Gaming Peripheral Market Share, Size, Trends, Industry Analysis Report, By Product (Headsets, Keyboard); By Device; By Type; By Distribution Channel; By Region, And Segment Forecasts, 2024 - 2032

Gaming Peripheral Market Share, Size, Trends, Industry Analysis Report, By Product (Headsets, Keyboard); By Device; By Type; By Distribution Channel; By Region, And Segment Forecasts, 2024 - 2032



The global gaming peripherals market size is expected to reach USD 18.94 billion by 2032, according to a new study by Polaris Market Research. The report “Gaming Peripheral Market Share, Size, Trends, Industry Analysis Report, By Product (Headsets, Keyboard); By Device; By Type; By Distribution Channel; By Region, And Segment Forecasts, 2024 - 2032” gives a detailed insight into current market dynamics and provides analysis on future market growth.

The increasing prominence of online gaming and esports is driving the need for high-quality keyboards, gaming mice, controllers, and headsets, both among casual gamers and professional esports players. Professional gamers are actively seeking advanced gaming peripherals to enhance their gaming experience and maintain a competitive advantage.

The growing demand for lifelike and immersive gaming encounters has created numerous opportunities for the development of body sensors, peripheral devices, & gaming consoles. The introduction of new gaming peripherals like haptic gloves, high-definition displays, VR cameras & headsets, chairs, & controllers has allowed gamers to elevate their gaming experience. For instance, in August 2023, Razer introduced Razer Kitsune, its inaugural all-button optical arcade controller crafted to revolutionize the fighting game domain. Featuring lightning-fast optical switches, cable lock & lock switches.

Moreover, gaming console manufacturers are investing heavily in marketing and advertising to familiarize gamers with gaming peripherals and expand their customer base. These companies are innovating advanced gaming peripherals designed for extended gaming sessions, prioritizing comfort. The increased emphasis on research and development to provide the most advanced and comfortable gaming peripherals presents diverse growth prospects for the market.

The gaming industry is benefiting from rapid advancements in technologies like artificial intelligence and virtual reality, enabling immersive gaming experiences that bridge the gap between reality and fiction. Additionally, with the widespread use of smartphones, manufacturers are introducing diverse mobile headsets and virtual reality gaming accessories to stay competitive.

Despite the market's rapid growth, gamers remain price-conscious and cautious about investing in high-end peripherals. Intensified competition, price sensitivity, product fragmentation, compatibility issues, a limited audience, and the threat of counterfeit products pose substantial challenges for companies in the gaming peripherals market.

Gaming Peripherals Market Report Highlights

The keyboard segment accounted for the fastest market share during the forecast period due to features and functionalities.

In 2022, the PC segment held the largest market share, owing to the multi-tasking nature of connected PCs for a seamless gaming experience.

The offline segment held the highest market share in 2022 due to instant purchases without having to wait for deliveries.

In 2022, the APAC region dominated the largest market, primarily due to the presence of a huge number of online gamers, the emergence of real-money gaming apps, and a positive funding scenario.

Middle East & Africa grow at the fastest rate, owing to the presence of innovative companies and a conducive environment for start-ups.

The key market players include Alienware, CORSAIR, Logitech, Turtle Beach, Plantronics, Rapoo Corporation, and Razer.

Polaris Market Research has segmented the gaming peripherals market report based on product, device, type, distribution channel, and region:

Gaming Peripherals, Product Outlook (Revenue - USD Billion, 2023 - 2032)

Headsets

Keyboard

Controller

Mice

Others

Gaming Peripherals, Device Outlook (Revenue - USD Billion, 2023 - 2032)

PC

Gaming Consoles

Gaming Peripherals, Type Outlook (Revenue - USD Billion, 2023 - 2032)

Wired

Wireless

Gaming Peripherals, Distribution Channel Outlook (Revenue - USD Billion, 2023 - 2032)

Online

Offline

Gaming Peripherals, Regional Outlook (Revenue - USD Billion, 2023 - 2032)

North America

U.S.

Canada

Europe

Germany

UK

France

Italy

Spain

Russia

Netherlands

Asia Pacific

China

India

Japan

South Korea

Indonesia

Malaysia

Latin America

Argentina

Brazil

Mexico

Middle East & Africa

UAE

Saudi Arabia

Israel

South Africa


1. Introduction
1.1. Report Description
1.1.1. Objectives of the Study
1.1.2. Market Scope
1.1.3. Assumptions
1.2. Stakeholders
2. Executive Summary
2.1. Market Highlights
3. Research Methodology
3.1. Overview
3.1.1. Data Mining
3.2. Data Sources
3.2.1. Primary Sources
3.2.2. Secondary Sources
4. Global Gaming Peripheral Market Insights
4.1. Gaming Peripheral – Industry Snapshot
4.2. Gaming Peripheral Market Dynamics
4.2.1. Drivers and Opportunities
4.2.1.1. Rising Demand for Gaming Products
4.2.1.2. Technological Advancements
4.2.2. Restraints and Challenges
4.2.2.1. Market Saturation
4.3. Porter’s Five Forces Analysis
4.3.1. Bargaining Power of Suppliers (Moderate)
4.3.2. Threats of New Entrants: (Low)
4.3.3. Bargaining Power of Buyers (Moderate)
4.3.4. Threat of Substitute (Moderate)
4.3.5. Rivalry among existing firms (High)
4.4. PESTLE Analysis
4.5. Gaming Peripheral Industry Trends
4.6. Value Chain Analysis
4.7. COVID-19 Impact Analysis
5. Global Gaming Peripheral Market, by Product
5.1. Key Findings
5.2. Introduction
5.2.1. Global Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
5.3. Headsets
5.3.1. Global Gaming Peripheral Market, by Headsets, by Region, 2019-2032 (USD Billion)
5.4. Keyboard
5.4.1. Global Gaming Peripheral Market, by Keyboard, by Region, 2019-2032 (USD Billion)
5.5. Controller
5.5.1. Global Gaming Peripheral Market, by Controller, by Region, 2019-2032 (USD Billion)
5.6. Mice
5.6.1. Global Gaming Peripheral Market, by Mice, by Region, 2019-2032 (USD Billion)
5.7. Others
5.7.1. Global Gaming Peripheral Market, by Others, by Region, 2019-2032 (USD Billion)
6. Global Gaming Peripheral Market, by Device
6.1. Key Findings
6.2. Introduction
6.2.1. Global Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
6.3. PC
6.3.1. Global Gaming Peripheral Market, by PC, by Region, 2019-2032 (USD Billion)
6.4. Gaming Consoles
6.4.1. Global Gaming Peripheral Market, by Gaming Consoles, by Region, 2019-2032 (USD Billion)
7. Global Gaming Peripheral Market, by Type
7.1. Key Findings
7.2. Introduction
7.2.1. Global Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
7.3. Wired
7.3.1. Global Gaming Peripheral Market, by Wired, by Region, 2019-2032 (USD Billion)
7.4. Wireless
7.4.1. Global Gaming Peripheral Market, by Wireless, by Region, 2019-2032 (USD Billion)
8. Global Gaming Peripheral Market, by Distribution Channel
8.1. Key Findings
8.2. Introduction
8.2.1. Global Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
8.3. Online
8.3.1. Global Gaming Peripheral Market, by Online, by Region, 2019-2032 (USD Billion)
8.4. Offline
8.4.1. Global Gaming Peripheral Market, by Offline, by Region, 2019-2032 (USD Billion)
9. Global Gaming Peripheral Market, by Geography
9.1. Key findings
9.2. Introduction
9.2.1. Gaming Peripheral Market Assessment, By Geography, 2019-2032 (USD Billion)
9.3. Gaming Peripheral Market – North America
9.3.1. North America: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
9.3.2. North America: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
9.3.3. North America: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
9.3.4. North America: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
9.3.5. Gaming Peripheral Market – U.S.
9.3.5.1. U.S.: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
9.3.5.2. U.S.: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
9.3.5.3. U.S.: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
9.3.5.4. U.S.: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
9.3.6. Gaming Peripheral Market – Canada
9.3.6.1. Canada: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
9.3.6.2. Canada: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
9.3.6.3. Canada: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
9.3.6.4. Canada: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
9.4. Gaming Peripheral Market – Europe
9.4.1. Europe: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
9.4.2. Europe: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
9.4.3. Europe: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
9.4.4. Europe: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
9.4.5. Gaming Peripheral Market – UK
9.4.5.1. UK: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
9.4.5.2. UK: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
9.4.5.3. UK: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
9.4.5.4. UK: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
9.4.6. Gaming Peripheral Market – France
9.4.6.1. France: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
9.4.6.2. France: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
9.4.6.3. France: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
9.4.6.4. France: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
9.4.7. Gaming Peripheral Market – Germany
9.4.7.1. Germany: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
9.4.7.2. Germany: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
9.4.7.3. Germany: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
9.4.7.4. Germany: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
9.4.8. Gaming Peripheral Market – Italy
9.4.8.1. Italy: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
9.4.8.2. Italy: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
9.4.8.3. Italy: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
9.4.8.4. Italy: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
9.4.9. Gaming Peripheral Market – Spain
9.4.9.1. Spain: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
9.4.9.2. Spain: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
9.4.9.3. Spain: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
9.4.9.4. Spain: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
9.4.10. Gaming Peripheral Market – Netherlands
9.4.10.1. Netherlands: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
9.4.10.2. Netherlands: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
9.4.10.3. Netherlands: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
9.4.10.4. Netherlands: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
9.4.11. Gaming Peripheral Market – Russia
9.4.11.1. Russia: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
9.4.11.2. Russia.: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
9.4.11.3. Russia: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
9.4.11.4. Russia: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
9.5. Gaming Peripheral Market – Asia Pacific
9.5.1. Asia Pacific: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
9.5.2. Asia Pacific: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
9.5.3. Asia Pacific: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
9.5.4. Asia Pacific: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
9.5.5. Gaming Peripheral Market – China
9.5.5.1. China: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
9.5.5.2. China.: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
9.5.5.3. China: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
9.5.5.4. China: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
9.5.6. Gaming Peripheral Market – India
9.5.6.1. India: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
9.5.6.2. India.: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
9.5.6.3. India: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
9.5.6.4. India: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
9.5.7. Gaming Peripheral Market – Japan
9.5.7.1. Japan: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
9.5.7.2. Japan.: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
9.5.7.3. Japan: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
9.5.7.4. Japan: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
9.5.8. Gaming Peripheral Market – Malaysia
9.5.8.1. Malaysia: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
9.5.8.2. Malaysia.: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
9.5.8.3. Malaysia: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
9.5.8.4. Malaysia: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
9.5.9. Gaming Peripheral Market – Indonesia
9.5.9.1. Indonesia: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
9.5.9.2. Indonesia.: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
9.5.9.3. Indonesia: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
9.5.9.4. Indonesia: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
9.5.10. Gaming Peripheral Market – South Korea
9.5.10.1. South Korea: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
9.5.10.2. South Korea.: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
9.5.10.3. South Korea: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
9.5.10.4. South Korea: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
9.6. Gaming Peripheral Market – Middle East & Africa
9.6.1. Middle East & Africa: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
9.6.2. Middle East & Africa: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
9.6.3. Middle East & Africa: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
9.6.4. Middle East & Africa: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
9.6.5. Gaming Peripheral Market – Saudi Arabia
9.6.5.1. Saudi Arabia: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
9.6.5.2. Saudi Arabia: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
9.6.5.3. Saudi Arabia: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
9.6.5.4. Saudi Arabia: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
9.6.6. Gaming Peripheral Market – South Africa
9.6.6.1. South Africa: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
9.6.6.2. South Africa: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
9.6.6.3. South Africa: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
9.6.6.4. South Africa: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
9.6.7. Gaming Peripheral Market – Israel
9.6.7.1. Israel: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
9.6.7.2. Israel: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
9.6.7.3. Israel: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
9.6.7.4. Israel: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
9.6.8. Gaming Peripheral Market – UAE
9.6.8.1. UAE: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
9.6.8.2. UAE: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
9.6.8.3. UAE: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
9.6.8.4. UAE: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
9.7. Gaming Peripheral Market – Latin America
9.7.1. Latin America: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
9.7.2. Latin America: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
9.7.3. Latin America: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
9.7.4. Latin America: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
9.7.5. Gaming Peripheral Market – Mexico
9.7.5.1. Mexico: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
9.7.5.2. Mexico: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
9.7.5.3. Mexico: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
9.7.5.4. Mexico: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
9.7.6. Gaming Peripheral Market – Brazil
9.7.6.1. Brazil: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
9.7.6.2. Brazil: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
9.7.6.3. Brazil: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
9.7.6.4. Brazil: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
9.7.7. Gaming Peripheral Market – Argentina
9.7.7.1. Argentina: Gaming Peripheral Market, by Product, 2019-2032 (USD Billion)
9.7.7.2. Argentina: Gaming Peripheral Market, by Distribution Channel, 2019-2032 (USD Billion)
9.7.7.3. Argentina: Gaming Peripheral Market, by Device, 2019-2032 (USD Billion)
9.7.7.4. Argentina: Gaming Peripheral Market, by Type, 2019-2032 (USD Billion)
10. Competitive Landscape
10.1. Expansion and Acquisition Analysis
10.1.1. Expansion
10.1.2. Acquisitions
10.2. Partnerships/Collaborations/Agreements/Exhibitions
11. Company Profiles
11.1. Cooler Master Technology Inc.
11.1.1. Company Overview
11.1.2. Financial Performance
11.1.3. Product Benchmarking
11.1.4. Recent Development
11.2. Dell Inc. (Alienware)
11.2.1. Company Overview
11.2.2. Financial Performance
11.2.3. Product Benchmarking
11.2.4. Recent Development
11.3. CORSAIR
11.3.1. Company Overview
11.3.2. Financial Performance
11.3.3. Product Benchmarking
11.3.4. Recent Development
11.4. HyperX/Kingston Technology Company, Inc.
11.4.1. Company Overview
11.4.2. Financial Performance
11.4.3. Product Benchmarking
11.4.4. Recent Development
11.5. Logitech
11.5.1. Company Overview
11.5.2. Financial Performance
11.5.3. Product Benchmarking
11.5.4. Recent Development
11.6. Plantronics Inc.
11.6.1. Company Overview
11.6.2. Financial Performance
11.6.3. Product Benchmarking
11.6.4. Recent Development
11.7. Rapoo Corporation
11.7.1. Company Overview
11.7.2. Financial Performance
11.7.3. Product Benchmarking
11.7.4. Recent Development
11.8. Razer Inc.
11.8.1. Company Overview
11.8.2. Financial Performance
11.8.3. Product Benchmarking
11.8.4. Recent Development
11.9. Redragon USA
11.9.1. Company Overview
11.9.2. Financial Performance
11.9.3. Product Benchmarking
11.9.4. Recent Development
11.10. Turtle Beach
11.10.1. Company Overview
11.10.2. Financial Performance
11.10.3. Product Benchmarking
11.10.4. Recent Development

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