 5G networks in areas with stronger and larger economy like US, Germany, and France are projected to drive the market growth.
Additionally, the growing investments on R&D activities to develop more user-friendly applications with improved user interface and surge in the funding activities for startups mainly in the developing nations like India and China, are further impacting the market in a positive way. For instance, in June 2022, Fitmint, raised a seed funding of USD 1.6 Mn by the General Catalyst. With this raised capital, the startup will focus on the expansion of their team and optimize their marketing and tech infrastructure.
According to a recent study by Global Wellness Institute, only 32% of people around the world participated in any kind of recreational physical activity. Several studies have also shown that the offering or giving people financial & tangible rewards for their fitness or health goals actually works. Hence, many key market players in the fitness applications industry are implementing on offering several types rewards and goodies to their customers to gain their attention and motivate in achieving their health goals.
In the recent years, the accessibility of M2E is among one of the most emerging trends, that combines gaming with traditional fitness approaches and enables wide range of individuals to become highly engaged. It also allows users for greater convenience to participated and be motivated in maintaining their desired fitness and well-being, as it is a cost-effective method and can be easily done form the comfort of their homes, which is further beneficial for users who are living in a busy schedule by enabling them to participated in fitness activities as per their convenience.
Move To Earn Fitness Apps Market Report Highlights
iOS segment accounted for highest market share, which is largely attributable to growing number of iOS users worldwide due to its various beneficial features including improved user interface and secure network
Wearable devices segment is anticipated to expand at fastest CAGR over the projected period, in account of increased consumer spending capacity on technologically advanced products
North America region dominated the global market, which is mainly driven by high consumer awareness regarding their health and well-being and increasing healthcare expenditure in the region
The global key market players include Charity Miles, Fit Mint, Evidation Health, Vitality Group International, ASICS America Corporation, Map My Fitness, and Sweat Coin
Polaris Market Research has segmented the move to earn fitness apps market report based on platform, device, and region:
Move To Earn Fitness Apps, Form Outlook (Revenue - USD Million, 2019 - 2032)
Android
iOS
Others
Move To Earn Fitness Apps, Device Outlook (Revenue - USD Million, 2019 - 2032)
Smartphones
Tablets
Wearable Devices
Others
Move To Earn Fitness Apps, Regional Outlook (Revenue - USD Million, 2019 - 2032)
North America
U.S.
Canada
Europe
Germany
UK
France
Italy
Spain
Russia
Netherlands
Asia Pacific
China
India
Japan
South Korea
Indonesia
Malaysia
Latin America
Argentina
Brazil
Mexico
Middle East & Africa
UAE
Saudi Arabia
Israel
South Africa