Board Games Market Share, Size, Trends, Industry Analysis Report, By Product Type (RPGs, Card, Dice game, Table top board games); By Age Group; By Sales Channel; By Application; By Region; Segment Forecast, 2023-2032

Board Games Market Share, Size, Trends, Industry Analysis Report, By Product Type (RPGs, Card, Dice game, Table top board games); By Age Group; By Sales Channel; By Application; By Region; Segment Forecast, 2023-2032



The global board games market size is expected treach USD 41.30 billion by 2032, according ta new study by Polaris Market Research. The report “Board Games Market Share, Size, Trends, Industry Analysis Report, By Product Type (RPGs, Card, Dice game, Table top board games); By Age Group; By Sales Channel; By Application; By Region; Segment Forecast, 2023-2032” gives a detailed insight intcurrent market dynamics and provides analysis on future market growth.

With the widespread use of the internet, people can easily research and purchase board games online, as well as access online communities tlearn about new games and participate in virtual gameplay. Additionally, the internet has enabled the development of digital versions of board games, which can reach a wider audience and provide new experiences for players.

The market's expansion is being driven by the quick advancements in both gameplay and content. Tprovide immersive experiences, producers are developing board games with narrative themes. Story arcs and character updates have alsbeen added tboard games as a result of licensing agreements between board game makers and well-known film and television brands. Market trends show that board games are becoming more and more digital. Mobile applications are being incorporated intboard game experiences by publishers. Mobile apps that assist with various parts of game set-up & game play management are available for well-known board games like “Settlers of Catan” & “Mansion of Madness”.

“Gloomhaven"" is a popular cooperative tactical campaign board game that has been a significant influence on the growth of the board game market in several ways. ""Gloomhaven"" has received widespread critical acclaim, with many reviewers and players hailing it as one of the best board games of all time. This has helped tincrease exposure and interest in the game.

The popularity of RPGs has been a significant driving force behind the growth of the market and has helped tmake tabletop gaming a mainstream form of entertainment. The adventure segment of the board game market has been a significant driving force behind the growth of the tabletop gaming industry, as players look for immersive and exciting new experiences. “Gloomhaven"" has been a significant driving force behind the growth of the board game market and has helped tpopularize the genre of tactical campaign games.

Board Market Report Highlights

RPGs segment is accounted for the higher growth rate in coming years. The popularity of RPGs has brought more attention ttabletop gaming in general, including board games, leading tincreased exposure and interest in the market

The Adventure segment is projected texperience a significant growth rate due tthe Increased popularity of board games in the younger generations.

Asia Pacific is expected tgrow at a significant growth rate owing tthe rise in demand for board games in this region and increased production and distribution, by increasing disposable income and a growing middle class.

The global players include Hasbro, BuffalGames, Mattel, WinGo, Façade Games, NSF Board Games, LUDFACT, Masters Games, Kickstarter, Goliath, Ravensburger, Grand Prix International & PAI Partners.

Polaris Market Research has segmented the board games market report based on product type, application, and region:

Board Games, Product Type Outlook (Revenue - USD Billion, 2019 - 2032)

RPGs

Card

Dice game

Table top board games

Board Games, Age-Group Outlook (Revenue - USD Billion, 2019 - 2032)
0-2 Years
2-5 Years

5-12 Years

Above 12 Years

Board Games, Sales Channel Outlook (Revenue - USD Billion, 2019 - 2032)

Specialty Stores

Online Stores

Hypermarkets & Supermarkets

Others

Board Games, Application Outlook (Revenue - USD Billion, 2019 - 2032)

Fantasy

Welfare

Survival

Adventure

Board Games, Regional Outlook (Revenue - USD Billion, 2019 - 2032)

North America

U.S.

Canada

Europe

Germany

UK

France

Italy

Spain

Russia

Netherlands

Asia Pacific

China

India

Japan

South Korea

Indonesia

Malaysia

Latin America

Argentina

Brazil

Mexico

Middle East & Africa

UAE

Saudi Arabia

Israel

South Africa


1. Introduction
1.1. Report Description
1.1.1. Objectives of the Study
1.1.2. Market Scope
1.1.3. Assumptions
1.2. Stakeholders
2. Executive Summary
2.1. Market Highlights
3. Research Methodology
3.1. Overview
3.1.1. Data Mining
3.2. Data Sources
3.2.1. Primary Sources
3.2.2. Secondary Sources
4. Global Board Games Market Insights
4.1. Board Games – Industry Snapshot
4.2. Board Games Market Dynamics
4.2.1. Drivers and Opportunities
4.2.1.1. Rise in digital gaming
4.2.1.2. Increasing number of game cafés worldwide
4.2.2. Restraints and Challenges
4.2.2.1. Tariffs & Trade Slumps
4.3. Porter’s Five Forces Analysis
4.3.1. Bargaining Power of Suppliers (Moderate)
4.3.2. Threats of New Entrants: (Low)
4.3.3. Bargaining Power of Buyers (Moderate)
4.3.4. Threat of Substitute (Moderate)
4.3.5. Rivalry among existing firms (High)
4.4. PESTLE Analysis
4.5. Board Games Industry Trends
4.6. Value Chain Analysis
4.7. COVID-19 Impact Analysis
5. Global Board Games Market, by Age Group
5.1. Key Findings
5.2. Introduction
5.2.1. Global Board Games Market, by Age Group, 2019-2032 (USD Billion)
5.3. 0-2 Years
5.3.1. Global Board Games Market, by 0-2 Years, by Region, 2019-2032 (USD Billion)
5.4. 2-5 Years
5.4.1. Global Board Games Market, by 2-5 Years, by Region, 2019-2032 (USD Billion)
5.5. 5-12 Years
5.5.1. Global Board Games Market, by 5-12 Years, by Region, 2019-2032 (USD Billion)
5.6. Above 12 Years
5.6.1. Global Board Games Market, by Above 12 Years, by Region, 2019-2032 (USD Billion)
6. Global Board Games Market, by Application
6.1. Key Findings
6.2. Introduction
6.2.1. Global Board Games Market, by Application, 2019-2032 (USD Billion)
6.3. Fantasy
6.3.1. Global Board Games Market, by Fantasy, by Region, 2019-2032 (USD Billion)
6.4. Welfare
6.4.1. Global Board Games Market, by Welfare, by Region, 2019-2032 (USD Billion)
6.5. Survival
6.5.1. Global Board Games Market, by Survival, by Region, 2019-2032 (USD Billion)
6.6. Adventure
6.6.1. Global Board Games Market, by Adventure, by Region, 2019-2032 (USD Billion)
7. Global Board Games Market, by Sales Channel
7.1. Key Findings
7.2. Introduction
7.2.1. Global Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
7.3. Specialty Stores
7.3.1. Global Board Games Market, by Specialty Stores, by Region, 2019-2032 (USD Billion)
7.4. Online Stores
7.4.1. Global Board Games Market, by Online Stores, by Region, 2019-2032 (USD Billion)
7.5. Hypermarkets & Supermarkets
7.5.1. Global Board Games Market, by Hypermarkets & Supermarkets, by Region, 2019-2032 (USD Billion)
7.6. Others
7.6.1. Global Board Games Market, by Others, by Region, 2019-2032 (USD Billion)
8. Global Board Games Market, by Product Type
8.1. Key Findings
8.2. Introduction
8.2.1. Global Board Games Market, by Product Type, 2019-2032 (USD Billion)
8.3. RPGs
8.3.1. Global Board Games Market, by RPGs, by Region, 2019-2032 (USD Billion)
8.4. Card
8.4.1. Global Board Games Market, by Card, by Region, 2019-2032 (USD Billion)
8.5. Dice game
8.5.1. Global Board Games Market, by Dice game, by Region, 2019-2032 (USD Billion)
8.6. Table top board games
8.6.1. Global Board Games Market, by Table top board games, by Region, 2019-2032 (USD Billion)
9. Global Board Games Market, by Geography
9.1. Key findings
9.2. Introduction
9.2.1. Board Games Market Assessment, By Geography, 2019-2032 (USD Billion)
9.3. Board Games Market – North America
9.3.1. North America: Board Games Market, by Age Group, 2019-2032 (USD Billion)
9.3.2. North America: Board Games Market, by Product Type, 2019-2032 (USD Billion)
9.3.3. North America: Board Games Market, by Application, 2019-2032 (USD Billion)
9.3.4. North America: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
9.3.5. Board Games Market – U.S.
9.3.5.1. U.S.: Board Games Market, by Age Group, 2019-2032 (USD Billion)
9.3.5.2. U.S.: Board Games Market, by Product Type, 2019-2032 (USD Billion)
9.3.5.3. U.S.: Board Games Market, by Application, 2019-2032 (USD Billion)
9.3.5.4. U.S.: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
9.3.6. Board Games Market – Canada
9.3.6.1. Canada: Board Games Market, by Age Group, 2019-2032 (USD Billion)
9.3.6.2. Canada: Board Games Market, by Product Type, 2019-2032 (USD Billion)
9.3.6.3. Canada: Board Games Market, by Application, 2019-2032 (USD Billion)
9.3.6.4. Canada: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
9.4. Board Games Market – Europe
9.4.1. Europe: Board Games Market, by Age Group, 2019-2032 (USD Billion)
9.4.2. Europe: Board Games Market, by Product Type, 2019-2032 (USD Billion)
9.4.3. Europe: Board Games Market, by Application, 2019-2032 (USD Billion)
9.4.4. Europe: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
9.4.5. Board Games Market – UK
9.4.5.1. UK: Board Games Market, by Age Group, 2019-2032 (USD Billion)
9.4.5.2. UK: Board Games Market, by Product Type, 2019-2032 (USD Billion)
9.4.5.3. UK: Board Games Market, by Application, 2019-2032 (USD Billion)
9.4.5.4. UK: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
9.4.6. Board Games Market – France
9.4.6.1. France: Board Games Market, by Age Group, 2019-2032 (USD Billion)
9.4.6.2. France: Board Games Market, by Product Type, 2019-2032 (USD Billion)
9.4.6.3. France: Board Games Market, by Application, 2019-2032 (USD Billion)
9.4.6.4. France: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
9.4.7. Board Games Market – Germany
9.4.7.1. Germany: Board Games Market, by Age Group, 2019-2032 (USD Billion)
9.4.7.2. Germany: Board Games Market, by Product Type, 2019-2032 (USD Billion)
9.4.7.3. Germany: Board Games Market, by Application, 2019-2032 (USD Billion)
9.4.7.4. Germany: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
9.4.8. Board Games Market – Italy
9.4.8.1. Italy: Board Games Market, by Age Group, 2019-2032 (USD Billion)
9.4.8.2. Italy: Board Games Market, by Product Type, 2019-2032 (USD Billion)
9.4.8.3. Italy: Board Games Market, by Application, 2019-2032 (USD Billion)
9.4.8.4. Italy: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
9.4.9. Board Games Market – Spain
9.4.9.1. Spain: Board Games Market, by Age Group, 2019-2032 (USD Billion)
9.4.9.2. Spain: Board Games Market, by Product Type, 2019-2032 (USD Billion)
9.4.9.3. Spain: Board Games Market, by Application, 2019-2032 (USD Billion)
9.4.9.4. Spain: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
9.4.10. Board Games Market – Netherlands
9.4.10.1. Netherlands: Board Games Market, by Age Group, 2019-2032 (USD Billion)
9.4.10.2. Netherlands: Board Games Market, by Product Type, 2019-2032 (USD Billion)
9.4.10.3. Netherlands: Board Games Market, by Application, 2019-2032 (USD Billion)
9.4.10.4. Netherlands: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
9.4.11. Board Games Market – Russia
9.4.11.1. Russia: Board Games Market, by Age Group, 2019-2032 (USD Billion)
9.4.11.2. Russia.: Board Games Market, by Product Type, 2019-2032 (USD Billion)
9.4.11.3. Russia: Board Games Market, by Application, 2019-2032 (USD Billion)
9.4.11.4. Russia: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
9.5. Board Games Market – Asia Pacific
9.5.1. Asia Pacific: Board Games Market, by Age Group, 2019-2032 (USD Billion)
9.5.2. Asia Pacific: Board Games Market, by Product Type, 2019-2032 (USD Billion)
9.5.3. Asia Pacific: Board Games Market, by Application, 2019-2032 (USD Billion)
9.5.4. Asia Pacific: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
9.5.5. Board Games Market – China
9.5.5.1. China: Board Games Market, by Age Group, 2019-2032 (USD Billion)
9.5.5.2. China.: Board Games Market, by Product Type, 2019-2032 (USD Billion)
9.5.5.3. China: Board Games Market, by Application, 2019-2032 (USD Billion)
9.5.5.4. China: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
9.5.6. Board Games Market – India
9.5.6.1. India: Board Games Market, by Age Group, 2019-2032 (USD Billion)
9.5.6.2. India.: Board Games Market, by Product Type, 2019-2032 (USD Billion)
9.5.6.3. India: Board Games Market, by Application, 2019-2032 (USD Billion)
9.5.6.4. India: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
9.5.7. Board Games Market – Japan
9.5.7.1. Japan: Board Games Market, by Age Group, 2019-2032 (USD Billion)
9.5.7.2. Japan.: Board Games Market, by Product Type, 2019-2032 (USD Billion)
9.5.7.3. Japan: Board Games Market, by Application, 2019-2032 (USD Billion)
9.5.7.4. Japan: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
9.5.8. Board Games Market – Malaysia
9.5.8.1. Malaysia: Board Games Market, by Age Group, 2019-2032 (USD Billion)
9.5.8.2. Malaysia.: Board Games Market, by Product Type, 2019-2032 (USD Billion)
9.5.8.3. Malaysia: Board Games Market, by Application, 2019-2032 (USD Billion)
9.5.8.4. Malaysia: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
9.5.9. Board Games Market – Indonesia
9.5.9.1. Indonesia: Board Games Market, by Age Group, 2019-2032 (USD Billion)
9.5.9.2. Indonesia.: Board Games Market, by Product Type, 2019-2032 (USD Billion)
9.5.9.3. Indonesia: Board Games Market, by Application, 2019-2032 (USD Billion)
9.5.9.4. Indonesia: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
9.5.10. Board Games Market – South Korea
9.5.10.1. South Korea: Board Games Market, by Age Group, 2019-2032 (USD Billion)
9.5.10.2. South Korea.: Board Games Market, by Product Type, 2019-2032 (USD Billion)
9.5.10.3. South Korea: Board Games Market, by Application, 2019-2032 (USD Billion)
9.5.10.4. South Korea: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
9.6. Board Games Market – Middle East & Africa
9.6.1. Middle East & Africa: Board Games Market, by Age Group, 2019-2032 (USD Billion)
9.6.2. Middle East & Africa: Board Games Market, by Product Type, 2019-2032 (USD Billion)
9.6.3. Middle East & Africa: Board Games Market, by Application, 2019-2032 (USD Billion)
9.6.4. Middle East & Africa: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
9.6.5. Board Games Market – Saudi Arabia
9.6.5.1. Saudi Arabia: Board Games Market, by Age Group, 2019-2032 (USD Billion)
9.6.5.2. Saudi Arabia: Board Games Market, by Product Type, 2019-2032 (USD Billion)
9.6.5.3. Saudi Arabia: Board Games Market, by Application, 2019-2032 (USD Billion)
9.6.5.4. Saudi Arabia: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
9.6.6. Board Games Market – South Africa
9.6.6.1. South Africa: Board Games Market, by Age Group, 2019-2032 (USD Billion)
9.6.6.2. South Africa: Board Games Market, by Product Type, 2019-2032 (USD Billion)
9.6.6.3. South Africa: Board Games Market, by Application, 2019-2032 (USD Billion)
9.6.6.4. South Africa: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
9.6.7. Board Games Market – Israel
9.6.7.1. Israel: Board Games Market, by Age Group, 2019-2032 (USD Billion)
9.6.7.2. Israel: Board Games Market, by Product Type, 2019-2032 (USD Billion)
9.6.7.3. Israel: Board Games Market, by Application, 2019-2032 (USD Billion)
9.6.7.4. Israel: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
9.6.8. Board Games Market – UAE
9.6.8.1. UAE: Board Games Market, by Age Group, 2019-2032 (USD Billion)
9.6.8.2. UAE: Board Games Market, by Product Type, 2019-2032 (USD Billion)
9.6.8.3. UAE: Board Games Market, by Application, 2019-2032 (USD Billion)
9.6.8.4. UAE: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
9.7. Board Games Market – Latin America
9.7.1. Latin America: Board Games Market, by Age Group, 2019-2032 (USD Billion)
9.7.2. Latin America: Board Games Market, by Product Type, 2019-2032 (USD Billion)
9.7.3. Latin America: Board Games Market, by Application, 2019-2032 (USD Billion)
9.7.4. Latin America: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
9.7.5. Board Games Market – Mexico
9.7.5.1. Mexico: Board Games Market, by Age Group, 2019-2032 (USD Billion)
9.7.5.2. Mexico: Board Games Market, by Product Type, 2019-2032 (USD Billion)
9.7.5.3. Mexico: Board Games Market, by Application, 2019-2032 (USD Billion)
9.7.5.4. Mexico: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
9.7.6. Board Games Market – Brazil
9.7.6.1. Brazil: Board Games Market, by Age Group, 2019-2032 (USD Billion)
9.7.6.2. Brazil: Board Games Market, by Product Type, 2019-2032 (USD Billion)
9.7.6.3. Brazil: Board Games Market, by Application, 2019-2032 (USD Billion)
9.7.6.4. Brazil: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
9.7.7. Board Games Market – Argentina
9.7.7.1. Argentina: Board Games Market, by Age Group, 2019-2032 (USD Billion)
9.7.7.2. Argentina: Board Games Market, by Product Type, 2019-2032 (USD Billion)
9.7.7.3. Argentina: Board Games Market, by Application, 2019-2032 (USD Billion)
9.7.7.4. Argentina: Board Games Market, by Sales Channel, 2019-2032 (USD Billion)
10. Competitive Landscape
10.1. Expansion and Acquisition Analysis
10.1.1. Expansion
10.1.2. Acquisitions
10.2. Partnerships/Collaborations/Agreements/Exhibitions
11. Company Profiles
11.1. Hasbro
11.1.1. Company Overview
11.1.2. Financial Performance
11.1.3. Product Benchmarking
11.1.4. Recent Development
11.2. Buffalo Games
11.2.1. Company Overview
11.2.2. Financial Performance
11.2.3. Product Benchmarking
11.2.4. Recent Development
11.3. Mattel
11.3.1. Company Overview
11.3.2. Financial Performance
11.3.3. Product Benchmarking
11.3.4. Recent Development
11.4. WinGo
11.4.1. Company Overview
11.4.2. Financial Performance
11.4.3. Product Benchmarking
11.4.4. Recent Development
11.5. Façade Games
11.5.1. Company Overview
11.5.2. Financial Performance
11.5.3. Product Benchmarking
11.5.4. Recent Development
11.6. NSF Board Games and Puzzles
11.6.1. Company Overview
11.6.2. Financial Performance
11.6.3. Product Benchmarking
11.6.4. Recent Development
11.7. LUDFACT
11.7.1. Company Overview
11.7.2. Financial Performance
11.7.3. Product Benchmarking
11.7.4. Recent Development
11.8. Masters Games
11.8.1. Company Overview
11.8.2. Financial Performance
11.8.3. Product Benchmarking
11.8.4. Recent Development
11.9. Kickstarter
11.9.1. Company Overview
11.9.2. Financial Performance
11.9.3. Product Benchmarking
11.9.4. Recent Development
11.10. Goliath B.V
11.10.1. Company Overview
11.10.2. Financial Performance
11.10.3. Product Benchmarking
11.10.4. Recent Development
11.11. Ravensburger
11.11.1. Company Overview
11.11.2. Financial Performance
11.11.3. Product Benchmarking
11.11.4. Recent Development
11.12. Grand Prix International & PAI Partners
11.12.1. Company Overview
11.12.2. Financial Performance
11.12.3. Product Benchmarking
11.12.4. Recent Development

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