Plunkett's Entertainment, Movie, Publishing & Media Industry Almanac 2024: Entertainment, Movie, Publishing & Media Industry Market Research, Statistics, Trends and Leading Companies

PLUNKETT'S ENTERTAINMENT, MOVIE, PUBLISHING & MEDIA INDUSTRY ALMANAC 2024


Key Findings:

A complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms within the Entertainment, Movie, Publishing & Media Industry. Gain vital insights that can help shape strategy for business development, product development and investments.

Key Features:
  • Business trends analysis
  • In-depth industry overview
  • Technology trends analysis
  • Forecasts
  • Spending, investment, and consumption discussions
  • In-depth industry statistics and metrics
  • Industry employment numbers
Additional Key Features Include:

Industry Glossary

Industry Contacts list, including Professional Societies and Industry Associations

Profiles of industry-leading companies
  • U.S. and Global Firms
  • Publicly held, Private and Subsidiaries
  • Executive Contacts
  • Revenues
  • For Public Companies: Detailed Financial Summaries
Pages: 552

Statistical Tables Provided: 16

Companies Profiled: 400

Geographic Focus: Global

Key Questions Answered Include:
  • How is the industry evolving?
  • How is the industry being shaped by new technologies?
  • How is demand growing in emerging markets and mature economies?
  • What is the size of the market now and in the future?
  • What are the financial results of the leading companies?
  • What are the names and titles of top executives?
  • What are the top companies and what are their revenues?
This feature-rich report covers competitive intelligence, market research and business analysis—everything you need to know about the Entertainment, Movie, Publishing & Media Industry.

Plunkett Research Provides Unique Analysis of the Following Major Trends Affecting the Entertainment, Movie, Publishing & Media Industry

1. Introduction to the Entertainment, Movie, Publishing & Media Industry
2. Streaming Apps Take Over TVs, Leading to Cord Cutting/Subscription Losses for Cable and Satellite
3. Online (Cloud Gaming) & Mobile Games Compete with Consoles
4. DVR Market Evolves/Time-Shifting Hurts Advertisers
5. Pandora and Spotify Lead in Streaming Music Via Internet Radio but Face Challenge from Apple Music/SiriusXM Tops 33.97 Million Subscribers
6. New Video Game Console Technologies and Features Boost Sales
7. Telecom Companies, Including AT&T and Verizon, Compete Fiercely Against Cable in the TV, Internet and Telephone Market
8. Television Ads Evolve to Face New Challenges, Formats and Online Competitors
9. Movie Attendance Rebounds/Film Studios Release Quickly to Streaming Services
10. Global Internet Market Tops 5.40 Billion Users/Ultrafast Broadband Expands, both Fixed and Wireless
11. Entertainment-Based Retailing, including Power Towns
12. Newspapers and Magazines Rely on Digital Editions and Apps
13. Virtual Worlds Provide Revenue for Games Publishers
14. Virtual Reality/Augmented Reality and 3-D Games Create Opportunities in the Tech Industry/Immersion Games to Grow
15. The Metaverse Has Difficulties Gaining Steam
16. Global Mobile Apps Revenues Hit $171 Billion Yearly
17. Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems
18. Digital Assistants Include Amazon’s Echo and Google’s Home/Alexa and Similar Software Power Third-Party Developers
19. Overview of the Electronic Games Industry
20. AI Profoundly Impacts the Entertainment Industry
21. The Future of Entertainment, Movie, Publishing & Media Industry: Disruption, Portability and Consumer Control

Plunkett Research Provides In-Depth Tables for the Following Entertainment, Movie, Publishing & Media Industry Statistics

1. Entertainment & Media Industry Statistics and Market Size Overview
2. Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2017-Q3 2022
3. Estimated U.S. Arts, Entertainment & Recreation Services Sector Revenues by NAICS Code: 2017-Q2 2022
4. Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 2015-2022
5. Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
6. Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
7. Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2017-2022
8. Motion Picture & Video Industries: Estimated Sources of Revenue, U.S.: 2017-2022
9. Sound Recording Industries: Estimated Sources of Revenue, U.S.: 2017-2022
10. Radio Networks & Radio Stations: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
11. Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
12. Cable & Other Subscription Programming: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
13. Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2017-2022
14. Number of Business & Residential High Speed Internet Lines, U.S.: 2019-2024
15. Employment & Earnings in Selected Entertainment & Media Occupations, U.S.: May 2022
16. Employment in Selected Information & Entertainment Industries, U.S.: 2018-September 2023


Introduction
How to Use This Book
Chapter 1: Major Trends Affecting the Entertainment, Movie, Publishing & Media Industry
1) Introduction to the Entertainment, Movie, Publishing & Media Industry
2) Streaming Apps Take Over TVs, Leading to Cord Cutting/Subscription Losses for Cable and Satellite
3) Online (Cloud Gaming) & Mobile Games Compete with Consoles
4) DVR Market Evolves/Time-Shifting Hurts Advertisers
5) Pandora and Spotify Lead in Streaming Music Via Internet Radio but Face Challenge from Apple Music/SiriusXM Tops 33.97 Million Subscribers
6) New Video Game Console Technologies and Features Boost Sales
7) Telecom Companies, Including AT&T and Verizon, Compete Fiercely Against Cable in the TV, Internet and Telephone Market
8) Television Ads Evolve to Face New Challenges, Formats and Online Competitors
9) Movie Attendance Rebounds/Film Studios Release Quickly to Streaming Services
10) Global Internet Market Tops 5.40 Billion Users/Ultrafast Broadband Expands, both Fixed and Wireless
11) Entertainment-Based Retailing, including Power Towns
12) Newspapers and Magazines Rely on Digital Editions and Apps
13) Virtual Worlds Provide Revenue for Games Publishers
14) Virtual Reality/Augmented Reality and 3-D Games Create Opportunities in the Tech Industry/Immersion Games to Grow
15) The Metaverse Has Difficulties Gaining Steam
16) Global Mobile Apps Revenues Hit $171 Billion Yearly
17) Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems
18) Digital Assistants Include Amazon’s Echo and Google’s Home/Alexa and Similar Software Power Third-Party Developers
19) Overview of the Electronic Games Industry
20) AI Profoundly Impacts the Entertainment Industry
21) The Future of Entertainment, Movie, Publishing & Media Industry: Disruption, Portability and Consumer Control
Chapter 2: Entertainment, Movie, Publishing & Media Industry Statistics
Entertainment & Media Industry Statistics and Market Size Overview
Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2017-Q3 2022
Estimated U.S. Arts, Entertainment & Recreation Services Sector Revenues by NAICS Code: 2017-Q2 2022
Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 2015-2022
Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2017-2022
Motion Picture & Video Industries: Estimated Sources of Revenue, U.S.: 2017-2022
Sound Recording Industries: Estimated Sources of Revenue, U.S.: 2017-2022
Radio Networks & Radio Stations: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
Cable & Other Subscription Programming: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2017-2022
Number of Business & Residential High Speed Internet Lines, U.S.: 2019-2024
Employment & Earnings in Selected Entertainment & Media Occupations, U.S.: May 2022
Employment in Selected Information & Entertainment Industries, U.S.: 2018-September 2023
Chapter 3: Important Entertainment, Movie, Publishing & Media Industry Contacts
(Addresses, Phone Numbers and Internet Sites)
Chapter 4: THE ENTERTAINMENT 400:
Who They Are and How They Were Chosen
Index of Companies Within Industry Groups
Alphabetical Index
Index of Headquarters Location by U.S. State
Index of Non-U.S. Headquarters Location by Country
Individual Data Profiles on Each of THE ENTERTAINMENT 400
Additional Indexes
Index of Hot Spots for Advancement for Women/Minorities
Index by Subsidiaries, Brand Names and Selected Affiliations
A Short Entertainment, Movie, Publishing & Media Industry Glossary

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