PLUNKETT'S ENTERTAINMENT & MEDIA INDUSTRY ALMANAC 2022
Key Findings:
Plunkett Research lists top 500 companies in Entertainment & Media Industry and names top trends changing the industry for the mid term.
Key Features:
Industry trends analysis, market data and competitive intelligence
Market forecasts and Industry Statistics
Industry Associations and Professional Societies List
In-Depth Profiles of hundreds of leading companies
Industry Glossary
Link to our 5-minute video overview of this industry
Pages: 558
Statistical Tables Provided: 17
Companies Profiled: 408
Geographic Focus: Global
A complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms. You will gain vital insights that can help you shape your own strategy for business development, product development and investments.
How is the industry evolving?
How is the industry being shaped by new technologies?
How is demand growing in emerging markets and mature economies?
What is the size of the market now and in the future?
What are the financial results of the leading companies?
What are the names and titles of top executives?
What are the top companies and what are their revenues?
Contents, Statistics, Forecasts and Analysis Include:Major Trends Affecting the Entertainment, Movie, Publishing & Media Industry
1. Introduction to the Entertainment, Movie, Publishing & Media Industry
2. Streaming Apps Take Over TVs
3. Online & Mobile Games Compete with Consoles
4. DVR Market Evolves/Time-Shifting Hurts Advertisers
5. Apple’s iTunes Set the Standard in Digital Music Downloads, but Digital Sales Slow
6. Pandora and Spotify Lead in Streaming Music Via Internet Radio but Face Challenge from Apple Music/SiriusXM Tops 34.3 Million Subscribers
7. New Video Game Console Technologies and Features Boost Sales
8. Cable and Satellite TV Struggle with Cord-Cutting
9. Streaming Apps Services Dominate
10. Telecom Companies, Including AT&T and Verizon, Compete Fiercely Against Cable in the TV, Internet and Telephone Market
11. Television Ads Evolve to Face New Challenges, Formats and Online Competitors
12. Movie Attendance Plummeted/Film Studios Release Directly to Streaming Services
13. Global Internet Market Tops 5.2 Billion Users/Ultrafast Broadband Expands, both Fixed and Wireless
14. Entertainment-Based Retailing, including Power Towns
15. Newspapers and Magazines Rely on Digital Editions and Apps
16. Virtual Worlds Provide Revenue for Games Publishers
17. Virtual Reality/Augmented Reality and 3-D Games Create Opportunities in the Tech Industry/Immersion Games to Grow
18. Global Mobile Apps Revenues Hit $170 Billion Yearly
19. Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems
20. Digital Assistants Include Amazon’s Echo and Google’s Home/Alexa and Similar Software Power Third-Party Developers
21. Overview of the Electronic Games Industry
22. The Future of Entertainment, Movie, Publishing & Media Industry: Disruption, Portability and Consumer Control
Entertainment, Movie, Publishing & Media Industry Statistics
1. Entertainment & Media Industry Statistics and Market Size Overview
2. Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2016-2021
3. Estimated U.S. Arts, Entertainment & Recreation Services Sector Revenues by NAICS Code: 2016-2021
4. Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 2013-2020
5. Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2016-2021
6. Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2016-2021
7. Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2016-2021
8. Motion Picture & Video Industries: Estimated Sources of Revenue, U.S.: 2016-2021
9. Sound Recording Industries: Estimated Sources of Revenue, U.S.: 2016-2021
10. Radio Networks & Radio Stations: Estimated Sources of Revenue & Expenses, U.S.: 2016-2021
11. Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2016-2021
12. Cable & Other Subscription Programming: Estimated Sources of Revenue & Expenses, U.S.: 2016-2021
13. Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2016-2021
14. Number of Business & Residential High Speed Internet Lines, U.S.: 2016-2021
15. Employment & Earnings in Selected Entertainment & Media Occupations, U.S.: May 2020
16. Employment in Selected Information & Entertainment Industries, U.S.: 2016-September 2021
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