Board Games Market Size, Share, Trends, Industry Analysis Report: By Type (Strategy Games, Card & Dice Games, and Trivia & Puzzle Games), Age Group, Distribution Channel, and Region (North America, Europe, Asia Pacific, Latin America, and Middle East & Af

The global board games market size is expected to reach USD 44.10 billion by 2034, according to a new study by Polaris Market Research. The report “Board Games Market Size, Share, Trends, Industry Analysis Report: By Type (Strategy Games, Card & Dice Games, and Trivia & Puzzle Games), Age Group, Distribution Channel, and Region (North America, Europe, Asia Pacific, Latin America, and Middle East & Africa) – Market Forecast, 2025–2034” gives a detailed insight into current market dynamics and provides analysis on future market growth.

The board game market encompasses classic games such as chess and monopoly as well as modern strategy games, including Catan and Gloomhaven. Demand for these games has grown significantly due to their universal appeal across age groups and demographics. Technological advancements, changing consumer preferences, and the rise of crowdfunding platforms have further contributed to the diversification and growth of the industry. The global board games market is projected to grow rapidly during the forecast period, driven by strong demand for innovative game designs and a nostalgic appeal that resonates with players worldwide.

The increasing emphasis on social interactions and screen-free entertainment is propelling the board games market growth. Board games provide a tangible, face-to-face experience that builds community and connection. Families and friends are turning to tabletop gaming as a way to bond and create shared memories, leading to a high demand for cooperative and competitive board games. Furthermore, board games are gaining popularity among younger audiences, particularly millennials and Gen Z, due to their ability to bring people together.

The growing presence of gaming cafes and organized events is contributing to the board games market expansion. Gaming cafes, where players try out a variety of games while enjoying food and beverages, have become popular social hubs in urban areas. These cafes introduce new players to the hobby and serve as a platform for publishers to showcase their latest board games. Additionally, events such as board game conventions and tournaments provide opportunities for players to discover new games, connect with fellow enthusiasts, and engage with the broader gaming community, thereby propelling the board games market revenue.

Board Games Market Report Highlights

In terms of type, the strategy games segment accounted for the largest board games market share in 2024 due to their complex mechanics, requiring players to think critically and plan ahead.

Based on age group, the 12–18 years segment dominated the board games market share in 2024 due to their attraction toward games that offer social interaction, challenge, and entertainment.

North America dominated the global board games market share in 2024 due to the established gaming industry, high disposable incomes, and the cultural popularity of tabletop gaming among families and communities.

The Asia Pacific board games market is projected to grow at a rapid pace in the coming years due to the rising popularity of board games among younger demographics in countries such as China, Japan, and India.

A few of the global key market players are Buffalo Games, Cartamundi, Clementoni, Franckh-Kosmos Verlags-GmbH and Co. KG, Fremont Die Consumer Products Inc., Gibsons Games Ltd., Goliath Games, Hasbro Inc., Mattel Inc., Mindware Inc., PD Verlag GmbH and Co. KG, and The Walt Disney Co.

Polaris Market Research has segmented the board games market report on the basis of type, age group, distribution channel, and region:

By Type Outlook (Revenue, USD Billion, 2020–2034)

Strategy Games

Card & Dice Games

Trivia & Puzzle Games

By Age group Outlook (Revenue, USD Billion, 2020–2034)

Below 12 Years

12–18 Years

Above 18 Years

By Distribution Channel Outlook (Revenue, USD Billion, 2020–2034)

Online Stores

Specialty Stores

Hypermarkets/Supermarkets

By Regional Outlook (Revenue, USD Billion, 2020–2034)

North America

  • US
  • Canada
Europe
  • Germany
  • France
  • UK
  • Italy
  • Spain
  • Netherlands
  • Russia
  • Rest of Europe
Asia Pacific
  • China
  • Japan
  • India
  • Malaysia
  • South Korea
  • Indonesia
  • Australia
  • Vietnam
  • Rest of Asia Pacific
Middle East & Africa
  • Saudi Arabia
  • UAE
  • Israel
  • South Africa
  • Rest of Middle East & Africa
Latin America
  • Mexico
  • Brazil
  • Argentina
  • Rest of Latin America


1. Introduction
1.1. Report Description
1.1.1. Objectives of the Study
1.1.2. Market Scope
1.1.3. Assumptions
1.2. Stakeholders
2. Executive Summary
2.1. Market Highlights
3. Research Methodology
3.1. Overview
3.1.1. Data Mining
3.2. Data Source
3.2.1. Primary Source
3.2.2. Secondary Source
4. Global Board Games Market Insights
4.1. Board Games Market – Market Snapshot
4.2. Board Games Market Dynamics
4.2.1. Drivers and Opportunities
4.2.1.1. Rise of Crowdfunding Platforms
4.2.1.2. Increasing Number of Social Gaming Events
4.2.2. Restraints and Challenges
4.2.2.1. Increasing adoption of computer games
4.3. Porter’s Five Forces Analysis
4.3.1. Bargaining Power of Suppliers (Moderate)
4.3.2. Threats of New Entrants: (Low)
4.3.3. Bargaining Power of Buyers (Moderate)
4.3.4. Threat of Substitute (Moderate)
4.3.5. Rivalry among existing firms (High)
4.4. PESTEL Analysis
4.5. Board Games Market Application Trends
4.6. Value Chain Analysis
5. Global Board Games Market, by Type
5.1. Key Findings
5.2. Introduction
5.2.1. Global Board Games Market, by Type, 2020-2034 (USD Billion)
5.3. Strategy Games
5.3.1. Global Board Games Market, by Strategy Games, by Region, 2020-2034 (USD Billion)
5.4. Card & Dice Games
5.4.1. Global Board Games Market, by Card & Dice Games, by Region, 2020-2034 (USD Billion)
5.5. Trivia & Puzzle Games
5.5.1. Global Board Games Market, by Trivia & Puzzle Games, by Region, 2020-2034 (USD Billion)
6. Global Board Games Market, by Age Group
6.1. Key Findings
6.2. Introduction
6.2.1. Global Board Games Market, by Age Group, 2020-2034 (USD Billion)
6.3. Online Stores
6.3.1. Global Board Games Market, by Online Stores, by Region, 2020-2034 (USD Billion)
6.4. Specialty Stores
6.4.1. Global Board Games Market, by Specialty Stores, by Region, 2020-2034 (USD Billion)
6.5. Hypermarkets/Supermarkets
6.5.1. Global Board Games Market, by Hypermarkets/Supermarkets, by Region, 2020-2034 (USD Billion)
7. Global Board Games Market, by Application
7.1. Key Findings
7.2. Introduction
7.2.1. Global Board Games Market, by Application, 2020-2034 (USD Billion)
7.3. Below 12 Years
7.3.1. Global Board Games Market, by Below 12 Years, by Region, 2020-2034 (USD Billion)
7.4. 12–18 Years
7.4.1. Global Board Games Market, by 12–18 Years, by Region, 2020-2034 (USD Billion)
7.5. Above 18 Years
7.5.1. Global Board Games Market, by Above 18 Years, by Region, 2020-2034 (USD Billion)
8. Global Board Games Market, by Geography
8.1. Key Findings
8.2. Introduction
8.2.1. Board Games Market Assessment, By Geography, 2020-2034 (USD Billion)
8.3. Board Games Market – North America
8.3.1. North America: Board Games Market, by Type, 2020-2034 (USD Billion)
8.3.2. North America: Board Games Market, by Age Group, 2020-2034 (USD Billion)
8.3.3. North America: Board Games Market, by Application, 2020-2034 (USD Billion)
8.3.4. Board Games Market – U.S.
8.3.4.1. U.S.: Board Games Market, by Type, 2020-2034 (USD Billion)
8.3.4.2. U.S.: Board Games Market, by Age Group, 2020-2034 (USD Billion)
8.3.4.3. U.S.: Board Games Market, by Application, 2020-2034 (USD Billion)
8.3.5. Board Games Market – Canada
8.3.5.1. Canada: Board Games Market, by Type, 2020-2034 (USD Billion)
8.3.5.2. Canada: Board Games Market, by Age Group, 2020-2034 (USD Billion)
8.3.5.3. Canada: Board Games Market, by Application, 2020-2034 (USD Billion)
8.4. Board Games Market – Europe
8.4.1. Europe: Board Games Market, by Type, 2020-2034 (USD Billion)
8.4.2. Europe: Board Games Market, by Age Group, 2020-2034 (USD Billion)
8.4.3. Europe: Board Games Market, by Application, 2020-2034 (USD Billion)
8.4.4. Board Games Market – UK
8.4.4.1. UK: Board Games Market, by Type, 2020-2034 (USD Billion)
8.4.4.2. UK: Board Games Market, by Age Group, 2020-2034 (USD Billion)
8.4.4.3. UK: Board Games Market, by Application, 2020-2034 (USD Billion)
8.4.5. Board Games Market – France
8.4.5.1. France: Board Games Market, by Type, 2020-2034 (USD Billion)
8.4.5.2. France: Board Games Market, by Age Group, 2020-2034 (USD Billion)
8.4.5.3. France: Board Games Market, by Application, 2020-2034 (USD Billion)
8.4.6. Board Games Market – Germany
8.4.6.1. Germany: Board Games Market, by Type, 2020-2034 (USD Billion)
8.4.6.2. Germany: Board Games Market, by Age Group, 2020-2034 (USD Billion)
8.4.6.3. Germany: Board Games Market, by Application, 2020-2034 (USD Billion)
8.4.7. Board Games Market – Italy
8.4.7.1. Italy: Board Games Market, by Type, 2020-2034 (USD Billion)
8.4.7.2. Italy: Board Games Market, by Age Group, 2020-2034 (USD Billion)
8.4.7.3. Italy: Board Games Market, by Application, 2020-2034 (USD Billion)
8.4.8. Board Games Market – Spain
8.4.8.1. Spain: Board Games Market, by Type, 2020-2034 (USD Billion)
8.4.8.2. Spain: Board Games Market, by Age Group, 2020-2034 (USD Billion)
8.4.8.3. Spain: Board Games Market, by Application, 2020-2034 (USD Billion)
8.4.9. Board Games Market – Netherlands
8.4.9.1. Netherlands: Board Games Market, by Type, 2020-2034 (USD Billion)
8.4.9.2. Netherlands: Board Games Market, by Age Group, 2020-2034 (USD Billion)
8.4.9.3. Netherlands: Board Games Market, by Application, 2020-2034 (USD Billion)
8.4.10. Board Games Market – Russia
8.4.10.1. Russia: Board Games Market, by Type, 2020-2034 (USD Billion)
8.4.10.2. Russia: Board Games Market, by Age Group, 2020-2034 (USD Billion)
8.4.10.3. Russia: Board Games Market, by Application, 2020-2034 (USD Billion)
8.4.11. Board Games Market – Rest of Europe
8.4.11.1. Rest of Europe: Board Games Market, by Type, 2020-2034 (USD Billion)
8.4.11.2. Rest of Europe: Board Games Market, by Age Group, 2020-2034 (USD Billion)
8.4.11.3. Rest of Europe: Board Games Market, by Application, 2020-2034 (USD Billion)
8.5. Board Games Market – Asia Pacific
8.5.1. Asia Pacific: Board Games Market, by Type, 2020-2034 (USD Billion)
8.5.2. Asia Pacific: Board Games Market, by Age Group, 2020-2034 (USD Billion)
8.5.3. Asia Pacific: Board Games Market, by Application, 2020-2034 (USD Billion)
8.5.4. Board Games Market – China
8.5.4.1. China: Board Games Market, by Type, 2020-2034 (USD Billion)
8.5.4.2. China: Board Games Market, by Age Group, 2020-2034 (USD Billion)
8.5.4.3. China: Board Games Market, by Application, 2020-2034 (USD Billion)
8.5.5. Board Games Market – India
8.5.5.1. India: Board Games Market, by Type, 2020-2034 (USD Billion)
8.5.5.2. India: Board Games Market, by Age Group, 2020-2034 (USD Billion)
8.5.5.3. India: Board Games Market, by Application, 2020-2034 (USD Billion)
8.5.6. Board Games Market – Malaysia
8.5.6.1. Malaysia: Board Games Market, by Type, 2020-2034 (USD Billion)
8.5.6.2. Malaysia: Board Games Market, by Age Group, 2020-2034 (USD Billion)
8.5.6.3. Malaysia: Board Games Market, by Application, 2020-2034 (USD Billion)
8.5.7. Board Games Market – Japan
8.5.7.1. Japan: Board Games Market, by Type, 2020-2034 (USD Billion)
8.5.7.2. Japan: Board Games Market, by Age Group, 2020-2034 (USD Billion)
8.5.7.3. Japan: Board Games Market, by Application, 2020-2034 (USD Billion)
8.5.8. Board Games Market – Indonesia
8.5.8.1. Indonesia: Board Games Market, by Type, 2020-2034 (USD Billion)
8.5.8.2. Indonesia: Board Games Market, by Age Group, 2020-2034 (USD Billion)
8.5.8.3. Indonesia: Board Games Market, by Application, 2020-2034 (USD Billion)
8.5.9. Board Games Market – South Korea
8.5.9.1. South Korea: Board Games Market, by Type, 2020-2034 (USD Billion)
8.5.9.2. South Korea: Board Games Market, by Age Group, 2020-2034 (USD Billion)
8.5.9.3. South Korea: Board Games Market, by Application, 2020-2034 (USD Billion)
8.5.10. Board Games Market – Australia
8.5.10.1. Australia: Board Games Market, by Type, 2020-2034 (USD Billion)
8.5.10.2. Australia: Board Games Market, by Age Group, 2020-2034 (USD Billion)
8.5.10.3. Australia: Board Games Market, by Application, 2020-2034 (USD Billion)
8.5.11. Board Games Market – Rest of Asia Pacific
8.5.11.1. Rest of Asia Pacific: Board Games Market, by Type, 2020-2034 (USD Billion)
8.5.11.2. Rest of Asia Pacific: Board Games Market, by Age Group, 2020-2034 (USD Billion)
8.5.11.3. Rest of Asia Pacific: Board Games Market, by Application, 2020-2034 (USD Billion)
8.6. Board Games Market – Middle East & Africa
8.6.1. Middle East & Africa: Board Games Market, by Type, 2020-2034 (USD Billion)
8.6.2. Middle East & Africa: Board Games Market, by Age Group, 2020-2034 (USD Billion)
8.6.3. Middle East & Africa: Board Games Market, by Application, 2020-2034 (USD Billion)
8.6.4. Board Games Market – Saudi Arabia
8.6.4.1. Saudi Arabia: Board Games Market, by Type, 2020-2034 (USD Billion)
8.6.4.2. Saudi Arabia: Board Games Market, by Age Group, 2020-2034 (USD Billion)
8.6.4.3. Saudi Arabia: Board Games Market, by Application, 2020-2034 (USD Billion)
8.6.5. Board Games Market – UAE
8.6.5.1. UAE: Board Games Market, by Type, 2020-2034 (USD Billion)
8.6.5.2. UAE: Board Games Market, by Age Group, 2020-2034 (USD Billion)
8.6.5.3. UAE: Board Games Market, by Application, 2020-2034 (USD Billion)
8.6.6. Board Games Market – Israel
8.6.6.1. Israel: Board Games Market, by Type, 2020-2034 (USD Billion)
8.6.6.2. Israel: Board Games Market, by Age Group, 2020-2034 (USD Billion)
8.6.6.3. Israel: Board Games Market, by Application, 2020-2034 (USD Billion)
8.6.7. Board Games Market – South Africa
8.6.7.1. South Africa: Board Games Market, by Type, 2020-2034 (USD Billion)
8.6.7.2. South Africa: Board Games Market, by Age Group, 2020-2034 (USD Billion)
8.6.7.3. South Africa: Board Games Market, by Application, 2020-2034 (USD Billion)
8.6.8. Board Games Market – Rest of Middle East & Africa
8.6.8.1. Rest of Middle East & Africa: Board Games Market, by Type, 2020-2034 (USD Billion)
8.6.8.2. Rest of Middle East & Africa: Board Games Market, by Age Group, 2020-2034 (USD Billion)
8.6.8.3. Rest of Middle East & Africa: Board Games Market, by Application, 2020-2034 (USD Billion)
8.7. Board Games Market – Latin America
8.7.1. Latin America: Board Games Market, by Type, 2020-2034 (USD Billion)
8.7.2. Latin America: Board Games Market, by Age Group, 2020-2034 (USD Billion)
8.7.3. Latin America: Board Games Market, by Application, 2020-2034 (USD Billion)
8.7.4. Board Games Market – Mexico
8.7.4.1. Mexico: Board Games Market, by Type, 2020-2034 (USD Billion)
8.7.4.2. Mexico: Board Games Market, by Age Group, 2020-2034 (USD Billion)
8.7.4.3. Mexico: Board Games Market, by Application, 2020-2034 (USD Billion)
8.7.5. Board Games Market – Brazil
8.7.5.1. Brazil: Board Games Market, by Type, 2020-2034 (USD Billion)
8.7.5.2. Brazil: Board Games Market, by Age Group, 2020-2034 (USD Billion)
8.7.5.3. Brazil: Board Games Market, by Application, 2020-2034 (USD Billion)
8.7.6. Board Games Market – Argentina
8.7.6.1. Argentina: Board Games Market, by Type, 2020-2034 (USD Billion)
8.7.6.2. Argentina: Board Games Market, by Age Group, 2020-2034 (USD Billion)
8.7.6.3. Argentina: Board Games Market, by Application, 2020-2034 (USD Billion)
8.7.7. Board Games Market – Rest of Latin America
8.7.7.1. Rest of Latin America: Board Games Market, by Type, 2020-2034 (USD Billion)
8.7.7.2. Rest of Latin America: Board Games Market, by Age Group, 2020-2034 (USD Billion)
8.7.7.3. Rest of Latin America: Board Games Market, by Application, 2020-2034 (USD Billion)
9. Competitive Landscape
9.1. Expansion and Acquisition Analysis
9.1.1. Expansion
9.1.2. Acquisitions
9.2. Partnerships/Collaborations/Agreements/Exhibitions
10. Company Profiles
10.1. Buffalo Games
10.1.1. Company Overview
10.1.2. Financial Performance
10.1.3. Product Benchmarking
10.1.4. Recent Development
10.2. Cartamundi
10.2.1. Company Overview
10.2.2. Financial Performance
10.2.3. Product Benchmarking
10.2.4. Recent Development
10.3. Clementoni
10.3.1. Company Overview
10.3.2. Financial Performance
10.3.3. Product Benchmarking
10.3.4. Recent Development
10.4. Franckh-Kosmos Verlags-GmbH and Co. KG
10.4.1. Company Overview
10.4.2. Financial Performance
10.4.3. Product Benchmarking
10.4.4. Recent Development
10.5. Fremont Die Consumer Products Inc.
10.5.1. Company Overview
10.5.2. Financial Performance
10.5.3. Product Benchmarking
10.5.4. Recent Development
10.6. Gibsons Games Ltd.
10.6.1. Company Overview
10.6.2. Financial Performance
10.6.3. Product Benchmarking
10.6.4. Recent Development
10.7. Goliath Games
10.7.1. Company Overview
10.7.2. Financial Performance
10.7.3. Product Benchmarking
10.7.4. Recent Development
10.8. Hasbro Inc.
10.8.1. Company Overview
10.8.2. Financial Performance
10.8.3. Product Benchmarking
10.8.4. Recent Development
10.9. Mattel Inc.
10.9.1. Company Overview
10.9.2. Financial Performance
10.9.3. Product Benchmarking
10.9.4. Recent Development
10.10. Mindware Inc.
10.10.1. Company Overview
10.10.2. Financial Performance
10.10.3. Product Benchmarking
10.10.4. Recent Development
10.11. PD Verlag GmbH and Co. KG
10.11.1. Company Overview
10.11.2. Financial Performance
10.11.3. Product Benchmarking
10.11.4. Recent Development
10.12. The Walt Disney Co.
10.12.1. Company Overview
10.12.2. Financial Performance
10.12.3. Product Benchmarking
10.12.4. Recent Development

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