Action Figures Market Share, Size, Trends, Industry Analysis Report, By Type (Superheroes, Anime Characters, Movie Characters, and Others); By Distribution Channel; By End Use; By Region; Segment Forecast, 2023 - 2032

Action Figures Market Share, Size, Trends, Industry Analysis Report, By Type (Superheroes, Anime Characters, Movie Characters, and Others); By Distribution Channel; By End Use; By Region; Segment Forecast, 2023 - 2032

The global action figures market size is expected treach USD 18.40 billion by 2032, according ta new study by Polaris Market Research. The report “Action Figures Market Share, Size, Trends, Industry Analysis Report, By Type (Superheroes, Anime Characters, Movie Characters, and Others); By Distribution Channel; By End-Use; By Region; Segment Forecast, 2023 - 2032” gives a detailed insight intcurrent market dynamics and provides analysis on future market growth.

Expansion of the middle-class family and the rising target population globally are the twvariables anticipated tpropel market expansion. Globally, there are more children under the age of 15 than ever before, which is likely tincrease the demand for toys. For instance, the overall number of children under the age of 15 has climbed fast, from 0.87 billion in 1950 talmost 2 billion in 2021, according tthe United Nations Population Division (2022). Also, as per the World Bank, 25% of the population is 0-14 years of age. Thus, the demand for action toys is expected tincrease as a result of this.

In addition, the market for action figure products is being greatly boosted by the expanding popularity of several cartoon shows and action movies and manufacturers are assisting the market. For instance, in July 2022, Green Gold Licensing & Merchandising India granted Funskool the license tintroduce Chhota Bheem. These action figures in India have once again shown that the country is on the path tbecoming ""Atma Nirbhar"" in the production of high-quality toys.

Funskool has been setting the standard for the proactive and deliberate promotion of the Make-In-India initiative, & the purchase of Chhota Bheem has been a positive step. Therefore, the rising 0-14 age year population as well as the growing demand for action figures products based on the cartoon shows is rising the growth of the market.

Additionally, the agreements among the key players for the development of products are the major factor bolstering the growth of the market over the forecast period. For instance, in July 2022, Mattel and SpaceX have a contract tproduce and sell toys & memorabilia. The product will be available in 2023 as die-cast automobiles from Mattel's Matchbox range tsell through its D2C channels.

Action Figures Market Report Highlights

The Anime Characters segment is anticipated tgrow rapidly over the forecast period. Demand for animated characters is being driven by the rising popularity of comic books in both developed and developing countries.

The 9 t15 years children segment accounted for a major revenue share owing tthe increased demand for superhertoys. This age group of kids tends tspend more money on toys and has a strong attachment tnostalgia-inducing cartoons, superheroes, and collectors.

Asia-Pacific is expected tgrow at a high CAGR over the projected period. Large consumer base and expanding consumer disposable income present market participants with profitable opportunities.

The global players include Bandai NamcHoldings, Diamond Select Toys, Good Smile Company, HasbrInc., Mattel Incorporation, McFarlane Toys Corp., National Entertainment Collectibles Association, Square Enix Holdings, Spin Master Corporation, and LEGO Group.

Polaris Market Research has segmented the Action Figures market report based on type, end-use, distribution channel, and region:

Action Figures, Type Outlook (Revenue - USD Billion, 2019 - 2032)

Superheroes

Anime Characters

Movie Characters

Others

Action Figures, End-Use Outlook (Revenue - USD Billion, 2019 - 2032)

Up t8 Years

9 - 15 Years

15 Years & Above

Action Figures, Distribution Channel Outlook (Revenue - USD Billion, 2019 - 2032)

Offline

Online

Action Figures, Regional Outlook (Revenue - USD Billion, 2019 - 2032)

North America

U.S.

Canada

Europe

Germany

UK

France

Italy

Spain

Russia

Netherlands

Asia Pacific

China

India

Japan

South Korea

Indonesia

Malaysia

Latin America

Argentina

Brazil

Mexico

Middle East & Africa

UAE

Saudi Arabia

Israel

South Africa


1. Introduction
1.1. Report Description
1.1.1. Objectives of the Study
1.1.2. Market Scope
1.1.3. Assumptions
1.2. Stakeholders
2. Executive Summary
2.1. Market Highlights
3. Research Methodology
3.1. Overview
3.1.1. Data Mining
3.2. Data Sources
3.2.1. Primary Sources
3.2.2. Secondary Sources
4. Global Action Figures Market Insights
4.1. Action Figures Market – Distribution Channel Snapshot
4.2. Action Figures Market Dynamics
4.2.1. Drivers and Opportunities
4.2.1.1. Increasing number of online retail stores has increased affordability-related benefits
4.2.1.2. Advancement in technology
4.2.2. Restraints and Challenges
4.2.2.1. High cost
4.3. Porter’s Five Forces Analysis
4.3.1. Bargaining Power of Suppliers (Moderate)
4.3.2. Threats of New Entrants: (Low)
4.3.3. Bargaining Power of Buyers (Moderate)
4.3.4. Threat of Substitute (Moderate)
4.3.5. Rivalry among existing firms (High)
4.4. PESTEL Analysis
4.5. Action Figures Market Distribution Channel Trends
4.6. Value Chain Analysis
4.7. COVID-19 Impact Analysis
5. Global Action Figures Market, by Type
5.1. Key Findings
5.2. Introduction
5.2.1. Global Action Figures Market, by Type, 2019-2032 (USD Billion)
5.3. Superheroes
5.3.1. Global Action Figures Market, by Superheroes, by Region, 2019-2032 (USD Billion)
5.4. Anime Characters
5.4.1. Global Action Figures Market, by Anime Characters, by Region, 2019-2032 (USD Billion)
5.5. Movie Characters
5.5.1. Global Action Figures Market, by Movie Characters, by Region, 2019-2032 (USD Billion)
5.6. Others
5.6.1. Global Action Figures Market, by Others, by Region, 2019-2032 (USD Billion)
6. Global Action Figures Market, by End-Use
6.1. Key Findings
6.2. Introduction
6.2.1. Global Action Figures Market, by End-Use, 2019-2032 (USD Billion)
6.3. Up to 8 Years
6.3.1. Global Action Figures Market, by Up to 8 Years, by Region, 2019-2032 (USD Billion)
6.4. 9 - 15 Years
6.4.1. Global Action Figures Market, by 9 - 15 Years, by Region, 2019-2032 (USD Billion)
6.5. 15 Years & Above
6.5.1. Global Action Figures Market, by 15 Years & Above, by Region, 2019-2032 (USD Billion)
7. Global Action Figures Market, by Distribution Channel
7.1. Key Findings
7.2. Introduction
7.2.1. Global Action Figures Market, by Distribution Channel, 2019-2032 (USD Billion)
7.3. Offline
7.3.1. Global Action Figures Market, by Offline, By Region, 2019-2032 (USD Billion)
7.4. Online
7.4.1. Global Action Figures Market, by Online, By Region, 2019-2032 (USD Billion)
8. Global Action Figures Market, by Geography
8.1. Key findings
8.2. Introduction
8.2.1. Action Figures Market Assessment, By Geography, 2019-2032 (USD Billion)
8.3. Action Figures Market – North America
8.3.1. North America: Action Figures Market, by Type, 2019-2032 (USD Billion)
8.3.2. North America: Action Figures Market, by Distribution Channel, 2019-2032 (USD Billion)
8.3.3. North America: Action Figures Market, by End-Use, 2019-2032 (USD Billion)
8.3.4. Action Figures Market – U.S.
8.3.4.1. U.S.: Action Figures Market, by Type, 2019-2032 (USD Billion)
8.3.4.2. U.S.: Action Figures Market, by Distribution Channel, 2019-2032 (USD Billion)
8.3.4.3. U.S.: Action Figures Market, by End-Use, 2019-2032 (USD Billion)
8.3.5. Action Figures Market – Canada
8.3.5.1. Canada: Action Figures Market, by Type, 2019-2032 (USD Billion)
8.3.5.2. Canada.: Action Figures Market, by Distribution Channel, 2019-2032 (USD Billion)
8.3.5.3. Canada: Action Figures Market, by End-Use, 2019-2032 (USD Billion)
8.4. Action Figures Market – Europe
8.4.1. Europe: Action Figures Market, by Type, 2019-2032 (USD Billion)
8.4.2. Europe.: Action Figures Market, by Distribution Channel, 2019-2032 (USD Billion)
8.4.3. Europe: Action Figures Market, by End-Use, 2019-2032 (USD Billion)
8.4.4. Action Figures Market – UK
8.4.4.1. UK: Action Figures Market, by Type, 2019-2032 (USD Billion)
8.4.4.2. UK.: Action Figures Market, by Distribution Channel, 2019-2032 (USD Billion)
8.4.4.3. UK: Action Figures Market, by End-Use, 2019-2032 (USD Billion)
8.4.5. Action Figures Market – France
8.4.5.1. France: Action Figures Market, by Type, 2019-2032 (USD Billion)
8.4.5.2. France.: Action Figures Market, by Distribution Channel, 2019-2032 (USD Billion)
8.4.5.3. France: Action Figures Market, by End-Use, 2019-2032 (USD Billion)
8.4.6. Action Figures Market – Germany
8.4.6.1. Germany: Action Figures Market, by Type, 2019-2032 (USD Billion)
8.4.6.2. Germany.: Action Figures Market, by Distribution Channel, 2019-2032 (USD Billion)
8.4.6.3. Germany: Action Figures Market, by End-Use, 2019-2032 (USD Billion)
8.4.7. Action Figures Market – Italy
8.4.7.1. Italy: Action Figures Market, by Type, 2019-2032 (USD Billion)
8.4.7.2. Italy.: Action Figures Market, by Distribution Channel, 2019-2032 (USD Billion)
8.4.7.3. Italy: Action Figures Market, by End-Use, 2019-2032 (USD Billion)
8.4.8. Action Figures Market – Spain
8.4.8.1. Spain: Action Figures Market, by Type, 2019-2032 (USD Billion)
8.4.8.2. Spain.: Action Figures Market, by Distribution Channel, 2019-2032 (USD Billion)
8.4.8.3. Spain: Action Figures Market, by End-Use, 2019-2032 (USD Billion)
8.4.9. Action Figures Market – Netherlands
8.4.9.1. Netherlands: Action Figures Market, by Type, 2019-2032 (USD Billion)
8.4.9.2. Netherlands.: Action Figures Market, by Distribution Channel, 2019-2032 (USD Billion)
8.4.9.3. Netherlands: Action Figures Market, by End-Use, 2019-2032 (USD Billion)
8.4.10. Action Figures Market – Russia
8.4.10.1. Russia: Action Figures Market, by Type, 2019-2032 (USD Billion)
8.4.10.2. Russia.: Action Figures Market, by Distribution Channel, 2019-2032 (USD Billion)
8.4.10.3. Russia: Action Figures Market, by End-Use, 2019-2032 (USD Billion)
8.5. Action Figures Market – Asia Pacific
8.5.1. Asia Pacific: Action Figures Market, by Type, 2019-2032 (USD Billion)
8.5.2. Asia Pacific.: Action Figures Market, by Distribution Channel, 2019-2032 (USD Billion)
8.5.3. Asia Pacific: Action Figures Market, by End-Use, 2019-2032 (USD Billion)
8.5.4. Action Figures Market – China
8.5.4.1. China: Action Figures Market, by Type, 2019-2032 (USD Billion)
8.5.4.2. China.: Action Figures Market, by Distribution Channel, 2019-2032 (USD Billion)
8.5.4.3. China: Action Figures Market, by End-Use, 2019-2032 (USD Billion)
8.5.5. Action Figures Market – India
8.5.5.1. India: Action Figures Market, by Type, 2019-2032 (USD Billion)
8.5.5.2. India.: Action Figures Market, by Distribution Channel, 2019-2032 (USD Billion)
8.5.5.3. India: Action Figures Market, by End-Use, 2019-2032 (USD Billion)
8.5.6. Action Figures Market – Malaysia
8.5.6.1. Malaysia: Action Figures Market, by Type, 2019-2032 (USD Billion)
8.5.6.2. Malaysia.: Action Figures Market, by Distribution Channel, 2019-2032 (USD Billion)
8.5.6.3. Malaysia: Action Figures Market, by End-Use, 2019-2032 (USD Billion)
8.5.7. Action Figures Market – Japan
8.5.7.1. Japan: Action Figures Market, by Type, 2019-2032 (USD Billion)
8.5.7.2. Japan.: Action Figures Market, by Distribution Channel, 2019-2032 (USD Billion)
8.5.7.3. Japan: Action Figures Market, by End-Use, 2019-2032 (USD Billion)
8.5.8. Action Figures Market – Indonesia
8.5.8.1. Indonesia: Action Figures Market, by Type, 2019-2032 (USD Billion)
8.5.8.2. Indonesia.: Action Figures Market, by Distribution Channel, 2019-2032 (USD Billion)
8.5.8.3. Indonesia: Action Figures Market, by End-Use, 2019-2032 (USD Billion)
8.5.9. Action Figures Market – South Korea
8.5.9.1. South Korea: Action Figures Market, by Type, 2019-2032 (USD Billion)
8.5.9.2. South Korea.: Action Figures Market, by Distribution Channel, 2019-2032 (USD Billion)
8.5.9.3. South Korea: Action Figures Market, by End-Use, 2019-2032 (USD Billion)
8.6. Action Figures Market – Middle East & Africa
8.6.1. Middle East & Africa: Action Figures Market, by Type, 2019-2032 (USD Billion)
8.6.2. Middle East & Africa.: Action Figures Market, by Distribution Channel, 2019-2032 (USD Billion)
8.6.3. Middle East & Africa: Action Figures Market, by End-Use, 2019-2032 (USD Billion)
8.6.4. Action Figures Market – Saudi Arabia
8.6.4.1. Saudi Arabia: Action Figures Market, by Type, 2019-2032 (USD Billion)
8.6.4.2. Saudi Arabia.: Action Figures Market, by Distribution Channel, 2019-2032 (USD Billion)
8.6.4.3. Saudi Arabia: Action Figures Market, by End-Use, 2019-2032 (USD Billion)
8.6.5. Action Figures Market – UAE
8.6.5.1. UAE: Action Figures Market, by Type, 2019-2032 (USD Billion)
8.6.5.2. UAE.: Action Figures Market, by Distribution Channel, 2019-2032 (USD Billion)
8.6.5.3. UAE: Action Figures Market, by End-Use, 2019-2032 (USD Billion)
8.6.6. Action Figures Market – Israel
8.6.6.1. Israel: Action Figures Market, by Type, 2019-2032 (USD Billion)
8.6.6.2. Israel.: Action Figures Market, by Distribution Channel, 2019-2032 (USD Billion)
8.6.6.3. Israel: Action Figures Market, by End-Use, 2019-2032 (USD Billion)
8.6.7. Action Figures Market – South Africa
8.6.7.1. South Africa: Action Figures Market, by Type, 2019-2032 (USD Billion)
8.6.7.2. South Africa.: Action Figures Market, by Distribution Channel, 2019-2032 (USD Billion)
8.6.7.3. South Africa: Action Figures Market, by End-Use, 2019-2032 (USD Billion)
8.7. Action Figures Market – Latin America
8.7.1. Latin America: Action Figures Market, by Type, 2019-2032 (USD Billion)
8.7.2. Latin America.: Action Figures Market, by Distribution Channel, 2019-2032 (USD Billion)
8.7.3. Latin America: Action Figures Market, by End-Use, 2019-2032 (USD Billion)
8.7.4. Action Figures Market – Mexico
8.7.4.1. Mexico: Action Figures Market, by Type, 2019-2032 (USD Billion)
8.7.4.2. Mexico.: Action Figures Market, by Distribution Channel, 2019-2032 (USD Billion)
8.7.4.3. Mexico: Action Figures Market, by End-Use, 2019-2032 (USD Billion)
8.7.5. Action Figures Market – Brazil
8.7.5.1. Brazil: Action Figures Market, by Type, 2019-2032 (USD Billion)
8.7.5.2. Brazil.: Action Figures Market, by Distribution Channel, 2019-2032 (USD Billion)
8.7.5.3. Brazil: Action Figures Market, by End-Use, 2019-2032 (USD Billion)
8.7.6. Action Figures Market – Argentina
8.7.6.1. Argentina: Action Figures Market, by Type, 2019-2032 (USD Billion)
8.7.6.2. Argentina.: Action Figures Market, by Distribution Channel, 2019-2032 (USD Billion)
8.7.6.3. Argentina: Action Figures Market, by End-Use, 2019-2032 (USD Billion)
9. Competitive Landscape
9.1. Expansion and Acquisition Analysis
9.1.1. Expansion
9.1.2. Acquisitions
9.2. Partnerships/Collaborations/Agreements/Exhibitions
10. Company Profiles
10.1. Bandai Namco Holdings
10.1.1. Company Overview
10.1.2. Financial PerEnd-Useance
10.1.3. End-Use Benchmarking
10.1.4. Recent Development
10.2. Diamond Select Toys
10.2.1. Company Overview
10.2.2. Financial PerEnd-Useance
10.2.3. End-Use Benchmarking
10.2.4. Recent Development
10.3. Good Smile Company
10.3.1. Company Overview
10.3.2. Financial PerEnd-Useance
10.3.3. End-Use Benchmarking
10.3.4. Recent Development
10.4. Hasbro Inc
10.4.1. Company Overview
10.4.2. Financial PerEnd-Useance
10.4.3. End-Use Benchmarking
10.4.4. Recent Development
10.5. JAKKS Pacific
10.5.1. Company Overview
10.5.2. Financial PerEnd-Useance
10.5.3. End-Use Benchmarking
10.5.4. Recent Development
10.6. KOTOBUKIYA
10.6.1. Company Overview
10.6.2. Financial PerEnd-Useance
10.6.3. End-Use Benchmarking
10.6.4. Recent Development
10.7. Mattel Incorporation
10.7.1. Company Overview
10.7.2. Financial PerEnd-Useance
10.7.3. End-Use Benchmarking
10.7.4. Recent Development
10.8. McFarlane Toys Corp
10.8.1. Company Overview
10.8.2. Financial PerEnd-Useance
10.8.3. End-Use Benchmarking
10.8.4. Recent Development
10.9. National Entertainment Collectibles Association
10.9.1. Company Overview
10.9.2. Financial PerEnd-Useance
10.9.3. End-Use Benchmarking
10.9.4. Recent Development
10.10. Playmates Toys
10.10.1. Company Overview
10.10.2. Financial PerEnd-Useance
10.10.3. End-Use Benchmarking
10.10.4. Recent Development
10.11. Square Enix Holdings
10.11.1. Company Overview
10.11.2. Financial PerEnd-Useance
10.11.3. End-Use Benchmarking
10.11.4. Recent Development
10.12. Spin Master Corporation
10.12.1. Company Overview
10.12.2. Financial PerEnd-Useance
10.12.3. End-Use Benchmarking
10.12.4. Recent Development
10.13. LEGO Group
10.13.1. Company Overview
10.13.2. Financial PerEnd-Useance
10.13.3. End-Use Benchmarking
10.13.4. Recent Development

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