Metaverse Market Share, Size, Trends, Industry Analysis Report, By Component (Hardware, Software, Service); By Technology; By Application; By Industry Vertical; By Region; Segment Forecast, 2022 - 2030

Metaverse Market Share, Size, Trends, Industry Analysis Report, By Component (Hardware, Software, Service); By Technology; By Application; By Industry Vertical; By Region; Segment Forecast, 2022 - 2030

The global metaverse market size is expected to reach USD 680.80 billion by 2030, according to a new study by Polaris Market Research. The report “Metaverse Market Share, Size, Trends, Industry Analysis Report, By Component (Hardware, Software, Service); By Technology; By Application; By Industry Vehicle; By Region; Segment Forecast, 2022 – 2030” gives a detailed insight into current market dynamics and provides analysis on future market growth.

The metaverse is an online reality that is an amalgamation of online gaming, social media, augmented reality (AR), virtual reality (VR), and cryptocurrencies, wherein users can interact with each other virtually. Augmented reality showcases visual features, noise, and other sensory input in real-life situations to augment the user experience.

Moreover, during COVID-19, when governments across the world announced lockdown and people were working from home, the key vendors introduced such platforms as a replacement for outdoor social interaction in the comfort of a user’s home, hosting highly public events such as music concerts and meetups to offer virtual tour opportunities to famous global landmarks. Such use cases of these platforms drove its growth during the period.

Based on a study, in April 2022, the average time spent on social media increased from just 1 hour in 2012 to over 2 hours and 24 minutes in 2020. Moreover, time spent on social media platforms was heavily inflated during the pandemic, as people stuck in their homes relied on social media platforms for interactions with their peers, friends, and family. Such factors further supported the growth of metaverse platforms during the period.

Furthermore, these platforms provided businesses with easily interact with their audiences and customers, which led to their engagement and hence overall customer satisfaction. This led to a rise in the growth of the industry during the period.

Metaverse Market Report Highlights

  • Software segment is expected to hold a significant share in 2021, due to the appealing interface and intuitiveness of the software
  • Content creation and social media is expected to be the most lucrative segment, owing to the growing content creators across the globe and surge in need for metaverse platform by various content creators
  • North America region will lead the global market by 2030 on account of presence of leading players in the region, greater technological adoption, and rise in investment in development of new technologies
  • The global market is highly competitive owing to the existence of large market players with global presence including include Alibaba Group Holding Limited, ByteDance Ltd, Facebook, Inc., Huawei Technologies Co. Ltd., Meta, Microsoft Corporation, Nextech AR Solutions Inc., NVIDIA Corporation, Roblox Corporation, and Sandbox VR among others
Polaris Market Research has segmented the metaverse market report based on component, technology, application, industry vertical and region:

Metaverse, Component Outlook (Revenue – USD Billion, 2018 – 2030)
  • Hardware
  • Software
  • Service
Metaverse, Technology Outlook (Revenue – USD Billion, 2018 – 2030)
  • Blockchain
  • Virtual Reality and Augmented Reality
  • Mixed Reality
  • Others
Metaverse, Application Outlook (Revenue – USD Billion, 2018 – 2030)
  • Digital Marketing
  • Content Creation and Social Media
  • Gaming
  • Events and Conference
  • Online Shopping
  • Testing and Inspection
  • Others
Metaverse, Industry Vertical Outlook (Revenue – USD Billion, 2018 – 2030)
  • Retail
  • Media & Entertainment
  • BFSI
  • Others
Metaverse, Regional Outlook (Revenue – USD Billion, 2018 – 2030)
  • North America
  • U.S
  • Canada
  • Europe
  • Germany
  • UK
  • France
  • Italy
  • Spain
  • Russia
  • Netherlands
  • Asia Pacific
  • China
  • India
  • Japan
  • South Korea
  • Indonesia
  • Malaysia
  • Latin America
  • Argentina
  • Brazil
  • Mexico
  • Middle East & Africa
  • UAE
  • Saudi Arabia
  • Israel
  • South Africa


1. Introduction
1.1. Report Description
1.1.1. Objectives of the Study
1.1.2. Market Scope
1.1.3. Assumptions
1.2. Stakeholders
2. Executive Summary
2.1. Market Highlights
3. Research Methodology
3.1. Overview
3.1.1. Data Mining
3.2. Data Sources
3.2.1. Primary Sources
3.2.2. Secondary Sources
4. Global Metaverse Market Insights
4.1. Metaverse – Industry Snapshot
4.2. Metaverse Market Dynamics
4.2.1. Drivers and Opportunities
4.2.1.1. Increasing demand in the entertainment and gaming industry
4.2.1.2. Continuous development in 5G technology
4.2.2. Restraints and Challenges
4.2.2.1. Health and mental issues from excessive use
4.3. Porter’s Five Forces Analysis
4.3.1. Bargaining Power of Suppliers (Moderate)
4.3.2. Threats of New Entrants: (Low)
4.3.3. Bargaining Power of Buyers (Moderate)
4.3.4. Threat of Substitute (Moderate)
4.3.5. Rivalry among existing firms (High)
4.4. PESTLE Analysis
4.5. Metaverse Industry Trends
4.6. Value Chain Analysis
4.7. COVID-19 Impact Analysis
5. Global Metaverse Market, by Application
5.1. Key Findings
5.2. Introduction
5.2.1. Global Metaverse Market, by Application, 2018 - 2030 (USD Billion)
5.3. Digital Marketing
5.3.1. Global Metaverse Market, by Digital Marketing, by Region, 2018 - 2030 (USD Billion)
5.4. Content Creation and Social Media
5.4.1. Global Metaverse Market, by Content Creation and Social Media, by Region, 2018 - 2030 (USD Billion)
5.5. Gaming
5.5.1. Global Metaverse Market, by Gaming, by Region, 2018 - 2030 (USD Billion)
5.6. Events and Conference
5.6.1. Global Metaverse Market, by Events and Conference, by Region, 2018 - 2030 (USD Billion)
5.7. Online Shopping
5.7.1. Global Metaverse Market, by Online Shopping, by Region, 2018 - 2030 (USD Billion)
5.8. Testing and Inspection
5.8.1. Global Metaverse Market, by Testing and Inspection, by Region, 2018 - 2030 (USD Billion)
5.9. Others
5.9.1. Global Metaverse Market, by Others, by Region, 2018 - 2030 (USD Billion)
6. Global Metaverse Market, by Component
6.1. Key Findings
6.2. Introduction
6.2.1. Global Metaverse Market, by Component, 2018 - 2030 (USD Billion)
6.3. Hardware
6.3.1. Global Metaverse Market, by Hardware, by Region, 2018 - 2030 (USD Billion)
6.4. Software
6.4.1. Global Metaverse Market, by Software, by Region, 2018 - 2030 (USD Billion)
6.5. Service
6.5.1. Global Metaverse Market, by Service, by Region, 2018 - 2030 (USD Billion)
7. Global Metaverse Market, by Technology
7.1. Key Findings
7.2. Introduction
7.2.1. Global Metaverse Market, by Technology, 2018 - 2030 (USD Billion)
7.3. Blockchain
7.3.1. Global Metaverse Market, by Blockchain, by Region, 2018 - 2030 (USD Billion)
7.4. Virtual Reality and Augmented Reality
7.4.1. Global Metaverse Market, by Virtual Reality and Augmented Reality, by Region, 2018 - 2030 (USD Billion)
7.5. Mixed Reality
7.5.1. Global Metaverse Market, by Mixed Reality, by Region, 2018 - 2030 (USD Billion)
7.6. Others
7.6.1. Global Metaverse Market, by Others, by Region, 2018 - 2030 (USD Billion)
8. Global Metaverse Market, by Industry Vertical
8.1. Key Findings
8.2. Introduction
8.2.1. Global Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion)
8.3. Retail
8.3.1. Global Metaverse Market, by Retail, by Region, 2018 - 2030 (USD Billion)
8.4. Media & Entertainment
8.4.1. Global Metaverse Market, by Media & Entertainment, by Region, 2018 - 2030 (USD Billion)
8.5. BFSI
8.5.1. Global Metaverse Market, by BFSI, by Region, 2018 - 2030 (USD Billion)
8.6. Others
8.6.1. Global Other Metaverse Market, by Region, 2018 - 2030 (USD Billion)
9. Global Metaverse Market, by Geography
9.1. Key findings
9.2. Introduction
9.2.1. Metaverse Market Assessment, By Geography, 2018 - 2030 (USD Billion)
9.3. Metaverse Market – North America
9.3.1. North America: Metaverse Market, by Application, 2018 - 2030 (USD Billion)
9.3.2. North America: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion)
9.3.3. North America: Metaverse Market, by Component, 2018 - 2030 (USD Billion)
9.3.4. North America: Metaverse Market, by Technology, 2018 - 2030 (USD Billion)
9.3.5. Metaverse Market – U.S.
9.3.5.1. U.S.: Metaverse Market, by Application, 2018 - 2030 (USD Billion)
9.3.5.2. U.S.: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion)
9.3.5.3. U.S.: Metaverse Market, by Component, 2018 - 2030 (USD Billion)
9.3.5.4. U.S.: Metaverse Market, by Technology, 2018 - 2030 (USD Billion)
9.3.6. Metaverse Market – Canada
9.3.6.1. Canada: Metaverse Market, by Application, 2018 - 2030 (USD Billion)
9.3.6.2. Canada: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion)
9.3.6.3. Canada: Metaverse Market, by Component, 2018 - 2030 (USD Billion)
9.3.6.4. Canada: Metaverse Market, by Technology, 2018 - 2030 (USD Billion)
9.4. Metaverse Market – Europe
9.4.1. Europe: Metaverse Market, by Application, 2018 - 2030 (USD Billion)
9.4.2. Europe: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion)
9.4.3. Europe: Metaverse Market, by Component, 2018 - 2030 (USD Billion)
9.4.4. Europe: Metaverse Market, by Technology, 2018 - 2030 (USD Billion)
9.4.5. Metaverse Market – UK
9.4.5.1. UK: Metaverse Market, by Application, 2018 - 2030 (USD Billion)
9.4.5.2. UK: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion)
9.4.5.3. UK: Metaverse Market, by Component, 2018 - 2030 (USD Billion)
9.4.5.4. UK: Metaverse Market, by Technology, 2018 - 2030 (USD Billion)
9.4.6. Metaverse Market – France
9.4.6.1. France: Metaverse Market, by Application, 2018 - 2030 (USD Billion)
9.4.6.2. France: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion)
9.4.6.3. France: Metaverse Market, by Component, 2018 - 2030 (USD Billion)
9.4.6.4. France: Metaverse Market, by Technology, 2018 - 2030 (USD Billion)
9.4.7. Metaverse Market – Germany
9.4.7.1. Germany: Metaverse Market, by Application, 2018 - 2030 (USD Billion)
9.4.7.2. Germany: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion)
9.4.7.3. Germany: Metaverse Market, by Component, 2018 - 2030 (USD Billion)
9.4.7.4. Germany: Metaverse Market, by Technology, 2018 - 2030 (USD Billion)
9.4.8. Metaverse Market – Italy
9.4.8.1. Italy: Metaverse Market, by Application, 2018 - 2030 (USD Billion)
9.4.8.2. Italy: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion)
9.4.8.3. Italy: Metaverse Market, by Component, 2018 - 2030 (USD Billion)
9.4.8.4. Italy: Metaverse Market, by Technology, 2018 - 2030 (USD Billion)
9.4.9. Metaverse Market – Spain
9.4.9.1. Spain: Metaverse Market, by Application, 2018 - 2030 (USD Billion)
9.4.9.2. Spain: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion)
9.4.9.3. Spain: Metaverse Market, by Component, 2018 - 2030 (USD Billion)
9.4.9.4. Spain: Metaverse Market, by Technology, 2018 - 2030 (USD Billion)
9.4.10. Metaverse Market – Netherlands
9.4.10.1. Netherlands: Metaverse Market, by Application, 2018 - 2030 (USD Billion)
9.4.10.2. Netherlands: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion)
9.4.10.3. Netherlands: Metaverse Market, by Component, 2018 - 2030 (USD Billion)
9.4.10.4. Netherlands: Metaverse Market, by Technology, 2018 - 2030 (USD Billion)
9.4.11. Metaverse Market – Russia
9.4.11.1. Russia: Metaverse Market, by Application, 2018 - 2030 (USD Billion)
9.4.11.2. Russia.: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion)
9.4.11.3. Russia: Metaverse Market, by Component, 2018 - 2030 (USD Billion)
9.4.11.4. Russia: Metaverse Market, by Technology, 2018 - 2030 (USD Billion)
9.5. Metaverse Market – Asia Pacific
9.5.1. Asia Pacific: Metaverse Market, by Application, 2018 - 2030 (USD Billion)
9.5.2. Asia Pacific: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion)
9.5.3. Asia Pacific: Metaverse Market, by Component, 2018 - 2030 (USD Billion)
9.5.4. Asia Pacific: Metaverse Market, by Technology, 2018 - 2030 (USD Billion)
9.5.5. Metaverse Market – China
9.5.5.1. China: Metaverse Market, by Application, 2018 - 2030 (USD Billion)
9.5.5.2. China.: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion)
9.5.5.3. China: Metaverse Market, by Component, 2018 - 2030 (USD Billion)
9.5.5.4. China: Metaverse Market, by Technology, 2018 - 2030 (USD Billion)
9.5.6. Metaverse Market – India
9.5.6.1. India: Metaverse Market, by Application, 2018 - 2030 (USD Billion)
9.5.6.2. India.: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion)
9.5.6.3. India: Metaverse Market, by Component, 2018 - 2030 (USD Billion)
9.5.6.4. India: Metaverse Market, by Technology, 2018 - 2030 (USD Billion)
9.5.7. Metaverse Market – Japan
9.5.7.1. Japan: Metaverse Market, by Application, 2018 - 2030 (USD Billion)
9.5.7.2. Japan.: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion)
9.5.7.3. Japan: Metaverse Market, by Component, 2018 - 2030 (USD Billion)
9.5.7.4. Japan: Metaverse Market, by Technology, 2018 - 2030 (USD Billion)
9.5.8. Metaverse Market – Malaysia
9.5.8.1. Malaysia: Metaverse Market, by Application, 2018 - 2030 (USD Billion)
9.5.8.2. Malaysia.: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion)
9.5.8.3. Malaysia: Metaverse Market, by Component, 2018 - 2030 (USD Billion)
9.5.8.4. Malaysia: Metaverse Market, by Technology, 2018 - 2030 (USD Billion)
9.5.9. Metaverse Market – Indonesia
9.5.9.1. Indonesia: Metaverse Market, by Application, 2018 - 2030 (USD Billion)
9.5.9.2. Indonesia.: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion)
9.5.9.3. Indonesia: Metaverse Market, by Component, 2018 - 2030 (USD Billion)
9.5.9.4. Indonesia: Metaverse Market, by Technology, 2018 - 2030 (USD Billion)
9.5.10. Metaverse Market – South Korea
9.5.10.1. South Korea: Metaverse Market, by Application, 2018 - 2030 (USD Billion)
9.5.10.2. South Korea.: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion)
9.5.10.3. South Korea: Metaverse Market, by Component, 2018 - 2030 (USD Billion)
9.5.10.4. South Korea: Metaverse Market, by Technology, 2018 - 2030 (USD Billion)
9.6. Metaverse Market – Middle East & Africa
9.6.1. Middle East & Africa: Metaverse Market, by Application, 2018 - 2030 (USD Billion)
9.6.2. Middle East & Africa: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion)
9.6.3. Middle East & Africa: Metaverse Market, by Component, 2018 - 2030 (USD Billion)
9.6.4. Middle East & Africa: Metaverse Market, by Technology, 2018 - 2030 (USD Billion)
9.6.5. Metaverse Market – Saudi Arabia
9.6.5.1. Saudi Arabia: Metaverse Market, by Application, 2018 - 2030 (USD Billion)
9.6.5.2. Saudi Arabia: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion)
9.6.5.3. Saudi Arabia: Metaverse Market, by Component, 2018 - 2030 (USD Billion)
9.6.5.4. Saudi Arabia: Metaverse Market, by Technology, 2018 - 2030 (USD Billion)
9.6.6. Metaverse Market – South Africa
9.6.6.1. South Africa: Metaverse Market, by Application, 2018 - 2030 (USD Billion)
9.6.6.2. South Africa: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion)
9.6.6.3. South Africa: Metaverse Market, by Component, 2018 - 2030 (USD Billion)
9.6.6.4. South Africa: Metaverse Market, by Technology, 2018 - 2030 (USD Billion)
9.6.7. Metaverse Market – Israel
9.6.7.1. Israel: Metaverse Market, by Application, 2018 - 2030 (USD Billion)
9.6.7.2. Israel: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion)
9.6.7.3. Israel: Metaverse Market, by Component, 2018 - 2030 (USD Billion)
9.6.7.4. Israel: Metaverse Market, by Technology, 2018 - 2030 (USD Billion)
9.6.8. Metaverse Market – UAE
9.6.8.1. UAE: Metaverse Market, by Application, 2018 - 2030 (USD Billion)
9.6.8.2. UAE: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion)
9.6.8.3. UAE: Metaverse Market, by Component, 2018 - 2030 (USD Billion)
9.6.8.4. UAE: Metaverse Market, by Technology, 2018 - 2030 (USD Billion)
9.7. Metaverse Market – Latin America
9.7.1. Latin America: Metaverse Market, by Application, 2018 - 2030 (USD Billion)
9.7.2. Latin America: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion)
9.7.3. Latin America: Metaverse Market, by Component, 2018 - 2030 (USD Billion)
9.7.4. Latin America: Metaverse Market, by Technology, 2018 - 2030 (USD Billion)
9.7.5. Metaverse Market – Mexico
9.7.5.1. Mexico: Metaverse Market, by Application, 2018 - 2030 (USD Billion)
9.7.5.2. Mexico: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion)
9.7.5.3. Mexico: Metaverse Market, by Component, 2018 - 2030 (USD Billion)
9.7.5.4. Mexico: Metaverse Market, by Technology, 2018 - 2030 (USD Billion)
9.7.6. Metaverse Market – Brazil
9.7.6.1. Brazil: Metaverse Market, by Application, 2018 - 2030 (USD Billion)
9.7.6.2. Brazil: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion)
9.7.6.3. Brazil: Metaverse Market, by Component, 2018 - 2030 (USD Billion)
9.7.6.4. Brazil: Metaverse Market, by Technology, 2018 - 2030 (USD Billion)
9.7.7. Metaverse Market – Argentina
9.7.7.1. Argentina: Metaverse Market, by Application, 2018 - 2030 (USD Billion)
9.7.7.2. Argentina: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion)
9.7.7.3. Argentina: Metaverse Market, by Component, 2018 - 2030 (USD Billion)
9.7.7.4. Argentina: Metaverse Market, by Technology, 2018 - 2030 (USD Billion)
10. Competitive Landscape
10.1. Expansion and Acquisition Analysis
10.1.1. Expansion
10.1.2. Acquisitions
10.2. Partnerships/Collaborations/Agreements/Exhibitions
11. Company Profiles
11.1. Alibaba Group Holding Limited
11.1.1. Company Overview
11.1.2. Financial Performance
11.1.3. Product Benchmarking
11.1.4. Recent Development
11.2. ByteDance Ltd
11.2.1. Company Overview
11.2.2. Financial Performance
11.2.3. Product Benchmarking
11.2.4. Recent Development
11.3. Facebook, Inc
11.3.1. Company Overview
11.3.2. Financial Performance
11.3.3. Product Benchmarking
11.3.4. Recent Development
11.4. Huawei Technologies Co. Ltd.
11.4.1. Company Overview
11.4.2. Financial Performance
11.4.3. Product Benchmarking
11.4.4. Recent Development
11.5. Meta
11.5.1. Company Overview
11.5.2. Financial Performance
11.5.3. Product Benchmarking
11.5.4. Recent Development
11.6. Microsoft Corporation
11.6.1. Company Overview
11.6.2. Financial Performance
11.6.3. Product Benchmarking
11.6.4. Recent Development
11.7. Nextech AR Solutions Inc
11.7.1. Company Overview
11.7.2. Financial Performance
11.7.3. Product Benchmarking
11.7.4. Recent Development
11.8. NVIDIA Corporation
11.8.1. Company Overview
11.8.2. Financial Performance
11.8.3. Product Benchmarking
11.8.4. Recent Development
11.9. Roblox Corporation
11.9.1. Company Overview
11.9.2. Financial Performance
11.9.3. Product Benchmarking
11.9.4. Recent Development
11.10. Sandbox VR
11.10.1. Company Overview
11.10.2. Financial Performance
11.10.3. Product Benchmarking
11.10.4. Recent Development
11.11. Shenzhen Zqgame Co., Ltd
11.11.1. Company Overview
11.11.2. Financial Performance
11.11.3. Product Benchmarking
11.11.4. Recent Development
11.12. Tencent
11.12.1. Company Overview
11.12.2. Financial Performance
11.12.3. Product Benchmarking
11.12.4. Recent Development
11.13. Unity Technologies
11.13.1. Company Overview
11.13.2. Financial Performance
11.13.3. Product Benchmarking
11.13.4. Recent Development
11.14. VR Chat
11.14.1. Company Overview
11.14.2. Financial Performance
11.14.3. Product Benchmarking
11.14.4. Recent Development
11.15. ZQGame
11.15.1. Company Overview
11.15.2. Financial Performance
11.15.3. Product Benchmarking
11.15.4. Recent Development

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