Plunkett's Entertainment, Movie, Publishing & Media Industry Almanac 2025: Entertainment, Movie, Publishing & Media Industry Market Research, Statistics, Trends and Leading Companies

Key Findings:

A complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms within the Entertainment, Movie, Publishing & Media Industry. Gain vital insights that can help shape strategy for business development, product development and investments.

Key Features:

  • Business trends analysis
  • In-depth industry overview
  • Technology trends analysis
  • Forecasts
  • Spending, investment, and consumption discussions
  • In-depth industry statistics and metrics
  • Industry employment numbers
Additional Key Features Include:

Industry Glossary

Industry Contacts list, including Professional Societies and Industry Associations

Profiles of industry-leading companies
  • U.S. and Global Firms
  • Publicly held, Private and Subsidiaries
  • Executive Contacts
  • Revenues
  • For Public Companies: Detailed Financial Summaries
  • Statistical Tables
Key Questions Answered Include:
  • How is the industry evolving?
  • How is the industry being shaped by new technologies?
  • How is demand growing in emerging markets and mature economies?
  • What is the size of the market now and in the future?
  • What are the financial results of the leading companies?
  • What are the names and titles of top executives?
  • What are the top companies and what are their revenues?
This feature-rich report covers competitive intelligence, market research and business analysis—everything you need to know about the Entertainment, Movie, Publishing & Media Industry.

Plunkett Research Provides Unique Analysis of the Following Major Trends Affecting the Entertainment, Movie, Publishing & Media Industry

1. Major Trends Affecting the Entertainment, Movie, Publishing & Media Industry
2. Introduction to the Entertainment, Movie, Publishing & Media Industry
3. Streaming Apps Take Over TVs, Leading to Cord Cutting/Subscription Losses for Cable and Satellite
4. Online (Cloud Gaming) & Mobile Games Compete with Consoles
5. Pandora and Spotify Lead in Streaming Music Via Internet Radio but Face Challenge from Apple Music/SiriusXM Tops 33.2 Million Subscribers
6. Video Game Console History/New Technologies and Features Boost Console Sales
7. Telecom Companies Compete Fiercely Against Cable in the TV, Internet and Telephone Market
8. Television Ads Evolve to Face New Challenges, Formats and Streaming Competitors
9. Movie Attendance Is Strong/Film Studios Release Quickly to Streaming Services
10. Global Internet Market Tops 9.3 Billion Users both Fixed and Wireless
11. Entertainment-Based Retailing, including Power Towns
12. Newspapers and Magazines Rely on Digital Editions and Apps
13. Virtual Worlds Provide Revenue for Games Publishers
14. Virtual Reality/Augmented Reality and 3-D Games Create Opportunities in the Tech Industry/Immersion Games to Grow
15. The Metaverse Has Difficulties Gaining Steam
16. Global Mobile Apps Revenues Hit $150 Billion Yearly
17. Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems
18. Digital Assistants Include Amazon’s Echo and Google’s Home/Alexa and Similar Software Power Third-Party Developers
19. Overview of the Electronic Games Industry
20. AI Profoundly Impacts the Entertainment Industry
21. OpenAI (ChatGPT), StabilityAI, Anthropic (Claude) and Others Launch Impressive Tools that Generate Text, Art, Code and Smart ChatBots
22. The Future of Entertainment, Movie, Publishing & Media Industry: Disruption, Portability and Consumer Control

Plunkett Research Provides In-Depth Tables for the Following Entertainment, Movie, Publishing & Media Industry Statistics

1. Entertainment & Media Industry Statistics and Market Size Overview
2. Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2017 - 2022
3. Estimated U.S. Arts, Entertainment & Recreation Services Sector Revenues by NAICS Code: 2017- 2022
4. Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 2016-2023
5. Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
6. Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
7. Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2017-2022
8. Motion Picture & Video Industries: Estimated Sources of Revenue, U.S.: 2017-2022
9. Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
10. Radio Networks & Radio Stations: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
11. Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
12. Cable & Other Subscription Programming: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
13. Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2017-2022
14. Number of Business & Residential High Speed Internet Lines, U.S.: 2019-2024
15. Employment & Earnings in Selected Entertainment & Media Occupations, U.S.: May 2023
16. Employment in Selected Information & Entertainment Industries, U.S.: 2018 - October 2024


Introduction
How to Use This Book
Chapter 1: Major Trends Affecting the Entertainment, Movie, Publishing & Media Industry
1) Major Trends Affecting the Entertainment, Movie, Publishing & Media Industry
2) Introduction to the Entertainment, Movie, Publishing & Media Industry
3) Streaming Apps Take Over TVs, Leading to Cord Cutting/Subscription Losses for Cable and Satellite
4) Online (Cloud Gaming) & Mobile Games Compete with Consoles
5) Pandora and Spotify Lead in Streaming Music Via Internet Radio but Face Challenge from Apple Music/SiriusXM Tops 33.2 Million Subscribers
6) Video Game Console History/New Technologies and Features Boost Console Sales
7) Telecom Companies Compete Fiercely Against Cable in the TV, Internet and Telephone Market
8) Television Ads Evolve to Face New Challenges, Formats and Streaming Competitors
9) Movie Attendance Is Strong/Film Studios Release Quickly to Streaming Services
10) Global Internet Market Tops 9.3 Billion Users both Fixed and Wireless
11) Entertainment-Based Retailing, including Power Towns
12) Newspapers and Magazines Rely on Digital Editions and Apps
13) Virtual Worlds Provide Revenue for Games Publishers
14) Virtual Reality/Augmented Reality and 3-D Games Create Opportunities in the Tech Industry/Immersion Games to Grow
15) The Metaverse Has Difficulties Gaining Steam
16) Global Mobile Apps Revenues Hit $150 Billion Yearly
17) Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems
18) Digital Assistants Include Amazon’s Echo and Google’s Home/Alexa and Similar Software Power Third-Party Developers
19) Overview of the Electronic Games Industry
20) AI Profoundly Impacts the Entertainment Industry
21) OpenAI (ChatGPT), StabilityAI, Anthropic (Claude) and Others Launch Impressive Tools that Generate Text, Art, Code and Smart ChatBots
22) The Future of Entertainment, Movie, Publishing & Media Industry: Disruption, Portability and Consumer Control
Chapter 2: Entertainment, Movie, Publishing & Media Industry Statistics
Entertainment & Media Industry Statistics and Market Size Overview
Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2017 - 2022
Estimated U.S. Arts, Entertainment & Recreation Services Sector Revenues by NAICS Code: 2017- 2022
Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 2016-2023
Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2017-2022
Motion Picture & Video Industries: Estimated Sources of Revenue, U.S.: 2017-2022
Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
Radio Networks & Radio Stations: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
Cable & Other Subscription Programming: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2017-2022
Number of Business & Residential High Speed Internet Lines, U.S.: 2019-2024
Employment & Earnings in Selected Entertainment & Media Occupations, U.S.: May 2023
Employment in Selected Information & Entertainment Industries, U.S.: 2018 - October 2024
Chapter 3: Important Entertainment, Movie, Publishing & Media Industry Contacts
(Addresses, Phone Numbers and Internet Sites)
Chapter 4: THE ENTERTAINMENT 400:
Who They Are and How They Were Chosen
Index of Companies Within Industry Groups
Alphabetical Index
Index of Headquarters Location by U.S. State
Index of Non-U.S. Headquarters Location by Country
Individual Data Profiles on Each of THE ENTERTAINMENT 400
Additional Indexes
Index of Hot Spots for Advancement for Women/Minorities
Index by Subsidiaries, Brand Names and Selected Affiliations
A Short Entertainment, Movie, Publishing & Media Industry Glossary

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